Mode1961 Posted May 31, 2013 Posted May 31, 2013 (edited) Here is my first attempt at a tutorial for setting up 3ds Max to do animation in DCS. It is on Google Drive, so lets hope this works https://docs.google.com/file/d/0ByvZphutZkKcd1VseGM1akZkNFk/edit?usp=sharing Let me know if you are having issues accessing the tutorial. Edited May 31, 2013 by Mode1961 7 1
Ali Fish Posted June 2, 2013 Posted June 2, 2013 :thumbup: link is fine. and this is fantastic information for all. have some rep. [sIGPIC][/sIGPIC]
leafer Posted June 3, 2013 Posted June 3, 2013 I'm one of those people who, for some reason, can't comprehend textutorial, so thank you very much. If you would do a full blown animation for mechanical joints or car suspensions I'd love you for a long, long time. :D If only others are as kind as you. :) ED have been taking my money since 1995. :P
ED Team NineLine Posted June 3, 2013 ED Team Posted June 3, 2013 Great vid, glad to see some people sharing things like this :thumbup::thumbup: Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
storm363 Posted June 3, 2013 Posted June 3, 2013 Great man! Video tutorials are always very useful! Intel Core i5-2500K@4.7GHz | Noctua NH-D14 (NF-P12 + NF-P14) | MSI Z77 MPOWER | Kingston HyperX Fury Black 1866MHz HX318C10FBK2/16 2x8GB | MSI N580GTX Lightning Extreme Edition (3GB, 910MHz/1195MHz) | AOC e2236Swa | Win10 64bit | Old Good Saitek X52 Pro Virtute Duce, Comite Fortuna! :pilotfly:[sIGPIC][/sIGPIC]:pilotfly:
joey45 Posted June 3, 2013 Posted June 3, 2013 Watching now.... Thanks. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
SkateZilla Posted June 3, 2013 Posted June 3, 2013 just to note, if you put it on auto, and move to 1.0 or -1.0 and adjust mesh, it will automatically fill in the 0 Keyframe. so you dont have to do the "up/down" to set the 0, Click mesh, Assign ArgumentController, Put in a New Argument, make it active, choose auto, click mesh, move slider to 1/-1, rotate/move/scale. 0 will Automatically be keyed as the original state. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Mode1961 Posted June 3, 2013 Author Posted June 3, 2013 just to note, if you put it on auto, and move to 1.0 or -1.0 and adjust mesh, it will automatically fill in the 0 Keyframe. so you dont have to do the "up/down" to set the 0, Click mesh, Assign ArgumentController, Put in a New Argument, make it active, choose auto, click mesh, move slider to 1/-1, rotate/move/scale. 0 will Automatically be keyed as the original state. Thanks Skate, that is a good tip. Usually, I can use ADD KEY but for some reason my 3ds Max isn't doing that.
SkateZilla Posted June 3, 2013 Posted June 3, 2013 mine has issues with the add key button too... Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
SilentEagle Posted June 3, 2013 Posted June 3, 2013 mine has issues with the add key button too... Same here. Does anyone's work? I'm assuming it is a max 2011 bug.
SkateZilla Posted June 3, 2013 Posted June 3, 2013 I know it took me foooooooooooooooor ever to get the landing gear rotation to work. and even now i dont think it's working right... I had to rotate 90 degrees, Key frame, repeat for the 360 rotation, if i tried KeyFrame, rotate 359, keyframe, it wouldnt work at all. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
trietnguyen Posted June 4, 2013 Posted June 4, 2013 (edited) ^gear rotation Key frame:-100->100 -100-->0: not set 0--> 50:180 degrees( or -180 degrees) 50-->100 :180 degrees ( or -180 degrees) =you have 360 degrees rotation Edited June 4, 2013 by trietnguyen
Mode1961 Posted June 4, 2013 Author Posted June 4, 2013 If you are talking about the wheels, what I had to do was turn autokey on, set a key at 0, move the slider to 50 , turn the wheel 180, move the slider to 100 then turn the wheel another 180 in the same direction. Worked for me.
Ali Fish Posted June 4, 2013 Posted June 4, 2013 (edited) is it possible to create a brand new argument ? i have a wind sock i still want to animate. or just really any tips on how i can possibly accomplish this. Edited June 4, 2013 by Ali Fish [sIGPIC][/sIGPIC]
BR55Sevas Posted June 4, 2013 Posted June 4, 2013 yes, it`s possible but for getting angle of slide for your wsock you have to create FM dll. I also have idea to create animated wind sock. if you have animated model we can do it together, your model, mine dll. PM me. МиГ-29 Fly by wire СДУ Su-27SM second display panel https://www.youtube.com/embed/videoseries?list=PL_2GGwNpWNp_fKXfRtDhIk8s5Jf4a9XHS http://berkuts.ru Пилотажный сервер с роботом | Aerobatic server with PhantomControl
SilentEagle Posted June 4, 2013 Posted June 4, 2013 yes, it`s possible but for getting angle of slide for your wsock you have to create FM dll. I also have idea to create animated wind sock. if you have animated model we can do it together, your model, mine dll. PM me. Yes, I've thought about this, but the idea of making an aircraft to be a windsocks seems ridiculous, unless you know how to link a flight model dll to a static object? Wouldn't someone have to fly as the windsock, haha?
BR55Sevas Posted June 4, 2013 Posted June 4, 2013 True, but now this is only way we can do it. We can limit windsock pilots by not adding thrust/lift forces :D МиГ-29 Fly by wire СДУ Su-27SM second display panel https://www.youtube.com/embed/videoseries?list=PL_2GGwNpWNp_fKXfRtDhIk8s5Jf4a9XHS http://berkuts.ru Пилотажный сервер с роботом | Aerobatic server with PhantomControl
SkateZilla Posted June 4, 2013 Posted June 4, 2013 i was under the impression for animations is was -30 / +30 for frame counts. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Mode1961 Posted June 4, 2013 Author Posted June 4, 2013 i was under the impression for animations is was -30 / +30 for frame counts. I have been using -100 and +100 and it seems to work just fine.
ED Team NineLine Posted June 4, 2013 ED Team Posted June 4, 2013 Be nice to see info like this added here: http://en.wiki.eagle.ru/wiki/Editing_and_modding Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Blaze Posted June 4, 2013 Posted June 4, 2013 (edited) It's -100 to +100 for the animation track. People used -30 to +30 in the early years but that's not how the game is set up. And for things like tires and radar rotations with 360 degrees of rotation, you must split it up in to 90 degree chunks. So animate 360 degrees from 0 to 100, and just add a key at 25 50 and 75 and it will work fine. Edited June 4, 2013 by Blaze 1 i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. "
SkateZilla Posted June 4, 2013 Posted June 4, 2013 It's -100 to +100 for the animation track. People used -30 to +30 in the early years but that's not how the game is set up. And for things like tires and radar rotations with 360 degrees of rotation, you must split it up in to 90 degree chunks. So animate 360 degrees from 0 to 100, and just add a key at 25 50 and 75 and it will work fine. That explains why my gear was rotating Uber fast, lol, i was using 0-30 and 120 Degree Increments.... FacePalm Myself. I guess I go Back and Re-Do all the Animations Soon. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
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