SNamiki Posted August 26, 2015 Posted August 26, 2015 I think 3DS Max and 3DS Max Design are different. Plug-ins probably only support the non-design version. OH Thank ! i dont know the difference i think is same program !!
DOL Posted August 28, 2015 Posted August 28, 2015 request for ModelViewer I would like to display the arbitrary portions of an object in the center of a window. Even if it sees from which direction, I would like to lighting from this side. e.g. the right button of a mouse is pressed and drag. -> rotate an object. the center button of a mouse is pressed and drag. -> move an object.
joey45 Posted September 8, 2015 Posted September 8, 2015 Going back to one of my ships and having a few probs with the collisions. Now, does the collision shell be seperate from the model while being exported? I remember doing it before... I think.. the name's correct in the .lods file. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
Morkva_55 Posted September 9, 2015 Posted September 9, 2015 (edited) Need some help from the community. In my mod I have to use lua script for additional aircraft external model animations (LEF, Prandtl–Glauert effect, airflow separation effect, wings bending animation etc.) Everything works fine until I'm start to animate wings bending. I'm create some bones and add bounding box for my model as this a requirement for correct model conversion by EDM wrapper. In ModelViewer all arguments animation works as intended. But... !!! In the game none of my brand new animations does not work at all! I rolled back to the model without bone's animation. And again, it worked without any problem! That the ... Seems like that bounding box prevents setting proper animation arguments to the model. Do you have any idea how to make it work? Added: Got all functions work right. In the rush I forgot to close the modifier stack. Big mistake... I apologize for my lack of experience. Edited September 10, 2015 by Morkva_55
luckybob9 Posted September 9, 2015 Author Posted September 9, 2015 Going back to one of my ships and having a few probs with the collisions. Now, does the collision shell be seperate from the model while being exported? I remember doing it before... I think.. the name's correct in the .lods file. Going from memory here. I think it can be inside the model itself but be specified in the 'user defined' area of the properties. OR it can be a separate model declared inside the .lods file. Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
joey45 Posted September 9, 2015 Posted September 9, 2015 (edited) I have it seperate but it doesnt work.. Version 2.0.0.42775 Edited September 9, 2015 by joey45 The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
NRG-Vampire Posted September 9, 2015 Posted September 9, 2015 (edited) Do you have any idea how to make it work? That's the code for my avLuaDevice: set_aircraft_draw_argument_value(501, (gforce)*0.1) -- airflow separation effect animation set_aircraft_draw_argument_value(502, (gforce)*0.1) -- g-force wings bending animation end so, without wing bending/flex does it work ? arg500 was ok ? my suggestion: 1st try: delete the lua code " set_aircraft_draw_argument_value(501, (gforce)*0.1) -- airflow separation effect animation set_aircraft_draw_argument_value(502, (gforce)*0.1) -- g-force wings bending animation" if works now, then there are problems only with arg501 and/or arg502 animations or problems with the lua code what you deleted ( set_aircraft_draw_argument_value 501 and/or 502) 2nd try: afaik you dont need other bounding box for wingflex 3rd try: animation speed ? did you set ? (in other lua file?) Edited September 9, 2015 by NRG-Vampire
Morkva_55 Posted September 10, 2015 Posted September 10, 2015 (edited) so, without wing bending/flex does it work ? arg500 was ok ? my suggestion: 1st try: delete the lua code " set_aircraft_draw_argument_value(501, (gforce)*0.1) -- airflow separation effect animation set_aircraft_draw_argument_value(502, (gforce)*0.1) -- g-force wings bending animation" if works now, then there are problems only with arg501 and/or arg502 animations or problems with the lua code what you deleted ( set_aircraft_draw_argument_value 501 and/or 502) 2nd try: afaik you dont need other bounding box for wingflex 3rd try: animation speed ? did you set ? (in other lua file?) I checked all points you mentioned... All arguments (standart and 500-503) works well without bone's animation. Problem is solved. Edited September 10, 2015 by Morkva_55
joey45 Posted September 10, 2015 Posted September 10, 2015 What bones are you using? The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
