Archer7 Posted November 20, 2014 Posted November 20, 2014 I can't really go A-A without starting this one up: But generally I probably wouldn't enjoy music mid-game.
sedenion Posted November 20, 2014 Author Posted November 20, 2014 (edited) Oh, no problem for me, I would switch it off anyway. The only concern may be additional time to integrate wasted. :smilewink: The debate is off, this feature seem to interest almost nobody and is massively ridiculed. I had the feeling you couldn't understand WHY people don't "play" sims with dramatized music. I well understand, maybe too much... Originally I was amused about the "minihud almost necessary" statement, as I figured right away that I never used it, tried when introduced, thought "I can't spot the goddamn planes now!" and switched it off again. :D It's an example, we can find others... objectively, i find strange to be at this point focused to realism while playing with a 24" screen and keyboard... There is something paradoxal to me, but i understand why some people need this kind of "realism". I just don't have this "need". Edited November 20, 2014 by sedenion
Home Fries Posted November 20, 2014 Posted November 20, 2014 Ok, time for my $.02. Bring on the music! We're not asking so much for a new feature as we are requesting that an old hook (Radio Mayak) be re-enabled. Just allow it to point to a folder and use compatibilty with existing formats (e.g. WAV, OGG). Yes, I know real military doesn't listen to music on a mission. So what? Real military flying is mostly boring (I did it for 9 years), and we have these major gaming rigs, expensive HOTAS, etc. so we can enjoy ourselves. Wanting to listen to "Strutter" as you start a bombing run is not a bad thing, nor does it tick off the realism gods. FWIW, I've been simming for over 30 years, did the real thing for 9 years, and I've flown just about every hard-core sim out there. And yet I have still used the WinAmp plugin in Falcon BMS. Why does that make me any less hardcore? If I wanted to replicate real flying, I would dehydrate myself, park myself and my rig under a heat lamp, and break a button on my HOTAS every other flight. Bottom line: we're all here because we're enthusiastic about the best hard core flight sim available. How we enjoy that should be entirely up to us as individuals. Denying a feature for the sake of elitism does not do anybody any good, nor does fracturing an already small community. -Home Fries My DCS Files and Skins My DCS TARGET Profile for Cougar or Warthog and MFDs F-14B LANTIRN Guide
sedenion Posted November 20, 2014 Author Posted November 20, 2014 Thank you Home Fries, i feel less alone...
shagrat Posted November 20, 2014 Posted November 20, 2014 I meant no offense. Also I was not making fun of you. Apart from being amused about that minihud statement, but that was nit about you as a person. It is a pity you don't like online playing, there is no need to dedicate time to a virtual group. You can simply join an open server talk to people and casually fly, whenever you have time and want to... I won't force you, though. Just a suggestion. Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
Rongor Posted November 20, 2014 Posted November 20, 2014 I still don't understand why it is too hard to simply tab out to windows, start your media player, tab back into DCS and go ahead. This "issue" is so easy to circumnavigate that it doesn't deserve any attention at all.
GeorgeLKMT Posted November 20, 2014 Posted November 20, 2014 I still don't understand why it is too hard to simply tab out to windows, start your media player, tab back into DCS and go ahead. This "issue" is so easy to circumnavigate that it doesn't deserve any attention at all. Because he's asking about this: And why not, dynamic and event-linked music, and/or custom playlist ? Now you know. You won't substitute music in movies by turning the radio station on. ■ L-39C/ZA Czech cockpit mod ■ My DCS skins ■
Home Fries Posted November 20, 2014 Posted November 20, 2014 I still don't understand why it is too hard to simply tab out to windows, start your media player, tab back into DCS and go ahead. This "issue" is so easy to circumnavigate that it doesn't deserve any attention at all. Some people who play in fullscreen mode can't alt-tab, or have trouble getting back in if the alt-tab out. Besides, if you have a station dialed in, it's much easier to change the station or turn off the ADF when the mission needs your undivided attention. To clarify, I figured that ED re-enabling the ADF radio would be the simplest solution since it was once a feature in BS1. I wouldn't have any complaints if the ability were added via lua script (either export or in the mission). -Home Fries My DCS Files and Skins My DCS TARGET Profile for Cougar or Warthog and MFDs F-14B LANTIRN Guide
Rongor Posted November 20, 2014 Posted November 20, 2014 This still is a simulation, not an adventure game. Live with it.
