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Posted

I definately have performance problems myself. A-10C and Black Shark 2 stand alone products ran flawlessly for me with plenty of bullets flying and smooth gameplay. Now with moving over to DCS World, my flying days with these sims are over until things can be fixed. Many stutters, frame rate drops etc. with just the smallest of action taking place. Heck, I get stutters and pauses just flying around with only my aircraft.

 

ED is trying to merge everything under one roof. That is a big undertaking bound to have problems. I am sure they will fix it in time. How much time I don't know.

Posted (edited)

Enigma hit it perfectly.

Last night I did a test. I loaded A10C, 1.1.1.1, the last version before World and set up the create fast mission. I set all of the friendly and enemy units to max, time of day noon, weather clear, and played for 10 minutes. Min FPS was 29 and max was 40. I have max FPS capped at 40.

 

I booted up world and set up the the same mission with the same parameters and min FPS was 7 and max was 19.

 

I have lost half my FPS with world, ED, and I would like them back, please. And that is not even taking into consideration the slideshow when clusters, rockets and extended gunfire occurs.

 

I am getting pretty frustrated and at the huge step back this game is taken. Between this and the random crashes, its just not any fun for me anymore. Shame because A10C standalone is such a smooth, stable, really amazing product. (Loyal DCS A10C user since day 2 of the release of the very first public beta BTW..)

 

Edit: I only play multiplayer. And 1.1.1.1 is pretty empty :). Except when I put one up for my squad.

Edited by Rider1
Edited the pissed off part because I just flew a great 1.1.1.1 mission with 9th Psycho and feel much better :)

Posted

It's one thing that the explosions are poorly optimized, and kill FPS when you look at them.

 

But if they're bringing down performance for the whole server, even for people who aren't looking in the same direction or are miles away, that means something is deeply wrong with how the engine handles events.

Posted

Explosions nuke my frame rate too. Actually, it isn't so much the explosions as the smoke/dust clouds that seems to do it. I can run absolute max settings smoothly until something smokes. Then it goes as low as 2 seconds per frame (yes, you read that right). Even on minimum detail it bottoms out at around 5 fps.

 

System specs aren't amazing but they are reasonable. Win7 64bit, Phenom II x4 3.0 GHz, 8GB DDR3, Radeon HD6850 1GB.

Posted (edited)
Actually, it isn't so much the explosions as the smoke/dust clouds that seems to do it.

 

Yeah, I noticed that too. When I'm flying low with the Ka50 and that dense smoke pops up, my fps gets halved. :(

 

If 1.1.1.1 supported Combined Arms I'd go back for sure

 

edit: AMD 1090T Phenom II x6 @4.1ghz, 8GB DDR3 1600mhz, nVidia GTX 660Ti 2GB

Edited by LordLobs
system specs
Posted
Enigma hit it perfectly.

Last night I did a test. I loaded A10C, 1.1.1.1, the last version before World and set up the create fast mission. I set all of the friendly and enemy units to max, time of day noon, weather clear, and played for 10 minutes. Min FPS was 29 and max was 40. I have max FPS capped at 40.

 

I booted up world and set up the the same mission with the same parameters and min FPS was 7 and max was 19.

 

I have lost half my FPS with world, ED, and I would like them back, please. And that is not even taking into consideration the slideshow when clusters, rockets and extended gunfire occurs.

 

I am getting pretty frustrated and at the huge step back this game is taken. Between this and the random crashes, its just not any fun for me anymore. Shame because A10C standalone is such a smooth, stable, really amazing product. (Loyal DCS A10C user since day 2 of the release of the very first public beta BTW..)

 

Edit: I only play multiplayer. And 1.1.1.1 is pretty empty :). Except when I put one up for my squad.

 

+1

 

It is depressing. I've been a customer of ED since 1995 and for the first time in my use of their (more times than not) superb products, I'm shelving them due to unplayability. And it is not like I have an old computer...brand new a year ago. I'm having withdrawls now...I miss my DCS. :smilewink:

Posted

It's frustrating to say the least, but let's hope they fix it at some point. Till then, I went right back to BMS and I feel liberated for a number of reasons. Although I miss the GAU-8 :(

Windows 10 - Intel i7 7700K 4.2 Ghz (no OC) - Asus Strix GTX 1080 8Gb - 16GB DDR4 (3000 MHz) - SSD 500GB + WD Black FZEX 1TB 6Gb/s

Posted (edited)
I have an i7 950 overclocked to 4 GHz and with hyperthreading off. I have a GTX570. I get the slide show. Supposedly between 3 and 8 FPS when dropping CBU 87's.

