cfarsr Posted July 23, 2012 Posted July 23, 2012 I've gone through all of the tutorials and while Im not an ace by any means, I can hit targets in the tutorial sections. So I have a couple questions: 1: Missions in general, how do you actually locate targets? 2: How do I get to line of site for TGP/MAV. I ask this because when I slave sensors to ..... the HUD/steerpoint (as in the tutorial) with the V key, sometimes the steerpoint is in the mid air and I have to slew down to a vast nothingness. Thank you, Chris
TheHashWeasel Posted July 23, 2012 Posted July 23, 2012 JTAC is by far the best way. In fact I don't know if there are any other proper ways... Before I learned about JTAC I cheated by looking at the F10 map and then just eyeballing things. Though cheating is probably the wrong term since that was pretty damned hard compared to getting co-ords from JTAC. This video was a big help to me: http://youtu.be/mcJ8mlMF7qg
cfarsr Posted July 23, 2012 Author Posted July 23, 2012 Thank you much for the vid. You confirmed my suspicions that the hunt is a lot harder than it might seem. At least with a tiny LCD screen to peer through. It's disconcerting to hear constant radio chatter calling out targets from your wingman and not being able to find anything. Does anyone else have suggestions?
Purg Posted July 23, 2012 Posted July 23, 2012 Another 'cheat' is in the F10 map, if you click on an enemy vehicle (if they show up in F10) it'll have the co-ordinates in the bottom left (IIRC). You can then punch in the L/L into the CDU, create a mission steerpoint and slave your sensors to it - it won't put you dead on but it'll be in the general direction in that I'll find the targets most of the time using the TGP pretty quickly. There's also bullseye calls from allied AI aircraft that can be plugged into the offset page on the CDU. There's a thread on Sim-HQ entitled 'How to enter co-ordinates into your CDU' which shows you how to enter UTM from JTAC or L/L from the F10 map.
Evil.Bonsai Posted July 24, 2012 Posted July 24, 2012 Thank you much for the vid. You confirmed my suspicions that the hunt is a lot harder than it might seem. At least with a tiny LCD screen to peer through. It's disconcerting to hear constant radio chatter calling out targets from your wingman and not being able to find anything. Does anyone else have suggestions? Learn how to use the CDU. If your wingman, or any other flight, are calling out targets, you can use those callouts by entering them into the CDU. There are a few youtube vids, and once you do it a couple times, it gets pretty easy.
baltic_dragon Posted July 24, 2012 Posted July 24, 2012 There are other ways than using the F10 map or JTAC. For instance, you can use your TAD to find the targets currently marked by not only your wingman, but also other flights. Not exactly on the subject, but very helpful video by Fish nevertheless: Using this tactics, you can also order your wingman to attack something (armor, AAs etc.) and as soon as he spots them (he is super-human after all and he spots EVERYTHING) just find them on your TAD and slave your systems to that spot. And there is always your old MK1 eyeball and marvelous possibilities that your targeting pod gives you - just try to remember the position of the enemy units from the briefing and scan the area you think they are hiding. After some practice you will be finding them in no time... Hope that helps! For more information, please visit my website. If you want to reach me with a bug report, feedback or a question, it is best to do this via my Discord channel. Details about the WinWing draw can be found here. Also, please consider following my channel on Facebook.
WildBillKelsoe Posted July 24, 2012 Posted July 24, 2012 (edited) Locating targets 101 #1 visual scan of smoke trails for destroyed units and further investigation. #2 TAD SPI sharing with AI with eavesdropping on targets currently being engaged by allied flights through the radio frequencies. #3 bait yourself, or the wingman (flying low under 4000 feet), observe machine gun fire (but beware of catching fire that low). #4 JTAC using MGRS coords. #5 wingman SPI and takeover. #6 TGP scan #7 laser homing using LSS #8 read brief and check ME map for targets, jot down in MDC positions #9 map reference like lakes and settlements and use rule for bearing and distance from select ref point #10 add waypoints over targets in ME (reconfigure flight plan) #11 wingman calling-out-as-detected targets Remarks for #3: only performed if area clear of air defences, including AAA emplacements. Last resort for sensor failure, never attempted by default. My choice from above; 8 and 9 (for realism) As for TGP staring 1000 feet above ground, change CDU elevation for current waypoint to 0 (or JTAC received elevation) # Also accessible from UFC DTS elevation rocker, but make sure FP is not autochanging waypoints from CDU FPM page. Edited July 24, 2012 by WildBillKelsoe AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
RichardG Posted July 24, 2012 Posted July 24, 2012 Targeting pod. Standoff from battle area 15-20 miles, at high altitude and scan the area. You can see huge swaths of terrain. SPI and then MARK all the targets you find. Then go in and clean them up.
