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Posted

I understand how the concept will work (basically smaller Battlefield 3 using bigger maps and sim planes instead of game planes), but if they are the same program with this patch then wouldn't the new P51 patch include the A-10? or will it show the future A-10 and KA50 icon as it does now? The reason for the question is that the new P-51 patch requires a full install including DCS world.

 

I'm only talking about the Beta, not the final product.

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Posted
I understand how the concept will work

 

Actually, no, it doesn't sound like you understand it at all.

 

(basically smaller Battlefield 3 using bigger maps and sim planes instead of game planes)

 

Huh? Now you've really lost me. What has BF3 or any arcade shooter got to do with things?

 

but if they are the same program with this patch then wouldn't the new P51 patch include the A-10? or will it show the future A-10 and KA50 icon as it does now?

 

The P-51 is the P-51. Again, you're not understanding what is actually going on.

 

The DCS World, and DCS-P51 downloads are totally separate. The only reason you've had to download both for the last 2 beta releases is that BOTH have been updated and the updates released at the same time.

 

The reason for the question is that the new P-51 patch requires a full install including DCS world.

 

Of course it does. Because as said above, DCS world has also been updated and the update released at the same time as the P-51 update.

 

 

Posted

 

Huh? Now you've really lost me. What has BF3 or any arcade shooter got to do with things?

If you try playing it you'll find it's the same concept that is being copied. Multiple drivable vehicles running on the same map. The difference is the complexity of the vehicles and the fact that you have to pay for each one instead of them all being included. Actually the concept being copied is Aces High, which is almost identical except for WWII aircraft and the fact you get all aircraft and maps for the same price. I totally understand the concept. You get a single map, and buy the individual planes you want to fly on it. The maps will have to be updated regularly to incorporate the effects of the added planes.

 

 

The P-51 is the P-51. Again, you're not understanding what is actually going on.

 

The DCS World, and DCS-P51 downloads are totally separate. The only reason you've had to download both for the last 2 beta releases is that BOTH have been updated and the updates released at the same time.

 

Of course it does. Because as said above, DCS world has also been updated and the update released at the same time as the P-51 update.

Which is the point. Because you have to updae the DCS World with the P51 means you will also have to do the same with the DCS A-10C. So every time they update one they will have to update the other until in the end, DCS world will be on it's own and updated individually. That separation hasn't happened yet.

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Posted (edited)

Why are the patch updates back in beta status? I am confused. Been away a long time. Are patches going to be released in a beta form and than finalized as official in the future?

 

I guess I better figure out what this DCS World is. This looks like it may be similar to FSX soon with all the future addons.

Edited by Scooternutz
Posted
If you try playing it you'll find it's the same concept that is being copied. Multiple drivable vehicles running on the same map. The difference is the complexity of the vehicles and the fact that you have to pay for each one instead of them all being included. Actually the concept being copied is Aces High, which is almost identical except for WWII aircraft and the fact you get all aircraft and maps for the same price. I totally understand the concept. You get a single map, and buy the individual planes you want to fly on it. The maps will have to be updated regularly to incorporate the effects of the added planes.

 

Nothing is being "copied" at all, least of all BF3. BF3 or Aces High were not even close to the first games to use that concept. What you speak of (multiple types of human controlled aircraft flying in the same mission) is already possible with 1.1.1.1, the "core" doesn't change that at all. So again, no, you don't understand the concept.

 

 

Which is the point. Because you have to updae the DCS World with the P51 means you will also have to do the same with the DCS A-10C. So every time they update one they will have to update the other until in the end, DCS world will be on it's own and updated individually.

 

No it doesn't. Because you don't HAVE to update DCS:World with P-51D or vice versa, it just so happens that updates for both have been released to the public at the same time on two occasions.

 

That separation hasn't happened yet.

 

Yes, it has.

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Posted

I believe that the confusion originates because DCS:World was not officially released by itself. It's available in the webpage to be downoaded with the Mustang, so for the not very awake simmer it may seem that it is the same thing and not the core thingy.

 

They also share the same version number (why not naming world 0.xx beta until the release version is out?, then DCS:World 1.0).

 

People that doesn't own any DCS product and are not interested in the P51 might be missing the opportunity to download free DCS:World with the Toad, maybe get hooked and then buy other DCS stuff.

 

Please ED, if a file is a beta, name it beta.

And I would suggest to separate the links to download DCS:World and P51. And on the P51 section put a big red sign that reads "Free DCS:World download required"

 

The way this works may be relatively clear for the ones that frequent this forums, but I tried to explain a quite sharp friend how this worked so he gets into the DCS community and it was quite complicated.

Posted

We have a lot of important changes in the DCS Series.

 

It`s great to see this progress, but what about with Nevada terrain?

 

Best regards for All!!!!!!!!!!!

Posted
If you try playing it you'll find it's the same concept that is being copied. Multiple drivable vehicles running on the same map. The difference is the complexity of the vehicles and the fact that you have to pay for each one instead of them all being included. Actually the concept being copied is Aces High, which is almost identical except for WWII aircraft and the fact you get all aircraft and maps for the same price. I totally understand the concept. You get a single map, and buy the individual planes you want to fly on it. The maps will have to be updated regularly to incorporate the effects of the added planes.

 

DCS is not battlefield or Aces High. Battlefield 3 in my opinion was a failure and maps are so small... but that's not the point. Battlefield 3 is an arcade game, DCS is a simulation. Things like 3D cockpits, flight avionics, models etc. require time and money.

And same for Aces High. What counts is the QUALITY not the quantity. Otherwise you could just buy HAWX and you'd be done.