sedenion Posted November 20, 2014 Author Posted November 20, 2014 I meant no offense. Also I was not making fun of you. Apart from being amused about that minihud statement, but that was nit about you as a person. Don't care, i'am not offended (I've had worse). I was not talking about you, but in general. It is a pity you don't like online playing, there is no need to dedicate time to a virtual group. You can simply join an open server talk to people and casually fly, whenever you have time and want to... Seriously, there is almost no open server... or they are all empty... this an OTHNER big problem of DCS (linux dedicated servers, multiplayer oriented missions, etc...) I won't force you, though. Just a suggestion. I thank you , i do not blame the players for How They like to have fun in multiplayer , i am a "poor lonesome cowboy", that's my temperament and it's an another way of playing (this is wy - for example - i like Quake III multiplayer gameplay: You can join, play, you don't have to know people, you leave when you want, etc...). I don't think i'm the only one on this planet, but maybe i'm in error.
sedenion Posted November 20, 2014 Author Posted November 20, 2014 (edited) I still don't understand why it is too hard to simply tab out to windows, start your media player, tab back into DCS and go ahead. This "issue" is so easy to circumnavigate that it doesn't deserve any attention at all. Dynamic musical environment, means: the music changes according the action in the game... A quiet music while you flying over waypoints, a more energic or "epic" music when situation become "hot", and an "epic victory" music when you shoot down any ennemy, etc... the all thing smartly blended to make an emotional experience (like in cinema, but, here, this is interactive and you are the hero)... This is not realistic, but, this is very cool... Edited November 20, 2014 by sedenion
sedenion Posted November 20, 2014 Author Posted November 20, 2014 (edited) This still is a simulation, not an adventure game. Live with it. Be sure i can live with it... I say: it is possible to make an adventure game based on a realistic simulation. In a way, DCS is an advandure game but you incarnate a "standard normal pilot of the army of <your favorite country here>"... and there is even some "role playing" in that... AND you can replace the "standard normal pilot of the army of <here your country>" by other thing in a totaly diferent context, for example, a post-apocalytic world... (and you will probably say: yes but this is not ralistic since we are not in a post-apocalyptic world... so i reply ironicaly : Wait and see {{https://www.youtube.com/watch?v=gHUqNCDwQj4}} ) Edited November 20, 2014 by sedenion 1
Home Fries Posted November 20, 2014 Posted November 20, 2014 (edited) This still is a simulation, not an adventure game. Live with it. I'm sorry; did I miss the part where you contributed something constructive to the discussion? I was talking about re-introducing a feature that used to exist and you jump on me with a dismissive and condescending comment because it's a feature you would apparently not use. As realistic as everything is modeled, it is still a game. We pay money, we enjoy it; it's a game. How we enjoy it is up to us. Edited November 20, 2014 by Home Fries grammar -Home Fries My DCS Files and Skins My DCS TARGET Profile for Cougar or Warthog and MFDs F-14B LANTIRN Guide
shagrat Posted November 20, 2014 Posted November 20, 2014 I'm sorry; did I miss the part where you contributed something constructive to the discussion? I was talking about re-introducing a feature that used to exist and you jump on me with a dismissive and condescending comment because it's a feature you would apparently not use. As realistic as everything is modeled, it is still a game. We pay money, we enjoy it; it's a game. How we enjoy it is up to us. +1 We should try not to tell others what to do in DCS... Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
Exorcet Posted November 20, 2014 Posted November 20, 2014 Dynamic musical environment, means: the music changes according the action in the game... A quiet music while you flying over waypoints, a more energic or "epic" music when situation become "hot", and an "epic victory" music when you shoot down any ennemy, etc... the all thing smartly blended to make an emotional experience (like in cinema, but, here, this is interactive and you are the hero)... I read early on that you don't like triggers, but triggers should be able to do all of that. In fact, if the devs went and coded this into the game, they'd very like use a system similar to triggers as far as I understand. Of course improvements could be made over the current trigger system with an official new music feature or something, but at the moment, why not work with what you have? +1 We should try not to tell others what to do in DCS... This can't be said enough. DCS is a simulator. Each copy is also the property of an individual. Using DCS "properly" is a matter of personal preference. On the feature request front, DCS being a sim influences how important/likely some features are vs others, but ultimately ED does not only sell to super hardcore players and any feature can be made optional and thus ignorable. Awaiting: DCS F-15C Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files
will- Posted November 20, 2014 Posted November 20, 2014 You can add in game music,,... EOD. Intel i9-9900K 32GB DDR4, RTX 2080tiftw3, Windows 10, 1tb 970 M2, TM Warthog, 4k 144hz HDR g-sync.
