ED Team BIGNEWY Posted November 25, 2013 ED Team Posted November 25, 2013 (edited) My dcs is updating anyone else ? Edited November 25, 2013 by BIGNEWY Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
TurboHog Posted November 25, 2013 Posted November 25, 2013 Yes... 108.8 Mb for me. It's unannounced so maybe just a compatibility thing? (There have been unannounced patches before and they usually weren't anything special...) 'Frett'
ED Team BIGNEWY Posted November 25, 2013 Author ED Team Posted November 25, 2013 http://forums.eagle.ru/showpost.php?p=1934309&postcount=6 Right now we have good progress with 1.2.7 version but have decided to release small update 1.2.6 with 2 noticeable fixes. Fixed StarForce protection bug with false virtual machine error. The bug which prevented with normal work on the PC with Nvidia Optimus technology is fixed. Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Rhinox Posted November 25, 2013 Posted November 25, 2013 Changelog: "...Fixed StarForce protection bug with false virtual machine error..." Could you ED please be more specific? Right now I do not understand what you mean by "false error": a) that VM-error was reported when running DCS on VirtualBox? or b) that VM-error was not reported when running DCS on VMware?
towsim Posted November 25, 2013 Posted November 25, 2013 (edited) VHF frequency bug seems to be solved. I observe the correct values if I manually change the frequency on all digits in box1. Edit: I was too enthusiastic. After I removed my small correction patch, the frequencies are still messed up when crossing a 10th boundary. Sorry Edited November 25, 2013 by towsim [sIGPIC][/sIGPIC]
Nirvi Posted November 25, 2013 Posted November 25, 2013 Any word about AA refueling? Is the tanker still bugged? Serious uglies Discord 4YA - Project Overlord WW2 Server My DCS Videos
Cibit Posted November 25, 2013 Posted November 25, 2013 Getting it now:) Wonder if the new skins for Mi-8 are included:music_whistling: 167Mb guess all my mods are being replaced:doh: i5 8600k@5.2Ghz, Asus Prime A Z370, 32Gb DDR4 3000, GTX1080 SC, Oculus Rift CV1, Modded TM Warthog Modded X52 Collective, Jetseat, W10 Pro 64 [sIGPIC][/sIGPIC] Adding JTAC Guide //My Vid's//229th AHB
Silver_Dragon Posted November 25, 2013 Posted November 25, 2013 Any word about AA refueling? Is the tanker still bugged? No included on that patch, wait to 1.2.7 or after. For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
Nirvi Posted November 25, 2013 Posted November 25, 2013 No included on that patch, wait to 1.2.7 or after. Really disappointing...:( Serious uglies Discord 4YA - Project Overlord WW2 Server My DCS Videos
sobek Posted November 25, 2013 Posted November 25, 2013 It is just a small bugfix. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
Robin_Hood Posted November 25, 2013 Posted November 25, 2013 Changelog: "...Fixed StarForce protection bug with false virtual machine error..." Could you ED please be more specific? Right now I do not understand what you mean by "false error": a) that VM-error was reported when running DCS on VirtualBox? or b) that VM-error was not reported when running DCS on VMware? Will check if the issue is still present with Hyper-V, and will report back 2nd French Fighter Squadron
MTFDarkEagle Posted November 25, 2013 Posted November 25, 2013 "Noticable fixes". So, are there unnoticable fixes? Lukas - "TIN TIN" - 9th Shrek Air Strike Squadron TIN TIN's Cockpit thread
Rhinox Posted November 25, 2013 Posted November 25, 2013 So, are there unnoticable fixes? You mean new bugs? Sure as hell are! Just waiting to be reported...
Skulleader Posted November 25, 2013 Posted November 25, 2013 I have upgraded my DCS and the size is 738.1mb... All my Mods are installed and work fine. Bye, Skull. [sIGPIC]http://forums.eagle.ru/signaturepics/sigpic93192_6.gif[/sIGPIC] My Facebook: https://www.facebook.com/profile.php?id=100006748814655 My P-51D's Mod: http://forums.eagle.ru/showthread.php?t=142739 One of my few skins : https://www.digitalcombatsimulator.com/en/files/1452845/
Silver_Dragon Posted November 25, 2013 Posted November 25, 2013 can ED get a concise changelog? For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
TangoIndiaMike Posted November 25, 2013 Posted November 25, 2013 Didn´t they say that the AAR was already fixed but didn´t made it to the last update in time? And now we don't get it with this update? I'm confused and disapointed...
