luckybob9 Posted February 17, 2016 Author Posted February 17, 2016 (edited) Time must be from -100 to +100 and fps set to 100. Just to expand on this, you can think of modelviewer value of -1 equaling -100 in Max. And a value of 1 in modelviewer = 100 in Max can two objects be assigned with same arg number? e.g. nose gear and nose gear door both with arg 0 for combined animation? Yes, you can assign separate objects multiple things. For instance if the nose landing gear is argument 0, you could do the following: Rotation argument 0 on the landing gear door Rotation argument 0 on the strut (wheel and all pieces can be linked to the strut to follow it). Edited February 17, 2016 by luckybob9 1 Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
uboats Posted February 17, 2016 Posted February 17, 2016 Thanks so much. Will have a try after work Sent from my iPhone using Tapatalk [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn |
SkateZilla Posted February 17, 2016 Posted February 17, 2016 Time must be from -100 to +100 and fps set to 100. I still havent fixed this, lol, Im still runnin -30/30 NTSC... Need to change that. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Blaze Posted February 18, 2016 Posted February 18, 2016 I still havent fixed this, lol, Im still runnin -30/30 NTSC... Need to change that. Tsk tsk tsk... *waves finger* i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. "
SkateZilla Posted February 18, 2016 Posted February 18, 2016 Tsk tsk tsk... *waves finger* Convertin 260 plus complex interlinked animations is time consuming. I tried to reset to -100/100, and chanye fps to 100 and see if I could drag key frames from 30 to 100, and re scale times 33%, didnt work out too well. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
minimi66 Posted March 5, 2016 Posted March 5, 2016 Hi there, Just starting getting into 3D modelling for DCS and i have 3DS Max 2016, are there any EDM plugins for this version of Max? If so could someone post a link? Have tried the existing latest ones from the first post but they don't install into 2016. Any help appreciated. Thanks Windows 10 Pro 64-bit - Intel Core i9-13900K - 64GB Corsair Vengeance RAM @ 3200 MHz - ASUS TUF GAMING B660-PLUS WIFI D4 - Zotac NVIDIA GeForce RTX 4090 - 2TB INTEL NVMe SSD (Windows 10) - Samsung SSD 970 EVO Plus 1TB (DCS) - Crucial CT1000 1TB NVMe SSD - WinWing F-16EX Stick - WinWing Orion Throttle Base with both F-18 & F-16C TQS Throttle Grips - Saitek Pro Rudder Pedals - Logitech G-910 Keyboard - Logitech G-502 Lightspeed Mouse - Logitech G-533 Headset - Occulus Quest Pro VR - TrackIR 5 with Track Clip Pro
joey45 Posted March 5, 2016 Posted March 5, 2016 Unfortunately they haven't made plugins for 2016. Not sure if they will anytime soon. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
minimi66 Posted March 5, 2016 Posted March 5, 2016 Ok, thanks for letting me know. Windows 10 Pro 64-bit - Intel Core i9-13900K - 64GB Corsair Vengeance RAM @ 3200 MHz - ASUS TUF GAMING B660-PLUS WIFI D4 - Zotac NVIDIA GeForce RTX 4090 - 2TB INTEL NVMe SSD (Windows 10) - Samsung SSD 970 EVO Plus 1TB (DCS) - Crucial CT1000 1TB NVMe SSD - WinWing F-16EX Stick - WinWing Orion Throttle Base with both F-18 & F-16C TQS Throttle Grips - Saitek Pro Rudder Pedals - Logitech G-910 Keyboard - Logitech G-502 Lightspeed Mouse - Logitech G-533 Headset - Occulus Quest Pro VR - TrackIR 5 with Track Clip Pro
Rabso Posted March 21, 2016 Posted March 21, 2016 Hi all, I am facing problem here; I have installed the latest standalone Modelviewer on my laptop in order to view my skin but the Modelviewer will not work. I have attached the log file, if any one has idea about this please let me know, thanks.log.txt i7-6700K | MSI Z170A Gaming M7 | Dominator 32GB 3000MHz | MSI GTX 1070 GAMING Z | 2TB SSD & 1TB HDD | Acer H277HU 27" WQHD | Audeze Mobius | TM Warthog | MFG Crosswind | TrackIR 5 | Windows 10 Pro
NRG-Vampire Posted March 23, 2016 Posted March 23, 2016 (edited) do you know guys how can i turn off the back-face-culling in max ? in object properties / general / and user definied text does not work to me ---> exported edm model always back-face-culled :( ) (i know the current 1.5/2.0 dcsw does not handle the ▲BFC but earlier 1.2.16 does) thanks Edited March 23, 2016 by NRG-Vampire
Blaze Posted March 23, 2016 Posted March 23, 2016 https://knowledge.autodesk.com/support/3ds-max/troubleshooting/caas/sfdcarticles/sfdcarticles/Backface-Cull-Object-renders-transparent-when-facing-away-from-view.html Sent from my Galaxy S7 using Tapatalk. i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. "
NRG-Vampire Posted March 23, 2016 Posted March 23, 2016 (edited) https://knowledge.autodesk.com/support/3ds-max/troubleshooting/caas/sfdcarticles/sfdcarticles/Backface-Cull-Object-renders-transparent-when-facing-away-from-view.html Sent from my Galaxy S7 using Tapatalk. i saw/read that earlier. that's mainly about viewing in max but unfortunately the outcome/export is always a backface-culled object and double-sided object is not the same. that double tris numbers too and i dont want it Edited March 23, 2016 by NRG-Vampire
