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CBU 97 falling short A-10A


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Hey guys,

 

I have been trying out the CBU 97 and it always seems to fall short of my target. I set a CCRP point...then press o and then pass over the thingy....then it will release...but then it falls short

 

Screen_121111_234308.jpg

 

See the smoke...there are targets...I dropped the CBU (CCRP or CCIP) and then notice where it exploded...the grey smoke.

 

What am I doing wrong? Is this a bug?

 

thanks,

 

V

WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro |

|A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA|

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The 97 is very prone to winds as it uses parachute deployed canisters that spin up and deploy target aquiring skeets that fire shaped sharges onto their target.

 

Come to think of it, FC2 did not have the "new" 97 functionality that DCSW has, so you might not be used to this behaviour.

 

Use the CDU to correct for wind..oh wait.

 

Lost

Nice plane on that gun...

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yeah...come to recall...even when I tried it once in DCS A-10, it fell a bit short. I guess I didn't use the WDM version. But currently, I am trying it in the first A-10A, F-15 mission and I am always short...no matter what approach/CCIP/CCRP that I use. How do u have to employ these bombs then? is there a proper way to correct for the wind in A-10A?

WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro |

|A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA|

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Hi,

 

Here is a track of a try I just did. Bad try though...lol...got shot and limped back to base.

 

ANyways...mission start time around 9:10, and I used the CBU around 9:14. Notice that I target on the road... I fly such that the box is pretty close to the centre line and even then...the cbus fall short.

 

thanks,

 

V

 

Other other note... bugs found...even when I lost both my rudders and hydraulics...once I landed I was still able to control rudder. it turned as if the rudder was present. Secondly, there is no intense yaw or compensation that I needed to do inspite of shutting down one engine. In DCS A-10C, I need to have constant rudder input or something or else..the plane constantly skews to one side.

CBu fail.trk

WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro |

|A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA|

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Hi,

 

...once I landed I was still able to control rudder. it turned as if the rudder was present. Secondly, there is no intense yaw or compensation that I needed to do inspite of shutting down one engine. In DCS A-10C, I need to have constant rudder input or something or else..the plane constantly skews to one side.

 

well of course your going to be-able to turn, it's using the front wheel at this point, more than likely not effected by damage, due to the rudder is at the other end of the plane with the damage?

" any failure you meet, is never a defeat; merely a set up for a greater come back, "  W Forbes

"Success is not final, failure is not fatal, it is the courage to continue that counts,"  Winston Churchill

" He who never changes his mind, never changes anything," 

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opps...sorry...thats fair. completely forgot about nose wheel steering. lol

WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro |

|A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA|

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glad to hear. I knew I could be just bad...but not that bad. :p

WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro |

|A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA|

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Anyone else find that they can't use the CBU either? or can anyone actually use it properly in 1.2.2?? Is this an actual bug?

WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro |

|A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA|

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  • 4 weeks later...

I'm having the same troubles with CBU-97 (A-10A, FC3). I drop CCIP at 1000-1300ft in a shallow dive and can't do any damage. I actually double checked my loadout to make sure I wasn't carrying training shapes, because all I saw was a couple plumes of grey smoke with no explosions or damage to targets.

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can confirm this.

 

The A10A CBU-97 drops go definately short.

as are the A-10C CBU-97's. it used to be OK in previous versions though, so it must be a simple bug to fix.

 

SB11

CPU: intel Core i7 9700K ~ 3.6 GHZ , nVidia RTX2060 SUPER, 32GB 3300 Mhz RAM, DELL 24" LED. Windows 10

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  • 7 months later...

anyone confirm did or they did not fixed yet

cause the problem still occurs for me


Edited by skouras

[sIGPIC][/sIGPIC]W10(64bit)Asus Rog Strix Z370-F - i7 8700K - Dark Rock Pro 4 - 16 giga ram Corsair vengeance 3000 - MSI RTX 2070 Super - Asus Rog Phobeus soundcard - Z906 Surround speaker - Track ir5 - HOTAS Warthog

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anyone confirm did or they did not fixed yet

cause the problem still occurs for me

 

yep there short again. :(

" any failure you meet, is never a defeat; merely a set up for a greater come back, "  W Forbes

"Success is not final, failure is not fatal, it is the courage to continue that counts,"  Winston Churchill

" He who never changes his mind, never changes anything," 

MSI z690MPG DDR4 || i914900k|| ddr4-64gb PC3200 || MSI RTX 4070Ti|Game1300w|Win10x64| |turtle beach elite pro 5.1|| ViRpiL,T50cm2|| MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Samsung||

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I'm having the same troubles with CBU-97 (A-10A, FC3). I drop CCIP at 1000-1300ft in a shallow dive and can't do any damage. I actually double checked my loadout to make sure I wasn't carrying training shapes, because all I saw was a couple plumes of grey smoke with no explosions or damage to targets.

