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Posted

great !! lookin awesome, thx

Intel I7 - 10700 K @ 3,80GHz / 64 GB DDR3 / RTX 3090 / Win 10 Home 64 bit / Logitech X56 HOTAS / HP Reverb G2  

Running DCS on latest OB version 

 

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Posted

Will it have clickable turret? :lol:

Intel Core i5 2500k @ 4.2Ghz, 8GB Kingston HyperX @1.6GHz, Ati Radeon HD7870 2GB GDDR5, 19' 1440x900 screen

Posted

Great Job!! This is a good tank. What about the Shtora-1 System?? Will be amazing using This great system. I will like see on my shkval how T-90 use the Shtora-1 and runaway

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Posted (edited)
That was very subtle of you, I'm sure you had them fooled.. :D

 

I really appreciate the job is making ED with the CA. Last day I flew a mission with the Su-25T and was great the feeling I felt seeing how one T-80 human-driven was running away and tried to hide behind the buildings. But no way, The Tank end with Splash. The T-90 will have a good welcome

Edited by pepin1234

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Posted

Well the last M1A2 took me 1020 rounds of GAU-8 30mm to destroy, so please, no upgrades.

If the telegraph pole takes off after you, it is not a telegraph pole.

Posted (edited)
Well the last M1A2 took me 1020 rounds of GAU-8 30mm to destroy, so please, no upgrades.

 

It only takes 70 ;)

 

wTa2vp0sf5I

Edited by 159th_Viper

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Posted
;)

 

It only takes 70 ;)

 

 

If you employ "game" tactics in an area with no threats then yes. If however you employ anything close to RW TTPs and are operating in hostile airspace it's a different story. ;)

 

Although that said, 1000 rounds is waaaay more than you should need.

 

 

Posted
If you employ "game" tactics in an area with no threats then yes. If however you employ anything close to RW TTPs and are operating in hostile airspace it's a different story. ;)

 

So the 'engage armour from 0.7nm to 0.4nm' is a 'game' tactic?

 

Interesting.

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Posted (edited)
So the 'engage armour from 0.7nm to 0.4nm' is a 'game' tactic?

 

Interesting.

 

No, but the unloaded roll at 12,000ft, 50 degree dive to 3000ft before firing at 0.4nm slant range, followed by an improvised 7G pull out/turn at less than 500ft AGL most definitely is. :smartass:

 

EDIT:

 

As is trying to kill an MBT with 70 rounds in the first place. ;)

Edited by Eddie

 

 

Posted (edited)

Yeah yeah yeah at the end of the day it's a SIM and while I understand your specific modus operandi, I do not have to agree with it and accordingly will never adhere to it, all the while understanding and respecting each individual's right to play the SIM as they wish. I make it a point never to play by the rules and have fun getting the job done to boot :P

 

Point stands - if you want to kill a M1 all it takes is 70 rounds :D

 

Edit: In the SIM, that is. RL/RW is irrelevant for the purposes of this discussion as I don't see many A-10C's floating about plinking tanks, by the book or otherwise.

Edited by 159th_Viper

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Posted
No, but the unloaded roll at 12,000ft, 50 degree dive to 3000ft before firing at 0.4nm slant range, followed by an improvised 7G pull out/turn at less than 500ft AGL most definitely is. :smartass:

 

EDIT:

 

As is trying to kill an MBT with 70 rounds in the first place. ;)

I was using more conventional strafing runs but that said impressive. I think it demonstrates the relative weakness of top turret armour.

If the telegraph pole takes off after you, it is not a telegraph pole.

Posted
No, but the unloaded roll at 12,000ft, 50 degree dive to 3000ft before firing at 0.4nm slant range, followed by an improvised 7G pull out/turn at less than 500ft AGL most definitely is. :smartass:

 

EDIT:

 

As is trying to kill an MBT with 70 rounds in the first place. ;)

LOL, busted Viper :P

Posted
I was using more conventional strafing runs but that said impressive. I think it demonstrates the relative weakness of top turret armour.