­­­­­­

Posted

just talking about the concept. It could be a game that uses trash trucks from around teh world to pick up trash in one neighborhood in London. Doesn't matter. What DCS is doing is simply putting out a game and selling rights to use certain aircraft. That's fine with me. I was just pointing out that the P-51 game has an update and it's requiring a full re-load of the whole game including DCS World and the A-10 people will probably be doing the same.

People get real sensitive when their Sim gets compared to a "game". Surprise, it's just a game. A nice one but still a game that functionally is not much different than others.

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Posted
That is the correct way the gauge works. I'll record a video today of how the gauge really works.

 

As to the APU, yes it needs fuel to run but a very small amount, the minimum for us to run for maintenance is a couple hundred pounds.

 

I don't know wich is the A-10's APUs fuel consumption, but in most of the airplanes APU is around 200lbs per hour.

 

Respecting the fuel gauge, I think it must work with the DC power system. Must see the wiring manual to affirm, but that wolud be the logical thing. To sum up, when the airplane is UNpowered, the fuel gauge should be off. When you set batteries, it should mark the QTY. Maybe you can test it without batteries because it's connected to the DC HOT bus.

Posted
just talking about the concept. It could be a game that uses trash trucks from around teh world to pick up trash in one neighborhood in London. Doesn't matter. What DCS is doing is simply putting out a game and selling rights to use certain aircraft. That's fine with me. I was just pointing out that the P-51 game has an update and it's requiring a full re-load of the whole game including DCS World and the A-10 people will probably be doing the same.

People get real sensitive when their Sim gets compared to a "game". Surprise, it's just a game. A nice one but still a game that functionally is not much different than others.

 

The thing here is simple. Eagle Dynamics had 2 different core programs wich names are DCS A-10 and DCS BS2. Despite they were 2 standalone programs, their cores files were almost identical. With the release of the P-51, they were about to put in your computer 3 different programs with the same core of files. And on with all future releases. What they pretend to do with this is to have only ONE core of files with all the different aircraft modules togheder. If not, your Eagle dynamics files folder was going to occupy all of your hard drive.

 

Respecting to the comparisons, the answer is simple too. Different engines makes things to be completly different.

Posted

Thanks

I totally understand that.

But say they decide to add a plane that is not part of the core or either existing plane set, Say the F-22 raptor. Wouldn't DCS world or even the individual modules have to be updated to include the new plane skins, new weapons, and effects brought on by the F-22? The answer is yes, which means new plane add-ons will also require either DCS world or all other aircraft modules to be updated to interface and display the new addition. Yes in the end there is only one world which is a good thing but ANY significant add to the game would probably need an update to everybody as a patch.

 

IF this is the case (and in some form probably is) my original question stands. Why update the world with the plane in P51 right before updating A-10C right before doing the same with the A-10? Unless of course the patch adds the A-10 info that will also be updated on it's next beta.

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Posted

So, what was wrong with tanks being able to fire while on the move?

 

Will the offline Campaigns progress again and branch from mission to mission with this patch?

Posted
Terrain object incorrect water reflections.
This has bugged me. Good thing it is fixed, if it is what I think it is.

Nice plane on that gun...

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Posted

But say they decide to add a plane that is not part of the core or either existing plane set, Say the F-22 raptor.

 

Then world would need a patch to add the relevant 3d models, skins, AI, weapons, etc.

 

If, for example, an F-22 module were released everyone would need to patch "world" but people would not need to download updated versions of their aircraft modules (A-10C, P-51D etc) unless they happened to receive a patch at the same time.

 

On the other hand, if a patch were released for A-10C (again for example) only the people that fly the A-10C module would need to download a patch for the A-10C module itself. If you only fly the P-51D module for example, you wouldn't need to download anything, unless a "world" or P-51D patch happened to be released at the same time.

 

The only reason people have had to download world AND the P-51D module with each public beta is that it just so happens that updates to both have been released at the same time, because both are being worked on and developed concurrently. Beyond the fact that it's easier for the devs and the test team at the moment, there is no requirement for these separate components of DCS to be updated concurrently at the same time.

 

 

Posted

IF this is the case (and in some form probably is) my original question stands. Why update the world with the plane in P51 right before updating A-10C right before doing the same with the A-10?

 

Obvoisly because people don't want to ride around with orange tires ;)

Posted (edited)

There always has to be someone to spoil the party so it may as well be me.

 

Is the upcoming patch going to include the Nevada update or is it again going to be delayed again ?

 

Removed part of my comments so as not to offend ..........

Edited by BrumTx

Remember the 346 Fire Fighters, Medics & Police who died on 9-11.......

 

Selective memory is a wonderful thing, especially when certain posts simply disappear into the ether never to be seen again, unless I have a copy of the original post copied and pasted into word documents and saved .... just in case :)

Am I an abusive idiot ?

 

Due to physical incapacity my Wife types my post's for me

Posted

I wouldn't expect it. They'll probably do the release by joining the 3 titles that basically run smoothly. Kind of walk before run, or Taxi before Fly. :pilotfly:

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Posted
A-10C Fixes

• Constantly repeated radio reports from wingmen, particularly after leader landing.

It'll be good to remove "turn radio off" from my landing checklist. :P

Problems setting up switches on the HOTAS Warthog or similar?

Tutorial Here

Posted
There always has to be someone to spoil the party so it may as well be me.

 

Is the upcoming patch going to include the Nevada update or is it again going to be delayed again ?

 

Removed part of my comments so as not to offend ..........

 

A Nevada release date was never announced so I'd say there is nothing to delay; anyway if Nevada was included surely there would be a big announcement.

Posted

I was wondering if someone could clarify "integration in to DCS World"? I see a link in DCS World to buy the A-10C. Will this patch allow us to transfer our A-10C purchase in to DCS world. And if I understand DCS World correctly, we'd be able to uninstall our A-10C installation and run every thing through DCS World?

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