ED Team Olgerd Posted February 6, 2006 ED Team Posted February 6, 2006 And dont forget that A-10 also uses them as typical payload+ many others... We know. [sIGPIC][/sIGPIC] К чему стадам дары свободы? Их должно резать или стричь. Наследство их из рода в роды Ярмо с гремушками да бич.
ED Team Olgerd Posted February 6, 2006 ED Team Posted February 6, 2006 Since we are at the subject Olgerd, could you outline a bit what exactly will be part of the WAFM ? Will this only be about physical forces on the weapon body or also include subsystem modeling, realistic probability of subsystem failures or more detailed warhead simulation ? I would love to learn more about the WAFM if you have time and willingness to explain. Not much to say right now. Ideally all issues you are mentioned will be covered sooner or later. We started with ballistics and aerodynamics. We should continue with fuses, rocket motors and control systems. Then sensors... etc. Will see. [sIGPIC][/sIGPIC] К чему стадам дары свободы? Их должно резать или стричь. Наследство их из рода в роды Ярмо с гремушками да бич.
Pilotasso Posted February 6, 2006 Posted February 6, 2006 What puzzles me is how you guys are going to make the launch instrumentation cope with the real perfomance of the weapons such as DLZ, bomb CCIP etc. Thats going to be a pain since no longer will the weapons behave linearly making it easy for predicting their behaviour after launch. .
MBot Posted February 6, 2006 Posted February 6, 2006 Thank you for taking the time to answer our questions Olgerd. It is realy great to have such close contact with a developer. What puzzles me is how you guys are going to make the launch instrumentation cope with the real perfomance of the weapons such as DLZ, bomb CCIP etc. Thats going to be a pain since no longer will the weapons behave linearly making it easy for predicting their behaviour after launch. Well, thats the way it works in RL too as far as I can see.
Pilotasso Posted February 6, 2006 Posted February 6, 2006 Thank you for taking the time to answer our questions Olgerd. It is realy great to have such close contact with a developer. Well, thats the way it works in RL too as far as I can see. Precisely, but they have larger budgets and more people graduated in aerospace than ED does. More, they make their own stuff wich is classified. .
Dmut Posted February 6, 2006 Posted February 6, 2006 Precisely, but they have larger budgets and more people graduated in aerospace than ED does.yes, they have more budgets and men resources but we have one little advantage over them - we can release patch to fix our bugs, they can't :D "There are five dangerous faults which may affect a general: recklessness, which leads to destruction; cowardice, which leads to capture; a hasty temper, which can be provoked by insults; a delicacy of honor which is sensitive to shame; over-solicitude for his men, which exposes him to worry and trouble." Sun Tzu [sigpic]http://forums.eagle.ru/signaturepics/sigpic2354_5.gif[/sigpic]
airea Posted February 6, 2006 Posted February 6, 2006 What about releasing a video of 1.2, showing some in cockpit flight day and night? Is there a possiblity for that ?
ED Team Olgerd Posted February 6, 2006 ED Team Posted February 6, 2006 What puzzles me is how you guys are going to make the launch instrumentation cope with the real perfomance of the weapons such as DLZ, bomb CCIP etc. Thats going to be a pain since no longer will the weapons behave linearly making it easy for predicting their behaviour after launch. The things you mentioned can be calculated with any kind of ballistics or dynamics. The difference between our characteristics and real ones will be present of course as we have not all necessary real performance data for all weapons. But generally weapons will behave much more "physically". In many cases it will be even easier to get more realistic behavior of a particular weapon as the principles of function will be closer to the real ones. In Ka-50 Vikhr missile will get new flight dynamics and quidance logic, and the cannon will get new ballistics. [sIGPIC][/sIGPIC] К чему стадам дары свободы? Их должно резать или стричь. Наследство их из рода в роды Ярмо с гремушками да бич.
