mmaruda Posted August 6, 2012 Posted August 6, 2012 Depends what you play. In a fast paced, highly competitive shooter game it's very annoying if you see the game running normal, but don't score any hits. Realistic shooters don't suffer from it that much since character movement is a lot slower, so there is less out of sync issues.
secret1962 Posted August 6, 2012 Posted August 6, 2012 (edited) Edited March 12, 2018 by secret1962
Headspace Posted August 6, 2012 Posted August 6, 2012 (edited) I'm not sure how anyone could suggest that ArmA 2 is taking an "arcade style" approach to anything. The game serves a niche market which is interested in more of a deliberate, realism-focused approach to gaming which most of the FPS market lacks. Yes, damage was reduced on a handful of weapons in a patch, mostly pistols (which tracks very well with the idea that in modern combat, people are usually wearing body armor). Furthermore, the people who make DayZ could have easily edited those values without a patch, so it seems irrelevant to suggest it's "because" of DayZ. There are two definitions of "sim" that I use. Sim in terms of computer simulation, in which case almost all games today have some elements (since there's a physics model) and sim as in terms of a tool used to train for real life, in which case if some governing authority (such as the FAA) says you can log sim time in it towards something, it's a sim. Using both of these definitions, you can see why I feel like the "is it a sim?" debate is pointless and non-productive. Edited August 6, 2012 by Headspace
mmaruda Posted August 6, 2012 Posted August 6, 2012 Has anyone taken the server quality into account? DayZ is very popular recently, maybe the servers just cant handle it? Also, I would assume that there is a lot of high ping players joining these servers, since it's not BF3 where you have like 100 in your own country. HPBs can cause sync issues. And how is it we are focusing on Arma 2 sever issues when it has nothing to do with the topic? Nor does it define Arma as broken. I play Arma almost exclusively singleplayer, and while some people might say stuff about AI and realism issues...Arma 2 has one of the biggest modding communities EVER! Stuff that BIS did not implement, it's out there on Armaholic - AI, animation, vehicles, maps you name it. It's not all perfect, but most of the things that annoyed me in the game, I fixed by applying mods. That is another thing DCS can't compete with at the moment. I'm far from being an Arma fanboy, but it's a giant, customizable sandbox and currently, there is not a single game out there that can be compared to it. As for multiplayer... I prefer Quake. :)
Hellfire257 Posted August 6, 2012 Posted August 6, 2012 1.60, the patch that fixed the MP warping, was released late December.
Headspace Posted August 7, 2012 Posted August 7, 2012 Has anyone taken the server quality into account? DayZ is very popular recently, maybe the servers just cant handle it? Unlikely to be directly related to the core ArmaA 2 game. The issue with the DayZ mod is that it connects to a server that the creators set up specifically to persist information about the players, so that players could log off and have their stuff saved. It adds a layer of complication. I played DayZ for a few days on servers of varying levels of population and there was no lag that wasn't present on similarly populated vanilla servers.
Wolfie Posted August 7, 2012 Posted August 7, 2012 I agree with the OP. DCS is now DCS:World. Let it be a WORLD. If DCS and third party devs want to bring in infantry and more objects, terrain, etc., let em do it. I'm all for it. I would love to see a more sim wise, realistic version of ARMA. Arma is about 10 years old now? Surely, with our newer tech now, we can start to bring together realistic infantry, vehicle, and aircraft simulation into one world. "Isn't this fun!?" - Inglorious Bastards "I rode a tank, held a general's rank / When the Blitzkrieg raged, and the bodies stank!" - Stones.
asparagin Posted August 7, 2012 Posted August 7, 2012 Most probably by devs that have f&^ many other things up in their usual routine. I know there are some advanced programming aspects to this, but noone will ever convince me that a warp is better than even mediocre interpolation. I was not referring to arma, just found the word play nice. Spoiler AMD Ryzen 9 5900X, MSI MEG X570 UNIFY (AM4, AMD X570, ATX), Noctua NH-DH14, EVGA GeForce RTX 3070 Ti XC3 ULTRA, Seasonic Focus PX (850W), Kingston HyperX 240GB, Samsung 970 EVO Plus (1000GB, M.2 2280), 32GB G.Skill Trident Z Neo DDR4-3600 DIMM CL16, Cooler Master 932 HAF, Samsung Odyssey G5; 34", Win 10 X64 Pro, Track IR, TM Warthog, TM MFDs, Saitek Pro Flight Rudders
winz Posted August 7, 2012 Posted August 7, 2012 I agree with the OP. DCS is now DCS:World. Let it be a WORLD. If DCS and third party devs want to bring in infantry and more objects, terrain, etc., let em do it. I'm all for it. I would love to see a more sim wise, realistic version of ARMA. Arma is about 10 years old now? Surely, with our newer tech now, we can start to bring together realistic infantry, vehicle, and aircraft simulation into one world. The orginal arma is 6 years old. Arma 2 is 3 years old, Arma 3 is comming next year and it looks freaking gorgeous, new physics engine, new lighting engine engine, volumetric clouds...and tons of other features. BI is working on and improving their baby the same way ED is improving their. DCS is world is an infantry sim as much as Arma 2 is a flight sim. The Valley A-10C Version Revanche for FC 3
Bucic Posted August 7, 2012 Posted August 7, 2012 I'm not sure how anyone could suggest that ArmA 2 is taking an "arcade style" approach to anything. The game serves a niche market which is interested in more of a deliberate, realism-focused approach to gaming which most of the FPS market lacks. Yes, damage was reduced on a handful of weapons in a patch, mostly pistols (which tracks very well with the idea that in modern combat, people are usually wearing body armor). Furthermore, the people who make DayZ could have easily edited those values without a patch, so it seems irrelevant to suggest it's "because" of DayZ. There are two definitions of "sim" that I use. Sim in terms of computer simulation, in which case almost all games today have some elements (since there's a physics model) and sim as in terms of a tool used to train for real life, in which case if some governing authority (such as the FAA) says you can log sim time in it towards something, it's a sim. Using both of these definitions, you can see why I feel like the "is it a sim?" debate is pointless and non-productive. +1 If you'd like to see more realism focused gameplay with the NATO radio systems simulation and all, head to YouTube. F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
secret1962 Posted August 7, 2012 Posted August 7, 2012 (edited) Edited March 12, 2018 by secret1962
Headspace Posted August 7, 2012 Posted August 7, 2012 @Headspace: be a passenger in a car and you'll notice the mass de-sync. Be in a heli and you'll be ejected and die. This happens 9/10 of the times. The fact you don't see any lag/de-sync is because you go by foot. Really. I've been playing this game nearly ever weekend (lately it's every other weekend due to my schedule) since it came out, and ArmA 1 with the same frequency before that. While there's certainly some warping in vehicles on high playercount servers, it's never as severe as you suggest.
