hachiman Posted December 3, 2012 Posted December 3, 2012 Hi Any good threads or videos on how to SEAD? I can do AAA, but just staying high and dropping Guided Munitions on them, but missile units i don't know how to handle. Any tips appreciated. Thanx
Steel Jaw Posted December 3, 2012 Posted December 3, 2012 Best tip I can think of is to call F16 weasels in. The Hawg should never try its luck at Iron Hand. "You see, IronHand is my thing" My specs: W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, Red Dragon 7800XT/16GB, monitor: GIGABYTE M32QC 32" (31.5" Viewable) QHD 2560 x 1440 (2K) 165Hz.
159th_Viper Posted December 3, 2012 Posted December 3, 2012 All SHORAD is easy pickings for the Hog with Mavs. MERAD (Buk, Kub, Hawk) also doable but requires terrain masking, forced correlate mode. S-300, go home and leave it to the Big-Boys (Toadies) to take care of. Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
hachiman Posted December 3, 2012 Author Posted December 3, 2012 All SHORAD is easy pickings for the Hog with Mavs. MERAD (Buk, Kub, Hawk) also doable but requires terrain masking, forced correlate mode. S-300, go home and leave it to the Big-Boys (Toadies) to take care of. Thanx Viper. Is there any tutorials anywhere on what you describe?
PhoenixBvo Posted December 3, 2012 Posted December 3, 2012 lmgtfy.com [sIGPIC][/sIGPIC] CPU i7 4970k @ 4.7 GHz RAM 16GB G.Skill TridentX 1600 ATX ASUS Z97-PRO DSU Samsung 850 PRO 256GB SSD for Win10, Plextor M6e 128GB SSD for DCS exclusively, RAID-1 HDDs GFX Aorus GTX 1080 Ti 11GB Xtreme Edition, ASUS ROG Swift PG279Q, 27" with G-Sync, Oculus Rift CV1 HID TM HOTAS Warthog + 10 cm extension, MFG Crosswind pedals, TrackIR 5, Obutto oZone My TM Warthog Profile + Chart, F-15C EM Diagram Generator
159th_Viper Posted December 3, 2012 Posted December 3, 2012 Thanx Viper. Is there any tutorials anywhere on what you describe? Not that I am aware of. If you are interested I can give you tracks to have a look at. Just let me know the specific scenarios you wish me to cover/SAM's you want to engage. Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
Sierra99 Posted December 3, 2012 Posted December 3, 2012 (edited) Download "dragons Mission pack" and practice in the mission "The Bay". You will learn quickly that terrain masking is your friend. The best way to attack a known SAM is to identify it well out of its range...get your ducks in a row as far as weapons, master arm, etc... Fly straight at it until it flips a missile at you... Turn, 180 degrees and dive at the deck and run till the missile goes ballistic... Repeat until unit has expended all its weapons... Fly at target and finally kill it... AMMV Sierra Edited December 3, 2012 by Sierra99 [sIGPIC][/sIGPIC] Primary Computer ASUS Z390-P, i7-9700K CPU @ 5.0Ghz, 32GB Patriot Viper Steel DDR4 @ 3200Mhz, ZOTAC GeForce 1070 Ti AMP Extreme, Samsung 970 EVO M.2 NVMe drives (1Tb & 500 Gb), Windows 10 Professional, Thrustmaster Warthog HOTAS, Thrustmaster Warthog Stick, Thrustmaster Cougar Throttle, Cougar MFDs x3, Saitek Combat Rudder Pedals and TrackIR 5. -={TAC}=-DCS Server Gigabyte GA-Z68XP-UD3, i7-3770K CPU @ 3.90GHz, 32GB G.SKILL Ripjaws DDR3 @ 1600Mhz, ZOTAC GeForce® GTX 970.
Shein Posted December 3, 2012 Posted December 3, 2012 if you can fly low enough, some of the longer range sams have a tough time locking you up. Did it once to a buk. Course flying THAT low can be dangerous enough in of itself; and YMMV and all that jazz. course, it is exhilarating...