SkateZilla Posted March 23, 2016 Posted March 23, 2016 do you know guys how can i turn off the back-face-culling in max ? in object properties / general / and user definied text does not work to me ---> exported edm model always back-face-culled :( ) (i know the current 1.5/2.0 dcsw does not handle the ▲BFC but earlier 1.2.16 does) thanks Right Click, Properties, There's a Backface Cull Checkbox, I think under General Tab. Also Make Textures 2-Sided. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
NRG-Vampire Posted March 23, 2016 Posted March 23, 2016 Right Click, Properties, There's a Backface Cull Checkbox, I think under General Tab. yep, that does not work to me, at least the exported model is always backface-culled please try it to me: make a plane by 2 tris, add a texture and export (if it 2 sided then the plane will be exported as 4 tris)
SkateZilla Posted March 23, 2016 Posted March 23, 2016 odd, Im not sure I have the backface cull checkbox problem. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
luckybob9 Posted March 23, 2016 Author Posted March 23, 2016 I havent heard of this or run into it either. Do you have any special settings or anything in max? Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
SkateZilla Posted March 23, 2016 Posted March 23, 2016 check exporter settings, there's alot of "smoothing" "optimizing" option that could backface cull stuff. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
joey45 Posted March 23, 2016 Posted March 23, 2016 Got a screen shot? The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
MTrenda Posted March 29, 2016 Posted March 29, 2016 add one more vote for 2016 export plugin. MSI Creator X299 - INTEL i9 - 10900X 3.7 GHZ - 32 GB Corsair Dominator DDR4 - EVGA GTX 1080 FTW AC2
LevelPulse Posted April 19, 2016 Posted April 19, 2016 Hey, i can't remember where i saw it but is it possible that someone could link the ED EFM Template again? Can't seem to find it. [sIGPIC][/sIGPIC] Director | Team Coordinator ME-163B Project The DCS Modding Hub Discord PC Specs: Intel I7 8700k 4.7Ghz Gigabyte Aorus Ultra Gaming Z370 Motherboard 16GB Corsair Vengeance DDR4 3000MHz Ram 500GB Samsung Evo 850 SSD
uboats Posted April 19, 2016 Posted April 19, 2016 Hey, i can't remember where i saw it but is it possible that someone could link the ED EFM Template again? Can't seem to find it. Check your DCS install/ API folder [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn |
daza7 Posted April 21, 2016 Posted April 21, 2016 (edited) Any help :? Should I maybe downgrade my plugin? I'm using both the latest plugin and the latest edmodelviewer. Error: Parser error:[string "p={MapChannel:1 = UVMap..."]:1: '<name>' expected near '1'.. Node: Sphere. File: .build\x86_64\vc120.release\Utils\NGModel_MaxPlugins\2014\Exporter\EDModelExporter.cpp:525. Error: Parser error:[string "p={MapChannel:1 = UVMap..."]:1: '<name>' expected near '1'.. Node: Plane_031. File: .build\x86_64\vc120.release\Utils\NGModel_MaxPlugins\2014\Exporter\EDModelExporter.cpp:525. Error: Parser error:[string "p={MapChannel:1 = UVMap..."]:1: '<name>' expected near '1'.. Node: Circle_032. File: .build\x86_64\vc120.release\Utils\NGModel_MaxPlugins\2014\Exporter\EDModelExporter.cpp:525. Error: Parser error:[string "p={MapChannel:1 = UVMap..."]:1: '<name>' expected near '1'.. Node: Plane_021. File: .build\x86_64\vc120.release\Utils\NGModel_MaxPlugins\2014\Exporter\EDModelExporter.cpp:525. Error: Parser error:[string "p={MapChannel:1 = UVMap..."]:1: '<name>' expected near '1'.. Node: Plane.031. File: .build\x86_64\vc120.release\Utils\NGModel_MaxPlugins\2014\Exporter\EDModelExporter.cpp:525. Error: Parser error:[string "p={MapChannel:1 = UVMap..."]:1: '<name>' expected near '1'.. Node: Circle.032. File: .build\x86_64\vc120.release\Utils\NGModel_MaxPlugins\2014\Exporter\EDModelExporter.cpp:525. Error: Parser error:[string "p={MapChannel:1 = UVMap..."]:1: '<name>' expected near '1'.. Node: Plane.021. File: .build\x86_64\vc120.release\Utils\NGModel_MaxPlugins\2014\Exporter\EDModelExporter.cpp:525. Material nodes http://imgur.com/4Jmc9fm Edited April 21, 2016 by daza7
joey45 Posted April 21, 2016 Posted April 21, 2016 Looks like you don't have proper materials attached.. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
luckybob9 Posted April 21, 2016 Author Posted April 21, 2016 Probably what Joey said. Make sure you have standard materials and have clicked the 'make cool' button in the ed plugins Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
SkateZilla Posted April 21, 2016 Posted April 21, 2016 It's a Incompatible Material on the Mesh names Listed, I get the same errors when I forget to remove MentalRay and Advanced Shaders and Such from models before exporting. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
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