leafer Posted October 31, 2013 Posted October 31, 2013 Can't wait to take an Abrams through that! ED have been taking my money since 1995. :P
Cibit Posted October 31, 2013 Posted October 31, 2013 Can't wait to take an Abrams through that! A Sherman surely :) i5 8600k@5.2Ghz, Asus Prime A Z370, 32Gb DDR4 3000, GTX1080 SC, Oculus Rift CV1, Modded TM Warthog Modded X52 Collective, Jetseat, W10 Pro 64 [sIGPIC][/sIGPIC] Adding JTAC Guide //My Vid's//229th AHB
EagleEye Posted October 31, 2013 Posted October 31, 2013 at the risk of my head :) . Picture from the flooded area. As usual WIP. We're working. Looking good for what it's worth.:thumbup: Deutsche DCS-Flughandbücher SYSSpecs: i7-4790K @4GHz|GA-Z97X-SLI|16GB RAM|ASUS GTX1070|Win10 64bit|TrackIR5|TM Warthog/Saitek Pro Pedals
ram0506 Posted October 31, 2013 Posted October 31, 2013 This is looking much better than the first pictures of the flooded area.:thumbup: Thank you! I7 6700K, Asus Z170 Pro Gaming, EVGA GTX1080Ti SC, 32GB DDR4 @ 3000, Win10 64, BenQ EW3270ZL 2560x1440, VPC WarBRD Base + TM Warthog Grip, TM Warthog Throttle, MFG Crosswind Rudder Pedals, Oculus Rift S
Jona33 Posted October 31, 2013 Posted October 31, 2013 That looks great, keep it up. Always remember. I don't have a clue what I'm doing
Merlin-27 Posted October 31, 2013 Posted October 31, 2013 Cool idea!..maybe two for me because of the detail on the other side For example, the reverse of the D-Day map contains text and images of the fabulous "model maps" prepared by U.S. and British intelligence to familiarize the soldiers, sailors, and airmen with the topography they would be confronting Yes the opposite side of the map has some great info on the map making and model making effort for the allies preparing for D-Day. I spoke to Earl, who created this great map, and asked him if he recommended any other research materials to help our cause in creating the most accurate Normandy terrain ever. His biggest suggestion was to try and find the many many stereoscopic aerial photographs that are hidden away somewhere. This would proved some very good 3D data of the area. It would require someone to scour some archives in the UK I presume. Any takers? [sIGPIC][/sIGPIC] [Dogs of War] WWII COMBAT SERVER | P-51D - FW190-D9 - Me109-K4 Visit Our Website & Forum to Get More Info & Team Speak Access
Merlin-27 Posted October 31, 2013 Posted October 31, 2013 at the risk of my head :) . Picture from the flooded area. As usual WIP. We're working. Looks great! [sIGPIC][/sIGPIC] [Dogs of War] WWII COMBAT SERVER | P-51D - FW190-D9 - Me109-K4 Visit Our Website & Forum to Get More Info & Team Speak Access
zaelu Posted October 31, 2013 Posted October 31, 2013 Wow... that swamp should be avoided as a landing spot :D [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least
Jona33 Posted October 31, 2013 Posted October 31, 2013 Wow... that swamp should be avoided as a landing spot :D Most swamps should be avoided as landing points. :D (Unless you're Luke Skywalker) Always remember. I don't have a clue what I'm doing
BabyJail Posted October 31, 2013 Posted October 31, 2013 at the risk of my head :) . Picture from the flooded area. As usual WIP. We're working. That looks awesome, glad to see what great progress is being made, despite all the silence from Luthier! :thumbup:
ED Team NineLine Posted October 31, 2013 ED Team Posted October 31, 2013 at the risk of my head :) . Picture from the flooded area. As usual WIP. We're working. Wow, that is lookin good! :thumbup: Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
71st_Mastiff Posted October 31, 2013 Posted October 31, 2013 at the risk of my head :) . Picture from the flooded area. As usual WIP. We're working. At the risk you loosing your head, Were losing ours, as we were promised weekly updates and haven't seen any for 1 month almost. "any failure you meet, is never a defeat; merely a set up for a greater come back", W Forbes. "Success is not final, failure is not fatal, it is the courage to continue that counts", "He who never changes his mind, never changes anything," Winston Churchill. MSI z690 MPG DDR4 || i9-14900k|| ddr4-64gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || Z10 RGB EVGA Keyboard/ G502LogiMouse || PiMax Crystal VR || 32 Asus||
ED Team NineLine Posted October 31, 2013 ED Team Posted October 31, 2013 At the risk you loosing your head, Were losing ours, as we were promised weekly updates and haven't seen any for 1 month almost. Well now you have something, you can reset the anger levels to nominal in preparation for the next outbreak ;) Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
