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DCS, Good Platform For the Future FS?


DCS, Good Platform For the Future FS?  

93 members have voted

  1. 1. DCS, Good Platform For the Future FS?

    • Yes
      66
    • No
      27


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Posted

DCS is a great platform. It is very realistic when it comes to flight dynamics and is very fps friendly. Now imagine if DCS could be adapted to FS commercial aviation (with airplane addons like the PMDG 737NGX) and a bigger map (covering the whole of europe or whatever. What do you guys think?

Gotta catch them all bandits! :joystick:

Posted

That it would become what Prepar3d is aiming for.

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Posted

By the looks of The New Terrain Engine "Edge" And The Quality of The WIP shots of Nevada,I can see myself spending 90% of my Sim Time here in DCS:thumbup:

Patrick

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  • ED Team
Posted

I wish this would happen :-

I want a larger area to fly in, cross continental flight plans , vast wide oceans for naval operations

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Posted
DCS is a great platform. It is very realistic when it comes to flight dynamics and is a very fps eater. Now imagine if DCS could be adapted to FS commercial aviation (with airplane addons like the PMDG 737NGX) and a bigger map (covering the whole of europe or whatever. What do you guys think?

 

fixed

Posted
That it would become what Prepar3d is aiming for.

 

Prepar3D is not really improving FSX, it's just adding new features. The engine isn't changing much.

 

By the looks of The New Terrain Engine "Edge" And The Quality of The WIP shots of Nevada,I can see myself spending 90% of my Sim Time here in DCS:thumbup:

 

That's why i brought up this subject. What if DCS could one day be a Flight Sim for "everything"!

Gotta catch them all bandits! :joystick:

Posted (edited)

DCS could one day be a flight sim for "everything" and I think that's certainly the intent based on recent events. In my mind, there are a few hold-ups keeping it from succeeding FSX in that way.

 

In order, ignoring minor things:

- Global terrain

- Accurate weather simulation

- ground-based navigation systems

- Modular particle effects engine

- Air traffic/ATC simulation

Edited by aaron886
Posted
DCS could one day be a flight sim for "everything" and I think that's certainly the intent based on recent events. In my mind, there are a few hold-ups keeping it from succeeding FSX in that way.

 

In order, ignoring minor things:

- Global terrain

- Accurate weather simulation

- ground-based navigation systems

- Air traffic/ATC simulation

 

I agree although the DCS weather is now dynamic maybe having a Jepsen plug in to allow realworld weather might be a handy feature request. I was expecting ED to get us Global terrain eventually especially with FighterOps and stuff would have made it necessary because of competition. DCS already has ground based navigation as for ATC that could use a work over. BTW why is this thread here and not in the DCS World wish list.:D

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Posted

No doubt that FSX@WAR will eventually wind up in Prepare3d but the big difference is if DCS gets a global map as there is still more potential for DCS with CA and all its addons on a global map. For FSX@WAR they will still have to wait for Tacpacs SDK to be released so that everything else can be fully modelled. It might take a while for that to happen and besides DCS World could look better if it had a World.:D

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Posted
Prepar3D is not really improving FSX, it's just adding new features. The engine isn't changing much.

 

Wrong. They are replacing the renderer as we speak. They aim for 2013 release with Dx11 rendering and weapons training.

Posted
Wrong. They are replacing the renderer as we speak. They aim for 2013 release with Dx11 rendering and weapons training.

 

Yes, while there are currently only changes that most simmer wont use there are a number of things happening behind the scenes. The DX11 port is one of them.

 

In an interview with LM the other day they mentioned that they are weaponising P3D. They are really extending the API and it could be a very good platform in the future.

 

I wouldnt invest a lot of time in to it myself until the DX11 port as the graphics are too slow. DCS really works very well with an 8 megapixel display, far better than fsx ever could on a single machine.

