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Oculus Rift and DCS World Discussion  

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  1. 1. Oculus Rift and DCS World Discussion

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Posted
Why not? Obviously you wouldn't add these objects to a VR map if they were causing a problem. If you were making a VR map from scratch it would be up to you what you added. Even making a fairly plain map, if that's what was required for VR would be good. This would allowed you to add more ai without getting the dread judder and it would be great for VR.

 

The NTTR map was never designed for VR, the Devs just added VR to DCS because it came along. I think they have done a great job at introducing it to DCS, but now it's upto a map maker or ED themselves, to make a map that works well with VR.

 

I'm sure most people with a VR headset would agree with me on this.

 

 

I certainly agree that a map that works nicely with VR is what we want. Just saying that it might be easier for them to fix the assets so that we can all play on the existing maps. Do they know why some assets are having issues? Who is to say they can create a new map with new assets and not have the problem and would that be faster than just fixing the current assets that they need to?

 

I am with you also that it would be good if other people could create maps but they seem to not want to go that way yet and with only an additional map added in something like a decade I dont see them running to do it just for VR at the moment.

 

With you in spirit though :)

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Posted
oculus keeps saying Q1-2016 but you'd think that would have stated a launch date by now. Makes me nervous.

 

 

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Oculus would have definitely countered Vive this year with their preorder announcement, but now that Vive has been delayed there is no longer any pressure on Oculus to do so. That said, I don't see the Rift being delayed as they've had consumer headsets coming off their assembly lines for sometime. They only pressure for Oculus to announce preorders this year is to take advantage of peoples Christmas spending fund.

 

My guess is, unless there are problems with the headsets currently coming off the assembly lines, we should see the Rift on sale early in the first quarter, rather than later in the first quarter.

Posted
Oculus would have definitely countered Vive this year with their preorder announcement, but now that Vive has been delayed there is no longer any pressure on Oculus to do so. That said, I don't see the Rift being delayed as they've had consumer headsets coming off their assembly lines for sometime. They only pressure for Oculus to announce preorders this year is to take advantage of peoples Christmas spending fund.

 

My guess is, unless there are problems with the headsets currently coming off the assembly lines, we should see the Rift on sale early in the first quarter, rather than later in the first quarter.

 

 

Yeah, I guess that it's not having seen a pre-order announcement yet that makes me nervous.

 

 

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Posted
Oculus would have definitely countered Vive this year with their preorder announcement, but now that Vive has been delayed there is no longer any pressure on Oculus to do so. That said, I don't see the Rift being delayed as they've had consumer headsets coming off their assembly lines for sometime. They only pressure for Oculus to announce preorders this year is to take advantage of peoples Christmas spending fund.

 

My guess is, unless there are problems with the headsets currently coming off the assembly lines, we should see the Rift on sale early in the first quarter, rather than later in the first quarter.

 

I would like to think you're right, but unless you have links to Oculus themselves there is nothing out there to suggest it will be earlier. I can't see how they would announce pre-orders and then start shipping a month later. I could be wrong, but it would be the first time I have seen this happen.

Posted
I would like to think you're right, but unless you have links to Oculus themselves there is nothing out there to suggest it will be earlier. I can't see how they would announce pre-orders and then start shipping a month later. I could be wrong, but it would be the first time I have seen this happen.

 

Apple do this all the time and I have read that oculus would like to take that approach. Again, it's speculation and just what I've read on the internet so take that for what it's worth.

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Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators

 

RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051

Posted
Apple do this all the time and I have read that oculus would like to take that approach. Again, it's speculation and just what I've read on the internet so take that for what it's worth.

 

Well this would be a first for Oculus, because with their track record they are usually late rather then early. I just wish they would release the next Runtime, which is 1.0, I think. Once they do this, it will be the end of compatibility issues if devs are willing to update their games. Hopefully games like Elite Dangerous and DCS will all work together instead of compatibility issues. I heard most devs are waiting for the next runtime, because this is the one that will be compatible with the CV1 Rift.

