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Posted
I remember playing this in Multiplayer, it is good to go for MP also right?

 

I am not sure, frankly I didn't test it yet.

 

I noticed that there is now a huge FPS loss when using the dipping sonar. In 2013 the same code was working without performance problems, so something about the scripting engine must have changed. I imagine that this might lead to problems in multiplayer. I will probably have an opportunity in a couple of days to check it in MP.

  • 2 weeks later...
  • 1 year later...
Posted (edited)

Any chance of updating this to current?

 

It looks amazing and I'm working on a maritime campaign right now.

 

If there is any usage documentation for this script I would love to take a look at it. Can't seem to find any.

 

ETA I did find some in the config script. Attempting.

Edited by fargo007

 

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Posted

Good luck with it, I would love to see it being used in more ASW missions. My script are usually richly commented within, so I hope you can figure out the necessary configurations. At this point I would also have to rely on the comments.

  • 2 months later...
Posted

I test them on 2.2 and working.

 

Some Questions:

-Can add to AI ships sonar to intent detect to a submarine contact?

-Same add some ASW of "torpedo" to AI?

-Build some offensive "torpedo" to "enemy" submarine?

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Posted
I test them on 2.2 and working.

 

Some Questions:

-Can add to AI ships sonar to intent detect to a submarine contact?

-Same add some ASW of "torpedo" to AI?

-Build some offensive "torpedo" to "enemy" submarine?

 

All this could be written with some effort. The question really would be how far to take it for things that the player as a pilot will never see. My philosophy behind this script was to do something that the helicopter crew would directly interact with. Anyhow, I do not plan to do further work on this. It was a fun experiment to see what is possible push the boundaries.

 

I will have to play it again though. I am still rather proud on how the active sonar display maps the coastline :)

  • Like 1
  • 2 weeks later...
  • 1 year later...
Posted

Hello MBot

I always use this script that works well even with the latest Open Beta version ( 2.5.4 .... )

being of the job I find very realistic and fun too

I would like to know how to transpose it to the map Gulf Persic , I have not tropuvé or modify the coordinates for the training area

thanks again for the work done

  • 4 months later...
  • 2 weeks later...
Posted (edited)
Hello with VR i have the graph of sonar is not complete

How modif the script To correct it ?

Thank's

 

It is not a fault of ASW script you have to change DCS/Scripts/UI/GameMessages.lua

I use recent DCS_OpenBeta

 

nonVR

 

nLN5yAm.png

 

VR

 

a1xv20N.png

gameMessages.lua

Edited by Mizuri
  • 7 months later...
  • 4 months later...
Posted

Does anyone know if this mission works with DCS 2.5.6 (Steam)?

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  • 2 weeks later...
Posted
Everything is getting wrong!!

I have any Script error!

Try it at the ASW Trainingcourse v3

DCS Openbeta last state.

 

 

Survival, did you solve this problem? I'm having the same issue.

Cheers

  • 2 months later...
Posted (edited)

Having issues with the menu not being accessible immediately after takeoff. Anyone else having this issue? 

 

EDIT: Sorry, didn't realize that you have to use "\" for the menu on the ground and the radio key command once in the air. All good and working.

Edited by sgray

vCAPT Scott "LoVis" Gray

Chief of Naval Personnel

Virtual United States Navy - VUSN

vusn.org

  • 1 year later...
Posted (edited)
On 5/19/2020 at 12:34 PM, Survival said:

Everything is getting wrong!!

I have any Script error!

Try it at the ASW Trainingcourse v3

DCS Openbeta last state.

 

attachment.php?attachmentid=236180&stc=1&d=1589906050

ScreenShot_20200519183313.png.096da470973f6ad104a2b1d5aef5d5ef.png

Glad to hear it is alive, Gray. Having this issue as well, I am assuming it is user error on my side!

Edited by Hallsy
  • 6 months later...
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