Bushmanni Posted May 30, 2016 Posted May 30, 2016 Sorry dude, but I think you are wrong here. I think specially the baked 'Ambient Occlusion' is the thing which makes the trees look so awesomne and real. I have to say, these textures are way more than just a mod! It is a shame that it got dumped by ED. Nevertheless, amazing work! I didn't say it's useless, just that it doesn't look natural on the city trees as it's too strong. It looks perfect on the trees in the forests as they are surrounded by other trees that create that shadow but it should be toned down on the trees inside cities. I also agree that it makes the trees look better than the stock ones but there's room for improvement IMHO. DCS Finland: Suomalainen DCS yhteisö -- Finnish DCS community -------------------------------------------------- SF Squadron
JABO2009 Posted May 30, 2016 Posted May 30, 2016 love these Screenies from Starway ! hope the donation button for this is up soon... Intel I7 - 10700 K @ 3,80GHz / 64 GB DDR3 / RTX 3090 / Win 10 Home 64 bit / Logitech X56 HOTAS / HP Reverb G2 Running DCS on latest OB version
Allesmor Obranna Posted May 30, 2016 Posted May 30, 2016 I didn't say it's useless, just that it doesn't look natural on the city trees as it's too strong. It looks perfect on the trees in the forests as they are surrounded by other trees that create that shadow but it should be toned down on the trees inside cities. I also agree that it makes the trees look better than the stock ones but there's room for improvement IMHO. +1, yes these trees seems to be too cartoonish related to the higher resolution of the ground texture. And all of them are just the same tree shape cloned. So it is ok, but it is far from for example google 3D flight simulator which is also very simple, but looks more real.
Derbysieger Posted May 30, 2016 Posted May 30, 2016 Take Off: Mirage 2000C and the High Mountain Texture Mod: CPU: AMD Ryzen 7 9800X3D | Mobo: ASRock X870E Taichi Lite | RAM: 96GB DDR5-6000 CL30 | GPU: ASUS RTX5090 32GB ROG Astral | SSDs: 3xSamsung 990 Pro 4TB M.2 Peripherals: Warthog HOTAS | Virpil MongoosT-50CM3 Base | TrackIR 5 | MFG Crosswinds | 3xTM Cougar MFDs | HP Reverb G2
Foxbeard Posted May 30, 2016 Posted May 30, 2016 And all of them are just the same tree shape cloned. So it is ok, but it is far from for example google 3D flight simulator which is also very simple, but looks more real. Lol, Google Earth Flight Simulator, honestly?? Are you sure that you are in the right forum here?? __________________ Windows 7 Ult 64 Bit | Intel Core i5-3570 | 16GB DDR3-2133 | GTX 770
SkateZilla Posted May 31, 2016 Posted May 31, 2016 ** Not Affiliated w/ Eagle Dynamics' F/A-18C ** Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Allesmor Obranna Posted May 31, 2016 Posted May 31, 2016 Lol, Google Earth Flight Simulator, honestly?? Are you sure that you are in the right forum here?? Yes, the engine of the Google Earth has a full 3D, phototexturized and real time shadowed objects, generated from the satellite image by the early version of the Deep Stereo algorythm.
john_X Posted May 31, 2016 Posted May 31, 2016 @Derbysieger - what textures are those? They are incredible real !!!
john_X Posted June 1, 2016 Posted June 1, 2016 @Derbysieger - i really need this mod! Can you give some details please?
