howie87 Posted December 6, 2013 Posted December 6, 2013 Adjusted valid stores for F-16C Block 52: Added GBU-27 - Station 3, 4, 7, and 8. why? only F-117? Yup... Should be GBU-24 I'm guessing.
GGTharos Posted December 6, 2013 Posted December 6, 2013 A large proportion of customers forget than in the 'good old world' of releasing flight sims or almost any game, they would have seen a game release, maybe a patch or two, and then they would have been waiting for another 3-7 years for a complete release of a 'new' game with old and new bugs. You're getting about the same pace of development now, you just get to see it more often and things are supported much better/faster than before on average. The business landscape has changed for flight sim developers, and thus for the customers as well. a large proportion of customers are not satisfied with the crumbs. this is the best you can do, expel dissatisfied customers? I think you should change profession ... [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Eddie Posted December 6, 2013 Posted December 6, 2013 Adjusted valid stores for F-16C Block 52: Added GBU-27 - Station 3, 4, 7, and 8. why? only F-117? Yup... Should be GBU-24 I'm guessing. Yes and no, the GBU-27 was cleared for use on the F-16C in 1999 and was actually employed by both the F-16C and the F-117 over Iraq in 2003 as well the over the FRY during Allied Force. The GBU-24 is more commonly used, but both are fundamentally the same weapon, only the aerofoil groups differ between the two.
gunterlund21 Posted December 6, 2013 Posted December 6, 2013 the focus on changing weapons stores on aircraft we cant even fly does seem a little odd especially as a priority. Maybe they are prepping for something bigger down the road. Very happy with the focus on network improvement. Perhaps they are focusing on house cleaning right now because EDGE will require a whole new set of priorities. Just sharing some thoughts. I was in Art of the Kill D#@ it!!!!
cichlidfan Posted December 6, 2013 Posted December 6, 2013 the focus on changing weapons stores on aircraft we cant even fly does seem a little odd especially as a priority. It also served to make the list look really big. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
howie87 Posted December 6, 2013 Posted December 6, 2013 Yes and no, the GBU-27 was cleared for use on the F-16C in 1999 and was actually employed by both the F-16C and the F-117 over Iraq in 2003 as well the over the FRY during Allied Force. The GBU-24 is more commonly used, but both are fundamentally the same weapon, only the aerofoil groups differ between the two. Interesting. Didn't know that. Seems it made it onto the Tornado in DCS as well, as a stand in.
Psyrixx Posted December 6, 2013 Posted December 6, 2013 A large proportion of customers forget than in the 'good old world' of releasing flight sims or almost any game, they would have seen a game release, maybe a patch or two, and then they would have been waiting for another 3-7 years for a complete release of a 'new' game with old and new bugs. You're getting about the same pace of development now, you just get to see it more often and things are supported much better/faster than before on average. The business landscape has changed for flight sim developers, and thus for the customers as well. Exactly this. We get so much stuff for free and at a constant pace. Slow? Yes. But only a few weeks/months between an update as opposed to years. And I wasn't saying "if you aren't happy with it go away". There are a few posts asking why something was done or asking for specifics on a certain item. I don't find any fault or negativity in those posts. But there have also been posts straight up saying "if you don't release <feature x> this patch I'm moving to <insert different game here>." It is to those people I say good riddance, begone. Comments along those lines don't help anyone. Robert Sogomonian | Psyrixx website| e-mail | blog | youtube | twitter
SkateZilla Posted December 6, 2013 Posted December 6, 2013 the focus on changing weapons stores on aircraft we cant even fly does seem a little odd especially as a priority. More Accurate Representation and Use of AI Wings in Single Player and MP Missions? Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
GGTharos Posted December 6, 2013 Posted December 6, 2013 Just making the AI payloads more realistic, thus enabling mission makers to have these things available by default. It might look like minor to you until you start making missions with a particular focus. the focus on changing weapons stores on aircraft we cant even fly does seem a little odd especially as a priority. Maybe they are prepping for something bigger down the road. Very happy with the focus on network improvement. Perhaps they are focusing on house cleaning right now because EDGE will require a whole new set of priorities. Just sharing some thoughts. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Eddie Posted December 6, 2013 Posted December 6, 2013 Interesting. Didn't know that. Seems it made it onto the Tornado in DCS as well, as a stand in. Yep, and in that case it's even more appropriate, because the Enhanced Paveway III is in fact a GBU-27, albeit with the addition of the enhanced guidance package including INS/GPS guidance. We just don't use US designations for anything in UK, so we don't call it a GBU-27, we call it simply EPW III.
VanjaB Posted December 6, 2013 Posted December 6, 2013 (edited) Just so we are clear. Im digging the changes in this patch. Perhaps I will finally be able to finish my Huey campaign. Edited December 6, 2013 by VanjaB
GGTharos Posted December 6, 2013 Posted December 6, 2013 I think the big deal with the EP3 is that it runs PN instead of BB, the GPS/INS is cake on top. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Eddie Posted December 6, 2013 Posted December 6, 2013 I think the big deal with the EP3 is that it runs PN instead of BB, the GPS/INS is cake on top. Well yes. But to be honest, "we" don't employ them with LASER guidance anywhere near as often as INS/GPS. Especially the EPWIII. So for us, that's the big thing. In fact in 13 years in the RAF I only ever saw EPWIII loaded for a couple of strike missions, and that was in 2011 for Libya. And I tell you what, the TGP footage from that mission was a good watch. 20+ 2000 lb. & 1000 lb. EPWs landing in a complex less than 1 sq/nm makes a bit of a mess.
howie87 Posted December 6, 2013 Posted December 6, 2013 Here's hoping they add more realistic ballistics to INS/GPS guided weapons soon. I'd like to see them actually accelerate towards a target!