Watari Posted December 3, 2012 Posted December 3, 2012 the best method for me was having so much air under your ass as u can get. 1.FL over 20k minimum. 2. staying 15 miles away for targeting 3 go in adjust the aircraft to the target and shoot the agm 65H(!) in Force Correlate mode. (boot switch middle) under 12m. 4 escape 180° to tgt. that works very nice for "the bay" the "low in" method works for me very good for single Sams on mountain or a single sam on a strategic position. if u only some seconds too low or not covered in "the bay" you have an ass full of that cruise missiles. i think in this missions have fun priority for realismus :matrix: =SPEED IS LIFE=:matrix: http://www.planeandpilotmag.com/speed-is-life.html
Hamblue Posted December 3, 2012 Posted December 3, 2012 If you're in multiplayer you could simply wait for someone else to get shot at. Once you see the missile trail they're easy to kill with Mav's. The other way is to wait until you see them on the RWR. Then back off a little and enter a circle pattern while you search with your TGP. Asus Sabertooth P67 Motherboard 2600k CPU, 16 gig DDR3, 1600. Samsung 830, 256 gig hard drive, GTX780 Video Card, Warthog Hotas, Razer Mamba mouse. Saitek Combat Rudder Pedals. Trackir 5, Verizon FIOS 25Meg Up/Down
MTFDarkEagle Posted December 3, 2012 Posted December 3, 2012 S-300, go home and leave it to the Big-Boys (Toadies) to take care of. It all depends on the terrain ;) IF (yes big if) there is mountainios terrain around, use that for cover. Pop-up, launch mavericks and get the hell back down in cover again. Possible, not ideal :) Lukas - "TIN TIN" - 9th Shrek Air Strike Squadron TIN TIN's Cockpit thread
Eight Ball Posted December 4, 2012 Posted December 4, 2012 Turn, 180 degrees and dive at the deck and run till the missile goes ballistic... Is it really usefull to turn 180° with the hog ? I can see how it would be with a jet, going full AB and trying to put some distance between you and the missile (even if it goes faster than you) or at least the launcher. But with the hog isn't it better to make a 90-150° turn and keeping an eye on the missile ? Just asking Find The Links To All My Mods And Liveries Here (in the gallery)
Eddie Posted December 4, 2012 Posted December 4, 2012 Is it really usefull to turn 180° with the hog ? I can see how it would be with a jet, going full AB and trying to put some distance between you and the missile (even if it goes faster than you) or at least the launcher. But with the hog isn't it better to make a 90-150° turn and keeping an eye on the missile ? Just asking As ever, it depends. You are correct that in many cases the Hog simply doesn't have the energy to evade missiles by dragging or even beaming, but it does depend on the situation. In DCS, due to the less than great AI SAM operators you can drag/beam a missile simply because they are launched at the limits of the system's MEZ. But if you were to be launched on well inside the MEZ then you'd have little chance of defeating the missile using the drag/beam alone. As for keeping an eye on the missile, if you're in a situation where you can't terrain mask effectively, then yes, keep the missile in sight if possible and defend using countermeasures & manoeuvring. The biggest mistake sim pilots make when it comes to defending against SAM/AAM threats is manoeuvring too early and expending all their energy before the missle get close enough for said manoeuvres to be effective. This especially an issue in the Hog where you have precious little energy to start with, and it takes a long time to regain any energy you loose. 1
159th_Viper Posted December 4, 2012 Posted December 4, 2012 But with the hog isn't it better to make a 90-150° turn and keeping an eye on the missile ? Just asking With medium range stuff like the Buk or Kub or Hawk, maybe. As regards to short-range SAM systems, the only decent system in my opinion is the 9K331. If he launches, chances are awfully good you're dead as he will always launch within the NEZ (thankfully) as opposed to days of old where all launches were at RMAX. As stated above, it depends on the individual threat. Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
Eight Ball Posted December 4, 2012 Posted December 4, 2012 Ok, noted ! Many thanks for the answer guys :) Find The Links To All My Mods And Liveries Here (in the gallery)
Steel Jaw Posted December 4, 2012 Posted December 4, 2012 As ever, it depends. You are correct that in many cases the Hog simply doesn't have the energy to evade missiles by dragging or even beaming Crucial and not to be overlooked. As a long time (v) Weasel in the Falcon F16, a big part of Iron Hand is being able to dodge the missiles fired at you: the '16 has the power to do that, the Hawg most certainly does NOT. "You see, IronHand is my thing" My specs: W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, Red Dragon 7800XT/16GB, monitor: GIGABYTE M32QC 32" (31.5" Viewable) QHD 2560 x 1440 (2K) 165Hz.
