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DCS: Eurofighter Typhoon - Avionics


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Posted

It is very likely that there will be performance and aerodynamics data for the Typhoon that is classified and unavailable, but Chris and VEAO are one of the few groups that aren't going to let you down. If the product isn't at a high-quality simulation level, it just isn't done yet.

Posted

Cheers Aaron.

If for some reason we can't produce a DCS level product due to restrictions then that will be made very clear at the time when we have more details

And please bear in mind that the A-10C you all love also has restrictions in place compared to the real life version.

That doesn't mean it's not DCS fidelity.

Posted
It is our goal to use our products in military applications as well as commercially to the DCS community.

 

That being said, essentially we will have two products, a full spec military version and a commercial version with certain features disabled for obvious reasons.

 

Chris

 

Like DCS A-10c is not as the same level as the DTS A-10c. The first has some advantages like enhanced 3D and so on but IFF and other secret informatic logics were erased... That's obvious, like you said.

I hope you'll achieve your goal to obtain a license. Good luck with your projects. Looking forward it:thumbup:

DCS Wish: Turbulences affecting surrounding aircraft...

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Posted

Thanks everyone!!

 

Things are a little quiet at the moment but we are working like crazy behind the scenes!

 

Best regards,

Tango.

  • 3 months later...
Posted

Just wanted to ask if DCS EuroFighter will have (or there are plans to have) that fancy helmet that projects the HUD and IR pictures etc onto the visor?

 

Cause that would really make use of the trackIR :) (infact I think the actual real helmet uses a very similar system as trackIR to track the pilots head motion).

 

Locking onto things by moving your head? - yes please!

Using the IR sensors to virtually look through the plane? yes please :)

Sponsored by: http://www.ozpc.com.au

Posted (edited)
Just wanted to ask if DCS EuroFighter will have (or there are plans to have) that fancy helmet that projects the HUD and IR pictures etc onto the visor?

 

Cause that would really make use of the trackIR :) (infact I think the actual real helmet uses a very similar system as trackIR to track the pilots head motion).

 

Locking onto things by moving your head? - yes please!

Using the IR sensors to virtually look through the plane? yes please :)

 

I would assume so, but the EF-2000 BaE HMD does not, to my knowledge, have the capability that you are talking about. At least not with EODAS like the F-35's VSI HMD does. I'm not sure about TGP operations and the like however.

Edited by Pyroflash

If you aim for the sky, you will never hit the ground.

Posted
Thanks everyone!!

 

Things are a little quiet at the moment but we are working like crazy behind the scenes!

 

Best regards,

Tango.

 

Good luck and thanks for moving this forward. :thumbup:

Posted

You're right Pyro, the helmet system is still in development with BAE and we will implement as much as we can into DCS, including linking it to VTAS.

 

Chris

Posted
You're right Pyro, the helmet system is still in development with BAE and we will implement as much as we can into DCS, including linking it to VTAS.

 

Chris

 

I don't know if you can answer this right now, but what sorts of VTAS functions are available for the pilot to interact with his HMD?

If you aim for the sky, you will never hit the ground.

Posted

An extract for you on both systems:

 

Helmet:

The Eurofighter HMD is one of the most sophisticated systems in the world. It provides flight reference data and weapon aiming symbology in the pilots visor, giving him aircraft information without the need to look in the cockpit, or through the HUD.

 

It allows weapons and sensors to be slaved to "look" wherever the pilots head points.

The system even provides the pilot with cues of where to look to find targets.

 

VTAS (Voice, Throttle and Stick)

Controlling some 26 cockpit functions, such as changing radio frequencies, calling up different display formats and designating a specific target to be engaged.

Although not for safety-critical command such as weapon launches or flight control inputs.

 

So, essentially you can designate and lock targets using both systems combined and then launch the weapon using the designated launch button on the stick.

 

Cheers,

Chris.

Posted

"..different display formats.."

 

Thanks Ells, I was more interested in this though. What kinds of different display modes are available for use on the HMD?

If you aim for the sky, you will never hit the ground.

Posted
"..different display formats.."

 

Thanks Ells, I was more interested in this though. What kinds of different display modes are available for use on the HMD?

 

I believe that particular quote would be more aimed at the digital multi-function displays. (Although I suppose it's not necessarily exclusive!)

Posted
lol finally Shoot voice recognition for a jet fighter.

 

 

Scary concept ... what'd happen if you lost your voice mid flight ... that'd be a catastrophe!

 

Or ... you sneezed as you were trying to do something critical .. and the systems respond like the phones @ work ...

 

Me: "Mister X"

Hi Tech Phone: "OK ... did you say Meister Bex?"