Posted
I would like to think you're right, but unless you have links to Oculus themselves there is nothing out there to suggest it will be earlier. I can't see how they would announce pre-orders and then start shipping a month later. I could be wrong, but it would be the first time I have seen this happen.

 

HTC just suggested that Vive preorders will start in Feb with the release in Apr.

 

There are no set timelines between preorders, and shipping dates. Since Rifts are currently on the assembly lines, and if things are going well, Oculus could easily announce preorders in late Dec, early Jan, and ship in Feb. Its all speculation, there is nothing out there to suggest it will, or won't happen.

Posted

Oculus has announced that Eve Valkyrie will be bundled with the Rift Preorder. Palmer Luckey also suggested there could more major titles bundled with the Rift.

Posted
Oculus has announced that Eve Valkyrie will be bundled with the Rift Preorder. Palmer Luckey also suggested there could more major titles bundled with the Rift.

 

Yeah, it's going to be well worth the price. I think the the Vive is going to be the rich kids toy and no better then the Rift.

Posted
Yeah, it's going to be well worth the price. I think the the Vive is going to be the rich kids toy and no better then the Rift.

 

I agree, both products should be very good, while the Rift with inputs should be cheaper than the Vive, for the reasons that I have stated in previous posts. As primarily a flight simmer, I'll also have the even cheaper option of buying the Rift without the VR inputs I won't require. That said, Price isn't the main factor for me, so I will buy the product that has the better headset specs.

 

Even if I have to wait an extra month or two for the Vive unit, it won't be that much of a problem, as I will probably have to wait for a new video card to run sims in VR. I'm not going to upgrade my 580 to the 980, but wait for the latest Nvidia/AMD video cards due out next year. BUT I'm not so sure I'll have the patience to wait, especially if those new video cards require a new type of slot/motherboard.

Posted
Facebook's CEO Mark Zuckerberg has been ordered to depose in an intellectual property dispute between Oculus and ZeniMax Media, as he has "unique knowledge" based on his decision to buy the wearable virtual reality technology company and its valuation.

 

http://www.computerworld.com/article/3013216/enterprise-applications/facebooks-zuckerberg-ordered-to-testify-over-oculus-purchase.html

 

A Magistrate Judge issued the order. From there it still needs to go to the District Court Judge for their adoption, if any, or ruling. I don't think he'll depose, and at best, ZeniMax should hope for some type of settlement.

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Posted

 

Interesting video review of the HTC Vive, and CV1. If your a Vive fanboy you may not want to watch. To be fair he wasn't able to test the Vive wands, as they were having problems setting them up.

 

Apparently Vive, and possibly Oculus are having problems with controller batteries, when they are full, and low, with only a good thirty minute window in between.

 

He noticed just a little screen door with the Vive, and thought overall the display was very good, but was concerned with the low FOV, and front heavy feeling of the headset.

 

He said he was so blown away by the Rift, he forgot to look for screendoor etc, but did say the FOV was much better. Part of it may because he was using the Touch inputs, while the Vive wands were unavailable.

 

All this really doesn't mean anything as Vive will be going thru major headset/input ergonomic improvements before release, as well as a possible major tech breakthrough. I also don't think it was the CV1 he was testing. It was more likely the latest prototype that the CV1 will be based on but doesn't include, but doesn't include the latest improvements. I doubt there are any CV1's out yet, as Oculus has just been doing internal testing of the CV1's currently coming off their assembly lines.

Posted

Hello, I have some reserves concerning the IR camera tracking, maybe Rift users have some answers already (or maybe it was already posted):

- Multiple users in the same room?

- Light interference (which is really problematic with the TrackIR for example)?

Thanks

Posted
Hello, I have some reserves concerning the IR camera tracking, maybe Rift users have some answers already (or maybe it was already posted):

- Multiple users in the same room?

- Light interference (which is really problematic with the TrackIR for example)?

Thanks

 

 

There are adjustments to mitigate track IR light issues.

 

 

 

 

"The first time I ever saw a jet, I shot it down."- General Chuck Yeager, USAF, describing his first confrontation with a Me262.