Cookie Posted December 4, 2012 Posted December 4, 2012 (edited) I just got done reading "Viper Pilot" by Dan Hampton. He was an F-16 pilot and flew Wild Weasel missions for almost his entire career. It was interesting to note that he really, really, really despised using the AGM-88 HARM. To him that weapon was absolutely useless, because at best it could supress the thread, but not kill it. Instead of spamming the area with HARMs he much preferred going in close, dancing with the SAMs using the proper techniques (maneuvering, always maintaining visual contact with the missiles, using towed decoys and of course chaff and flare), wrestling the SAM site down that way by making it expand all its ordnance and then going in and dropping a CBU-87 on it (many times he didn´t even do that but just strafed the site instead). If he had Mavericks available he used them to kill the SAM sites from a little further away, but he still needed to fight his way in because the SAM sites he was going up against had much better range than his Mavericks. It was not uncommon for him to have three or four missiles against him in the air at the same time, and he clearly states that more often than not his survival was down to pure luck. However, he very clearly states that this is the only way a Wild Weasel mission really works. It´s not really SEAD that is desireable, but DEAD. HARMs are nice for SEAD and keep the launching platform safe, but they don´t achieve anything in the long run. That´s also why - in his opinion - the strong emphasis towards UAVs is a very big mistake. They may be able to perform SEAD missions, but will always lack the situational awareness necessary to perform a DEAD mission. All in all quite an interesting book. He also has some very nice things to say about the A-10 and especially A-10 pilots, while being not so nice about other platforms sometimes. ;) Oh, and if you´re french you may wanna avoid reading that book altogether... :D Edited December 4, 2012 by Cookie - Two miles of road lead nowhere, two miles of runway lead everywhere - Click here for system specs
Steel Jaw Posted December 4, 2012 Posted December 4, 2012 (edited) Read the book twice now, excellent book, he pulls no punches about UAV "pilots" and shoe clerks and RIOs (I always thought RIOs were a joke myself). Excellent read. I did not get the impression he thought HARMs were useless, just that they weren't a panacea to Iron Hand: you still have to get down into their chilli to finish the job. But, again, the Hawg is a HORRIBLE platform to practice Iron Hand in: the Bad Guys are going to shoot back, and when they do, the Hawg does NOT have the power/energy to dodge/defeat them. Edited December 4, 2012 by Mower "You see, IronHand is my thing" My specs: W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, Red Dragon 7800XT/16GB, monitor: GIGABYTE M32QC 32" (31.5" Viewable) QHD 2560 x 1440 (2K) 165Hz.