 

 

Me with same graca and normal i7-2600k only slideshow if I watch the impact... ;) I bet your core is just "too new" for the current DCS world version... :P ;)

Edited by DanielNL
DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart

PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013

DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.)

Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 4060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence

Posted

Heh. Clearly something screwy with the logic of these multiple new explosions. It does still affect framerate when the explosions are off-scree (I don't know whether they would still be rendered in this case)

 

I hope this is being looked at. I'm not moaning about "time unsolved" or anything. I'd say it's a moderate-large issue, but ED have the team and only they know what their priorities are. Only they know how difficult fixing this is, too.

  • 2 weeks later...
Posted

There is a problem with those explosions, it´s not only me or "fulano" that suffer with the same problem. We already have a considerably number of players here looking for help with the same issue. It´s up to ED to give us a feedback about this.

Intel 8700K@4.7ghz(all cores) / 32Gb DDR4 /WD Black SN750 Heatsink 500gb (DCS Only) / MSI GeForce RTX 2070 GAMING Z 8G / Windows 10 PRO / VPC WarBRD Base + Warthog Stick + Foxx Mount / Thrustmaster TPR pedals / Thustmaster MFD / Thrustmaster Warthog throttle + Monstertech chair mount

  • 2 weeks later...
Posted

Just found this thread, I'm glad to see I'm not the only one having frame rate issues during explosions and gun fire etc. Hopefully this will be fixed in the next update. Also, I'd happily lose some scenery for proper multicore support...

[sIGPIC]sigpic67951_1.gif[/sIGPIC]

Posted (edited)

Great, one more for the club, welcome rsrsrs. I really hope that ED pay some attention to this issue. It's really disrupts the gameplay.

Edited by GriffonBR

Intel 8700K@4.7ghz(all cores) / 32Gb DDR4 /WD Black SN750 Heatsink 500gb (DCS Only) / MSI GeForce RTX 2070 GAMING Z 8G / Windows 10 PRO / VPC WarBRD Base + Warthog Stick + Foxx Mount / Thrustmaster TPR pedals / Thustmaster MFD / Thrustmaster Warthog throttle + Monstertech chair mount

Posted

+1 For multicore. It is the only way for the future. Why hasn't that been considered longe time ago. It is not so as if we had multi core cpus just since yesterday. They are standard today. So where is the problem to put it in multicore threading? Yes, lots of work, blabla. Well what's more important: Building a future proof ground for future updates, effects or overload an old way of rendering/processing with good looking effects when the highest High end graphic card and a N2 cooled processor with 6Ghz can't handle...it is simply not enough to just use a second core for game sound...!

 

Its an easy decision for me and so it should be an easy one for ED. Sorry for being so pissed of about it but that is really annoying.

PC: Asus P8Z77-M Mainboard; Intel i5-3570K (4x3,4Ghz) mit Scythe Mugen 3 CPU Kühler; 16Gb Corsair XMS3 1600Mhz; Nvidia GTX570 1280mb; Samsung 830 SSD; Samsung HDD

Flight Sim Gear: TM Warthog; Saitek Pro Pedals; TM Cougars on an 19" screen; TrackIR 5 w/ trackclip pro; Logitech G35 headset

Posted

It's not quite as simple as you make it sound, i won't go into technicalities but its quite a chore to rewrite the game engine.

 

edit: EDGE on the otherhand is another matter :)

Posted (edited)

But EDGE is not yet even announced. And it has been said that the Caucasian theater will not be supported.

So the only way to improve FPS may be to tune down the Fx. That is certainly technically possible.

 

+1 For multicore. It is the only way for the future. Why hasn't that been considered longe time ago. It is not so as if we had multi core cpus just since yesterday. They are standard today. So where is the problem to put it in multicore threading? Yes, lots of work, blabla. Well what's more important: Building a future proof ground for future updates, effects or overload an old way of rendering/processing with good looking effects when the highest High end graphic card and a N2 cooled processor with 6Ghz can't handle...it is simply not enough to just use a second core for game sound...!

 

Its an easy decision for me and so it should be an easy one for ED. Sorry for being so pissed of about it but that is really annoying.

