Nebula0201 Posted March 22, 2012 Posted March 22, 2012 So this is DCS Digital Combat Simulator, not DCAS Digital Combat Ariel Simulator. So why not get some tanks! I'd love to operate a tank on the battlefield, maybe a battleship? As for tanks old school i'd want the T-28 Russian Tank, for new I would like to see the Leopard 1. It's not "new" the Arbams would be newer. But i am canadian, and thats what canada uses. I am not really familiar with any good large battleships, canada dosn't really have any.. But speaking of water, why not modern take on subarines? I know theres theres some games like Scilent hunter, but there old school. Possibly a new modern take would be very cool!
BTTW-DratsaB Posted March 22, 2012 Posted March 22, 2012 Hi and welcome to the forum. I think that "one day™" they will move into this area. If you look at the banner on top of the DCS homepage there is indeed an Ah64, F18, M1 tank and one of those Aegis Cruisers. Naval warfare would be very nice. Some thing I have never really had a go of before in a sim. Tanks/armor would also be nice. How long away could these things be? I would say many years. We are slowly seeing things that may point to this direction. Eg; the ability to drive a UAZ around the map. And the inclusion of JTAC (was to be playable in the initial idea for DCS A10, but was taken out). The military version of DCS A10 includes playable JTAC that can move about the ground /battle field. Specs: GA-Z87X-UD3H, i7-4770k, 16GB, RTX2060, SB AE-5, 750watt Corsair PSU, X52, Track IR4, Win10x64. Sim Settings: Textures: ? | Scenes: ? |Water: ? | Visibility Range: ? | Heat Blur: ? | Shadows: ? | Res: 1680x1050 | Aspect: 16:10 | Monitors: 1 Screen | MSAA: ? | Tree Visibility: ? | Vsync: On | Mirrors: ? | Civ Traffic: High | Res Of Cockpit Disp: 512 | Clutter: ? | Fullscreen: On
WarthogSmurf Posted March 22, 2012 Posted March 22, 2012 Well Eagle Dynamics is kinda s flight sim company , if you look to their previous games/sims. Tho you can never rule it out i dont see land combat vehicles anytime soon. But with that combined Arms thingie coming who knows maybe some tanks to drive in.
Nate--IRL-- Posted March 22, 2012 Posted March 22, 2012 A battleship! I like your thinking, something BIG :) That's certainly the first time I've heard someone ask for that :) Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
Demongornot Posted March 22, 2012 Posted March 22, 2012 DCS USS Iowa Commander ! That can be nice :p With Combined Arms that will be logical to have ground vehicle like M1 or another... CPU : I7 6700k, MB : MSI Z170A GAMING M3, GC : EVGA GTX 1080ti SC2 GAMING iCX, RAM : DDR4 HyperX Fury 4 x 8 Go 2666 MHz CAS 15, STORAGE : Windows 10 on SSD, games on HDDs. Hardware used for DCS : Pro, Saitek pro flight rudder, Thrustmaster HOTAS Warthog, Oculus Rift. Own : A-10C, Black Shark (BS1 to BS2), P-51D, FC3, UH-1H, Combined Arms, Mi-8MTV2, AV-8B, M-2000C, F/A-18C, Hawk T.1A Want : F-14 Tomcat, Yak-52, AJS-37, Spitfire LF Mk. IX, F-5E, MiG-21Bis, F-86F, MAC, F-16C, F-15E.
Speed Posted March 28, 2012 Posted March 28, 2012 (edited) I am not really familiar with any good large battleships, canada dosn't really have any.. But speaking of water, why not modern take on subarines? I know theres theres some games like Scilent hunter, but there old school. Possibly a new modern take would be very cool! This already exists. It's a game called "Dangerous Waters". It's a modern naval sim, and a very deep and complex one, too: http://en.wikipedia.org/wiki/Dangerous_Waters Unfortunately, the fan base for it is even smaller than for DCS, so I've never really gotten into it much, other than do a few missions in the Los Angeles or Seawolf boats (which themselves are very little changed from the previous games of the series). Having played Jane's 688(i) Hunter-Killer and Sub Command (two previous games from this developer), I didn't have to delve into Dangerous Waters' 600 page manual to operate these boats :) Oh yea, I did fire the MANPAD out of the top of the Kilo sub on a few aircraft, it was good fun to finally get revenge on the ASW helos that have haunted me since 1997. Edited March 28, 2012 by Speed Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
XCrosser Posted March 29, 2012 Posted March 29, 2012 Considering how well the vehicles are currently modeled, they all have fuel, ammo and even appear to have vehicle suspension; I would imagine that the possibility of later adding the overall use of ground vehicles wouldn't be impossible if not already being played around with (in terms of getting in the driver seat w/key in turn-start etc.). Maybe not to the level in which BS/A10 is but if you take the time to watch some of the ground vehicles move over different terrain types, how their turrets move then go watch a video of the real thing it's very close. Would be fun especially if you, the player, could command a tank column with others as CAS. Potential for epic battles right there.