Me: "Mister X!"

Hi Tech Phone: "OK ... did you say Feester Rex?"

Me: "Mister X .. you effing moronic piece of hi tech junk8$@!!!"

Hi Tech Phone: "OK ... did you say Mister Steffie Funk?"

Me: " .......<:mad:> ............."

Hi Tech Phone: "I'm sorry ... I didn't get that ... could you say the name again please ...?

"A true 'sandbox flight sim' requires hi-fidelity flyable non-combat utility/support aircraft."

Wishlist Terrains - Bigger maps

Wishlist Modules - A variety of utility aircraft to better reflect the support role. E.g. Flying the Hornet ... big yawn ... flying a Caribou on a beer run to Singapore? Count me in. Extracting a Recon Patrol from a hastily prepared landing strip at a random 6 figure grid reference? Now yer talking!

Posted
"..different display formats.."

 

Thanks Ells, I was more interested in this though. What kinds of different display modes are available for use on the HMD?

 

It refers to changing MHDD pages.

 

 

Posted

Lol the shoot command will not be via voice, this isn't Firefox where you have to think it in Russian!!

 

AMLCD's actually ;)

Active Matrix Liquid Crystal Displays

The AMLCD's automatically change also depending on certain parameters , e.g. They switch from system data to nav data after takeoff and then to threat warning if triggered by DASS.

 

In terms of the HMD it uses a high speed optical tracker to determine exactly where the pilot is looking and projects target designator boxes generated by the weapons system to show it's position.

 

The helmet can display a mixture of graphics including imagery from the PIRATE IRST using the same symbology and pictures as the HUD.

 

The inner workings are very obviously classified so we will see what can be implemented into DCS to give an accurate as possible system to real life.

 

Cheers,

Chris.

Posted
AMLCD's actually ;)

Active Matrix Liquid Crystal Displays

 

Nope, definitely MHDDs. Multi-Function Head Down Display(s). They may use an AMLCD screen, but the LRI itself is known as an MHDD.

 

A bit of extra gen for everyome else. Each MHDD has 18 soft keys around the left, right and bottom of the screen (6 per side), each of these keys contains a simple LCD screen allowing function labels to be shown on the key itself, rather than at the edges on the MHDD as seen in older aircraft.

 

Oh and DASS is simply mind blowing, but sadly we are unlikely to see much of the Gucci stuff in DCS. But hopefully the guys can do a pretty good representation.

 

 

Posted

Trilogi (Eng publication) and the label on the kit say MHDD. And everyone round here calls them MHDDs. ;)

 

What pubs are you using? Aircrew, Engineering or Production?

 

 

Posted

My mobo blew on my PC so don't have access to those tech pubs at the moment.

It was a printout of a pub I have from Eurofighter GmbH by Key Publishing.

 

And of course the flight manual calls them MHDD's as you stated.

 

I stand, well sit, corrected ;)

  • 2 weeks later...
Posted
Each MHDD has 18 soft keys around the left, right and bottom of the screen (6 per side), each of these keys contains a simple LCD screen allowing function labels to be shown on the key itself, rather than at the edges on the MHDD as seen in older aircraft.

 

The MHDD softkeys are LED dot matrix displays, not LCD.

Posted (edited)

I worked on the Project when the MHDDs were CRT technology, none of this AMLCD stuff, although I did see the transition to AMLCD and assisted with the 'disposal' of the CRT assets - if only had been interested in pit building 12 years ago....

 

They were still called MHDD's though and they were driven from a Computer Symbol Generator IIRC, key panels were the product of Sirio Panels and the MHDDs from Smiths Indistries.

 

Oh what fun work share was. If you lost one of the keys (MHDD key 6 'lost' pixels) you had to return an MHDD to Smiths to remove the key panel for them to send it to sirio. Sirio would repair and retest (although they tended to be a black hole) and return it to Smiths who would reassemble MHDD and retest before returning it.

 

No wonder the project is expensive, add the number of no fault founds and Sirio and then no fault found at smiths the unit comes back to find a bent pin on the Typhoon or a problem in the CSG!

Edited by Mr_Burns
  • 2 weeks later...
Posted

In the Hawk forum someone raised the question of data-link interoperability between multiple 3rd party DCS add-ons.

 

There are too many variables at the moment to say how this could be achieved, and maintain the level of accuracy to each particular aircraft we are looking for.

 

It would also require a certain level of co-operation between 3rd party devs to make it happen (i.e. all agree on a basic method of interaction that enables the function to operate within the scope of each individual aircraft development).

 

Best regards,

Tango.

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