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Posted

With my limited brain power I have no clue what to do........

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

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Posted
seems my FPS Limit setting isnt working no more since the last update (which I finally let install last night in my non beta install).

 

I knew the update nixed my indicator LUA changes for Helios, but for some reason It's not Limiting FPS to 30, autoexec.lua was in the savedgames/dcs/ folder.

 

As I was getting 50-65 FPS, even though I set the limit to 30.

 

I also set DCS.exe to Disable XFire in CCC Settings, but Whenever I boot DCS my 2nd GPU is taken out of ZeroCore Mode and put into 3d Clocks.

(It spikes to 80% or so but I dont think it's DCS Using it). Pretty sure it's not being used, as last time I forced it on I had issues.

 

Also submitted another group of Bugs to AMD for Cat 14.2. + DCSW Combo.

 

I'll have to double check to make sure that the autoexec is still clean. I might have moved it to my beta install saved games folder since that's what I was using.

 

Silly me,

I had the Autoexec in the beta folder and not the normal folder as I thought.

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Posted

I had inadvertently saved my autoexec.cfg as autoexec.bat. (The good 'ol DOS days...) :music_whistling: And couldn't figure out what was going on... Thankfully txmtb spotted it.

 

a pretty cool file. Here's what I currently have in mine, using an i5-4670K, and I wanted DCS.exe to only run on cores 3 & 4). Would love to add more, if I could understand the power potential we may have here... :) I left maxfps at 60, figuring my LCD is running at 60hz.

 

affinity_mask = 12

options.graphics.maxfps = 60

options.graphics.ScreenshotQuality = 100

ScreenshotExt = "bmp"

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  • 1 month later...
Posted
Javelina, what is this for ? : affinity_mask = 12 ? ? ?

thanks

 

Affinity mask determins on which and how many threads/cores a specific programm runs.

 

It is decimal value a certain arrangement of bits returns.

 

You can calulcate it like this:

 

- I7 Quad Core with Hyper Threading off, say we want to run or programm on Core 3 & 4:

 

Thread/Core: 4 3 2 1

Bits:_______ 1 1 0 0

 

When entering that into a binary to decimal converter it will return 12. This is the affinity mask you would enter if you want the programm to run on cores 3&4.

 

-I7 Quad Core with Hyper Threading on, say we want our programm to run on cores 3&4 again.

 

Thread/Core: 8 7 6 5 4 3 2 1

Bits:_______ 1 1 1 1 0 0 0 0

 

When entering that into a calculator again, it will return 240, which would be the affinity mask for this paritcular setup.

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Posted

So with this people could start posting edits/mods to the graphics.lua file instead of using JGSME or editing/messing up the original config files?

Posted (edited)
Affinity mask determins on which and how many threads/cores a specific programm runs...

 

When entering that into a binary to decimal converter it will return 12. This is the affinity mask you would enter if you want the programm to run on cores 3&4...

 

:thumbup: ah, thanks, good to know and is there a measurable fps increasing in this operation ?

Edited by NRG-Vampire

sign-pic4.jpg

Posted

Sorry, let me rephrase that:

 

So with this mods can now start banning people for posting edited graphics.lua files instead of properly posting the changes to the autoexec.cfg file instead?

Posted

i cant see the real benefits using the autoexec.cfg intstead of using graphics.lua but sure graphics.lua will be overwritten/updated any time when we allow an auto-update

sign-pic4.jpg

Posted

Well the main idea, beyond the shadow of a doubt, is that overwriting a new graphics.lua from 1.2.8 with older data might make for some very big problems. A lot of the configation files and updates posted on the board don't come with version info but if those changes were posted in the auto exec cfg instead then it would be easier to keep track of changes.

 

I don't like having to search through every line of the graphics.lua file to make sure I didn't botch up a new feature with old data everyte me dcs releases an update.

Posted
:thumbup: ah, thanks, good to know and is there a measurable fps increasing in this operation ?

 

I came across a few threads, that the O/S loves to use the first and second cores. Hence, the reason to set the CPU affinity to have DCS.exe and it's sound thread utilize the 3rd and 4th cores.

 

logic sounds right to help eek a little more performance. :smilewink:

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Posted
+1 on documentation.

 

Skatezilla, if you get you autoexec up and running do you mind sharing it. I am trying to use if for skins but mine doesn't seem to be working. Thanks in advance.