joey45 Posted September 16, 2015 Posted September 16, 2015 Having a few probs with animating my radars on my ship. In max I do the anims but in the modelviewer and in game they only go just past halfway then skip to the begining of the cycle. Using Version 104382 of the max plugins. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
Silver_Dragon Posted September 16, 2015 Posted September 16, 2015 To model a radar ship (actually only can put 3 on a ship) you require put the animation with a rotation similar to a well. (-100 has 0 degrees and turn all the animation to 360 degrees rotation. 90º -50, 180º 0, 275º +50, 0 +100) For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
joey45 Posted September 16, 2015 Posted September 16, 2015 (edited) Okey, will try that. Thanks. Edited September 17, 2015 by joey45 The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
joey45 Posted September 17, 2015 Posted September 17, 2015 No joy. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
Priller Posted September 17, 2015 Posted September 17, 2015 (edited) No joy. Which way are you setting the points? Scale set from -100 to 100? Edited September 17, 2015 by Priller [sIGPIC][/sIGPIC]
joey45 Posted September 17, 2015 Posted September 17, 2015 0 -100. It worked last week but not working now. Plus it doesn't the the anims when I save the max file. No biggie yet as I'm still sorting out the mesh still. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
Toxic Posted September 24, 2015 Posted September 24, 2015 Trying to install the plugins. Do the EDM plugins work with 3DS Max 2016? ~tox #CHOPPERLIVESMATTER http://www.aircombatgroup.co.uk/ [sIGPIC][/sIGPIC]
Blaze Posted September 24, 2015 Posted September 24, 2015 Trying to install the plugins. Do the EDM plugins work with 3DS Max 2016? ~tox Nope. i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. "
Toxic Posted September 24, 2015 Posted September 24, 2015 No biggie. I'll just download 2014 instead :) #CHOPPERLIVESMATTER http://www.aircombatgroup.co.uk/ [sIGPIC][/sIGPIC]
-Rudel- Posted September 27, 2015 Posted September 27, 2015 I would like to display the arbitrary portions of an object in the center of a window. Even if it sees from which direction, I would like to lighting from this side. e.g. the right button of a mouse is pressed and drag. -> rotate an object. the center button of a mouse is pressed and drag. -> move an object. DOLさん Hold the SHIFT key down, and LEFT Mouse button to rotate. SHIFT key + RIGHT Mouse Button slides the model. https://magnitude-3.com/ https://www.facebook.com/magnitude3llc https://www.youtube.com/@magnitude_3 i9 13900K, 128GB RAM, RTX 4090, Win10Pro, 2 x 2TB SSD, 1 x 15TB SSD U.2 i9 10980XE, 128GB RAM, RTX 3090Ti, Win10 Pro, 2 x 256GB SSD, 4 x 512GB SSD RAID 0, 6 x 4TB HDD RAID 6, 9361-8i RAID Controller i7 4960X, 64GB RAM, GTX Titan X Black, Win10 Pro, 512GB PCIe SSD, 2 x 256GB SSD
DOL Posted September 27, 2015 Posted September 27, 2015 Wow I didn't know that the function which I desire was implemented. Thank you so much.
-Rudel- Posted September 27, 2015 Posted September 27, 2015 No problem. I found out by accident a couple years ago :D https://magnitude-3.com/ https://www.facebook.com/magnitude3llc https://www.youtube.com/@magnitude_3 i9 13900K, 128GB RAM, RTX 4090, Win10Pro, 2 x 2TB SSD, 1 x 15TB SSD U.2 i9 10980XE, 128GB RAM, RTX 3090Ti, Win10 Pro, 2 x 256GB SSD, 4 x 512GB SSD RAID 0, 6 x 4TB HDD RAID 6, 9361-8i RAID Controller i7 4960X, 64GB RAM, GTX Titan X Black, Win10 Pro, 512GB PCIe SSD, 2 x 256GB SSD
upuaut Posted October 3, 2015 Posted October 3, 2015 Hi, I have the problem, that my Dummys will not be exported. I can see the animation, from the model which is linked to the Dummy, in the model viewer, but not the Dummies as connectors. I know it was working some time ago, but not with the actual versions of the edm-plugins. DCS Mods and Skins: HiDrive Use the NAS only if the other Link is not working - it's slow! My DCS MODs and Skins: NAS
Blaze Posted October 3, 2015 Posted October 3, 2015 Why do you need to see the dummy as a connector, if the animation is working on export? Just curious. i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. "
upuaut Posted October 4, 2015 Posted October 4, 2015 (edited) Hi, I need the Dummy also as a connector and it is not working, if it is not seen as a connector. Obviously it will not be exported as a connector, if the name of the dummy is "dummy". Does anyone have an old 8xxxx version of the edm-plugin from last year for testing? This is what I get. Here is what I need. Edited October 4, 2015 by upuaut DCS Mods and Skins: HiDrive Use the NAS only if the other Link is not working - it's slow! My DCS MODs and Skins: NAS
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