Witchking Posted November 12, 2012 Posted November 12, 2012 Hey guys, I have been trying out the CBU 97 and it always seems to fall short of my target. I set a CCRP point...then press o and then pass over the thingy....then it will release...but then it falls short See the smoke...there are targets...I dropped the CBU (CCRP or CCIP) and then notice where it exploded...the grey smoke. What am I doing wrong? Is this a bug? thanks, V WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro | |A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA|
LostOblivion Posted November 12, 2012 Posted November 12, 2012 The 97 is very prone to winds as it uses parachute deployed canisters that spin up and deploy target aquiring skeets that fire shaped sharges onto their target. Come to think of it, FC2 did not have the "new" 97 functionality that DCSW has, so you might not be used to this behaviour. Use the CDU to correct for wind..oh wait. Lost Nice plane on that gun... OS764 P930@4 MBUD3R M6GB G5870 SSDX25 CAntec1200 HTMHW
Witchking Posted November 12, 2012 Author Posted November 12, 2012 yeah...come to recall...even when I tried it once in DCS A-10, it fell a bit short. I guess I didn't use the WDM version. But currently, I am trying it in the first A-10A, F-15 mission and I am always short...no matter what approach/CCIP/CCRP that I use. How do u have to employ these bombs then? is there a proper way to correct for the wind in A-10A? WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro | |A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA|
joey45 Posted November 12, 2012 Posted November 12, 2012 Lets see the track..? The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
Witchking Posted November 13, 2012 Author Posted November 13, 2012 Hi, Here is a track of a try I just did. Bad try though...lol...got shot and limped back to base. ANyways...mission start time around 9:10, and I used the CBU around 9:14. Notice that I target on the road... I fly such that the box is pretty close to the centre line and even then...the cbus fall short. thanks, V Other other note... bugs found...even when I lost both my rudders and hydraulics...once I landed I was still able to control rudder. it turned as if the rudder was present. Secondly, there is no intense yaw or compensation that I needed to do inspite of shutting down one engine. In DCS A-10C, I need to have constant rudder input or something or else..the plane constantly skews to one side.CBu fail.trk WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro | |A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA|
71st_Mastiff Posted November 13, 2012 Posted November 13, 2012 Hi, ...once I landed I was still able to control rudder. it turned as if the rudder was present. Secondly, there is no intense yaw or compensation that I needed to do inspite of shutting down one engine. In DCS A-10C, I need to have constant rudder input or something or else..the plane constantly skews to one side. well of course your going to be-able to turn, it's using the front wheel at this point, more than likely not effected by damage, due to the rudder is at the other end of the plane with the damage? "any failure you meet, is never a defeat; merely a set up for a greater come back", W Forbes. "Success is not final, failure is not fatal, it is the courage to continue that counts", "He who never changes his mind, never changes anything," Winston Churchill. MSI z690 MPG DDR4 || i9-14900k|| ddr4-128gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Asus||
Witchking Posted November 13, 2012 Author Posted November 13, 2012 opps...sorry...thats fair. completely forgot about nose wheel steering. lol WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro | |A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA|
Ryback Posted November 13, 2012 Posted November 13, 2012 Hi Witchking, I can confirm that.I shot them over 5K.Same dust/ smoke.So it's a bug i guess.We should report it.
Witchking Posted November 13, 2012 Author Posted November 13, 2012 glad to hear. I knew I could be just bad...but not that bad. :p WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro | |A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA|
Witchking Posted November 13, 2012 Author Posted November 13, 2012 Anyone else find that they can't use the CBU either? or can anyone actually use it properly in 1.2.2?? Is this an actual bug? WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro | |A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA|
Home Fries Posted December 11, 2012 Posted December 11, 2012 I'm having the same troubles with CBU-97 (A-10A, FC3). I drop CCIP at 1000-1300ft in a shallow dive and can't do any damage. I actually double checked my loadout to make sure I wasn't carrying training shapes, because all I saw was a couple plumes of grey smoke with no explosions or damage to targets. -Home Fries My DCS Files and Skins My DCS TARGET Profile for Cougar or Warthog and MFDs F-14B LANTIRN Guide
JABO2009 Posted December 11, 2012 Posted December 11, 2012 can confirm this. The A10A CBU-97 drops go definately short. Intel I7 - 10700 K @ 3,80GHz / 64 GB DDR3 / RTX 3090 / Win 10 Home 64 bit / Logitech X56 HOTAS / HP Reverb G2 Running DCS on latest OB version
silentbob11 Posted December 16, 2012 Posted December 16, 2012 can confirm this. The A10A CBU-97 drops go definately short. as are the A-10C CBU-97's. it used to be OK in previous versions though, so it must be a simple bug to fix. SB11 CPU: intel Core i7 9700K ~ 3.6 GHZ , nVidia RTX2060 SUPER, 32GB 3300 Mhz RAM, DELL 24" LED. Windows 10
skouras Posted August 3, 2013 Posted August 3, 2013 (edited) anyone confirm did or they did not fixed yet cause the problem still occurs for me Edited August 3, 2013 by skouras [sIGPIC][/sIGPIC]W10(64bit)Asus Rog Strix Z370-F - i7 8700K - Dark Rock Pro 4 - 16 giga ram Corsair vengeance 3000 - MSI RTX 2070 Super - Asus Rog Phobeus soundcard - Z906 Surround speaker - Track ir5 - HOTAS Warthog