ED Team c0ff Posted November 20, 2014 ED Team Posted November 20, 2014 Bring on the music! We're not asking so much for a new feature as we are requesting that an old hook (Radio Mayak) be re-enabled. Just allow it to point to a folder and use compatibilty with existing formats (e.g. WAV, OGG). The technical possibility for this is already implemented in the internal builds and may come in some future update. Dmitry S. Baikov @ Eagle Dynamics LockOn FC2 Soundtrack Remastered out NOW everywhere - https://band.link/LockOnFC2.
ED Team c0ff Posted November 20, 2014 ED Team Posted November 20, 2014 Dynamic musical environment, means: the music changes according the action in the game... A quiet music while you flying over waypoints, a more energic or "epic" music when situation become "hot", and an "epic victory" music when you shoot down any ennemy, etc... the all thing smartly blended to make an emotional experience (like in cinema, but, here, this is interactive and you are the hero)... This is not realistic, but, this is very cool... Indeed. Dmitry S. Baikov @ Eagle Dynamics LockOn FC2 Soundtrack Remastered out NOW everywhere - https://band.link/LockOnFC2.
sedenion Posted November 20, 2014 Author Posted November 20, 2014 I read early on that you don't like triggers, but triggers should be able to do all of that. In fact, if the devs went and coded this into the game, they'd very like use a system similar to triggers as far as I understand. Have you tryed ? I TRIED... 1) This is VERY fastidious 2) This is almost impossible to make something interesting with availables triggers. 3) When you have spend X houres to make ONE mission that include some musics with triggers, the mission become just uninteresting to play (you know it by heart, even exactly when the music will/must be played: no surprises, no fun). And... the LUA scripting don't allow to do a better result. if I had some source code of the game, i will code that in some weeks (yes, i'am pretentious, but this is matter of one or two variables with pow(time) decreasing and "hot" event increasing, HELL this is not a sorcery ! an ED devs can probably do something in a very better way by spending some days on that) Of course improvements could be made over the current trigger system with an official new music feature or something, but at the moment, why not work with what you have? No, the trigger way is the wrong way... DCS is a simulator. Each copy is also the property of an individual. Using DCS "properly" is a matter of personal preference. Yes, this is why i only give MY perspective... i don't blame anybody for don't wanting music during flight and i obviously understand that some would probably disable this potential feature. I don't say "DO IT ! YOU MUST, OR YOU WILL BURN IN HELL !", i say: That can be very cool and MAYBE, that can grabs more players... Players that may don't play like the current "hard simer community", but PLAYS anyway... and, any "casual player" can become an "hardcore gamer"... To me, DCS have a BIG WASTED potential... this is a really good sim environment... it just miss some gameplay and "fantasy" to make it addictive. Dynamical music is ONE thing, there is others things that IMAO should be enhanced (notably, the multiplayer, and mission briefing presentation). BUT, this is MY player's perspective. 1
Exorcet Posted November 21, 2014 Posted November 21, 2014 Have you tryed ? I TRIED... 1) This is VERY fastidious 2) This is almost impossible to make something interesting with availables triggers. 3) When you have spend X houres to make ONE mission that include some musics with triggers, the mission become just uninteresting to play (you know it by heart, even exactly when the music will/must be played: no surprises, no fun). And... the LUA scripting don't allow to do a better result. I haven't tried to add music since I don't want music in my missions. I do make missions though and I've spent many hours on them. With or without music, you can be in the ME a long time, and you'll know your missions well (but you can randomize them so that not even you know them completely). While I don't place music in missions, some of my missions do have triggers that could be used to trigger music. These triggers in my missions tend to indicate important mission events. Allied flights under attack, detection of enemies, the start of an attack, falling into a trap, etc. It would be easy to add music to these existing triggers, you'd basically just need to pick the music you'd want to hear. Also, you can save these triggers in a template mission file making it easier to reuse them for later missions. if I had some source code of the game, i will code that in some weeks (yes, i'am pretentious, but this is