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Oculus Rift and DCS World Discussion  

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  1. 1. Oculus Rift and DCS World Discussion

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Posted (edited)

Better lenses for the DK2:

 

http://research.microsoft.com/en-us/downloads/c73c6865-160f-451e-9106-ef7fef7543f4/default.aspx

 

http://www.maximumpc.com/microsoft-boasts-better-lens-design-for-oculus-rift/

 

You'll spend about 520 bucks on the lenses and for 3d printing of the eye cups.

 

o4fErn-4QgaN.jpg

Edited by DerekSpeare

Derek "BoxxMann" Speare

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Posted

look HUD in oculus rift dk2

 

Hi guys

I use oculus rift dk2 for playing dcs

But in the cockpit I see HUD not clear to me right away when I was zooming

What should I do To get better HUD?

Thanks

Posted
Better lenses for the DK2:

 

http://research.microsoft.com/en-us/downloads/c73c6865-160f-451e-9106-ef7fef7543f4/default.aspx

 

http://www.maximumpc.com/microsoft-boasts-better-lens-design-for-oculus-rift/

 

You'll spend about 520 bucks on the lenses and for 3d printing of the eye cups.

The lenses for CV should be completely different that the ones for DK2, wait and see...

 

Hi guys

I use oculus rift dk2 for playing dcs

But in the cockpit I see HUD not clear to me right away when I was zooming

What should I do To get better HUD?

Thanks

Wait, can you zoom with DK2 in DCS? I thought this wasn't possible yet.

Posted

No zoom as far as I've seen. Those lenses look interesting bit pricy though.

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Posted

It's definitely better, but I don't know if they are $500+ better! Especially with CV coming out next year.

 

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Posted
In the simulation the HUD moves with the eyepoint. This is to emulate the behaviour of a real-life HUD. Light is collimated so that the HUD simbology looks like it's far away. This way the pilot is able to focus on it and the exterior at the same time.

In summary, no matter how close or far you are from the HUD glass, the simbology looks the same.

 

Thanks but with oculus rift bad see HUD

Posted

 

What about first product of StarVR, does it support enough resolution for flight sims?

 

http://www.starvr.com

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Posted

It's rather impressive what Oculus has done, actually, when you consider how good it is for the money one must spend.

Derek "BoxxMann" Speare

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Useful VR settings and tips for DCS HERE

Posted

We should be able to see the HUD just fine with the CV1, or Vive. Also DCS2's new option to select a larger Icon representing distant aircraft could also help people using the Rift/Vive. :)

 

In a few months Vive should be releasing its price and headset specs if they are still on course for an end of year release. I would expect Oculus to release the price and specs of the Rift for preorder at the same time to steal some of Vive's thunder. Especially since the Rift will probably be quite abit cheaper as their headset won't initially come with inputs, other than the xbox controllers thrown in by Microsoft.

 

Wags should also know in the next few months whether or not DCS will also Vive support, along with Rift support, and if they do, will that support be ready by the end of this year.

 

Still some big questions to be answered before deciding which VR headset to buy. I kinda like that Rift won't initially come with inputs. If I do decide to go with the Rift it should be much cheaper, and even more so if they still plan to sell the Rift close to cost.

Posted

I'm rooting for the Vive, because it's backed by Valve, but ultimately I will buy the one that has the best optical view. Unless I cook something up for a VR glove a clickable cockpit with a controller is useless.

A Flex sensor should do nicely. Rightclick could be done by a second sensor, then there is the tracking of the pointer..

Anything with a Rotary Wing is fun and challenging.

Use SRS radio.

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Posted (edited)

Here's an interesting proggy for FSX:

 

 

${1}

 

It lets you use the Rift and it appears to be quite good :)

Edited by DerekSpeare

Derek "BoxxMann" Speare

derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform!

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Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC

Been Flight Simming Since 1988!

Useful VR settings and tips for DCS HERE

Posted
I wonder to which extend reaching for a VR input device would be better than reaching for the mouse. At least, the VR device could be visible inside the simulation.

I guess we'll be using the mouse for some time till something like a VR glove is standarized.

 

I can see people creating docking stations in the stick and throttle positions for the Oculus touch units. A quick release, would also allow you to adjust cockpit switches etc with your left and/or right hand using the Oculus touch units instead of a mouse. Its possible that it could be a very realistic feeling, and immersive setup. :)

Posted

Didi anyone knows something about how huge impact have screendoor effect on CV1?

 

Also how cockpit instruments will be readable in CV1?

 

Those are biggest issue which could move people from using VR.

Posted

there is no screendoor on CV1s screen, I can vouche for that much as I know people working with it for W8ndowsX/XboxOne,

 

that being said, your asking questions no one here can answer, as CV1 is not shipping.

 

so things like FPS, readability of items etc in a specific software title cant be answered yet.