 

Cheers

Hans

 

here's one example of adding textures using autoexec.cfg

 

table.insert(options.graphics.VFSTexturePaths, "c:/Users/Kuky/Saved Games/DCS/NewRoads.zip")
This adds texture archive NewRoads.zip (which you can place anywhere you want) to be part of textures in game without editing Graphics.lua

 

Another example to change visibility settings in LOW, MEDIUM or HIGH settings (in this case HIGH):

options.graphics.Camera =

{

High =

{
near_clip = 0.2;

middle_clip = 2;

far_clip = 150000;

 

Structures = {40, 12000};

trees = {1000, 6000};

dynamic = {300, 7000};

dynamic2 = {300, 7000,0.5};

objects = {5000, 50000};

mirage = {3000, 9000};

surface = {40000, 80000};

lights = {200, 60000};

districtobjects = {400, 400};

districts = {5000, 5000};

 

lodMult = 2.0;

lodAdd = 0;

};

}

No longer active in DCS...

Posted
i cant see the real benefits using the autoexec.cfg intstead of using graphics.lua but sure graphics.lua will be overwritten/updated any time when we allow an auto-update

 

That IS the benefit.

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Posted

So, I've been trying for a few days now to get an autoexe.cfg files to work and I cant for the life of me get it to. I have tried all the settings in here to get a SS to save as a bmp or a png and no matter what i put in that file, it doesn't save as that but as a jpg. Am I missing something here?

 

This is all I've got in mine:

 

options.graphics.ScreenshotQuality = 100

ScreenshotExt = "bmp"

 

I've also tried:

 

ScreenshotQuality = 100

ScreenshotExt = "bmp"

 

options.graphics.ScreenshotQuality = 100

options.graphics.ScreenshotExt = "bmp"

 

and neither of those work either :(

Posted
So, I've been trying for a few days now to get an autoexe.cfg files to work and I cant for the life of me get it to. I have tried all the settings in here to get a SS to save as a bmp or a png and no matter what i put in that file, it doesn't save as that but as a jpg. Am I missing something here?

 

This is all I've got in mine:

 

options.graphics.ScreenshotQuality = 100

ScreenshotExt = "bmp"

 

I've also tried:

 

ScreenshotQuality = 100

ScreenshotExt = "bmp"

 

options.graphics.ScreenshotQuality = 100

options.graphics.ScreenshotExt = "bmp"

 

and neither of those work either :(

 

The CFG File has to be a specific format IIRC, I just copied another CFG File to the folder, renamed it, opened it in Notepad++ and changed the contents and saved it.

 

ie:

http://forums.eagle.ru/attachment.php?attachmentid=92907&d=1389468672

 

Not sure if thats current, but it was already in my uploaded attachments, so.

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Posted

+1 xD

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Posted
That worked! Thanks. Time to add more to this.

 

yeah I may start building one to change my GFX Settings..

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Posted
yeah I may start building one to change my GFX Settings..

 

I'm thinking more along the lines of getting flyable aircraft mods to work without breaking each patch. I had the flyable sure mod made with the 27 cockpit and it broke the mod each update. So I might add into that cfg file the changes needed to keep it working with each update.

Posted

has anyone figured out how to change part of a scripts/database/planes file? Im trying to edit the pylons and number of pylons for the Su-30 but I wanna have it change just that small part without having to edit that original file. I figured through this autoexec.cfg file would be the way to go, but I have no idea what the start parting would be. Do you think it would be scripts.database.planes.su-30? This is hard :( haha

Posted

Doubtful, but I'd like to be proven wrong.

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"There will always be people with a false sense of entitlement.

You can want it, you can ask for it, but you don't automatically deserve it. "

Posted

/Saved Games/DCS/mods/Aircrafts/ doesnt work? lol

 

^ Just kiddin' dont try it.

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Posted
Doubtful, but I'd like to be proven wrong.

 

I will tell you that did not work :( I tried that and nothing. I guess I gotta keep trying different things. :book:

Posted

I use a few small tweaks in server.lua to give very limited 6DOF to the Mig29 cockpit (so I can move my head but not see any of the texture holes). Is it possible to move these to this autoexec.cfg and if so is there any special syntax to make these changes work ?

 

These are the entries I use in my server.lua my changes in bold:

 

ViewSettings["MiG-29S"] = {

Cockpit = {

[1] = {-- player slot 1

CockpitLocalPoint = {4.920000,1.350000,0.000000},

CameraViewAngleLimits = {20.000000,120.000000},

CameraAngleRestriction = {true,60.000000,0.400000},

CameraAngleLimits = {170.000000,-75.000000,90.000000},

EyePoint = {0.000000,0.000000,0.000000},

limits_6DOF = {x = {-0.090000,0.050000},y ={-0.004000,0.004000},z = {-0.030000,0.030000},roll = 90.000000},

},

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