 

 

JayRac3r/Lt_Mav YouTube Channel

[sIGPIC][/sIGPIC]

 

"The first time I ever saw a jet, I shot it down."- General Chuck Yeager, USAF, describing his first confrontation with a Me262.

 

 

JayRac3r/Lt_Mav YouTube Channel

Posted
There are adjustments to mitigate track IR light issues.

I know that thanks, read again, questions are for the Oculus Rift tracking system (in Oculus Rift thread) :P

Posted (edited)

Oculus Rift and DCS World Discussion

 

I know that thanks, read again, questions are for the Oculus Rift tracking system (in Oculus Rift thread) :P

 

 

You never mentioned that you knew that. Since the track IR statement you made was relative to head tracking in general, it warranted my response. I've been using track IR5 for about 5 years and have used it in 5 different rooms (nice little trend there) and I've ran into minor "light interference" on one occasion. Perhaps it's more user error in your circumstance? I'd "reread" the directions. Or maybe I'd "reread" my own comments. Or maybe I'd replace my blinds with thicker ones.

 

 

 

 

"The first time I ever saw a jet, I shot it down."- General Chuck Yeager, USAF, describing his first confrontation with a Me262.

 

 

JayRac3r/Lt_Mav YouTube Channel

Edited by Lt_Maverick

[sIGPIC][/sIGPIC]

 

"The first time I ever saw a jet, I shot it down."- General Chuck Yeager, USAF, describing his first confrontation with a Me262.

 

 

JayRac3r/Lt_Mav YouTube Channel

Posted
You forgot to tell the Vive version he tested was a dev version (he mentioned it during the video).

 

Is there DEV Vive version at all?

 

Announcement is that Vive should be released before Oculus but Oculus already have CV version and DK2 version which is called Developer Kit.

 

Logic say that Vive is CV because it is already presented in that way and there is no any picture or announcement that will be different final product.

 

Simplythere is no time do create Vive CV different than this one already available.

Posted
Is there DEV Vive version at all?

 

Announcement is that Vive should be released before Oculus but Oculus already have CV version and DK2 version which is called Developer Kit.

 

Logic say that Vive is CV because it is already presented in that way and there is no any picture or announcement that will be different final product.

 

Simplythere is no time do create Vive CV different than this one already available.

 

Vive dev kits have been available to selected developers for a few months. A developer kit 2 is being made available in January (7000 units). The vive consumer version is slated for April.

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Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked

 

Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators

 

RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051

Posted (edited)
You never mentioned that you knew that. Since the track IR statement you made was relative to head tracking in general, it warranted my response.
Hello, the TrackIR reference (within parenthesis) was made to illustrate the fact that IR camera tracking had problems on it's own and I was asking if those issues were not existing with Oculus Rift's tracking system which is using the same kind of technology. I think I was clear enough on that.

 

Anyway, for the sake of clarity I will reformulate the questions:

Did anyone using Oculus Rift had any problems with the Oculus Rift tracking system regarding:

- Multiple Oculus Rift users in the same room?

- Light interference that would cause problems to the Oculus Rift tracking system (which happens to be of infrared type and thus possibly subject to interference from other light sources such as sun and/or artificial lights)?

Thanks

Edited by PiedDroit
Posted (edited)
Vive dev kits have been available to selected developers for a few months. A developer kit 2 is being made available in January (7000 units). The vive consumer version is slated for April.

 

So they actually lost advantage in release date so they are late for minimum 4 months now.

 

There is some other concerns about VR and DCS World what is topic here.

This video is not only one where users say that Oculus picture and screendoor effect is better with Oculus.

When we compare screens used in both PPI is similar if its not equal. That could only means Oculus have slightly better optic. If we can consider that as better at all.

 

I guess Oculus is slightly blurrier what is reason for weaker screendoor effect feeling. In DK1 people reducing screendoor effect with additional plastic in front of the screen which make picture more blurred bat with less noticeable screendoor effect.

 

From DCS player perspective more blur means less readable instruments and hard spotted ground target which is already problem in DCS VR.