 

min alt to drop them is 6,000feet.

" any failure you meet, is never a defeat; merely a set up for a greater come back, "  W Forbes

"Success is not final, failure is not fatal, it is the courage to continue that counts,"  Winston Churchill

" He who never changes his mind, never changes anything," 

MSI z690MPG DDR4 || i914900k|| ddr4-64gb PC3200 || MSI RTX 4070Ti|Game1300w|Win10x64| |turtle beach elite pro 5.1|| ViRpiL,T50cm2|| MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Samsung||

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go for 8.000 feet and above

[sIGPIC][/sIGPIC]W10(64bit)Asus Rog Strix Z370-F - i7 8700K - Dark Rock Pro 4 - 16 giga ram Corsair vengeance 3000 - MSI RTX 2070 Super - Asus Rog Phobeus soundcard - Z906 Surround speaker - Track ir5 - HOTAS Warthog

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Is there tutorial / guide for CBU97's? I've tried CCIP under 5Kft and I never get an explosion... just puffs of grey smoke. Sounds like I need to be over 5K ft and maybe using CCRP?

 

A guide (that applies to A-10A FC3) would be GREATLY appreciated... maybe even a youtube video with FC3 AFM A-10a... (anyone!!??)

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Is there tutorial / guide for CBU97's? I've tried CCIP under 5Kft and I never get an explosion... just puffs of grey smoke. Sounds like I need to be over 5K ft and maybe using CCRP?

 

A guide (that applies to A-10A FC3) would be GREATLY appreciated... maybe even a youtube video with FC3 AFM A-10a... (anyone!!??)

 

" any failure you meet, is never a defeat; merely a set up for a greater come back, "  W Forbes

"Success is not final, failure is not fatal, it is the courage to continue that counts,"  Winston Churchill

" He who never changes his mind, never changes anything," 

MSI z690MPG DDR4 || i914900k|| ddr4-64gb PC3200 || MSI RTX 4070Ti|Game1300w|Win10x64| |turtle beach elite pro 5.1|| ViRpiL,T50cm2|| MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Samsung||

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this is just a demonstration with some tests that this guy doing

i think the CBU97's is still falling short or something

[sIGPIC][/sIGPIC]W10(64bit)Asus Rog Strix Z370-F - i7 8700K - Dark Rock Pro 4 - 16 giga ram Corsair vengeance 3000 - MSI RTX 2070 Super - Asus Rog Phobeus soundcard - Z906 Surround speaker - Track ir5 - HOTAS Warthog

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Well...Mastiff's video shows that they can be dropped correctly. I don't know how to recalculate the systems to consider wind. I know that it works well with A-10C, but even then in heavy wind situations I have had the CBU 97 miss.

WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro |

|A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA|

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It definitely seems that they fall short, but if you understand how the CBU-97 works then this may only "seem". It may also be true, but after the following description it is not so obvious.

 

If you're concerned because the puffs of dust hit the ground behind your intended target, these aren't the submunitions hitting, but rather the bomb casings, which are ejected at burst altitude and then become high drag particles that won't follow the standard parabolic bomb arc.

 

It's at this point that the BLU-108 does its thing, as the submunitions deploy drag chutes to point down, then engage a rocket motor to climb vertically in order to search for targets. If targets are found, then they engage them with a kinetic sabot. This is also why the explosions often follow the puffs of smoke (casings) after a number of seconds.

 

The big question (for the A-10A) is: what is the burst altitude for the CBU-97 defaulted to?


Edited by Home Fries
nomenclature correction
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The big question (for the A-10A) is: what is the burst altitude for the CBU-97 defaulted to?

 

Seems like there is no burst altitude for CBU-97 applying for A-10A, alike it was in FC2's bomb table script - 4 sec. delay only before submunition disperse...

And, of course, absence of WMCD makes bombing run more unpredictable, compared with A-10C systems. / CO mod OFF/

 

Ballistic computer in FC3 calculates impact point for ordnance assuming that weight and air resistance of the bomb will be constant on whole trajectory. In the case of the CBU-97 - bomblets, after separation, actively slowed down by rocket boosters and then descend by a parachutes.

FC3 script simply calculates and displays the impact point of a dumb bomb. IMHO.


Edited by Morkva_55

su-24.gif

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