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Posted
No, sorry didn't make it in time.

 

Nate

 

:(

quickpatch/hotfix ?:music_whistling:

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Posted
Mastiff! Make sure you select the server that is closest to your location! Huge timesaver.

 

I have no idea how to do that?

"any failure you meet, is never a defeat; merely a set up for a greater come back",  W Forbes.

"Success is not final, failure is not fatal, it is the courage to continue that counts",
"He who never changes his mind, never changes anything," Winston Churchill.

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Posted

Where in the world is "Solaris" as that seams to be your physical location? Is it in the states? Then you select the USA based servers. If it's in Europe you select the German server. It's in the download information!

Posted
Where in the world is "Solaris" as that seams to be your physical location? Is it in the states? Then you select the USA based servers. If it's in Europe you select the German server. It's in the download information!

 

ah right yea USA but Im using utorrent ATM.

"any failure you meet, is never a defeat; merely a set up for a greater come back",  W Forbes.

"Success is not final, failure is not fatal, it is the courage to continue that counts",
"He who never changes his mind, never changes anything," Winston Churchill.

MSI z690 MPG DDR4 || i9-14900k|| ddr4-64gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || Z10 RGB EVGA Keyboard/ G502LogiMouse || PiMax Crystal VR || 32 Asus||

Posted

I see in this build Vikhr fire angle problem was not addressed :) When can we expect new patch?

Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D

ಠ_ಠ



Posted

Ah I forgot about this epic statement :D

Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D

ಠ_ಠ



Posted

I guess now that everything is split in a base (DCS World) and add-on packages it is possible to individualy patch each product? And then maby smaller patches and more often? Maby? Or?

 

(HJ)

Posted (edited)

Not fixed in DCSW 1.2.0

 

Maybe it is introduced by Black Shark

 

Section 7 'KA-50 COMBAT EMPLOYMENT' in dcs-bs_flight_manual_eng.pdf:

"The Vikhr launcher can depress downwards up to 11 degree 30‟."

Edited by L0op8ack
Posted
Not fixedin DCSW 1.2.0

 

Maybe it is introduced by Black Shark

 

Section 7 'KA-50 COMBAT EMPLOYMENT' in dcs-bs_flight_manual_eng.pdf:

"The Vikhr launcher can depress downwards up to 11 degree 30‟."

 

No - that is a feature of the Kamov in that the Vikhr pod can depress downwards and back up again. Nothing to do with bug in the Toad.

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Posted
I think i figured out a workaround for this meanwhile we are waiting for the patch. When having the target in the sight, first wait for the aircraft to stop oscillate. Then put the target in the lower half of the targeting circle. This will ensure when you launch the missile it will catch the laser beam imediately after launch. When you have launched the missile will travel slightly under the laser beam, therefore compensate by diving a bit or just put the target in the upper half of the targeting circle. After compensating for a second or two, keep the target centered in the target circle and keep stable until impact. You should also check the windspeed in the mission as the Vikhrs seems useless in strong winds.

 

This seems to work OK for me, hope it helps someone.

I have tested it some more and it seems better to keep the target at, or directly under, your datum (the cross) in the HUD. This seems to keep the missile going almost straight, especially in a fast steep dive. On some runs it doesn't seem to matter what you do, the missiles just decides to go in the ground halfway there. I think it could be that the dive is too shallow. You just have to babysit the missile and watch if it is struggling to stay in the beam.

DCS AJS37 HACKERMAN

 

There will always be bugs. If everything is a priority nothing is.

Posted (edited)
Since the Toad dont have a flight path marker on the HUD, it would be interesting to know the correct AoA you should have when guiding the Vikhr inside the targeting-circle. I can't find anything in the FC2 manual, anyone know this?

I took it upon myself to calculate this. From the very first picture in this thread I could tell that the launch angle of the Vikhr was quite exactly 2 degrees below the correct angle. Judging from the HUD the launch angle, or center of the aiming-circle, should be about 10 degrees below the aircrafts horizontal axis. This is confirmed by Boberros third picture, where the missile should fly to the vertical center of the HUD at about 3 degrees below the center of the circle. His AoA is about 6 degrees which would lead us to think he should guide his missile by putting the target just below the top of the aiming circle.

 

Hope its OK Boberro that I drew a little on your picture to show what I mean:

607560360_Optimalguidingangle.thumb.jpg.c8285abd79de7eaa7612d884e7e3d077.jpg

 

And yes, I AM quoting myself in two posts in a row... :wacko:

 

EDIT:

After a lot of more testing, I've noticed that the best way to guide the missile is to put the target above the cross/horizontal plane. If you lose the missile it always goes down and into the ground so just dive more.

Edited by RagnarDa

DCS AJS37 HACKERMAN

 

There will always be bugs. If everything is a priority nothing is.

  • 3 weeks later...
Posted
When it is ready™.

 

Nate

 

Glad to see it's being looked at. In FC2's Su-25T I would usually only have one or two Vikhr's out of sixteen lose lock and drop right away, and get hits on the rest. With DCS' Su-25T, it seems 50% of the Vikhr's lose lock and drop right away, and of the remaining eight about two or three fall short and hit the dirt just before the target.

 

I've found I have to come in at a much higher angle to avoid the Vikhr's hitting short, but the ~50% losing lock issue unfortunately seems to be there regardless of the approach angle/altitude.

Posted
Glad to see it's being looked at. In FC2's Su-25T I would usually only have one or two Vikhr's out of sixteen lose lock and drop right away, and get hits on the rest. With DCS' Su-25T, it seems 50% of the Vikhr's lose lock and drop right away, and of the remaining eight about two or three fall short and hit the dirt just before the target.

 

I've found I have to come in at a much higher angle to avoid the Vikhr's hitting short, but the ~50% losing lock issue unfortunately seems to be there regardless of the approach angle/altitude.

If you read my posts and follow what I've written you wont lose as many missiles, not even one. Basically just put your target at the bottom of the targeting circle - launch - dive and put the target above the datum/horizontal plane and fly stable til impact.

DCS AJS37 HACKERMAN

 

There will always be bugs. If everything is a priority nothing is.

Posted

I try this. But sometimes it doesn't work (or it's me).

 

IMO, we don't need do this trick to hit a target properly. Last night, it was a torture to hit 3 tanks.

 

I think I'll have a break until fix patch or someting...

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Posted
I try this. But sometimes it doesn't work (or it's me).

 

IMO, we don't need do this trick to hit a target properly. Last night, it was a torture to hit 3 tanks.

 

I think I'll have a break until fix patch or someting...

+1:cry:

Do you think that getting 9 women pregnant will get you a baby in 1 month?

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Case: 690 SSD: Intel X25m 80gb

 

Posted

But, I can't help it, I flied again 15 mins ago. :D

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Posted

I'm not clear if the shark is also addressed. The shark vikr hit rate has certainly gone down as others have said..

 

Sorry if it was answered and I missed it...it is a loooong thread.

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