Eddie Posted December 6, 2013 Posted December 6, 2013 Here's hoping they add more realistic ballistics to INS/GPS guided weapons soon. I'd like to see them actually accelerate towards a target! Yep. I'd like to see JDAMs that actually have more than just the 3d model in common with the real JDAM as well. But hey, that's just me. ;) The mere thought of pattern releases gets me all excited.
Kwiatek Posted December 6, 2013 Posted December 6, 2013 Exacly since 1.2.6.XXX update we lost force fedback effect which is important expecially in P-51 module. Before everything was ok. So i really want to know when we will get these bug fix?????? I quit playing P-51 beacasue of these bug. Next uptade is coming and no words about FF bug fix????????? ED really need to explain these situation!!!!!!!!
Angel101 Posted December 6, 2013 Posted December 6, 2013 doesn't matter how many bugs they fix. Always there is someone unhappy.
Raven68 Posted December 6, 2013 Posted December 6, 2013 Exacly since 1.2.6.XXX update we lost force fedback effect which is important expecially in P-51 module. Before everything was ok. So i really want to know when we will get these bug fix?????? I quit playing P-51 beacasue of these bug. Next uptade is coming and no words about FF bug fix????????? ED really need to explain these situation!!!!!!!! There is a long list of wants and needs, but ED cant address everything at one time. There is a lot I would like to have, but I know will have to wait. FFB is one also, but I am aware that other things are higher on the radar at the moment. Keep in mind that the change log is preliminary, ED has a small staff trying to address the list. We just have to exercise some patience. :) Intel i5-9600K @ 3.7GHz; Gigabyte Z370XP SLI Mobo; G.SKILL Ripjaws V Series 64GB (4 x 16GB) 288-Pin DDR4 GIGABYTE GeForce RTX 4080 16GB 256-Bit GDDR6; Thermaltake Water 3.0 Certified Liquid Cooling System Windows 11 Professional HP Reverb G2 /TrackIR 5 in case VR dies; Thrustmaster HOTAS Warthog w/ Thrustmaster T-Flight Rudder Pedals
Axion Posted December 6, 2013 Posted December 6, 2013 Given that the MiG-29 EOS model is the only one available in FC3, does that mean ED has now thrown in the towel on this one? Or, are they still attempting to fix this issue as and when they can? Guess what I'm asking, is there still a glimmer of hope? Asus Z390 Code XI, i9-9900K, RAM 32 Gig Corsair Vengeance @ 3200, RTX 2080 TI FE, TIR 5, Samsung 970 EVO 1TB, HOTAS WH, ASUS ROG Swift PG279Q, HTC Vive Pro, Win 10 x64
GGTharos Posted December 6, 2013 Posted December 6, 2013 I don't understand your question. Are you asking if Su-27 will have a different EOS model? If so, I would expect the answer to be 'no' until there's a DCS: Flanker or DCS: Fulcrum - but this is all just my guess. Given that the MiG-29 EOS model is the only one available in FC3, does that mean ED has now thrown in the towel on this one? Or, are they still attempting to fix this issue as and when they can? Guess what I'm asking, is there still a glimmer of hope? [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Naviss Posted December 6, 2013 Posted December 6, 2013 Great change log thus far! I'm OVERLY excited, And by that I mean SUPER excited to see what changes come to the UH-1H, Evil has teased a few things on the forums lately, Sadly even holding back some good news waiting on their website to be finished. But what has been hinted at is what I'm looking forward to the most. And I believe if I read things correctly most if not all will be coming next patch. (This one). I only hope that's still true!
Ganesh Posted December 6, 2013 Posted December 6, 2013 (edited) Sorry about the new thread, but just saw the preliminary changelog and panicked; not a single word about FFB! It would be nice to fly this sim again some day, so please fix the FFB-bug in the upcoming patch. Please! Please! *bwaah* Exacly since 1.2.6.XXX update we lost force fedback effect which is important expecially in P-51 module. Before everything was ok. So i really want to know when we will get these bug fix?????? I quit playing P-51 beacasue of these bug. Next uptade is coming and no words about FF bug fix????????? ED really need to explain these situation!!!!!!!! Right, don´t forget FFB :joystick: I had read something about it.. don´t find it anymore: They want simply use the unbroken 1.2.5 settings for 1.2.7 edit: by the way that´s why i m fly with 1.2.5 but it´s only a stale compromise Edited December 6, 2013 by Ganesh ^^ regards Ganesh She: "Your orders from ED have reached a total amount of $ 1.168,94 and your hardware expenses are countless..." Me: "I can´t invest my money much better until i wait for Germanys Next Top Model": The Bo-105 PAH1A1 + Vulkan & continuous work on multithread & VR optimization! Asus Z490E - 10900k@5,3GHz - 64GB 3600 DDR4 - 4090FE - Reverb G2 - MFG Crosswinds +DamperMod - Selfmade TableMounts - Centered VirPil T-50 Base with 20cm Extension - TM Warthog & Hornet Grip - TM Throttle +SlewMod - Pimped MSFFB2 for Huey - JetSeat SE on a sawn out office Chair - PointCTRL
blkspade Posted December 6, 2013 Posted December 6, 2013 Realistically those changes probably won't offer much change to how the AI performs or fail to perform their tasks. Just making the AI payloads more realistic, thus enabling mission makers to have these things available by default. It might look like minor to you until you start making missions with a particular focus. http://104thphoenix.com/
ED Team NineLine Posted December 6, 2013 ED Team Posted December 6, 2013 Realistically those changes probably won't offer much change to how the AI performs or fail to perform their tasks. No, but that wasnt the focus of this change. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
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