71st_Mastiff Posted September 9, 2013 Posted September 9, 2013 we all need to roll back 1.2.5 is much more stable http://www.mediafire.com/?9xceye0w9odfibn anon6 is running this version, due to the constant MP crashes. :joystick::thumbup: "any failure you meet, is never a defeat; merely a set up for a greater come back", W Forbes. "Success is not final, failure is not fatal, it is the courage to continue that counts", "He who never changes his mind, never changes anything," Winston Churchill. MSI z690 MPG DDR4 || i9-14900k|| ddr4-64gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || Z10 RGB EVGA Keyboard/ G502LogiMouse || PiMax Crystal VR || 32 Asus||
WildBillKelsoe Posted September 9, 2013 Posted September 9, 2013 I have not updated to 1.2.6 so I guess I'll see alot of people still in 1.2.5 AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
tintifaxl Posted September 9, 2013 Posted September 9, 2013 No 1.2.6 for me, too. When Wags announced the new release system, I decided to only update to stable versions and not the betas. Windows 10 64bit, Intel i9-9900@5Ghz, 32 Gig RAM, MSI RTX 3080 TI, 2 TB SSD, 43" 2160p@1440p monitor.
prok Posted September 9, 2013 Posted September 9, 2013 I agree. Cuz I had forgotten what's this "came crash" since 1.2.3, but now crashes returns with new power. Servers still going down and we STILL have no stable online, such as it was at least on FC2. I always sak myself why DCS have worst stability then FC2, where logic? I already tired of waiting for something... :( ★★★ ★★★
Devilman Posted September 9, 2013 Posted September 9, 2013 we have been flying this sim since day 1, and I have to say that if you are expecting a crash free flight think again. If crashes become a problem with co-op play particularly when you have to cold start your a-10 and fly back out to the combat zone for 30 minutes as a mission builder its easier to provide ' ive crash my game slot' air starting the player half way to the combat zone. for most mm servers not really an option though while not ideal it can take some of the frustration away. [sIGPIC][/sIGPIC] Join Maddog Simulations DCS World Club & Squadrons for every module
FLANKERATOR Posted September 9, 2013 Posted September 9, 2013 I tend to say that the more added modules and features the less stable the game becomes. It's like playing Snake with the net code. I hope extra attention will be given to network stability before it's too late. 1.2.4 looked alright. Situational Awareness: https://sa-sim.com/ | The Air Combat Dojo: https://discord.gg/Rz77eFj
Interceptor Posted September 9, 2013 Posted September 9, 2013 Rollback http://forums.eagle.ru/showpost.php?p=1616172&postcount=2
Mike Busutil Posted September 9, 2013 Posted September 9, 2013 1.2.6 is awesome 1.2.5 is dead to me... [sIGPIC][/sIGPIC] Checkout my user files here: https://www.digitalcombatsimulator.com/en/files/filter/user-is-Mike Busutil/apply/
FLANKERATOR Posted September 9, 2013 Posted September 9, 2013 http://forums.eagle.ru/showpost.php?p=1616172&postcount=2 Thanks. Rolling back doesn't seem to work properly. It would be better to have the vanilla DCS and upgrade to whichever version you want. The problem is that you will still get the latest version if you go for a fresh install. Situational Awareness: https://sa-sim.com/ | The Air Combat Dojo: https://discord.gg/Rz77eFj
Interceptor Posted September 9, 2013 Posted September 9, 2013 There some Versions on my Server! click me 1
FLANKERATOR Posted September 9, 2013 Posted September 9, 2013 There some Versions on my Server! click me Awesome! that will be very handy! Situational Awareness: https://sa-sim.com/ | The Air Combat Dojo: https://discord.gg/Rz77eFj
Interceptor Posted September 9, 2013 Posted September 9, 2013 Awesome! that will be very handy! If have got another version which is better, feel free to contact me so I can provide you FTP access on my server
Pilotasso Posted September 9, 2013 Posted September 9, 2013 I tend to say that the more added modules and features the less stable the game becomes. It's like playing Snake with the net code. I hope extra attention will be given to network stability before it's too late. 1.2.4 looked alright. maybe, maybe not. We don't know how robust and modular this software actually is. The real cause for current status is more likely to be the marketing model of letting us get betas while still adding content at frantic pace. Same thing happens to MechWarrior Online, and is likely to happen to Star citizen as well. I'm not complaining, because I know perfectly well we would spend several months before we even knew new products are being developed like we used to (not before getting it in more polished state I might add). .