ishtmail Posted October 31, 2013 Posted October 31, 2013 Most swamps should be avoided as landing points. :D (Unless you're Luke Skywalker) ESPECIALLY if you're Luke Skywalker. DCS A10C Warthog, DCS Black Shark 2, DCS P51D Mustang, DCS UH-1H Huey, DCS Mi-8MTV2 Magnificent Eight, Flaming Cliffs 3, Combined Arms System: Intel i7 4770k @4,2GHz; MSI Z87-G65; 16GB DDR3 1600 MHz RAM; 128GB SSD SATA3 (system disk); 2TB HDD SATA3 (games disk); Sapphire Radeon R9 290 Tri-X; Windows 7 64bit Flight controls: Thrustmaster HOTAS Warthog; Saitek Pro Flight Combat Rudder; TrackIR 5; Thrustmaster F16 MFDs; 2x 8'' LCD screens (VGA) for MFD display; 27'' LG LCD full HD main display
zaelu Posted October 31, 2013 Posted October 31, 2013 Most swamps should be avoided as landing points. :D (Unless you're Luke Skywalker) I'm his father... :P returning on topic... the trees should be bigger isn't it? :D [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least
Jona33 Posted November 1, 2013 Posted November 1, 2013 But Luke has roadside assistance. http://www.youtube.com/watch?v=5856g7lpKLA#t=149 Always remember. I don't have a clue what I'm doing
Merlin-27 Posted November 1, 2013 Posted November 1, 2013 But Luke has roadside assistance. That was awesome. Lol [sIGPIC][/sIGPIC] [Dogs of War] WWII COMBAT SERVER | P-51D - FW190-D9 - Me109-K4 Visit Our Website & Forum to Get More Info & Team Speak Access
SlipBall Posted November 1, 2013 Posted November 1, 2013 Hi Almazi...I think that the flooding looks great you do very good work. The hedgerows, is it still possible to make them more denser with vegetation? As you know the hedgerows were a big part of the German defense, and if its not possible I will understand..thanks
Almazi Posted November 1, 2013 Author Posted November 1, 2013 Hi Almazi...I think that the flooding looks great you do very good work. The hedgerows, is it still possible to make them more denser with vegetation? As you know the hedgerows were a big part of the German defense, and if its not possible I will understand..thanks I think about this. I will do later Terra Incognita
SlipBall Posted November 2, 2013 Posted November 2, 2013 I think about this. I will do later thanks to consider...maybe a small percentage could be done denser, maybe a dense vegetation object could be included for use with the SDK or FMB
BabyJail Posted November 2, 2013 Posted November 2, 2013 The hedgerows, is it still possible to make them more denser with vegetation? As you know the hedgerows were a big part of the German defense, and if its not possible I will understand..thanks http://en.wikipedia.org/wiki/Bocage :book:
SlipBall Posted November 2, 2013 Posted November 2, 2013 (edited) Almazi...if you could give us a dozen different trees and shrub types in our objects list, and in the tools be able to place/arrange them as individual objects. Then with the man power of the SDK we could do much work on this. A similar tool as in CLod where you can arrange objects, then save to file, paste from file, then able to place and rotate them as a group. http://en.wikipedia.org/wiki/Bocage :book: nice shot BabyJail...very scary looking for a foot solider and a pilot Edited November 2, 2013 by GT 5.0
BabyJail Posted November 2, 2013 Posted November 2, 2013 "fields and winding country lanes sunken between narrow low ridges and banks surmounted by tall thick hedgerows that break the wind but also limit visibility." (from wikipedia) These are not only trees lined up in a row, but also dense bushes. In a lot of cases, there might even be low "walls" of stones (underneath the bushes) loosely piled up, to mark the borders (property) between fields.
Almazi Posted November 2, 2013 Author Posted November 2, 2013 "fields and winding country lanes sunken between narrow low ridges and banks surmounted by tall thick hedgerows that break the wind but also limit visibility." (from wikipedia) These are not only trees lined up in a row, but also dense bushes. In a lot of cases, there might even be low "walls" of stones (underneath the bushes) loosely piled up, to mark the borders (property) between fields. I'll think about it. But I have not done well all the trees. All takes time. Terra Incognita
BabyJail Posted November 2, 2013 Posted November 2, 2013 You are doing a good job, keep on going. Looking forward to the next update! :thumbup:
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