 

More conventional runs will yield the same results, provided you stick to the range, ie 0.7nm - 0.4nm and your accuracy is up to scratch. A two second burst or so (100-150 rounds) and you'll cook the M1 or any other MBT for that matter.

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'....And when I get to Heaven, to St Peter I will tell....

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Posted (edited)

Edit: In the SIM, that is. RL/RW is irrelevant for the purposes of this discussion as I don't see many A-10C's floating about plinking tanks, by the book or otherwise.

 

You're looking in the wrong place then. :D

 

Now, do what you did by entering the dive from a 45-90 degree offset then pull out with a correctly executed climbing safe escape and it is exactly how you'd do it in the real world. Your idea is sound, it's just the execution. :P

 

Edited by Eddie

 

 

Posted (edited)
More conventional runs will yield the same results, provided you stick to the range, ie 0.7nm - 0.4nm and your accuracy is up to scratch. A two second burst or so (100-150 rounds) and you'll cook the M1 or any other MBT for that matter.

My accuracy is clearly not up to scratch despite how hard I was trying then. I was definitely getting hits each run but the damn thing just stayed alive. The M60A3 Patton took about half as many rounds and the T-72 about 250-300.

 

I wonder how this compares to real life. I've heard rumours about an M1A2 getting stuck in Iraq and another M1A2 being sent to destroy it but struggling even with 120mm KE rounds. You'd think if 30mm fire could beat an M1, then people wouldn't bother with 120+mm cannons with giant DU FS slugs.

 

You've compelled me to try the experiment again though.

Edited by JCamel

If the telegraph pole takes off after you, it is not a telegraph pole.

Posted

IRL you'd be looking at getting mobility/mission kills against MBTs rather than actually flat out destroying them. Modern MBTs are pretty damn difficult to "destroy" in reality, but all that really matters is that you take them out of the fight and you don't even necessarily have to hit them to achieve that.

 

In the sim the only way to take an AI unit out of the fight is to flat out destroy it. This is one aspect where the sim is sometimes more difficult than reality.

 

 

Posted (edited)
IRL you'd be looking at getting mobility/mission kills against MBTs rather than actually flat out destroying them. Modern MBTs are pretty damn difficult to "destroy" in reality, but all that really matters is that you take them out of the fight and you don't even necessarily have to hit them to achieve that.

 

In the sim the only way to take an AI unit out of the fight is to flat out destroy it. This is one aspect where the sim is sometimes more difficult than reality.

Yeah, I guess a a few missng links in the tracks would slow it down or damage its optics. I asked because I know the M1A2 actually has sheets of DU in its armour.

 

Here's my latest attempt at killing the M1. Took 3 runs and I probably melted the barrels on the last one. Notice my low angle dive and how it puts me in harms way and is completely unorthodox and wrong.

M1A2 vs GAU-8.trk

Edited by JCamel

If the telegraph pole takes off after you, it is not a telegraph pole.

Posted
You're looking in the wrong place then. :D

 

Now, do what you did by entering the dive from a 45-90 degree offset then pull out with a correctly executed climbing safe escape and it is exactly how you'd do it in the real world. Your idea is sound, it's just the execution. :P

 

 

Awesome flying! Is that you?

I'm a relative newcomer, and the sharpness and accuracy of the turns look very alien to me. Any tips?

Win10 x64 | SSDs | i5 2500K @ 4.4 GHz | 16 GB RAM | GTX 970 | TM Warthog HOTAS | Saitek pedals | TIR5

Posted

Amazing! I cannot wait to drive him:)

RTX 2070 8GB | 32GB DDR4 2666 RAM | AMD Ryzen 5 3600 4.2Ghz | Asrock X570 | CH Fighterstick/Pro Throttle | TM MFDs | TrackIR 5

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