secret1962 Posted August 7, 2012 Posted August 7, 2012 (edited) Edited March 12, 2018 by secret1962
112th_Rossi Posted August 7, 2012 Posted August 7, 2012 As an ARMA 2 player the engine in terms of multiplayer stinks. And has done ever since Operation Flashpoint. I would say CA has potential to be a much more hardcore ARMA if it focuses on infantry and ground operations but ARMA has a huge headstart and a massive fanbase. It would be difficult to entice the ARMA crowd to take a look at CA unless it accomodates what ARMA fans love about the series.
Headspace Posted August 7, 2012 Posted August 7, 2012 (edited) Here's my perspective, coming from my experience working for the developer providing content for the actual game. I would like to think I'm more familiar than the average player with regard to how the game syncs in multiplayer and various other aspects of its engine. Based on what I know, my opinion is that you guys are vastly underestimating the amount of work it would take to go from the flight sim/vehicle scale to the infantry scale. The amount of money you'd need to invest into mocap alone would be significant. If going from tanks->infantry were that easy, don't you think that Steel Beasts would have effortlessly taken VBS2's place? It just isn't what I would call feasible or economical. Especially for people who think that ArmA's MP capabilities, which offers an enormous unsharded map to run around in (that is nonetheless very, very tiny from a flight sim perspective) are "crap." Edited August 7, 2012 by Headspace
Bucic Posted August 7, 2012 Posted August 7, 2012 (edited) A decade of headstart on the BI's part, dedicated solely to the infantry simulation field [+] BI's being in a professional infantry simulators (military-grade) [+] ED lower headcount with multiple projects ongoing + some guys actually talking about ED taking on BI in the infantry simulation field = I've had enough of this thread. Edited August 8, 2012 by Bucic F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
joey45 Posted August 7, 2012 Posted August 7, 2012 You can only have two. Which is it to be?? The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
Rusty_M Posted August 7, 2012 Posted August 7, 2012 Because in the centre of that diagram is the Garden of Eden, and we got kicked out of there. The world is going mad. Me? I'm doing fine! http://www.twitch.tv/rusty_the_robot https://www.youtube.com/user/RustyRobotGaming
empeck Posted August 7, 2012 Posted August 7, 2012 Nope, this diagram is not Eden. It lacks naval sims. :P
cichlidfan Posted August 7, 2012 Posted August 7, 2012 Because in the centre of that diagram is the Garden of Eden, and we got kicked out of there. :lol: ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
joey45 Posted August 7, 2012 Posted August 7, 2012 I can Rep Rusty_M. empeck - Because you can't. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
empeck Posted August 7, 2012 Posted August 7, 2012 OK, I take just SB Pro. I already have Arma2 and DCS. :music_whistling:
Cali Posted August 8, 2012 Posted August 8, 2012 @Headspace: be a passenger in a car and you'll notice the mass de-sync. Be in a heli and you'll be ejected and die. This happens 9/10 of the times. The fact you don't see any lag/de-sync is because you go by foot. I think the problem is your connection/computer. I played Arma everyday for the last 2 1/2 weeks and not once did I die becuase of flying as a passenger in a chopper. I agree there is a de-sync and it's noticeable, but it has never got me killed. And when i said I played everyday for 2 1/2 weeks I'm talking about 2+ hours a day, some days 6 hours. i7-4820k @ 3.7, Windows 7 64-bit, 16GB 1866mhz EVGA GTX 970 2GB, 256GB SSD, 500GB WD, TM Warthog, TM Cougar MFD's, Saitek Combat Pedals, TrackIR 5, G15 keyboard, 55" 4K LED
cichlidfan Posted August 8, 2012 Posted August 8, 2012 And when i said I played everyday for 2 1/2 weeks I'm talking about 2+ hours a day, some days 6 hours. Cali likes his new machine! ;) ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
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