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Oculus Rift and DCS World Discussion  

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  1. 1. Oculus Rift and DCS World Discussion

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    • on the fence, will BUY LATER (at retail launch)


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Posted

If you are a VR fan, the price should be the last of your worries.

 

I am bit worried however that we might not get such a step up from DK2 as everyone expects (and compared to improvements from DK1 to DK2)

 

DK2 brought us positional tracking and about 50% increase in resolution. compared to DK1

 

CV1 to DK2 is only about 25% more pixels and it comes with xbone controller...:joystick:

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Posted (edited)

The CV1 is a large improvement over the DK2, not the resolution so much, but the custom VR display, custom optic lenses, physical IPD adjustment, balanced lightweight feel, just to name just a few improvements.

 

Also the CV1 isn't that expensive. It replaces multiple 3D gaming monitors, TrackIR, and a decent audio headset, which combines into a far more immersive experience. Add the cost of those three items, and the huge increase in entertainment value, and there is no contest. Not to mention the free Xbone controller you can sell on ebay.

Edited by Chivas
Posted
The CV1 is a large improvement over the DK2, not the resolution so much, but the custom VR display, custom optic lenses, physical IPD adjustment, balanced lightweight feel, just to name just a few improvements.

 

Also the CV1 isn't that expensive. It replaces multiple 3D gaming monitors, TrackIR, and a decent audio headset, which combines into a far more immersive experience. Add the cost of those three items, and the huge increase in entertainment value, and there is no contest. Not to mention the free Xbone controller you can sell on ebay.

 

Unfortunately I haven't tried crescent bay or htc vive yet, only DK2 and I'm little bit worried that the pixels will be only 25% smaller.

 

Did you had a chance to compare cv1 to dk2?

Posted
Unfortunately I haven't tried crescent bay or htc vive yet, only DK2 and I'm little bit worried that the pixels will be only 25% smaller.

 

Did you had a chance to compare cv1 to dk2?

 

 

 

No. I won't be able to do that until later in the month when my CV1 ships. BUT you do have reason to worry. Indications are that gauge reading will be no problem, but there has be absolutely no indication that spotting distant dots will be possible. My guess is that it will be possible, but not as good as a monitor, but the overall immersion will outweigh that problem for most people. Indications are that the difference is like night and day in most reviews, and its a phrase Wags used to compare DCS with the CV1, and DK2.

 

Displays with the same resolution are not created equal, which is why IMHO believe the new CV1 custom VR display with high fill rate, etc etc, might be the best option for flight sims. Not to mention the custom optic lenses with a larger sweet spot, and no noticeable Fresnel lens ridges.

Posted

by time holidays come around, Im predicting 3-4 competitors,

 

and some nice Holiday Specials.

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

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Posted
by time holidays come around, Im predicting 3-4 competitors,

 

and some nice Holiday Specials.

 

As do I this year will be a big boom not only for VR but the new video cards that will come out also.

Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S

Posted

Polaris 10 and Fury x2 Are due out in June...

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

Posted

I have it on very good word from someone who has a CV1 that it's a marked improvement...better tracking...better "gauge readability".

Derek "BoxxMann" Speare

derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform!

i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes

Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC

Been Flight Simming Since 1988!

Useful VR settings and tips for DCS HERE

Posted
I have it on very good word from someone who has a CV1 that it's a marked improvement...better tracking...better "gauge readability".

 

Well that is very good news, does that also include Hud readability also as some huds aka the A10c are hard to read unless you use a font enlargement mod?

Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S

Posted

Well I'm relieved, because I wasn't sure where the Rift was coming from. I've seen a USA address on some articles, but on the Oculus page it gives the registered address as Ireland (iirc).

 

So I wasn't sure how much the final cost would be (and being on a pension but still with a mortgage to pay, it matters). Especially as at the checkout, emphasis was placed on the "you may have to pay duty and VAT" bit.

 

On checking up this morning, my invoice looked a little different:

 

Oculus Rift

 

Includes: headset, sensor, remote, cables, Xbox One controller, EVE: Valkyrie, and Lucky's Tale Limit 1 per Customer

Qty: 1

 

 

£499.00

 

 

 

 

You'll be charged when your order ships. Tax is included in order total.

