Lucas_From_Hell Posted May 18, 2013 Share Posted May 18, 2013 It was going to be in the production version but due to budget cuts we had to scale things down a bit... but here, have 1kg of instant coffee and a sudoku book. ...you'll have to bring the water for the coffee and the pen from home, though. Link to comment
Mr_Burns Posted May 19, 2013 Share Posted May 19, 2013 Hello all. I have been looking for a site as rich in resources and help as I have seen here. I am new here so I apologize if I seem behind the curve. I am building as close to scale 1:1 cockpit of the Typhoon and stumbled across your forum. Those panels are incredible. Would you object if I asked how you designed them? I am also looking for the actual dimensions of all the panels. I can upload pics of how far I am on this Flight Sim if you all want. After 18 months and no help from or responses from the Manufacturer on the measurements I actually took dozens of photos I had downloaded and scaled what I have off of the MFD buttons. It has been a tedious process and I am still not as close as I would like to be. Any asistance is always appreciated and I hope to hear responses. Thanks again I doubt the maufacturer would answer you, you might be better calling Conningsby: General Visits including Aviation Groups Visits Protocol Officer - Tel: 01526 347204 If you explain yourself, they may put you in touch with someone, they have 1 - 1 mock ups as desktop training aids as well as the real deal - they may have some dimensions they can assist with. Link to comment
TimeKilla Posted May 19, 2013 Share Posted May 19, 2013 Back seat Typhoon http://www.eurofighter.aero/dms/eurofighter/switzerland/img/pictures/Bilder/Cockpit-und-Technologie/Eurofighter-Cockpit_3_1280x720.jpg Everything looks so cryptic. Like an alien craft with that weird writing on the buttons. :joystick: YouTube :pilotfly: TimeKilla on Flight Sims over at YouTube. Link to comment
Pikey Posted May 19, 2013 Share Posted May 19, 2013 Everything looks so cryptic. Like an alien craft with that weird writing on the buttons. Exactly, like the end scene in "Predator". Did that picture get obfuscated before release? 1 ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING * Link to comment
Tango Posted May 19, 2013 Share Posted May 19, 2013 Did that picture get obfuscated before release? Looks like it. Best regards, Tango. Link to comment
Stano Posted May 19, 2013 Share Posted May 19, 2013 Exactly, like the end scene in "Predator". Did that picture get obfuscated before release? No I didn't, but looking at it now, nothing makes sence on the most of the displays/buttons etc. I know what should be on them, but I can't make head nor tail of them either :smilewink: Link to comment
ishtmail Posted May 19, 2013 Share Posted May 19, 2013 I don't know the EF that well, so I'll assume the buttons have small 2-line text displays integrated, to display the function of the key in different modes / on different screens of the MFDs? Like the A10C, which displays the functions of the keys on the MFD itself, next to the key? DCS A10C Warthog, DCS Black Shark 2, DCS P51D Mustang, DCS UH-1H Huey, DCS Mi-8MTV2 Magnificent Eight, Flaming Cliffs 3, Combined Arms System: Intel i7 4770k @4,2GHz; MSI Z87-G65; 16GB DDR3 1600 MHz RAM; 128GB SSD SATA3 (system disk); 2TB HDD SATA3 (games disk); Sapphire Radeon R9 290 Tri-X; Windows 7 64bit Flight controls: Thrustmaster HOTAS Warthog; Saitek Pro Flight Combat Rudder; TrackIR 5; Thrustmaster F16 MFDs; 2x 8'' LCD screens (VGA) for MFD display; 27'' LG LCD full HD main display Link to comment
Stano Posted May 19, 2013 Share Posted May 19, 2013 Correct, button function is a short two line description on the button, nothing on the display. Button functions move with that MHDD display when its moved to another position. Link to comment
ishtmail Posted May 19, 2013 Share Posted May 19, 2013 Cool idea, and a tad more ergonomic as it doesn't take up main display space, but I can see why the price of these fighters just kept going up and up :) DCS A10C Warthog, DCS Black Shark 2, DCS P51D Mustang, DCS UH-1H Huey, DCS Mi-8MTV2 Magnificent Eight, Flaming Cliffs 3, Combined Arms System: Intel i7 4770k @4,2GHz; MSI Z87-G65; 16GB DDR3 1600 MHz RAM; 128GB SSD SATA3 (system disk); 2TB HDD SATA3 (games disk); Sapphire Radeon R9 290 Tri-X; Windows 7 64bit Flight controls: Thrustmaster HOTAS Warthog; Saitek Pro Flight Combat Rudder; TrackIR 5; Thrustmaster F16 MFDs; 2x 8'' LCD screens (VGA) for MFD display; 27'' LG LCD full HD main display Link to comment