Posted

Get real... that engine is a dinosaur. That's like saying Falcon 4 is a "good platform for future flight simulation." Also, FSX@War is just silly. It's barely more than a collection of models, it's not like some kind of comprehensive combat engine.

Posted

Agreed, the engine is dated.

"A true 'sandbox flight sim' requires hi-fidelity flyable non-combat utility/support aircraft."

Wishlist Terrains - Bigger maps

Wishlist Modules - A variety of utility aircraft to better reflect the support role. E.g. Flying the Hornet ... big yawn ... flying a Caribou on a beer run to Singapore? Count me in. Extracting a Recon Patrol from a hastily prepared landing strip at a random 6 figure grid reference? Now yer talking!

Posted
It is very realistic when it comes to flight dynamics and is very fps friendly.

 

Uh, what?! The first part of your statement is absolutely spot-on, but the second part of your statement is absolutely mad. Because it only utilizes one CPU core to process everything except for the sound engine, DCS is one of the very least FPS-friendly programs out there at present.

 

Hopefully, they will do a major overhaul on the engine someday, or perhaps even write a new one using their experience which they gained writing the old one. But, please, Pered, don't make ludicrously inaccurate statements such as "DCS is very fps friendly," because there's no way anyone in his right mind could honestly say that. DCS gives a small fraction of the FPS that most games do, even while there's less being rendered.

 

Which is understandable, because it's an old engine, and because it's a high-fidelity flight sim with complex physics, rather than a simple corridor shooter, but that doesn't alter the fact that DCS has some of the worst FPS (on the average machine) of any games out there right now.

  • Like 1
Posted

DCS gives a small fraction of the FPS that most games do, even while there's less being rendered.

 

Really? What other game that renders out to 100km runs so much better on aging hardware?

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Posted
But, please, Pered, don't make ludicrously inaccurate statements such as "DCS is very fps friendly," because there's no way anyone in his right mind could honestly say that. DCS gives a small fraction of the FPS that most games do, even while there's less being rendered.

 

Lets put it this way, name one real simulator that does an amazingly better job than DCS.

 

Some sims I can think of are xplane, fsx, p3d, cliffs of dover, il2, others...

 

On my 4000x2200 display none of them give DCS a spanking. DCS is ahead of most of them with the exception of il2 but that is aging and not presenting as nice graphics.

 

Within the genre what can you name that is miles ahead?

Posted

I think DCS could be a good platform for future FS but it would need a major overhaul especially in multicore support and terrain engine generator :-) something like xplane has but i think we dont have PC for it yet.

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Posted
Get real... that engine is a dinosaur.

 

Agreed, the engine is dated.

 

Name one simulator that has brand new engine without years of dated code. I can name one: Rise of Flight. Cliffs of Dover is a perfect example of 'building from scratch'. :megalol:

 

Even DCS has it's roots in almost ten years old product. :thumbup:

Posted
DCS stands for “Digital Combat Simulator”. DCS is a world simulation engine permitting the user to operate or direct a growing number of combat and civilian aircraft, ground vehicles and ships, from different historical eras and in different geographical locations. It is a true "sand box" simulation. .

 

 

 

DCS is the future :pilotfly:

Posted

Also guys, another major advantage of DCS over FSX (which is soon to celebrate it's 6th anniversary), is the really nicely done Autogen.

Gotta catch them all bandits! :joystick:

Posted

I'm all for it. Adding aircraft to DCS is extremely easy, the flying is much better than in FSX, and if all my military and civilian stuff is in one sim, it would be easier to get to and I wouldn't have to deal with completely different controls between the two sims (switching views in FSX is a pain compared to DCS, and when I go between them I tend to get mixed up). Also, all the modders could concentrate on DCS, which means more mods.

Awaiting: DCS F-15C

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Posted

Come on guys, we need something new!

I don't mind spending 199.99$ for a smooth, sophisticated, contemporary (64 bit, multi CPU-GPU, DirectX 11) simulation platform running different kinds of modules from submarines to satellites!

Let's fly together for the sake of peace :)

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