71st_Mastiff Posted August 3, 2013 Posted August 3, 2013 anyone confirm did or they did not fixed yet cause the problem still occurs for me yep there short again. :( "any failure you meet, is never a defeat; merely a set up for a greater come back", W Forbes. "Success is not final, failure is not fatal, it is the courage to continue that counts", "He who never changes his mind, never changes anything," Winston Churchill. MSI z690 MPG DDR4 || i9-14900k|| ddr4-128gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Asus||
71st_Mastiff Posted August 3, 2013 Posted August 3, 2013 I'm having the same troubles with CBU-97 (A-10A, FC3). I drop CCIP at 1000-1300ft in a shallow dive and can't do any damage. I actually double checked my loadout to make sure I wasn't carrying training shapes, because all I saw was a couple plumes of grey smoke with no explosions or damage to targets. min alt to drop them is 6,000feet. "any failure you meet, is never a defeat; merely a set up for a greater come back", W Forbes. "Success is not final, failure is not fatal, it is the courage to continue that counts", "He who never changes his mind, never changes anything," Winston Churchill. MSI z690 MPG DDR4 || i9-14900k|| ddr4-128gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Asus||
skouras Posted August 3, 2013 Posted August 3, 2013 go for 8.000 feet and above [sIGPIC][/sIGPIC]W10(64bit)Asus Rog Strix Z370-F - i7 8700K - Dark Rock Pro 4 - 16 giga ram Corsair vengeance 3000 - MSI RTX 2070 Super - Asus Rog Phobeus soundcard - Z906 Surround speaker - Track ir5 - HOTAS Warthog
Windsortheater Posted August 3, 2013 Posted August 3, 2013 Is there tutorial / guide for CBU97's? I've tried CCIP under 5Kft and I never get an explosion... just puffs of grey smoke. Sounds like I need to be over 5K ft and maybe using CCRP? A guide (that applies to A-10A FC3) would be GREATLY appreciated... maybe even a youtube video with FC3 AFM A-10a... (anyone!!??)
71st_Mastiff Posted August 4, 2013 Posted August 4, 2013 Is there tutorial / guide for CBU97's? I've tried CCIP under 5Kft and I never get an explosion... just puffs of grey smoke. Sounds like I need to be over 5K ft and maybe using CCRP? A guide (that applies to A-10A FC3) would be GREATLY appreciated... maybe even a youtube video with FC3 AFM A-10a... (anyone!!??) "any failure you meet, is never a defeat; merely a set up for a greater come back", W Forbes. "Success is not final, failure is not fatal, it is the courage to continue that counts", "He who never changes his mind, never changes anything," Winston Churchill. MSI z690 MPG DDR4 || i9-14900k|| ddr4-128gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Asus||
skouras Posted August 4, 2013 Posted August 4, 2013 this is just a demonstration with some tests that this guy doing i think the CBU97's is still falling short or something [sIGPIC][/sIGPIC]W10(64bit)Asus Rog Strix Z370-F - i7 8700K - Dark Rock Pro 4 - 16 giga ram Corsair vengeance 3000 - MSI RTX 2070 Super - Asus Rog Phobeus soundcard - Z906 Surround speaker - Track ir5 - HOTAS Warthog
Apples Posted August 5, 2013 Posted August 5, 2013 It is falling short and its annoying. Explosion's still look like something from a 1980's cartoon to! [sIGPIC][/sIGPIC] 6 Monitors, 5 Video Cards, 90inch Flat Screen, Intel Bad Ass 2 @ 72.6Ghz, Atari Hotas!!!
Witchking Posted August 5, 2013 Author Posted August 5, 2013 Well...Mastiff's video shows that they can be dropped correctly. I don't know how to recalculate the systems to consider wind. I know that it works well with A-10C, but even then in heavy wind situations I have had the CBU 97 miss. WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro | |A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA|
Home Fries Posted August 5, 2013 Posted August 5, 2013 (edited) It definitely seems that they fall short, but if you understand how the CBU-97 works then this may only "seem". It may also be true, but after the following description it is not so obvious. If you're concerned because the puffs of dust hit the ground behind your intended target, these aren't the submunitions hitting, but rather the bomb casings, which are ejected at burst altitude and then become high drag particles that won't follow the standard parabolic bomb arc. It's at this point that the BLU-108 does its thing, as the submunitions deploy drag chutes to point down, then engage a rocket motor to climb vertically in order to search for targets. If targets are found, then they engage them with a kinetic sabot. This is also why the explosions often follow the puffs of smoke (casings) after a number of seconds. The big question (for the A-10A) is: what is the burst altitude for the CBU-97 defaulted to? Edited August 5, 2013 by Home Fries nomenclature correction -Home Fries My DCS Files and Skins My DCS TARGET Profile for Cougar or Warthog and MFDs F-14B LANTIRN Guide
Windsortheater Posted August 5, 2013 Posted August 5, 2013 The big question (for the A-10A) is: what is the burst altitude for the CBU-97 defaulted to? Yes I agree. If the A-10a does not have all the complex settings for the CBU-97's we should at least know what they are set for so we can plan attacks accordingly!
Morkva_55 Posted August 6, 2013 Posted August 6, 2013 (edited) The big question (for the A-10A) is: what is the burst altitude for the CBU-97 defaulted to? Seems like there is no burst altitude for CBU-97 applying for A-10A, alike it was in FC2's bomb table script - 4 sec. delay only before submunition disperse... And, of course, absence of WMCD makes bombing run more unpredictable, compared with A-10C systems. / CO mod OFF/ Ballistic computer in FC3 calculates impact point for ordnance assuming that weight and air resistance of the bomb will be constant on whole trajectory. In the case of the CBU-97 - bomblets, after separation, actively slowed down by rocket boosters and then descend by a parachutes. FC3 script simply calculates and displays the impact point of a dumb bomb. IMHO. Edited August 6, 2013 by Morkva_55
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