matter of one or two variables with pow(time) decreasing and "hot" event increasing, HELL this is not a sorcery ! an ED devs can probably do something in a very better way by spending some days on that) If I'm interpreting this correctly, you should be able to do something like this with flags/triggers/scripting. Make your two variables flags with counters. This could keep track of your mission state and influence music. I think it would be more simple to make the music event based though. No, the trigger way is the wrong way... Well I suppose it depends on your goals and what you'll take as acceptable, so you're not really wrong. In terms of getting a working, dynamic music system, triggers do make it possible. Yes, this is why i only give MY perspective I understand, and I'm supporting you. Your copy of DCS is yours to do whatever you want with. Awaiting: DCS F-15C Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files
shagrat Posted November 21, 2014 Posted November 21, 2014 C0ff definitely answered the question... As he is part of the ED team, I would read what he said. Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
sedenion Posted November 21, 2014 Author Posted November 21, 2014 (edited) I haven't tried to add music since I don't want music in my missions. I do make missions though and I've spent many hours on them. With or without music, you can be in the ME a long time, and you'll know your missions well (but you can randomize them so that not even you know them completely). While I don't place music in missions, some of my missions do have triggers that could be used to trigger music. These triggers in my missions tend to indicate important mission events. Allied flights under attack, detection of enemies, the start of an attack, falling into a trap, etc. It would be easy to add music to these existing triggers, you'd basically just need to pick the music you'd want to hear. Also, you can save these triggers in a template mission file making it easier to reuse them for later missions. If I'm interpreting this correctly, you should be able to do something like this with flags/triggers/scripting. Make your two variables flags with counters. This could keep track of your mission state and influence music. I think it would be more simple to make the music event based though. I don't want to spend time to configure a mission with complicated triggers juste to have some - what is, to me, an elementary environement elements - good contextual music... And i repeat, i already studied the problem, and anyway, using trigger for that is not a good solution (the player does all the job...what is not exactly called "playing"). If you are able to spend many hours on editing a mission, and be able to play it without finding it boring, it's cool, personnally i can't... And, spend some hours on editing a mission, is what i call "playing to the mission editor" which is far different from "playing to an epic mission". It's cool to play to "mission editor" (the DCS's mission editor is now very powerfull and almost an "module" as itself), but, this is not the SAME GAME as "epic mission"... Personaly i also play sometimes to "developping an OpenGL engine" and "3d modeling", that are hobbies like others, but, that are NOT the SAME as flying a virtual Su-27 to shoot some bandits. And if i stop to spend time on "class MySuperClass { }" to play virtual Su-27, this is not to spend another couple of hours on editing a mission BEFORE i can fly my Su-27. I'm sure you understand... Edited November 21, 2014 by sedenion
ED Team BIGNEWY Posted November 21, 2014 ED Team Posted November 21, 2014 (edited) Personally I find music while flying a distraction, the only music I need to hear is the perfect hum of my engines working. That being said I always liked radio Maikop as a novelty item Edited November 21, 2014 by BIGNEWY Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
shagrat Posted November 21, 2014 Posted November 21, 2014 Again, c0ff already said it's in the internal build already? At least to use music from a local folder... Hmm, something useful would be to share this folder for voiceovers! You could then distribute a "voiceover pack" once and point to the local folder, rather then putting them into the mission itself which gets downloaded everytime ing Multiplayer. Just an idea... Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
Home Fries Posted November 21, 2014 Posted November 21, 2014 The technical possibility for this is already implemented in the internal builds and may come in some future update. :thumbup: -Home Fries My DCS Files and Skins My DCS TARGET Profile for Cougar or Warthog and MFDs F-14B LANTIRN Guide
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