 

I check this guy channel and can say he is not that passionate flight sim oriented player. He love casual War Thunder play and he is not fly checking instruments at all so his impressions is not valuable from DCS World player perspective.

 

So far there is no single answer on major issues for us DCS users. How good you can reed instruments and spot targets on Vive or OR CV1.

Edited by wormeaten
Posted

In a DK2 reading instruments is doable ... I expect the optical improvments and the 25% better resolution will sufficiently improve instruments readability in the CV1 and Vive.

 

IMO there is no better way to experience a DCS cockpit than in VR. Even in the DK2 it is absurdly awesome.

 

The spotting will remain a problem and this is why in another thread I mentioned that certain experiences in DCS lend themselves to VR better than others at the moment.

 

  • Formation flying ... awesome. The presence of other aircraft flying close is stunning.
  • Low level helicopter flying ... awesome. Landing and slingloading are easier and more fun.
  • Some combat works just OK ... I have found that using the Ka-50 with the schval is pretty good. Using model enlargement with Mig15/F86 is OK but you can't see when the enemy aircraft changes direction that easily. I can't see it straight away and that means I lose my position. I'm a complete novice so perhaps others have an easier time of it in VR than I do.

 

So yeah combat is going to lag some of the other uses ... but the other uses are going to grow in popularity. I can see formation flying and aerobatic flying in VR being a BIG thing. And then there is other stuff like multicrew and CA vehicles in VR. It is going to be interesting.

Posted
In a DK2 reading instruments is doable ... I expect the optical improvments and the 25% better resolution will sufficiently improve instruments readability in the CV1 and Vive.

 

IMO there is no better way to experience a DCS cockpit than in VR. Even in the DK2 it is absurdly awesome.

 

The spotting will remain a problem and this is why in another thread I mentioned that certain experiences in DCS lend themselves to VR better than others at the moment.

 

  • Formation flying ... awesome. The presence of other aircraft flying close is stunning.
  • Low level helicopter flying ... awesome. Landing and slingloading are easier and more fun.
  • Some combat works just OK ... I have found that using the Ka-50 with the schval is pretty good. Using model enlargement with Mig15/F86 is OK but you can't see when the enemy aircraft changes direction that easily. I can't see it straight away and that means I lose my position. I'm a complete novice so perhaps others have an easier time of it in VR than I do.

 

So yeah combat is going to lag some of the other uses ... but the other uses are going to grow in popularity. I can see formation flying and aerobatic flying in VR being a BIG thing. And then there is other stuff like multicrew and CA vehicles in VR. It is going to be interesting.

 

I don't see a need to post in any VR threads anymore lol. Everything I write is a carbon copy of what Vicx says. He is absolutely right in this post and his others.

 

Spotting targets in VR will undoubtedly be an issue. CV1 of rift or vive likely won't solve that. It would take over 8k per eye to come close to human vision and that is essentially what we are talking about. Acquiring targets with the old mark one eyeball in VR is years off. It will take compromises to make it work. Similar to those being implemented already to increase the number of pixels rendering far off targets. The other benefits that VR brings far outweighs the targeting issue for me.

__________________________________________________

Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked

 

Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators

 

RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051

Posted

About spotting in VR: I think ED should use the new model enlargement setting and give it a dedicated setting for VR, which is only available to VR users to avoid people with monitors using it as a cheat.

Posted

It's tough to discern what other planes are doing when they are at a distance: the farther away, the worse it is. This is a shortcoming so far with VR. I notice it in the racing games, and worse, in flight sims.

 

It appears to be exacerbated by the SDE currently. I'm cautiously optimistic that the next version of the Oculus will bring improvements. If the SDE is (virtually) eliminated, then there is a good chance we'll be able to see other planes at A2A distances more clearly.

 

I agree with VicX as well. Once you start flying (and driving) with VR, there's no looking back at anything else.

Derek "BoxxMann" Speare

derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform!

i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes

Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC

Been Flight Simming Since 1988!

Useful VR settings and tips for DCS HERE

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