britgliderpilot Posted February 6, 2006 Posted February 6, 2006 In Ka-50 Vikhr missile will get new flight dynamics and quidance logic, and the cannon will get new ballistics. Will that be when v1.2 is released, or when the WAFM is rolled out at some later date? http://img.photobucket.com/albums/v121/britgliderpilot/BS2Britgliderpilot-1.jpg
Pilotasso Posted February 6, 2006 Posted February 6, 2006 The things you mentioned can be calculated with any kind of ballistics or dynamics. The difference between our characteristics and real ones will be present of course as we have not all necessary real performance data for all weapons. But generally weapons will behave much more "physically". In many cases it will be even easier to get more realistic behavior of a particular weapon as the principles of function will be closer to the real ones. In Ka-50 Vikhr missile will get new flight dynamics and quidance logic, and the cannon will get new ballistics. I said what I said because Im making a car suspension model, and I wrote a series of physiscs equations for it wich iterate themselves in each milisecond. Now, while I know exactly how they work, I have no way to predict the cars deflection, or behaviour in the future.The system is not linear and Untill I have the accumulative of the results (spacial increments) I cant tell what the trajectory of each component will look like. For a prediction of that sort I would have to devise a simpler way to calculate those movments by energetic analysis wich I cant do because as I said its not linear. (to make matters worse I have to eleminate circular references by referring certain values the the last time interval before the current one). I can only guess the trouble your engineers will have in their hands but then they are probably much more qualifyed than I will ever be. (Cant stand UNI no longer, Im too old to remain there for a crappy master degree ) .
ED Team Olgerd Posted February 6, 2006 ED Team Posted February 6, 2006 Will that be when v1.2 is released, or when the WAFM is rolled out at some later date? In 1.2. [sIGPIC][/sIGPIC] К чему стадам дары свободы? Их должно резать или стричь. Наследство их из рода в роды Ярмо с гремушками да бич.
Toady Posted February 6, 2006 Posted February 6, 2006 I said what I said because Im making a car suspension model, and I wrote a series of physiscs equations for it wich iterate themselves in each milisecond. Now, while I know exactly how they work, I have no way to predict the cars deflection, or behaviour in the future.The system is not linear and Untill I have the accumulative of the results (spacial increments) I cant tell what the trajectory of each component will look like. For a prediction of that sort I would have to devise a simpler way to calculate those movments by energetic analysis wich I cant do because as I said its not linear. (to make matters worse I have to eleminate circular references by referring certain values the the last time interval before the current one). I was with you right up until suspension. Then I lost the thread. :eek: You're brainier than a brainy person who's very brainy. :rolleyes: Back to one of the other qoutes though. How about a teaser movie ED to put me and many others out of our misery? :icon_pray Read to bother hands their on time much too with people only that bit little the.
Pilotasso Posted February 6, 2006 Posted February 6, 2006 Believe me...not even my teachers understand exactly what I meant. Im a disgrace with technical terms. I've always been bad with rigour and memorizing names. LOL .
Toady Posted February 6, 2006 Posted February 6, 2006 You still be using words I aint got the spelling of. Respect. :icon_supe Read to bother hands their on time much too with people only that bit little the.
ED Team Olgerd Posted February 6, 2006 ED Team Posted February 6, 2006 I said what I said because Im making a car suspension model, and I wrote a series of physiscs equations for it wich iterate themselves in each milisecond. Now, while I know exactly how they work, I have no way to predict the cars deflection, or behaviour in the future.The system is not linear and Untill I have the accumulative of the results (spacial increments) I cant tell what the trajectory of each component will look like. For a prediction of that sort I would have to devise a simpler way to calculate those movments by energetic analysis wich I cant do because as I said its not linear. (to make matters worse I have to eleminate circular references by referring certain values the the last time interval before the current one). I can only guess the trouble your engineers will have in their hands but then they are probably much more qualifyed than I will ever be. (Cant stand UNI no longer, Im too old to remain there for a crappy master degree ) Actually same problem for let's say DLZ calculation already exists with the old (nonlinear too) missile dynamics/guidance "physics". Having some different behavior model it is possible to simulate series of a missile flights with different initial conditions and to get a tabulated data for DLZ calculation. Of course criterias of estimation (either successfull or not will be the intercept) will play the important role in the final results. [sIGPIC][/sIGPIC] К чему стадам дары свободы? Их должно резать или стричь. Наследство их из рода в роды Ярмо с гремушками да бич.