 

What's in bold is actually the EDGE project: a full new graphic engine. It seems to be a very complicated project and it takes some times.

Edited by Cedaway

DCS Wish: Turbulences affecting surrounding aircraft...

[sIGPIC] [/sIGPIC]

Gigabyte GA-Z170-HD3P - Intel Core i5 6600K - 16Gb RAM DDR4-2133 - Gigabyte GeForce GTX 1080 G1 Gaming - 8 Go - 2 x SSD Crucial MX300 - 750 Go RAID0 - Screens: HP OMEN 32'' 2560x1440 + Oculus Rift CV1 - Win 10 - 64bits - TM WARTHOG #889 - Saitek Pro Rudder.

Posted
+1 For multicore. It is the only way for the future. Why hasn't that been considered longe time ago. It is not so as if we had multi core cpus just since yesterday. They are standard today. So where is the problem to put it in multicore threading? Yes, lots of work, blabla. Well what's more important: Building a future proof ground for future updates, effects or overload an old way of rendering/processing with good looking effects when the highest High end graphic card and a N2 cooled processor with 6Ghz can't handle...it is simply not enough to just use a second core for game sound...!

 

Its an easy decision for me and so it should be an easy one for ED. Sorry for being so pissed of about it but that is really annoying.

 

No, I want my core i3 to be cost effective. :D

Strike Posture Set CAS Center of Excellence

Intel Core i5 4690k @4,6Ghz, Gigabyte GTX 970 OC, Gigabyte Z97-X, 16GB G Skill Sniper @2400, Samsung 860/850 EVO , Win 10 64 bits, Dual monitors 27"@144"Opentrack + TM Warthog + Saitek pro flight combat 

 

Posted
...and staying with Nevada and multicore if only.

 

With all due respect, but no effin' way. What the hell would we do with MiG-21s and Ka-50s in Nevada? Sell the buggers and spend the money on hookers, roulette and Cristal?

The DCS Mi-8MTV2. The best aviational BBW experience you could ever dream of.

Posted
Sell the buggers and spend the money on hookers, roulette and Cristal?

 

:megalol:

 

Being an A10C fanboy, it could be great to do some trainings in Nevada and operational missions on the Georgian Theater...

I agree with you about the Russian aircrafts, you need some imagination, and if you're someone who like realistic conflicts then I understand your frustration...

Strike Posture Set CAS Center of Excellence

Intel Core i5 4690k @4,6Ghz, Gigabyte GTX 970 OC, Gigabyte Z97-X, 16GB G Skill Sniper @2400, Samsung 860/850 EVO , Win 10 64 bits, Dual monitors 27"@144"Opentrack + TM Warthog + Saitek pro flight combat 

 

Posted

+1 for the club, smoke, explosions and cluster bombs + rocket bring 50 frames to 5.

 

I like the current scenery, would want to lose it unless it was redone.

Posted

Rockets are OK on my system, CBU's are ok as long as I don't look. After several attacks on the other hand the smoke gives me massively dropped performance.

Always remember. I don't have a clue what I'm doing

Posted

GUYS, GREAT NEWS.

 

I´ve updated my Nvidia drivers to last version, 310.90 and my FPS on FC3 boosted 20 frames.

Now, I´m able to fly over cities and drop any kind of ordnance without a single drop on FPS.

Well, at least for me it worked. Hope you can fix this problem too.:thumbup:

Intel 8700K@4.7ghz(all cores) / 32Gb DDR4 /WD Black SN750 Heatsink 500gb (DCS Only) / MSI GeForce RTX 2070 GAMING Z 8G / Windows 10 PRO / VPC WarBRD Base + Warthog Stick + Foxx Mount / Thrustmaster TPR pedals / Thustmaster MFD / Thrustmaster Warthog throttle + Monstertech chair mount

Posted

I will try that if it also works with cluster.

PC: Asus P8Z77-M Mainboard; Intel i5-3570K (4x3,4Ghz) mit Scythe Mugen 3 CPU Kühler; 16Gb Corsair XMS3 1600Mhz; Nvidia GTX570 1280mb; Samsung 830 SSD; Samsung HDD

Flight Sim Gear: TM Warthog; Saitek Pro Pedals; TM Cougars on an 19" screen; TrackIR 5 w/ trackclip pro; Logitech G35 headset

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