Heater Posted December 4, 2012 Posted December 4, 2012 Best tip I can think of is to call F16 weasels in. The Hawg should never try its luck at Iron Hand. +1 [sIGPIC][/sIGPIC] System: Windows 10 (64 bit) 64 GB Memory CPU i7-6700K CPU @ 4.00GHz GTX 2080 Ti Founders Edition HTC VIVE
Eight Ball Posted December 4, 2012 Posted December 4, 2012 It´s not really SEAD that is desireable, but DEAD This. What's the difference between suppression and destruction ? Find The Links To All My Mods And Liveries Here (in the gallery)
Steel Jaw Posted December 4, 2012 Posted December 4, 2012 I think SEAD and DEAD are self explanatory, no? Depends upon the tasking and/or mission priorities of the package. "You see, IronHand is my thing" My specs: W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, Red Dragon 7800XT/16GB, monitor: GIGABYTE M32QC 32" (31.5" Viewable) QHD 2560 x 1440 (2K) 165Hz.
Eight Ball Posted December 4, 2012 Posted December 4, 2012 (edited) Well no, I wouldn't ask if they were to me =/ English isn't my first language and I fail to understand the nuance between the 2 In french, Supprimer (suppress) and Détruire (destroy) roughly have the same meaning. What I'm asking is what exaclty differs from the 2. What's a typical SEAD mission and what's a typical DEAD mission ? Edited December 4, 2012 by Eight Ball Find The Links To All My Mods And Liveries Here (in the gallery)
Rusty_M Posted December 4, 2012 Posted December 4, 2012 I'm sure someone who actually knows will come along with a better answer, but I'd guess that Suppression would involve maybe a temporary deactivation of the air defence platform, for example, to prevent a HARM from hitting. If it's suppressed, it can get back up and running, if it's destroyed, it has been broken and rendered useless. 1 The world is going mad. Me? I'm doing fine! http://www.twitch.tv/rusty_the_robot https://www.youtube.com/user/RustyRobotGaming
EtherealN Posted December 4, 2012 Posted December 4, 2012 (edited) A simple example would be this: SEAD: put a bunch of strikers out there with HARMs, thereby making it too dangerous for the enemy to operate either SAM sites. SAM sites turned off: it's safe for your other assets to operate in the area. DEAD: You're not happy with just suppressing them, you want to kill them. Example would be the opening Toimahawk salvoes in Libya. A SEAD mission has the advantage that you can perform it as a temporary measure; your SEAD flight effectively "escorts" the strike/CAP packages, letting them do what they need to do, and then all of you just go home. Works even if you don't know where the sites are. (Turning on the search/track radars on the site would be met with a HARM salvo, so the enemy has to just sit there doing nothing.) In reality, SAM sites don't sit there constantly beaming their radar lobes around like they do in typical simulators - they'll use multiple assets as part of an integrated defence system to get information and activate sites when a shot is judged possible (or required for the intel they need). Therefore the SEAD flight will be on station to ensure that if someone activates in the hope of getting a shot at your strikers or CAP or whatever, they'll have to pay for their shot with their own lives. Since (most) people are not suicidal, the shot doesn't happen and the enemy air defences are "suppressed". DEAD flight on the other hand would be actively trying to find and destroy the sites. You see this in Flight of the Intruder, for example, where the DEAD flight actually wants to be fired upon by SAM defences - because then they can fire back and kill the site. (Takes real balls to fly that kind of mission.) Another example from infantry warfare would be "covering fire"; you fire at a position not in the intent of killing the enemy, but rather in the intent of making sure they don't fire back while your friends move across an exposed location. So SEAD would be the "covering fire" and DEAD would be when you're actually shooting a person. Edited December 4, 2012 by EtherealN [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
Steel Jaw Posted December 4, 2012 Posted December 4, 2012 SEAD = temporary interruption of air defense site effectiveness DEAD = permanent (unless rebuilt/repaired) elimination of the air defense site. SEAD might be used to support a strike package making a one time hit on a target; DEAD might be used to clear a corridor through air defenses or eliminate same in a n area where many strikes and CAS missions are expected to be tasked. (Etheral beat me to it but hope this helps too.) "You see, IronHand is my thing" My specs: W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, Red Dragon 7800XT/16GB, monitor: GIGABYTE M32QC 32" (31.5" Viewable) QHD 2560 x 1440 (2K) 165Hz.
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