phant Posted January 28, 2013 Posted January 28, 2013 (edited) New graphic benchmark? Bye Phant Edited January 28, 2013 by phant
Cali Posted January 28, 2013 Posted January 28, 2013 No thank you, graphics look nice, but look at all that crap on the screen. Lol, that A-10 is doing 807kts!! How many missiles does that F-14 have? i7-4820k @ 3.7, Windows 7 64-bit, 16GB 1866mhz EVGA GTX 970 2GB, 256GB SSD, 500GB WD, TM Warthog, TM Cougar MFD's, Saitek Combat Pedals, TrackIR 5, G15 keyboard, 55" 4K LED
104th_Crunch Posted January 28, 2013 Posted January 28, 2013 Relatively easy to have pretty graphics when you don't have to spend time and resources on physics and modeling actual reality.
VincentLaw Posted January 28, 2013 Posted January 28, 2013 (edited) DCS actually has better geometry and textures on the new airplanes. What makes those shots look pretty is shaders and post processing. I'm not going to compare the terrain since we have a new terrain engine coming for DCS soonish. On an unrelated note, that A-10 with 8 AGM-65 and 2 AIM-9 on opposite wings is hilarious. (I am assuming the speed is in km/h so that I don't have to wonder how it is going supersonic) Edited January 28, 2013 by VincentLaw [sIGPIC][/sIGPIC]
jmod Posted January 28, 2013 Posted January 28, 2013 Come on guys, check this out: http://www.youtube.com/watch?v=QSrkqdRejts&hd=1 According to this video (0:31): Beautiful graphics now in 1920 X 1200 and 60fps This is what we need, and new game engine EDGE is responsible for it! Let's fly together for the sake of peace :)
Headspace Posted January 28, 2013 Posted January 28, 2013 You can make fun of it all you want, but these games usually sell a lot more than do hardcore flight sims simply because they're easier for the average person to pick up. It's the same reason that Call of Duty is a billion-dollar industry and games like Ghost Recon (the first one), OFP and ArmA weren't and aren't. Either the late 90s were a statistical outlier, or the industry was doing something different to pique interest in the flight simulator genre that it isn't doing now. The advanced flight sim genre tends to be seen as an inaccessible timesink by the average person.
Wolf Rider Posted January 28, 2013 Posted January 28, 2013 yep... jump in, take her up (or airstart is quicker getting to the action) and start bombing/ shooting the stuff out of stuff, no learning curve involved. the image land/ city scapes look so surreal... almost cartooned City Hall is easier to fight, than a boys' club - an observation :P "Resort is had to ridicule only when reason is against us." - Jefferson "Give a group of potheads a bunch of weed and nothing to smoke out of, and they'll quickly turn into engineers... its simply amazing." EVGA X99 FTW, EVGA GTX980Ti FTW, i7 5930K, 16Gb Corsair Dominator 2666Hz, Windows 7 Ultimate 64Bit, Intel 520 SSD x 2, Samsung PX2370 monitor and all the other toys - "I am a leaf on the wind, watch how I soar"
Maximus_G Posted January 28, 2013 Posted January 28, 2013 New graphic benchmark? It looks good, but Ace Combat: Assault Horison actually has no horison. There's always some mist shamely covering the size of this sandbox.
mmaruda Posted January 28, 2013 Posted January 28, 2013 I have always enjoyed Ace Combat, but with this one, they decided to add an on-rails dogfight mode, where one plane chases the other through a scripted route. Oh, and the guy being chased can escape by doing a backflip... Nothing to see here, move along.
karambiatos Posted January 28, 2013 Posted January 28, 2013 the older ones were much better, this ones all MURCA! Russian ultranationalists, where have i seen that before? A 1000 flights, a 1000 crashes, perfect record. =&arrFilter_pf[gameversion]=&arrFilter_pf[filelang]=&arrFilter_pf[aircraft]=&arrFilter_DATE_CREATE_1_DAYS_TO_BACK=&sort_by_order=TIMESTAMP_X_DESC"] Check out my random mods and things
winz Posted January 28, 2013 Posted January 28, 2013 What the hell happened to colors in games? What's the point in having a high-end monitors and tv screens when everything ends up so washed out in that stupid grey/brown shader. The Valley A-10C Version Revanche for FC 3
OttoPus Posted January 28, 2013 Posted January 28, 2013 :surprise: outstanding graphics... now, in your mind, try to put together those shaders, human models, animations and dynamic cameras with: - a slightly more realistic colors - a procedural real-data driven land engine like Outerra - DCS fidelity simulation of aircraft physics and systems - FSX REX-like meteo and populated world. :joystick::joystick::joystick::joystick:
WarthogSmurf Posted January 28, 2013 Posted January 28, 2013 Hmmm i think I will bite .. 30 bucks for a "flight"game / Battlefield/ MW combined arcade game aint that bad ... graphics looks nice and the DFM kinda looks a action hollywood packed dogfight ...
mmaruda Posted January 28, 2013 Posted January 28, 2013 The problem is exactly this DFM stuff. I have this game on X360 and to be honest I never finished it. Mostly because the difficulty is in blowing stuff up quickly not good flying. It's worth mentioning that AC games are to be played on the highest difficulty, if you want to enjoy anything about them. For instance, in the old AC some ground targets needed to be approached from a certain angle to hit them and not kill a mountain. Now you just press a button and the plane turns to target and you are in "bombing mode" or something. With dogfights it's the same, no need to move close to a guy press a button and abracadabra - you are on his tail. The only trick is to fire before he backflips on you. All this game is about is shooting stuff down fast and breaking off when you hear a missile warning. It's fun for an hour or two, but gets dead boring after that. Nobody plays this online on the 360 and the PC version requires Games for Windows Live so I reckon it's gonna be the same. Had this come out at the same time the console version did, we could at least hope that it would raise the interest in the sim market. Now it's just a cash grab.
roob Posted January 28, 2013 Posted January 28, 2013 (edited) New graphic benchmark? Like most games nowadays, especially the ones made for consoles, they're only graphics on steroids. Buffed up on post processing and other delusional effects. You'll find that they're in fact rather simple looking models and textures if you just look more closely... Edited January 28, 2013 by roob 1 My DCS stream [sIGPIC][/sIGPIC] Past broadcasts, Highlights Currently too much to do... But watch and (maybe) learn something :)
Erforce Posted January 28, 2013 Posted January 28, 2013 Always sad to see this. Arcade games, why not, but every games with a foot on console are arcade. It just miss the "insert coins to continue" dialog. TASK / ROLES acronyms guide Black Shark A.I. datalink guide illustrated (v1.2.4 Available on Wiki) DCS World Codex 1.1 : full units list (Speed/Weapons/Armor thickness/Threat zone/Weapon damage...) (Oct 2013) BlackShark 2 1.2.x Bug and glitches thread (v1.2.7)
SackDestroyer Posted February 2, 2013 Posted February 2, 2013 One of the earlier Ace Combat games (for the PS2, I think it was the third one) got me into flight sims.
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