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Oculus Rift and DCS World Discussion  

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  1. 1. Oculus Rift and DCS World Discussion

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Posted

I would kill for a high resolution oculus rift in dcs world. This will be the future of simming. First I wanted to go for triple monitors, but I am waiting for these VR thingies to mature enough and will definitely get one somewhere down the line,. Must have for immersion!

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Posted
I think when this kind of technology takes off, it will definitely happen. I can't imagine anything more awesome than 360°, 3D, 6DOF, HD head tracking with a friend in the same Huey as the co-pilot :D

 

Screw the keyboard. That's why we have a HOTAS and fully clickable cockpits. It's pretty easy to find a mouse with your eyes closed... Try it, you'll be surprised.

 

Well, to be fair, so is a keyboard. Being able to hit the right keys while blindfolded, however, may be a challenge for some.

If you aim for the sky, you will never hit the ground.

Posted

Warthunder is the first flight simulation game to natively support Oculus Rift

http://forum.warthunder.com/index.php?/topic/47625-oculus-rift-in-war-thunder/

 

I've heard that Rift users playing WT already got tired of realistic head movements (it's the movement range that gets annoying i guess) and have asked devs to make movements scalable.

 

I agree with that, i would prefer scalable pitch and yaw, controllable zoom and snapviews too. That would help to make it more comfortable and compensate for the less-than-desired resolution.

 

The lack of flexibility in settings was the biggest trackir drawback for me, don't want to see that again.

Posted

It's a side-by-side image if it uses this view as the oculus it is in 3d and it has depth. Well I do not know how the guy did it but if it is done to nomto certainly will go to A-10th

I tested it on video to let oculus and it's really 3d depth.

Posted (edited)

The whole fun is having real head movements. Also, much more stable than trackerIR while keeping eyes on target.

Edited by Flim
Posted
It's a side-by-side image if it uses this view as the oculus it is in 3d and it has depth. Well I do not know how the guy did it but if it is done to nomto certainly will go to A-10th

I tested it on video to let oculus and it's really 3d depth.

 

Wonder how he did it. Its currently possible to offset the camera angle with LUA edits but not the eye position. He might have created a passable 3D effect with a small angle offset but it isn't proper 3D.

 

Anybody know this guy?

Posted

WOW! I have to try this when I get back home.

System:

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+ High fidelity F/A-18C simpit :)

Posted

That's good to know but I am a bit surprised since Jason sounded thoroughly unimpressed when he posted about it on the Rise of Flight forums.

ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:

Posted (edited)
That sounds nice of the DDD guys...

 

I'd rather give people the benefit of the doubt than not try. No worries, just adds more dev work on our end though. :smilewink:

Edited by BHawthorne
Posted

Crazy video!

 

I was just testing outtera and the Mig29... Wow! The 3d pit is pretty impressive, like you are actually in the plane. The Outtera boys did a good job with the rift implementation, but Dcs would be so much better.....crickets

Posted
That's good to know but I am a bit surprised since Jason sounded thoroughly unimpressed when he posted about it on the Rise of Flight forums.

 

I wouldn't say that - he gave quite a balanced review of the first go he had at it. I think he called it tech that's 80% there which sounds about right to me. The low resolution, movement latency and lack of keyboard visibility were the main downsides he called out and these are 3 areas which the OR devs specifically said they're working on to improve in a recent vid I saw. Just remains to see what the OR devs can put together now - if they can tie down the remaining technical problems it's going to be a game-changer. But until I see that happen I'll be sticking with Track IR.

Posted (edited)

Tack Ir sucks compared to the rift now ( sorry for my French ) ! I can see the keyboard fine, but it is near my lap. The latency is a non- issue for most demo's . The res is low, and we do need that fixed.

 

If we get 1080p and positional tracking, then we are good to go!

Edited by Flim
Posted
Tack Ir sucks compared to the rift now ( sorry my French ) ! I can see the keyboard fine, but it is near my lap. The latency is a non- issue for most demo's . The res is low, and we do need that fixed.

 

If we get 1080p and positional tracking, then we are good to go!

 

+1

 

Tracking Latency is down to the programming. When its done right I see no latency at all. Same with keyboard, you can look down or use a screen overlay. Resolution on the consumer version will be at least 1080p and early renderings show two camera on the front plate, meaning positional tracking.

 

Bring on the DCS integration!

Posted

Maybe they are saving the announcement of rift support for the Sept 1st secret announcement.

Intel i7 6700k OC 4.7ghz

Asus ROG Maximus VIII Hero Motherboard

Zotac GTX980ti 6GB Amp Extreme

32 GB DDR4 3200 RAM

Oculus Rift CV1

Thrustmaster Warthog

Posted

My dev kit should be with me tomorrow. Has anybody succeeded in getting it to work in DCS in any form?

 

I'm passionate about helicopter sims. I fly x-plane 10, FSX and the Huey in DCS. So far it seems none of them fully support the Rift. I do hope that will change. The rift seems like the perfect add on for virtual VFR low level flight.

__________________________________________________

Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked

 

Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators

 

RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051

Posted
My dev kit should be with me tomorrow. Has anybody succeeded in getting it to work in DCS in any form?

 

I'm passionate about helicopter sims. I fly x-plane 10, FSX and the Huey in DCS. So far it seems none of them fully support the Rift. I do hope that will change. The rift seems like the perfect add on for virtual VFR low level flight.

 

Sure, I can use Nthusim HMD with DCS World, but it's a bit awkward to use with the Rift resolution.

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