Shipping: £30.00

Customs: £0.00

 

Estimated Total: £529.00

 

Although it still doesn't say where it's coming from and if duty will be charged. Hence "Estimated Total".

Rig: Asus TUF GAMING B650-PLUS; Ryzen 7800X3D ; 64GB DDR5 5600; RTX 4080; VPC T50 CM2 HOTAS;

Pimax Crystal Light

I'm learning to fly - but I ain't got wings

With my head in VR - it's the next best thing!

Posted

I believe DK2's were shipped from UK warehouse (for orders from Europe)

Tax is only not calculated for US orders.

 

***

 

I'm hoping that CV1 reports are correct. I've seen a lot of over hyped reviews when DK2 was launching, usually from guys with thick glasses, they were quite impressed how there is no more screen door effect...

Posted
Is any of you guys using Leap Motion and is it compatible with DCS?

 

 

Oculus bought a couple of companies that have developed tech similar to Leap Motion, so it will be interesting to see if, and how Oculus might have incorporated this new tech with their VR Touch controllers due out later in the year.

 

Personally I don't much like the idea of letting go of the joystick and picking up a VR controller to throw switches in the cockpit, unless the VR controller was the actual joystick that could be moved in an out of a docking station. Where the docking station allowed one VR controller to only move as a joystick gimbal would, and the other docking station allowed the more linear movement of a throttle. This might be easier to incorporate with the longer Vive controllers, while the Rift controllers might allow more realistic finger dexterity. If these VR controllers are accurate enough, I can definitely see modders doing something like this.

Posted

I just bought a leap for $30 on ebay, I plan to try it out on flyinside FSX which has support for the orion drivers.

 

It wont work in DCS that I know of but will give me an idea of how this kind of interaction with a cockpit might be.

Posted

Palmer at Oculus has hinted several times that other peripherals are coming for Rift. I'm waiting for an oculus solution which I think we'll see in the not too distant future.

__________________________________________________

Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked

 

Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators

 

RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051

Posted
Is anyone expecting for the prices of either VR headset to go up after release? I'm just not understanding how people are pre-ordering something that they haven't tried. (especially for the price).

 

 

Don't you do this every time you buy new upgrades for your PC?

 

You read reviews, decide what you think will improve your experience, then order the stuff.

 

But you won't know what it's actually like until you have it in/connected to your PC. Sometimes those parts are expensive, too ;)

 

Such as HOTAS, graphics cards, cpu?

Rig: Asus TUF GAMING B650-PLUS; Ryzen 7800X3D ; 64GB DDR5 5600; RTX 4080; VPC T50 CM2 HOTAS;

Pimax Crystal Light

I'm learning to fly - but I ain't got wings

With my head in VR - it's the next best thing!

Posted
Don't you do this every time you buy new upgrades for your PC?

 

You read reviews, decide what you think will improve your experience, then order the stuff.

 

But you won't know what it's actually like until you have it in/connected to your PC. Sometimes those parts are expensive, too ;)

 

Such as HOTAS, graphics cards, cpu?

 

No kidding, by the time I finished my build last April I had spent $5,500.00:music_whistling: so what another $900.00 Canadian for the rift

System:Motherboard Asus ROG Strix Z390-E,Asus ROG GeForce RTX 2080Ti OC, GPU, 32GB Corsair Vengeance DDR4 Ram, Intel i9 9900K @ 5 GHz , cooled by NZXT Kraken X52, Acer XB270HU G-Sinc monitor, Windows 10 Pro, Warthog joystick and throttle with wasy extension, VBK Gunfighter Pro and MCG Pro,MFG Rudder, running on a dedicated 1TB Samsung 970 Pro M2 Nvme , Super Wheel Stand Pro, with a HP Reverb G2

Posted
Oculus bought a couple of companies that have developed tech similar to Leap Motion, so it will be interesting to see if, and how Oculus might have incorporated this new tech with their VR Touch controllers due out later in the year.

 

Personally I don't much like the idea of letting go of the joystick and picking up a VR controller to throw switches in the cockpit, unless the VR controller was the actual joystick that could be moved in an out of a docking station. Where the docking station allowed one VR controller to only move as a joystick gimbal would, and the other docking station allowed the more linear movement of a throttle. This might be easier to incorporate with the longer Vive controllers, while the Rift controllers might allow more realistic finger dexterity. If these VR controllers are accurate enough, I can definitely see modders doing something like this.

