Yurgon Posted August 11, 2012 Posted August 11, 2012 I downloaded the new DCS: A-10C with Combined Arms Georgian Hammer Campaign that Wags uploaded a few days ago. Started playing yesterday (DCS World 1.2 along with A-10C and CA freshly installed). In the new fam flight, I keep getting shot down by enemy forces located (very) near the front line, but BeachAV8R seemed to have no such problem. In all my attempts at this mission, I get detected by enemy radar around the time our flight leaves Batumi behind us. By the time we reach waypoint 2 my RWR shows that I get tracked continuously, and around waypoint 3 I get shot at, even when flying at around 18.000ft. In my last attempt, I approached NOE style and avoided detection by using terrain cover as best I could. I was able to dodge a SAM near waypoint 4 and get home unscratched, but my wingman crashed, possibly while trying to follow my NOE flying. So, am I supposed to multitask and perform SEAD while my wingman shows me the sites, or did those anti air units sneak in while Wags wasn't paying attention in the ME? :)
Nate--IRL-- Posted August 11, 2012 Posted August 11, 2012 Are you activating your ECM? Use that and DON'T fly further than WP4 and 5 toward the enemy, not even a little bit. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
Yurgon Posted August 12, 2012 Author Posted August 12, 2012 Thanks, Nate, that got me (and my wingman) through it this time. Apparently I should have just activated the jammer a lot sooner (plus on those waypoints I turned as soon as possible just to be on the safe side :)). Well, and now for a campaign with ramp starts, finally. :-)
WildBillKelsoe Posted August 12, 2012 Posted August 12, 2012 someone is "flying off the agreed fly-zones"... stick to tha plaan, mate... AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
Milene Posted August 12, 2012 Posted August 12, 2012 In That mission You can call in F16'S That fly sead with Agm88 Harm missiles. For Cas You have THE 16's and 18's to call in. Also keep in mind Awacs is there to give You à picture. Flanker, Flanker 2.0, Flanker 2.5, Lockon, FC1, FC2,FC3, BS1, BS2, A10C, CA and World [sIGPIC][/sIGPIC]
tintifaxl Posted August 12, 2012 Posted August 12, 2012 Is Combined Arms mandatory for this campaign, if I only want to fly the A-10C? Windows 10 64bit, Intel i9-9900@5Ghz, 32 Gig RAM, MSI RTX 3080 TI, 2 TB SSD, 43" 2160p@1440p monitor.
Nate--IRL-- Posted August 12, 2012 Posted August 12, 2012 Not at all. EDIT:- CA might possibly make it easier to complete however. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
Purg Posted August 12, 2012 Posted August 12, 2012 I had the same thing happen which I thought was strange for a familiarisation flight. Landed, onto the Interphone for arming, back up and snotted that SAM. :D
ED Team Wags Posted August 12, 2012 ED Team Posted August 12, 2012 (edited) Is Combined Arms mandatory for this campaign, if I only want to fly the A-10C? Yes, CA is required to move ground forces to defined objectives in some missions. Also, this modified campaign is not an official Eagle product. It is something I did on my own time over a weekend that I thought fans might enjoy. Edited August 12, 2012 by Wags Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544
Rusty_M Posted August 12, 2012 Posted August 12, 2012 Well especially because it was done in your free time: Thanks Wags. The world is going mad. Me? I'm doing fine! http://www.twitch.tv/rusty_the_robot https://www.youtube.com/user/RustyRobotGaming
Itkovian Posted August 13, 2012 Posted August 13, 2012 I finally installed DCS World and purchased CA specifically for that campaign. :) Just what elements of CA will I need to use for this campaign? I know next to nothing of CA, and it seems to be mostly a MP product. In the context of your campaign, is it just a matter of loading up the map and right clicking on units to order them to move or some such? And with CA do we get to control all units, or is control limited to certain units and certain routes? Thank you. Itkovian
Zenra Posted August 13, 2012 Posted August 13, 2012 CA will be very useful for single player missions and campaigns as well. When enabled through the new Mission Editor the A-10C pilot can now access the command map and use it to give orders to ground units. The level of control you have over ground units is also set using the new ME. I have not tried it yet, but this opens up the possibility of creating missions where the pilot acts in a true AFAC role. The fog of war option, too, is a great feature - allows only those units detected by friendly forces to show up on the in-mission map. Zenra Intel i7 930 2.8GHz; ATI HD5850 1GB; 1TB Serial ATA-II; 12GB DDR3-1333; 24 x DL DVD+/-RW Drive; 800W PSU; Win7-64; TM Warthog HOTAS
ED Team Wags Posted August 13, 2012 ED Team Posted August 13, 2012 I finally installed DCS World and purchased CA specifically for that campaign. :) Just what elements of CA will I need to use for this campaign? I know next to nothing of CA, and it seems to be mostly a MP product. In the context of your campaign, is it just a matter of loading up the map and right clicking on units to order them to move or some such? And with CA do we get to control all units, or is control limited to certain units and certain routes? Thank you. Itkovian In this campaign, it is solely used to direct movement orders to ground units from the F10 Command Map. This is only used/needed for the offensive CAS missions. Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544
Itkovian Posted August 14, 2012 Posted August 14, 2012 In this campaign, it is solely used to direct movement orders to ground units from the F10 Command Map. This is only used/needed for the offensive CAS missions. Do the briefings explain that this is waht is needed to do? And does this mean we have to specify the actual movement to be performed? Or do we just tell the units to advance along a predetermined route? Thank you. Itkovian
ED Team Wags Posted August 14, 2012 ED Team Posted August 14, 2012 Yes. Yes, you manually select and route units to defined objectives indicated in the briefing and briefing map using the CA Command Map function. Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544
BeachAV8R Posted August 15, 2012 Posted August 15, 2012 I got mud spiked on that mission..but no launch indication. I can't remember what altitude I was at (that may have something to do with it). I was also pretty snappy with my turns. A low bank angle during some of the cycling of waypoints might have you drifting further north than desired. Airspeed is also a variable that affects the radius of your turn. I'm excited to try out the new Combined Arms commands. Wouldn't you know it - as soon as Matt releases it, my real life work schedule jacked up and I haven't had a chance to delve into it quite yet. Really cool stuff though..and the ability to move ground units via CA will be cool for future mission designers. I sure wish I could have issued a retreat command to my forces in mission #03.. ;) BeachAV8R
Itkovian Posted August 15, 2012 Posted August 15, 2012 Yes. Yes, you manually select and route units to defined objectives indicated in the briefing and briefing map using the CA Command Map function. Sounds cool. Should be fun. Though to be honest, main reason I upgraded and got this campaign is for the ramp starts. :) Anyway, I'm still re-learning my way around the office. Time to tackle the CDU. :) Itkovian
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