Raven68 Posted November 25, 2013 Posted November 25, 2013 Hopefully 1.2.7 will role out this week my friends. Intel i5-9600K @ 3.7GHz; Gigabyte Z370XP SLI Mobo; G.SKILL Ripjaws V Series 64GB (4 x 16GB) 288-Pin DDR4 GIGABYTE GeForce RTX 4080 16GB 256-Bit GDDR6; Thermaltake Water 3.0 Certified Liquid Cooling System Windows 11 Professional Pimax Crystal Light /TrackIR 5 in case VR dies; Thrustmaster HOTAS Warthog w/ Thrustmaster T-Flight Rudder Pedals
Zaz0 Posted November 25, 2013 Posted November 25, 2013 Didn´t they say that the AAR was already fixed but didn´t made it to the last update in time? And now we don't get it with this update? I'm confused and disapointed... +1 Fixed in internal version and they don't bring it to us... humm ¬¬
TAW_Blaze Posted November 25, 2013 Posted November 25, 2013 +1 Fixed in internal version and they don't bring it to us... humm ¬¬ Just because something is "fixed" it doesn't mean it's ready for public release, nor that it didn't break other things..
fjacobsen Posted November 25, 2013 Posted November 25, 2013 Hmm Small update that hardly fixes any gameplay related. I might be impatient, but updates are comming rahter slow and mostly adds new bugs. Both the Huey and the Mi-8 beta progress seems to be at a standstill. | i7-10700K 3.8-5.1Ghz | 64GB RAM | RTX 4070 12GB | 1x1TB M.2. NVMe SSD | 1x2TB M.2. NVMe SSD | 2x2TB SATA SSD | 1x2TB HDD 7200 RPM | Win10 Home 64bit | Meta Quest 3 |
sobek Posted November 25, 2013 Posted November 25, 2013 (edited) A little refresher to help you understand how versioning works: See this image: http://en.wikipedia.org/wiki/File:VersionNumbers.svg The red line is the internal development. Things are constantly being changed, improved, fixed, tested in that version. That means that it is never in a state fit for release. When a release is prepared, the status quo of the internal version is frozen inside a branch (white rectangle). Ideally, no more functionality changes happen inside that branch, it is tested, bugfixed, tested, bugfixed, etc. until it is considered stable, then it is released. This branch will then only contain the functionality that existed at the point when the freeze happened (plus bugfixes). In the meantime, developers will continue to put new features/fixes/etc. into the internal version, so the internal version progress does never really stop. If something was fixed in the internal version, it will stay in that internal version until a new branch is created. If something was fixed internally and is prepared for a bugfix, the released branch is taken and the new (fixed) code is merged in from the internal version, that means it has to be "stitched" into the old code. Depending on the complexity of the fix, this can be a quite arduous and time consuming procedure, because as we said, the internal version has already progressed onwards since the freeze. It can also be a matter of a few minutes, it depends. Then that fix has to be tested until it can be released. The nature of having to merge code from the internal version that has often moved along quite a bit compared to an older branch dictates that this must be used sparingly, as it causes additional work for the developers that they could spend preparing features in the internal version for the next major release branch. That is why sometimes patches are made to fix one thing but do not contain another. Edited November 25, 2013 by sobek Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
Zaz0 Posted November 25, 2013 Posted November 25, 2013 Ok... Wags reported "This has already been fixed internally, it just did not make it in time for this update." on 10-23-2013, http://forums.eagle.ru/showpost.php?p=1913075&postcount=29 (sorry I havnt seen on steam) And VM error was reported on same day http://forums.eagle.ru/showthread.php?t=116021&highlight=virtual+machine Hummm, If the branch has VM fix, why not AAR fix, if they hace to be frozen later? :( I dont understood
sobek Posted November 25, 2013 Posted November 25, 2013 (edited) There was no new freeze since 1.2.6 branch was created. Next new branch will be 1.2.7. What Wags meant was that the fix was not ready in time for the previous freeze, so it will be in the next. Edited November 25, 2013 by sobek Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
cichlidfan Posted November 25, 2013 Posted November 25, 2013 This is why the autoupdater needs a third choice, "Don't bother me again until the next update!" This way I would not have to keep saying no to this update everyday for the next month or so. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
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