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Posted

Yep, I readed about that tips and tricks. Tryed all of them, it doesn't help.

Did you tryed to open B-17 in your Model Vieiwer?? How it looked like? What version of model viewer are you using?

Posted (edited)

The exe file now has an icon. Reloading textures is instantaneous and a necessity for repainting. Thank you.

b2.8.1 has no problem when launching ModelViewer2.exe directly. However, in a multiple install with b2.7.18, if I specify ModelViewer2.exe in "Always use this app to open .edm files" and open the .edm file, it refers to the b2.7.18 folder.

Is this an old bug?

Even starting from GUI Utility results in an error.

--------- edit -----------

When I did a multiple install, I solved the problem by temporarily deleting all ModelViewer2.exe from the other version and specifying a new one with "Always use this app to open .edm files".

It seems to be a Windows problem. Sorry about that.

Edited by JAPman

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Posted
On 12/18/2022 at 3:17 PM, Rostic said:

Any ideas why in ModelViewer2 (edModelViewer2-2.8.1.34101.exe) materials looks inverted to the game. In viewer gears, nose pinup and other elements have glossy effect, while in game not. But polished metal in viewer looks like it is painted, while in game it looks correct?

 

 

 

The source 3d file's material setup still has a Specular Texture assigned.   So when the B-17 is viewed in ModelViewer, the RoughMet's green channel gets inverted.

Specular / Green Channel = Glossiness Map
RoughMet / Green Channel = Roughness Map

Both are actually inversions of each other.  



 

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Posted (edited)
В 25.12.2022 в 15:14, -Rudel- сказал:

The source 3d file's material setup still has a Specular Texture assigned.   So when the B-17 is viewed in ModelViewer, the RoughMet's green channel gets inverted.

Specular / Green Channel = Glossiness Map
RoughMet / Green Channel = Roughness Map

Both are actually inversions of each other.  
 

But I can't get it how to solve that problem?

By the way it is not only with B-17, also I saw same problem on A-20 and P-51. Did not checkd anything else.

Edited by Rostic
Posted

Invert the green channel when looking in model viewer.

  • Like 1

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Posted
5 часов назад, -Rudel- сказал:

Invert the green channel when looking in model viewer.

So to check the texture in tool made for checking model and texture I have to make special (wrong) texture with inverted green channel, but for this texture work correct in game I have to invert it again?

Well, that sounds strange.

Posted

unfortunately.....until ED fixes those particular aircraft

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  • 1 month later...
Posted (edited)

What I'm using is plugin version  - 215 727 << that one doesn't crash on export 

the modelviewer  version is 34397 << that one can do the description lua

 

 

Edited by joey45

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Posted
On 2/4/2023 at 12:49 PM, razo+r said:

 

At first glance that package contains nothing for the actual internal cockpit model. I've started compiling my own list for the F-5E. See the original post here
https://forum.dcs.world/topic/318106-f-5e-simpit-cockpit-dimensions-and-flight-controls/

 

Posted

Any update on the new versions??

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

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Posted

213885 with max 2021 works for me so far. however self illumination and transparent illumination dont work anymore. I can get some illumination by using the default material and setting a texture to the self-illumination, however its not the same by far. The edm illumination materials had a nice 'glow' around it and were much much brighter. 

anyone know a workaround or have another version that works?

Posted

Plugin - 216535 has issues when exporting the collision mesh... as in 3ds max crashes.. will try the others.

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

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Posted (edited)

Plugin - 216821 - 18th Feb works good.

 

Edited by joey45

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

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  • 1 month later...
Posted

Just a heads up, the current ModelViewers comes up with an error

 

The code execution cannot proceed beacuase
UnitModelDesc.dll was not found.

and 

The code execution cannot proceed beacuase
ModelDesc.dll was not found.

The last one that works for me is version - 2.8.2.36721

From the 16th Feb

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted

Hi all, Edm plugin released today should include 3ds max 2023 & 2024 support.

  • Thanks 1

MainMenulogo.png.6e3b585a30c5c1ba684bc2d91f3e37f0.png

 

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  • 3 weeks later...
Posted
On 4/4/2023 at 4:35 PM, joey45 said:

Just a heads up, the current ModelViewers comes up with an error

 

The code execution cannot proceed beacuase
UnitModelDesc.dll was not found.

and 

The code execution cannot proceed beacuase
ModelDesc.dll was not found.

The last one that works for me is version - 2.8.2.36721

From the 16th Feb

If you copy the two missing dll's from the bin folder of your DCS installation the newest builds of edmviewer can be run I have found. Hope this is useful to anybody else

  • Like 1
Posted
1 minute ago, MikeRomeoSierra1974 said:

If you copy the two missing dll's from the bin folder of your DCS installation the newest builds of edmviewer can be run I have found. Hope this is useful to anybody else

Thanks dude.

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

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  • 1 month later...
Posted

Greetings

Except removing cooled materials of the object , is there other way to stop the object from being exported by EDM ?!?
cause after hiding again EDM exports it !

 

 
 
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Posted
Il 13/6/2023 at 13:26, sadjad-vosoul ha scritto:

Greetings

Except removing cooled materials of the object , is there other way to stop the object from being exported by EDM ?!?
cause after hiding again EDM exports it !

 

Verify in edm plugin options that export hidden objects is unchecked.IMG_7732.jpeg

  • Thanks 1

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