Witchking Posted February 6, 2006 Author Posted February 6, 2006 I was with you right up until suspension. Then I lost the thread. :eek: You're brainier than a brainy person who's very brainy. :rolleyes: Back to one of the other qoutes though. How about a teaser movie ED to put me and many others out of our misery? :icon_pray Well...He hs talking about the unpredictable nature of objects in reality. You can test a suspension on a variety of crbs, bumps etc...but you never know how the slope inclinations of the bumps on the road, their depth, tghe car's velocity, friction characteristics, resistance etc are all handling. :icon_supe WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro | |A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA|
bflagg Posted February 6, 2006 Posted February 6, 2006 Well...He hs talking about the unpredictable nature of objects in reality. You can test a suspension on a variety of crbs, bumps etc...but you never know how the slope inclinations of the bumps on the road, their depth, tghe car's velocity, friction characteristics, resistance etc are all handling. :icon_supe But isn't that what a Heisenberg compensator for? (PS.. everything in life I needed to know.. I learn on Star Trek NG) :) Thanks, Brett
Witchking Posted February 6, 2006 Author Posted February 6, 2006 lol! nice one m8 :D WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro | |A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA|
S77th-GOYA Posted February 7, 2006 Posted February 7, 2006 Olgerd, would it be possible to have all the entries in the debrief to also be included in the mp_log.txt file?
ED Team Olgerd Posted February 7, 2006 ED Team Posted February 7, 2006 Olgerd, would it be possible to have all the entries in the debrief to also be included in the mp_log.txt file? It is not planned for 1.2 init release. It is the subject to change possibly. [sIGPIC][/sIGPIC] К чему стадам дары свободы? Их должно резать или стричь. Наследство их из рода в роды Ярмо с гремушками да бич.
zorlac Posted February 7, 2006 Posted February 7, 2006 Olgerd, would it be possible to have all the entries in the debrief to also be included in the mp_log.txt file? Oh yes! YES YES YES!! please? pretty please? For server admins and stat freaks... please?
hitman Posted February 7, 2006 Posted February 7, 2006 ive been sitting here reasing these threads and I think that its absolutely ****ing kickass that georgia will be included as well as (hopefully) a dynamic campaign, as well as trees that look 3 dimentional instead of 1 dimentional. I asked this question some months ago and I am still curious about it, but what new models will be included in 1.2? Im not including weapons in this question but just planes that will replace existing low poly count models. OH and BTW I am one of FEW FEW FEW 1.02 players left...Thats why I stay put on the other board and dont post here so often.
S77th-konkussion Posted February 7, 2006 Posted February 7, 2006 OH and BTW I am one of FEW FEW FEW 1.02 players left...Thats why I stay put on the other board and dont post here so often. it's time to join us on the dark side :cool: [sIGPIC]http://forums.eagle.ru/attachment.php?attachmentid=43337&d=1287169113[/sIGPIC]
Force_Feedback Posted February 7, 2006 Posted February 7, 2006 it's time to join us on the dark side :cool: I bought it twice, does that make me an evil Sith Lord? :icon_kidr Creedence Clearwater Revival:worthy:
GGTharos Posted February 7, 2006 Posted February 7, 2006 ive been sitting here reasing these threads and I think that its absolutely ****ing kickass that georgia will be included as well as (hopefully) a dynamic campaign, as well as trees that look 3 dimentional instead of 1 dimentional. I asked this question some months ago and I am still curious about it, but what new models will be included in 1.2? Im not including weapons in this question but just planes that will replace existing low poly count models. OH and BTW I am one of FEW FEW FEW 1.02 players left...Thats why I stay put on the other board and dont post here so often. Really? Where di dyou read about the Dynamic Campaign, 'cause the place I read it at (some thread around here) clearly stated that it won't be for 1.2. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
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