LostOblivion Posted April 11, 2012 Posted April 11, 2012 DACS: Nice plane on that gun... OS764 P930@4 MBUD3R M6GB G5870 SSDX25 CAntec1200 HTMHW
joey45 Posted April 11, 2012 Posted April 11, 2012 Awwwwwwwwwwwww. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
Depth Posted April 11, 2012 Posted April 11, 2012 DACS: I think that just went on my wish list [sIGPIC][/sIGPIC]
Frostiken Posted April 11, 2012 Posted April 11, 2012 What? Anyway, I think the biggest problem of a ground unit would be having to really up the fidelity of the ground detail. Giant flat polygon terrain with no detail works when you're usually a few miles in the air, not so much when you'll be looking at it all the time. I would imagine that any armor simulator would be its own product and not part of the air simulators, which isn't really a big deal. [sIGPIC][/sIGPIC]
Kenta Posted April 11, 2012 Posted April 11, 2012 There already is a tank simulator of very high fidelity. Probably the best tank simulator out here: http://www.steelbeasts.com/ Check it out :) Failure is the mother of all success.
sobek Posted April 11, 2012 Posted April 11, 2012 Does it have high fidelity player controllable aircraft too? (Warning: This question is actually of the rethoric nature. ;)) Don't do such a one-dimensional comparison. Of course DCS will have a hard time simulating ground vehicles with SB fidelity (maybe it never will), but the possibility of some vehicles being player controlled alone adds a lot to the overall expierience. Of course it would be nice to have both, but we live in a world of limited ressources, gotta make the best of what we have (and is possible). Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
Frostie Posted April 11, 2012 Posted April 11, 2012 Is it really necessary for the DCS:aircraft to simulate HF ground terrain, wouldn't it work just aswell if only DCS:Target..I mean DCS:Tank just models the terrain, while the DCS:aircraft keeps a minimum level of detail. "[51☭] FROSTIE" #55 'Red 5'. Lord Flashheart 51st PVO "Bisons" - 100 KIAP Regiment Fastest MiG pilot in the world - TCR'10 https://100kiap.org
Nate--IRL-- Posted April 11, 2012 Posted April 11, 2012 Is it really necessary for the DCS:aircraft to simulate HF ground terrain, wouldn't it work just aswell if only DCS:Target..I mean DCS:Tank just models the terrain, while the DCS:aircraft keeps a minimum level of detail. Could lead to problems with the tank being in cover from his perspective, but not from the aircraft's perspective as he sees less detailed terrain. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
Frostiken Posted April 11, 2012 Posted April 11, 2012 (edited) I also don't see any serious need to put tanks in the jet game and vice versa. All that means is limiting mission design for one or the other, and diluting your playerbase on a per-game basis, split between the people who want to chug around at 50km/h in a giant steel coffin that will probably be destroyed by a single TOW, Konkurs, AGM-65, Vikhr or Javelin, and the people who want the freedom and relative safety of flight with the awesomeness of a giant goddamn cannon and all the crazy-cool stuff it does. Combining them into one wouldn't make either party happy, as you'd end up with big expansive missions that the flyboys enjoy, or smaller missions designed to make the experience somewhat tolerable for those on the ground. The fact that tanks and aircraft are modeled so poorly in ArmA is really what makes that particular game tolerable from an infantry perspective. Keeping them apart just lets each type of game focus on their strengths. Edited April 11, 2012 by Frostiken [sIGPIC][/sIGPIC]
winchesterdelta1 Posted April 11, 2012 Posted April 11, 2012 I see what you try to say, but i dont agree with that. its not limiting mission design but expanding it. And ebcause the tanks are so vulnerable for A-10's and kamovs real good team work is needed on both sides to protect their units. That would finally make missions more interesting. Right now i dont care alot if my AI ground vehicles get slaughtered. But i can see the point you make for mission designers. And i dont expect any tanks for DCS soon. And i rather have them work on other jets. But it would be a nice expansion. Go in close, and when you think you are too close, go in closer.
GGTharos Posted April 11, 2012 Posted April 11, 2012 I also don't see any serious need to put tanks in the jet game and vice versa. All that means is limiting mission design for one or the other, and diluting your playerbase on a per-game basis, split between the people who want to chug around at 50km/h in a giant steel coffin that will probably be destroyed by a single TOW, Konkurs, AGM-65, Vikhr or Javelin, Why bother putting in planes when they can be destroyed by a single MANPAD? Keeping them apart just lets each type of game focus on their strengths. There's a place for everything. There's nothing wrong with putting playable ground vehicles, or naval vehicles (or cessnas) into the game. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
HiJack Posted April 11, 2012 Posted April 11, 2012 We don't need humanly controlled tanks or other wehickles, we need a "general" on each side to direct the battlefield! I personaly think the next releases from ED will provail :D Just read the release plans/news (HJ)
104th_Crunch Posted April 11, 2012 Posted April 11, 2012 A DCS Jet Fighter first as well as a 2nd for DAC. Then we can talk tanks and ships :) Man, I need to stop lol.
ZQuickSilverZ Posted April 12, 2012 Posted April 12, 2012 (edited) I would love a DCS Tank but, I think it would need to have its OWN terrain. I don't think terrain designed for an aircraft would work so well for tank combat. I mean as far as layout not graphics. Graphics are a whole other issue. If they were to make a DCS Tank it would need to be stand alone. Besides what fun would it be for a tank to get Su25T'd, DCS A-10C'd (lol C'd like SEAD) and KA-50'd over and over and over? Edited April 12, 2012 by ZQuickSilverZ I need, I need, I need... What about my wants? QuickSilver original. "Off with his job" Mr Burns on the Simpsons. "I've seen steering wheels / arcade sticks / flight sticks for over a hundred dollars; why be surprised at a 150 dollar item that includes the complexities of this controller?! It has BLINKY LIGHTS!!" author unknown. These titles are listed in the chronological order I purchased them. [sIGPIC][/sIGPIC]
cichlidfan Posted April 12, 2012 Posted April 12, 2012 I was just picturing a full 6DOF tank interior done to EDs standard. That really would be cool.:thumbup: I am not actually advocating ED go that route though, I like to fly way too much.:P ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
Kenta Posted April 12, 2012 Posted April 12, 2012 While I can see the awesomeness of DCS Tank, I think that ED should stick with what they do best and of course with what they started. Flight sims. Failure is the mother of all success.
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