Cedaway Posted May 20, 2013 Share Posted May 20, 2013 Exactly, like the end scene in "Predator". Did that picture get obfuscated before release? Sync between refresh rate of the buttons lighting and cam problem ? DCS Wish: Turbulences affecting surrounding aircraft... [sIGPIC] [/sIGPIC] Gigabyte GA-Z170-HD3P - Intel Core i5 6600K - 16Gb RAM DDR4-2133 - Gigabyte GeForce GTX 1080 G1 Gaming - 8 Go - 2 x SSD Crucial MX300 - 750 Go RAID0 - Screens: HP OMEN 32'' 2560x1440 + Oculus Rift CV1 - Win 10 - 64bits - TM WARTHOG #889 - Saitek Pro Rudder. Link to comment
ishtmail Posted May 21, 2013 Share Posted May 21, 2013 Sync between refresh rate of the buttons lighting and cam problem ? For ALL buttons at once? We should be able to at least read some of them in that case... Since the typical LCD switches (see an example) have a refresh rate of 64 Hz, I doubt the camera would have problems with taking a photo. Try using your camera and take a pic of your monitor (with a typical refresh rate of 60Hz), see if you can catch the flickering... DCS A10C Warthog, DCS Black Shark 2, DCS P51D Mustang, DCS UH-1H Huey, DCS Mi-8MTV2 Magnificent Eight, Flaming Cliffs 3, Combined Arms System: Intel i7 4770k @4,2GHz; MSI Z87-G65; 16GB DDR3 1600 MHz RAM; 128GB SSD SATA3 (system disk); 2TB HDD SATA3 (games disk); Sapphire Radeon R9 290 Tri-X; Windows 7 64bit Flight controls: Thrustmaster HOTAS Warthog; Saitek Pro Flight Combat Rudder; TrackIR 5; Thrustmaster F16 MFDs; 2x 8'' LCD screens (VGA) for MFD display; 27'' LG LCD full HD main display Link to comment
Tango Posted May 21, 2013 Share Posted May 21, 2013 On a certain well-known aviation photography website is a photograph of the cockpit with the avionics powered up, and you can clearly see the button captions. It claims to have been taken whilst the aircraft was in the factory. Best regards, Tango. Link to comment
zaelu Posted May 21, 2013 Share Posted May 21, 2013 Out of interest Ells, do you have any plans for a two seater? I appreciate it would be a lot of extra work but they are damn sexy ;) I think I'm just a sucker for two seaters mind, most look nicer than their single seat counterparts imo... You are not the only one with this. :thumbup: [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least Link to comment
Lucas_From_Hell Posted May 21, 2013 Share Posted May 21, 2013 You might find this interesting, here's a video shot from the backseat of a Typhoon. The buttons look just as unreadable in pretty much every single frame. nZWdog6M2I4 Link to comment
ishtmail Posted May 21, 2013 Share Posted May 21, 2013 In some frames, some buttons can be read... Top left: Lock VV, top right FLIR. The way everything is flickering, though, it makes me wonder if they didn't install some sort of special military refresh rate for the buttons (and the HUD, for that matter) that makes cameras useless for video and still shooting? For example, use a refresh rate of 100 Hz, but only display 1/3 of the characters at a time, so at no single moment the entire character is visible. The naked eye wouldn't see the difference (the character pieces would blend together), while cameras would record them obfuscated (except at really slow shutter speeds, like 1/4 of a second). DCS A10C Warthog, DCS Black Shark 2, DCS P51D Mustang, DCS UH-1H Huey, DCS Mi-8MTV2 Magnificent Eight, Flaming Cliffs 3, Combined Arms System: Intel i7 4770k @4,2GHz; MSI Z87-G65; 16GB DDR3 1600 MHz RAM; 128GB SSD SATA3 (system disk); 2TB HDD SATA3 (games disk); Sapphire Radeon R9 290 Tri-X; Windows 7 64bit Flight controls: Thrustmaster HOTAS Warthog; Saitek Pro Flight Combat Rudder; TrackIR 5; Thrustmaster F16 MFDs; 2x 8'' LCD screens (VGA) for MFD display; 27'' LG LCD full HD main display Link to comment
Tango Posted May 21, 2013 Share Posted May 21, 2013 (edited) Look at this: http://www.airliners.net/photo/Germany---Air/Eurofighter-EF-2000-Typhoon/0357473/L There are many factors that affect how a camera sees something. Many cheaper cameras (even the not-so-cheap cameras) scan the image array for CHANGED pixels, which is why you get weird effects (best seen with propellers on aircraft). http://www.peteconnolly.co.uk/blog/wordpress/wp-content/uploads/2007/02/strange_propeller_effect2.jpg This is the result of the way the CCD array is scanned and processed by the camera. It's a cheap way to get increased frame rate out of a slow (cheap) sensor. Best regards, Tango. Edited May 21, 2013 by Tango 1 Link to comment
