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Posted
I think 3DS Max and 3DS Max Design are different. Plug-ins probably only support the non-design version.

 

OH Thank ! i dont know the difference i think is same program !!

Posted

request for ModelViewer

 

I would like to display the arbitrary portions of an object in the center of a window.

Even if it sees from which direction, I would like to lighting from this side.

 

e.g.

the right button of a mouse is pressed and drag. -> rotate an object.

the center button of a mouse is pressed and drag. -> move an object.

  • 2 weeks later...
Posted

Going back to one of my ships and having a few probs with the collisions.

 

Now, does the collision shell be seperate from the model while being exported?

 

I remember doing it before... I think..

 

the name's correct in the .lods file.

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Posted (edited)

Need some help from the community.

 

In my mod I have to use lua script for additional aircraft external model animations (LEF, Prandtl–Glauert effect, airflow separation effect, wings bending animation etc.)

Everything works fine until I'm start to animate wings bending.

 

I'm create some bones and add bounding box for my model as this a requirement for correct model conversion by EDM wrapper.

In ModelViewer all arguments animation works as intended. But... !!! In the game none of my brand new animations does not work at all!

I rolled back to the model without bone's animation. And again, it worked without any problem! That the ...

Seems like that bounding box prevents setting proper animation arguments to the model.

 

Do you have any idea how to make it work?

 

 

Added: Got all functions work right.

In the rush I forgot to close the modifier stack. Big mistake...

I apologize for my lack of experience.

Edited by Morkva_55

su-24.gif

Posted
Going back to one of my ships and having a few probs with the collisions.

 

Now, does the collision shell be seperate from the model while being exported?

 

I remember doing it before... I think..

 

the name's correct in the .lods file.

 

Going from memory here. I think it can be inside the model itself but be specified in the 'user defined' area of the properties. OR it can be a separate model declared inside the .lods file.

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Posted (edited)

I have it seperate but it doesnt work..

 

Version 2.0.0.42775

collision.thumb.jpg.1074f2dbbb8290a257a40f3a54ddcfb3.jpg

Edited by joey45

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

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Posted (edited)

 

Do you have any idea how to make it work?

 

 

That's the code for my avLuaDevice:

 

   
   set_aircraft_draw_argument_value(501, (gforce)*0.1)        -- airflow separation effect animation
   set_aircraft_draw_argument_value(502, (gforce)*0.1)        -- g-force wings bending animation
   
end

 

so, without wing bending/flex does it work ? arg500 was ok ?

my suggestion:

1st try: delete the lua code

" set_aircraft_draw_argument_value(501, (gforce)*0.1) -- airflow separation effect animation

set_aircraft_draw_argument_value(502, (gforce)*0.1) -- g-force wings bending animation"

 

if works now, then there are problems only with arg501 and/or arg502 animations

or problems with the lua code what you deleted ( set_aircraft_draw_argument_value 501 and/or 502)

 

2nd try: afaik you dont need other bounding box for wingflex

 

3rd try: animation speed ? did you set ? (in other lua file?)

Edited by NRG-Vampire

sign-pic4.jpg

Posted (edited)
so, without wing bending/flex does it work ? arg500 was ok ?

my suggestion:

1st try: delete the lua code

" set_aircraft_draw_argument_value(501, (gforce)*0.1) -- airflow separation effect animation

set_aircraft_draw_argument_value(502, (gforce)*0.1) -- g-force wings bending animation"

 

if works now, then there are problems only with arg501 and/or arg502 animations

or problems with the lua code what you deleted ( set_aircraft_draw_argument_value 501 and/or 502)

 

2nd try: afaik you dont need other bounding box for wingflex

 

3rd try: animation speed ? did you set ? (in other lua file?)

 

I checked all points you mentioned...

All arguments (standart and 500-503) works well without bone's animation.

 

Problem is solved.

Edited by Morkva_55

su-24.gif

Posted

Having a few probs with animating my radars on my ship.

 

In max I do the anims but in the modelviewer and in game they only go just past halfway then skip to the begining of the cycle.

 

Using Version 104382 of the max plugins.

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

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Posted

To model a radar ship (actually only can put 3 on a ship) you require put the animation with a rotation similar to a well. (-100 has 0 degrees and turn all the animation to 360 degrees rotation. 90º -50, 180º 0, 275º +50, 0 +100)

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Posted (edited)

Okey, will try that.

Thanks.

Edited by joey45

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted

0 -100.

 

It worked last week but not working now. Plus it doesn't the the anims when I save the max file.

 

No biggie yet as I'm still sorting out the mesh still.

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted
Trying to install the plugins.

 

Do the EDM plugins work with 3DS Max 2016?

 

~tox

 

Nope.

i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10

 

"There will always be people with a false sense of entitlement.

You can want it, you can ask for it, but you don't automatically deserve it. "

Posted
I would like to display the arbitrary portions of an object in the center of a window.

Even if it sees from which direction, I would like to lighting from this side.

 

e.g.

the right button of a mouse is pressed and drag. -> rotate an object.

the center button of a mouse is pressed and drag. -> move an object.

 

DOLさん

 

Hold the SHIFT key down, and LEFT Mouse button to rotate.

 

SHIFT key + RIGHT Mouse Button slides the model.

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Posted

No problem. I found out by accident a couple years ago :D

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Posted

Hi,

 

I have the problem, that my Dummys will not be exported. I can see the animation, from the model which is linked to the Dummy, in the model viewer, but not the Dummies as connectors.

 

I know it was working some time ago, but not with the actual versions of the edm-plugins.

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Posted

Why do you need to see the dummy as a connector, if the animation is working on export? Just curious.

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"There will always be people with a false sense of entitlement.

You can want it, you can ask for it, but you don't automatically deserve it. "

Posted (edited)

Hi,

 

I need the Dummy also as a connector and it is not working, if it is not seen as a connector.

Obviously it will not be exported as a connector, if the name of the dummy is "dummy".

 

Does anyone have an old 8xxxx version of the edm-plugin from last year for testing?

 

This is what I get.

 

Unbenannt-2.jpg

 

Here is what I need.

 

Unbenannt-1.jpg

Edited by upuaut

DCS Mods and Skins: HiDrive

Use the NAS only if the other Link is not working - it's slow!
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