 

Leap Motion is not a controller but a sort of trackIR but for your hands so you can use your HOTAS but in the same time use you hands in the cockpit. But I just hear that it is not working in dsc jet I hope.

Posted

The Orion update allows the Leap to work in VR. Leap makes a VR kit which allows you to attach the Leap sensor to the front of the Oculus.

 

https://developer.leapmotion.com/orion

 

http://store-us.leapmotion.com/products/vr-developer-mount

 

[ame]

[/ame]

Derek "BoxxMann" Speare

derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform!

i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes

Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC

Been Flight Simming Since 1988!

Useful VR settings and tips for DCS HERE

Posted (edited)
Leap Motion is not a controller but a sort of trackIR but for your hands so you can use your HOTAS but in the same time use you hands in the cockpit. But I just hear that it is not working in dsc jet I hope.

 

Yes, I had a brain fart, and here's a link to the announcement from a year or so ago of the company Oculus bought, with tech very similar too Leap Motion that may be incorporated with the Rift at some point.

Pebbles Interfaces joins Oculus

https://www.oculus.com/en-us/blog/pebbles-interfaces-joins-oculus/

Edited by Chivas
Posted (edited)
Don't you do this every time you buy new upgrades for your PC?

 

You read reviews, decide what you think will improve your experience, then order the stuff.

 

But you won't know what it's actually like until you have it in/connected to your PC. Sometimes those parts are expensive, too ;)

 

Such as HOTAS, graphics cards, cpu?

 

With PC upgrades, I usually see a benchmarking chart, so I know what kind of performance to expect, and I buy the one that has the performance that I need. But no such reviews exist for the Vive or Rift yet.

 

Even though I'm super excited about both VR helmets, I'm yet to see any reviews for DCS from either(I've tried the DK2 in DCS, and it's a good demonstration of what better technology could bring, but it's definitely not something I would use even for free apart from a bit of fun or to show it off, it's just not playable. The final version of the Rift or Vive might not be that much better, we just don't know yet). I'm just surprised that people aren't waiting for the reviews of the final version before forking out the money, since nobody really knows what the experience will be like, we're all just imagining what it might be like(and assuming it will be fine). It's not like the VR Helmets will run out of stock or go up in price. I guess what I'm saying is there doesn't seem to be a big incentive to pre-order something this expensive, which has a (very small) possibility of being completely unfit for purpose.

 

I'm 90% sure the experience will be amazing. But seems like a lot of money to risk, when there really is no downside to waiting a week or two and read the reviews.

Edited by TomOnSteam

---------------------------------------------------------------------------------

Cockpit Spectator Mode

Posted

After further review of the front facing camera, I decided to order the Vive as well. It may come in handier than initially thought with my switch boxes that I'm building out. The resolution looks good enough for it, so we'll see. My CV1 ships in April and Vive in May so at least I'll be able to compare and contrast and write up a review.

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Posted
After further review of the front facing camera, I decided to order the Vive as well. It may come in handier than initially thought with my switch boxes that I'm building out. The resolution looks good enough for it, so we'll see. My CV1 ships in April and Vive in May so at least I'll be able to compare and contrast and write up a review.

 

I look forward to your findings. I never thought that camera was anything more than a gimmick to stop insurance claims from 'room scale' trips and falls. It'll be interesting to learn if it's actually practical to use or just completely immersion breaking.

__________________________________________________

Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked

 

Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators

 

RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051

Posted

I just watched a review from a guy playing Project Cars. I know it's a different engine, but nevertheless - he has a decent i7 and a GTX980 and was having to turn the settings to minimum to achieve 75fps.

 

The way I look at it is that I will have the kit (Rift). If I need to upgrade some hardware in my PC to make it usable, so be it. I'll have to either splash out the readies and upgrade or wait until I have the cash to do so - but at least I will have the Rift in my hands and know what's what and as soon as I have the hardware I can get stuck in. :)

Rig: Asus TUF GAMING B650-PLUS; Ryzen 7800X3D ; 64GB DDR5 5600; RTX 4080; VPC T50 CM2 HOTAS;

Pimax Crystal Light

I'm learning to fly - but I ain't got wings

With my head in VR - it's the next best thing!

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