ishtmail Posted May 21, 2013 Share Posted May 21, 2013 Thanks, Tango, for the link :) I'll admit I was having difficulty finding that certain well known aviation photography website you mentioned in your previous post :D DCS A10C Warthog, DCS Black Shark 2, DCS P51D Mustang, DCS UH-1H Huey, DCS Mi-8MTV2 Magnificent Eight, Flaming Cliffs 3, Combined Arms System: Intel i7 4770k @4,2GHz; MSI Z87-G65; 16GB DDR3 1600 MHz RAM; 128GB SSD SATA3 (system disk); 2TB HDD SATA3 (games disk); Sapphire Radeon R9 290 Tri-X; Windows 7 64bit Flight controls: Thrustmaster HOTAS Warthog; Saitek Pro Flight Combat Rudder; TrackIR 5; Thrustmaster F16 MFDs; 2x 8'' LCD screens (VGA) for MFD display; 27'' LG LCD full HD main display Link to comment
GeorgeLKMT Posted May 21, 2013 Share Posted May 21, 2013 http://www.peteconnolly.co.uk/blog/wordpress/wp-content/uploads/2007/02/strange_propeller_effect2.jpg This is the result of the way the CCD array is scanned and processed by the camera. It's a cheap way to get increased frame rate out of a slow (cheap) sensor. While we're getting a little off topic, I want to correct you. The image you posted is a thing called "rolling shutter" and affects CMOS chip based cameras, not CCD, because whole sensor is exposed at once thus you can't get rolling effect. There is also nice video showing why this prop distortion happens: ;) ■ L-39C/ZA Czech cockpit mod ■ My DCS skins ■ Link to comment
Tango Posted May 21, 2013 Share Posted May 21, 2013 Thanks for the correction on the mechanics!! I thought it only looked for changed pixels (less processing required to scan the array) thus faster to update each frame. It's still a cheap method though. :D Same way that "HD" was actually a step backwards for image fidelity. Best regards, Tango. Link to comment
Lucas_From_Hell Posted May 21, 2013 Share Posted May 21, 2013 Thanks for the explanation :) If whoever took the photo at the factory took the photo with a slow shutter speed, everything would show up? Link to comment
Tango Posted May 22, 2013 Share Posted May 22, 2013 Yes. That assumes of course, that the displays are scanned in the first place. The resizing of the photo itself could cause that effect, too. Best regards, Tango. Link to comment
Lucas_From_Hell Posted May 25, 2013 Share Posted May 25, 2013 Just sprang to mind here, what variant are you planning to model (also, are the aircraft operated by air forces other than the RAF much different from the model you're planning to model - in other words, will we see it available for other air forces in DCS :D)? Link to comment
joey45 Posted May 25, 2013 Share Posted May 25, 2013 At a wild stab in the dark, I would say they wouldn't be that different. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment
Eddie Posted May 25, 2013 Share Posted May 25, 2013 At a wild stab in the dark, I would say they wouldn't be that different. :music_whistling: Spoiler Intel 13900K (5Ghz), 64Gb 6400Mhz, MSi RTX 3090, Schiit Modi/Magi DAC/AMP, ASUS PG43UQ, Hotas Warthog, RealSimulator FSSB3, 2x TM MFDs + DCS MFDs, MFG Crosswinds, Elgato Steamdeck XL Link to comment
Alicatt Posted May 28, 2013 Share Posted May 28, 2013 Thanks for the correction on the mechanics!! I thought it only looked for changed pixels (less processing required to scan the array) thus faster to update each frame. It's still a cheap method though. :D Same way that "HD" was actually a step backwards for image fidelity. Best regards, Tango.Slightly O/T I worked in the security industry and CCTV was my speciality. The digital recorders and transmission systems use conditional refresh or full frame refresh to store and transmit images. The conditional refresh is what you are thinking of where the units take a reference frame and hen the next 20 frames are just the differences from that, DVD works in much the same way too. It means you can store a much longer recording time on a limited space, but can have problems in play back of an individual frame. Full frame refresh records every frame in full and takes a much greater volume of he storage medium to hold an equivalent length of recording, but each individual frame is immediately available to be viewed. At home I use a system that uses full frame refresh to store and transmit pictures over the network. Sons of Dogs, Come Eat Flesh Clan Cameron Link to comment
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