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Posted

we all need to roll back 1.2.5 is much more stable

 

http://www.mediafire.com/?9xceye0w9odfibn

 

anon6 is running this version, due to the constant MP crashes. :joystick::thumbup:

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Posted

I have not updated to 1.2.6 so I guess I'll see alot of people still in 1.2.5

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Posted

No 1.2.6 for me, too. When Wags announced the new release system, I decided to only update to stable versions and not the betas.

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Posted

I agree. Cuz I had forgotten what's this "came crash" since 1.2.3, but now crashes returns with new power. Servers still going down and we STILL have no stable online, such as it was at least on FC2.

I always sak myself why DCS have worst stability then FC2, where logic?

I already tired of waiting for something... :(

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Posted

we have been flying this sim since day 1, and I have to say that if you are expecting a crash free flight think again.

 

If crashes become a problem with co-op play particularly when you have to cold start your a-10 and fly back out to the combat zone for 30 minutes as a mission builder its easier to provide ' ive crash my game slot' air starting the player half way to the combat zone. for most mm servers not really an option though

 

while not ideal it can take some of the frustration away.

Posted
I tend to say that the more added modules and features the less stable the game becomes. It's like playing Snake with the net code. I hope extra attention will be given to network stability before it's too late. 1.2.4 looked alright.

 

maybe, maybe not. We don't know how robust and modular this software actually is. The real cause for current status is more likely to be the marketing model of letting us get betas while still adding content at frantic pace.

 

Same thing happens to MechWarrior Online, and is likely to happen to Star citizen as well.

 

I'm not complaining, because I know perfectly well we would spend several months before we even knew new products are being developed like we used to (not before getting it in more polished state I might add).

.

Posted

 

You cant roll back that far, i think 1.2.4 is as far back as you can go.

 

 

http://forums.eagle.ru/showpost.php?p=1865791&postcount=12

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Posted
maybe, maybe not. We don't know how robust and modular this software actually is. The real cause for current status is more likely to be the marketing model of letting us get betas while still adding content at frantic pace.

 

Same thing happens to MechWarrior Online, and is likely to happen to Star citizen as well.

 

I'm not complaining, because I know perfectly well we would spend several months before we even knew new products are being developed like we used to (not before getting it in more polished state I might add).

 

 

Multiplayer code should not be "beta" - it is the core of any game. Certain game features, bugs, etc. sure... but Multiplayer code meltdown... a complete and utter oversight. The MP in DCS has been getting progressively worse for the past 6 months. :cry:

 

Really sad.

Posted

The vast majority of the audience plays solo, we are the minority. And as such, multiplayer fixes are expected to be at a lower priority right now (multiplayer is also easier to break and harder to fix). But good things will come be patient.

.

Posted (edited)
The real cause for current status is more likely to be the marketing model of letting us get betas while still adding content at frantic pace.

The vast majority of the audience plays solo, we are the minority. And as such, multiplayer fixes are expected to be at a lower priority right now (multiplayer is also easier to break and harder to fix). But good things will come be patient.

 

I agree, that must be the real cause that's why I don't think betas should be included in multiplayer. Main market share is about single play so let them have what they're looking for and let the MP community enjoy a stable game. As for multilayer no being on top of the to do list, that's in my opinion a mistake. I'd say fewer titles with rock solid online gameplay could generate much more profit than the other way around. As a matter of fact, a new comer hooked on DCS will want to dive sooner or later into multiplayer...

Edited by FLANKERATOR

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Posted (edited)
The vast majority of the audience plays solo, we are the minority. And as such, multiplayer fixes are expected to be at a lower priority right now (multiplayer is also easier to break and harder to fix). But good things will come be patient.

I am patient with our sim for the last 8 years :thumbup:

 

EDIT: take a look at my ''speculation'''...

http://forums.eagle.ru/showthread.php?t=113310

Edited by TaliG

[sIGPIC][/sIGPIC]

TaliG - 373vFS

 

“Do not repeat the tactics which have gained you one victory, but let your methods be regulated by the infinite variety of circumstances.”

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Posted

We found 125 equally unstable. I think 124 was reasonably OK. I am talking about multiple aircraft complex trigger missions involving SEAD and JTACS.

 

Is it really easy just to roll back? Anybody managed it and run stable servers?

[sIGPIC][/sIGPIC]

TrubshawRN -=SHREK 94=-

Posted

We ride a ''beta wave'' cince 2004.

Only hardcore surfers will survive :thumbup:

[sIGPIC][/sIGPIC]

TaliG - 373vFS

 

“Do not repeat the tactics which have gained you one victory, but let your methods be regulated by the infinite variety of circumstances.”

Sun Tzu, The Art of War

Posted

For every patch that i followed on the boards, there is a thread to roll it back. Does that mean that for every version, there are servers and players? I'd think so from the number of ppl sticking to one.

 

Maybe DCS needs a telemetry system that automatically shovels usage stats, runtime variables and crash details to ED? Collecting for two weeks and then having a thorough statistically-minded look at it might help here.

 

 

Super-

Posted

They always try to do their best, and this is enough. ''For some..''

[sIGPIC][/sIGPIC]

TaliG - 373vFS

 

“Do not repeat the tactics which have gained you one victory, but let your methods be regulated by the infinite variety of circumstances.”

Sun Tzu, The Art of War

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