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Posted

I have a question: Is the orange light the one that's supposed to be on when the rift is put into Direct Mode, or is the blue light the one like when it's in extended?

Derek "BoxxMann" Speare

derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform!

i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes

Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC

Been Flight Simming Since 1988!

Useful VR settings and tips for DCS HERE

Posted
I can't wait to get Oculus I think once you go VR there's no going back to a screen.

 

Very true

I7 4770k @ 4.6, sli 980 evga oc edition, ssdx2, Sony 55 inch edid hack nvidia 3dvision. Volair sim pit, DK2 Oculus Rift.

Posted

I'm very interested in VR as an option especially for Sims.

 

Comparing DK1 vs DK2 screendoor effect decrease and according to SkateZilla reliable information there is no screendoor in CV1.

Thanks m8 to share this with us. ;-)

 

I could live even with some screendoor but sharpnes of picture and how instruments will be easy to read is for me most important issue.

 

Comparing some prices of DK2 with TrackIR for example DK2 is twice as much than TrackIR5 with clip but give much much more.

 

Real comparison will be triple monitor or Ultra wide vs VR.

Posted
I have a question: Is the orange light the one that's supposed to be on when the rift is put into Direct Mode, or is the blue light the one like when it's in extended?

 

Yes, orange light should be on in direct mode standby, and goes blue when you start a VR game.

In extended mode blue light should stay on constantly (maybe it goes back to orange if you turn on the screensaver option in configuration utility, but I'm not using that).

 

there is no screendoor on CV1s screen, I can vouche for that much as I know people working with it for W8ndowsX/XboxOne,

 

that being said, your asking questions no one here can answer, as CV1 is not shipping.

 

so things like FPS, readability of items etc in a specific software title cant be answered yet.

 

I remember a lot people saying that DK2 screendoor effect was practically eliminated just as oculus opened DK2 preorders, so I'm going to wait a bit before jumping on hypetrain for CV1

 

Technically speaking screendoor effect might be eliminated completely on CV1 (no black border around individual pixels), however this won't save you from the low res screen.

 

When looking at distant objects, does it still look like you're playing a game with 480*320 resolution, or have they managed to make it look like you've playing 800*600 game on PC monitor now?

If they manage that, it would be a huge improvement...

  • Like 1
Posted
Yes, orange light should be on in direct mode standby, and goes blue when you start a VR game.

In extended mode blue light should stay on constantly (maybe it goes back to orange if you turn on the screensaver option in configuration utility, but I'm not using that).

 

 

 

I remember a lot people saying that DK2 screendoor effect was practically eliminated just as oculus opened DK2 preorders, so I'm going to wait a bit before jumping on hypetrain for CV1

 

Technically speaking screendoor effect might be eliminated completely on CV1 (no black border around individual pixels), however this won't save you from the low res screen.

 

When looking at distant objects, does it still look like you're playing a game with 480*320 resolution, or have they managed to make it look like you've playing 800*600 game on PC monitor now?

If they manage that, it would be a huge improvement...

 

DK2 was "practically eliminated" as in if you didnt focus on it, it was dominarely apparent.

 

The OLED sub px also made the screen look low res, and depending on color the SCDE was a lil moee apparent.

 

As for te CV Screen its like 1080x1200 per eye on separate screens. at 90hz with a different sub px arrangment.

Dunno where your getting 800x600 from.

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Posted (edited)

There is a mode in DK2 where you can view in monochrome just the green pixel component. Here it is obvious the pixel layout of the OLED display has more resolution for green than for blue and red.

 

It is actually double the resolution and it improves the appearance of finer details AND it avoids completely the chromatic aberration.

 

An interesting excercise to maximise the resolution of the DK2 in DCS would be to

- apply a Black and White shader to screen and map the B&W image to the green channel

- use only the green channel for display

 

Does anyone know how to do this with SWEETFX?

 

*OK apparently the monochrome mode is some Oculus magic transform - I cant find anymore information on it other than that*

Edited by vicx
new info
Posted
There is a mode in DK2 where you can view in monochrome just the green pixel component. Here it is obvious the pixel layout of the OLED display has more resolution for green than for blue and red.

 

It is actually double the resolution and it improves the appearance of finer details AND it avoids completely the chromatic aberration.

 

An interesting excercise to maximise the resolution of the DK2 in DCS would be to

- apply a Black and White shader to screen and map the B&W image to the green channel

- use only the green channel for display

 

Does anyone know how to do this with SWEETFX?

 

*OK apparently the monochrome mode is some Oculus magic transform - I cant find anymore information on it other than that*

 

Thats Pentile SubPx arrangement for ya:

 

220px-Nexus_one_screen_microscope.jpg

 

just make a image that goes from Red to Blue to Grean screen in 2 secon intervals..

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

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3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

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