Longbow116 Posted July 26, 2012 Posted July 26, 2012 #1 visual scan of smoke trails for destroyed units and further investigation. #2 TAD SPI sharing with AI with eavesdropping on targets currently being engaged by allied flights through the radio frequencies. #3 bait yourself, or the wingman (flying low under 4000 feet), observe machine gun fire (but beware of catching fire that low). #4 JTAC using MGRS coords. #5 wingman SPI and takeover. #6 TGP scan #7 laser homing using LSS #8 read brief and check ME map for targets, jot down in MDC positions #9 map reference like lakes and settlements and use rule for bearing and distance from select ref point #10 add waypoints over targets in ME (reconfigure flight plan) #11 wingman calling-out-as-detected targets Remarks for #3: only performed if area clear of air defences, including AAA emplacements. Last resort for sensor failure, never attempted by default. My choice from above; 8 and 9 (for realism) As for TGP staring 1000 feet above ground, change CDU elevation for current waypoint to 0 (or JTAC received elevation) # Also accessible from UFC DTS elevation rocker, but make sure FP is not autochanging waypoints from CDU FPM page. Hi Bill, could you please explain method #7 step by step? Thank you! Longbow
WildBillKelsoe Posted July 26, 2012 Posted July 26, 2012 Hi Bill, could you please explain method #7 step by step? Thank you! Longbow LSS laser spot search homing is finding targets using 1688 LSS code. No contact to JTAC necessary. Just fly close to AO once took-off from airbase, engage LSS on the TGP MFCD page and pickup targets as available. Think of it as, a barebones search and destroy. AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
Longbow116 Posted July 26, 2012 Posted July 26, 2012 LSS laser spot search homing is finding targets using 1688 LSS code. No contact to JTAC necessary. Just fly close to AO once took-off from airbase, engage LSS on the TGP MFCD page and pickup targets as available. Think of it as, a barebones search and destroy. Thank you Bill, will give a try. :) have a nice day!
Mar044 Posted July 26, 2012 Posted July 26, 2012 LSS is on the air to ground screen (the screen display that you view the targeting pod on, you will see on the right hand side of the screen LSS, if you press that it starts panning the pod around looking for energy from laser that is active, when it finds something a 1-3sec delay where the screen will say found will be displayed and a hostile tank will be locked, this works for air to air as it locked onto a frogfoot once. make sure when you find a target you mark it so you dont lose the track. Call Sign -Winter- "The North Never Forgets"
badger66 Posted July 26, 2012 Posted July 26, 2012 Question : If you carry a TGP on each wing , you shouldnt have a blind spot at all ?
Evil.Bonsai Posted July 26, 2012 Posted July 26, 2012 None at all. For even better results, mount a couple TGPs on the tail as well. Then you will see EVERYTHING. :music_whistling:
cichlidfan Posted July 26, 2012 Posted July 26, 2012 LSS laser spot search homing is finding targets using 1688 LSS code. No contact to JTAC necessary. Just fly close to AO once took-off from airbase, engage LSS on the TGP MFCD page and pickup targets as available. Think of it as, a barebones search and destroy. If there is no JTAC then who is aiming the laser? It can't be the pilot since he doesn't know where the targets are. Also if you do not talk the person aiming the laser you do not know what laser code they are using. You also will have a lot of trouble finding the laser if you don't know where to look in the first place. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
ShuRugal Posted July 26, 2012 Posted July 26, 2012 Question : If you carry a TGP on each wing , you shouldnt have a blind spot at all ? this is actually a question that occurred to me this morning: If one were to mount two TGPs, is the A-10C smart enough to switch between them to prevent masking?
cichlidfan Posted July 26, 2012 Posted July 26, 2012 this is actually a question that occurred to me this morning: If one were to mount two TGPs, is the A-10C smart enough to switch between them to prevent masking? You are starting with the assumption that the A-10 can actually support two TGPs at the same time. Just because the wires are there on both wings does not mean that the systems will support two at once. I am betting it would not work becuase all of that extra code would have cost money that could have been better spent elsewhere. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
Dejjvid Posted July 27, 2012 Posted July 27, 2012 From an engineering perspective, implementing support for dual TGP's would be a PITA. Lots of things that need to be worked out in order to have a safe, and reliable system. i7 8700K | GTX 1080 Ti | 32GB RAM | 500GB M.2 SSD | TIR5 w/ Trackclip Pro | TM Hotas Warthog | Saitek Pro Flight Rudder [sigpic]http://www.132virtualwing.org[/sigpic]
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