SkateZilla Posted September 9, 2013 Posted September 9, 2013 http://forums.eagle.ru/showpost.php?p=1616172&postcount=2 You cant roll back that far, i think 1.2.4 is as far back as you can go. http://forums.eagle.ru/showpost.php?p=1865791&postcount=12 Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Sov13t Posted September 9, 2013 Posted September 9, 2013 maybe, maybe not. We don't know how robust and modular this software actually is. The real cause for current status is more likely to be the marketing model of letting us get betas while still adding content at frantic pace. Same thing happens to MechWarrior Online, and is likely to happen to Star citizen as well. I'm not complaining, because I know perfectly well we would spend several months before we even knew new products are being developed like we used to (not before getting it in more polished state I might add). Multiplayer code should not be "beta" - it is the core of any game. Certain game features, bugs, etc. sure... but Multiplayer code meltdown... a complete and utter oversight. The MP in DCS has been getting progressively worse for the past 6 months. :cry: Really sad. [sIGPIC][/sIGPIC] 51st PVO Regiment | Forum | Statistics DCS: MiG-21Bis
Pilotasso Posted September 9, 2013 Posted September 9, 2013 The vast majority of the audience plays solo, we are the minority. And as such, multiplayer fixes are expected to be at a lower priority right now (multiplayer is also easier to break and harder to fix). But good things will come be patient. .
Sov13t Posted September 9, 2013 Posted September 9, 2013 But good things will come be patient. Hope. Change. Obama! Patience, is all we have left. In the meantime playing other gaming titles. [sIGPIC][/sIGPIC] 51st PVO Regiment | Forum | Statistics DCS: MiG-21Bis
sorcer3r Posted September 9, 2013 Posted September 9, 2013 Right now DCS world MP is just for fun (if at all). 1.2.4 was really stable compared to current version. Unfortunetley we would not have the current Huey FM or the Mi8 in case of a rollback... [sIGPIC]http://i1293.photobucket.com/albums/b582/sorcerer17/sorcf16-b_zpsycmnwuay.gif[/sIGPIC]
FLANKERATOR Posted September 10, 2013 Posted September 10, 2013 (edited) The real cause for current status is more likely to be the marketing model of letting us get betas while still adding content at frantic pace. The vast majority of the audience plays solo, we are the minority. And as such, multiplayer fixes are expected to be at a lower priority right now (multiplayer is also easier to break and harder to fix). But good things will come be patient. I agree, that must be the real cause that's why I don't think betas should be included in multiplayer. Main market share is about single play so let them have what they're looking for and let the MP community enjoy a stable game. As for multilayer no being on top of the to do list, that's in my opinion a mistake. I'd say fewer titles with rock solid online gameplay could generate much more profit than the other way around. As a matter of fact, a new comer hooked on DCS will want to dive sooner or later into multiplayer... Edited September 10, 2013 by FLANKERATOR Situational Awareness: https://sa-sim.com/ | The Air Combat Dojo: https://discord.gg/Rz77eFj
FLANKERATOR Posted September 10, 2013 Posted September 10, 2013 If have got another version which is better, feel free to contact me so I can provide you FTP access on my server Great mate, thanks a lot...PM inbound... Situational Awareness: https://sa-sim.com/ | The Air Combat Dojo: https://discord.gg/Rz77eFj
TaliG Posted September 10, 2013 Posted September 10, 2013 (edited) The vast majority of the audience plays solo, we are the minority. And as such, multiplayer fixes are expected to be at a lower priority right now (multiplayer is also easier to break and harder to fix). But good things will come be patient. I am patient with our sim for the last 8 years :thumbup: EDIT: take a look at my ''speculation'''... http://forums.eagle.ru/showthread.php?t=113310 Edited September 10, 2013 by TaliG [sIGPIC][/sIGPIC] TaliG - 373vFS “Do not repeat the tactics which have gained you one victory, but let your methods be regulated by the infinite variety of circumstances.” Sun Tzu, The Art of War
Trubshaw Posted September 10, 2013 Posted September 10, 2013 We found 125 equally unstable. I think 124 was reasonably OK. I am talking about multiple aircraft complex trigger missions involving SEAD and JTACS. Is it really easy just to roll back? Anybody managed it and run stable servers? [sIGPIC][/sIGPIC] TrubshawRN -=SHREK 94=-
TaliG Posted September 10, 2013 Posted September 10, 2013 We ride a ''beta wave'' cince 2004. Only hardcore surfers will survive :thumbup: [sIGPIC][/sIGPIC] TaliG - 373vFS “Do not repeat the tactics which have gained you one victory, but let your methods be regulated by the infinite variety of circumstances.” Sun Tzu, The Art of War
Supersheep Posted September 10, 2013 Posted September 10, 2013 For every patch that i followed on the boards, there is a thread to roll it back. Does that mean that for every version, there are servers and players? I'd think so from the number of ppl sticking to one. Maybe DCS needs a telemetry system that automatically shovels usage stats, runtime variables and crash details to ED? Collecting for two weeks and then having a thorough statistically-minded look at it might help here. Super- The PVC Pipe Joystick Stand How to thread
TaliG Posted September 10, 2013 Posted September 10, 2013 They always try to do their best, and this is enough. ''For some..'' [sIGPIC][/sIGPIC] TaliG - 373vFS “Do not repeat the tactics which have gained you one victory, but let your methods be regulated by the infinite variety of circumstances.” Sun Tzu, The Art of War
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