Foxbeard Posted June 2, 2016 Posted June 2, 2016 ** Not Affiliated w/ Eagle Dynamics' F/A-18C ** Nice one! Do you have destruction animations too? __________________ Windows 7 Ult 64 Bit | Intel Core i5-3570 | 16GB DDR3-2133 | GTX 770
SkateZilla Posted June 2, 2016 Posted June 2, 2016 (edited) Nice one! Do you have destruction animations too? Those are on the long To-Do list yet, Once Lightning and other Animations are completed, and everything is re-grouped and linked back together, I'll start "Destroying" the Wings and stuff etc. For the Lighting, I basically removed all the "Lens Flares"/Halos that used to be there, and replaced them w/ actual 3D Illuminated meshes of the Lights when they are lit, and a Light Source, I reduced the Size of the "Flares" for the Strobes and Landing Gear, as those lights are Intense enough to have some flaring, the strobes are 3D mesh for Light Light, Smaller Flare, and Light source with very High Intensity Settings. it Looks alot more realistic, especially up close and at 60 Fps (something this video wasnt, lol, i think I had GPU throttling keeping me around 25-30 FPS). Basically: -Continued Lighting Art Asset Development (More Lights to work on, tweaking intensity and fall off, cockpit lighting for F/G Pits etc etc) -Continued Effects Art Asset Development (Overwing Vapor (not affiliated w/ any effect ED has planned), LERX Vapor, Day/Night ABs) -Continued Texture Baking/Tweaking (Adding more details to some area's of the texture that are missing maps or generically mapped, adding baked shadows for area's that need to be shadowed / AO) -Continued Mesh Refinement (Adding Details to areas, adding control surfaces and textures, adding items internally that arent modeled (engine parts, access panels, pop up intakes, radar assembly, chocks, remove before flight flags, intake and exhaust covers etc etc) -Continued Animation Development (Wing Flex Needs Redone as I changed mesh linking, Custom 3D ABs, Vapor Deployment, BORT Animations, as well as More Control Surface and Visibility Tweaking). -Continued LUA Development (I have notes everywhere in what was usually a pretty clean and well formatted Custom LUA setup, also adding new stuff as I determine their value and functions, Adjusting parameters to AID in realistic AI Use). -Continued External EDM Item Development (ANALQ-218 PODs, ANALQ-99 PODs (And Animations), Weapons, and other Items not part of the Base Model) Damage Model is Literally the last thing on my list and will consist of: -Making Damage textures, height maps, etc -Making Destroyed Meshes/textures and animating the visibility -Adjusting the entire Damage Section of the LUA w/ custom items and animations. -Creating a New Collision mesh Model for Damage Model EricJ has done well over 3 Dozen Liveries, for the E/F/Gs already, and they all look fantastic. Obviously the External Model is Based on Lot 28 w/ the Updated Heat Exchangers, but the AI will use APG-73 still. Also Note, this Will be AI Only, F/A-18E, F/A-18F, E/A-18G, K/A-18E (Tanker)(If I can get it to work w/o Jury Rigging lol). Edited June 2, 2016 by SkateZilla Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
FoxHoundELite Posted June 3, 2016 Posted June 3, 2016 ** Not Affiliated w/ Eagle Dynamics' F/A-18C ** Can wait to see your Growler vid ;) Feel the Rush of Superior Air Power [sIGPIC][/sIGPIC]
JABO2009 Posted June 4, 2016 Posted June 4, 2016 Dreamin' of DCS F16 ... :) Intel I7 - 10700 K @ 3,80GHz / 64 GB DDR3 / RTX 3090 / Win 10 Home 64 bit / Logitech X56 HOTAS / HP Reverb G2 Running DCS on latest OB version
FoxHoundELite Posted June 5, 2016 Posted June 5, 2016 KAMIKAZE......... Where does that Zero model come from? Feel the Rush of Superior Air Power [sIGPIC][/sIGPIC]
Esac_mirmidon Posted June 5, 2016 Posted June 5, 2016 From here. http://forums.eagle.ru/showpost.php?p=2764972&postcount=105 " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
Foxbeard Posted June 10, 2016 Posted June 10, 2016 ** Not Affiliated w/ Eagle Dynamics' F/A-18C ** Can we see some shots of the pit? :) __________________ Windows 7 Ult 64 Bit | Intel Core i5-3570 | 16GB DDR3-2133 | GTX 770
codefox Posted June 10, 2016 Posted June 10, 2016 Can we see some shots of the pit? :) He stated before it's AI only. [sIGPIC][/sIGPIC]
T. Jacob Posted June 11, 2016 Posted June 11, 2016 T.Jacob what are them textures? :) They are my own textures, from scratch, taking real photographic references of Georgia. For now, just for summer. Lens effect, more stained.
Midnight Posted June 11, 2016 Posted June 11, 2016 I like it, looks like terrain in my country.Will you be sharing eventually?
T. Jacob Posted June 11, 2016 Posted June 11, 2016 I like it, looks like terrain in my country.Will you be sharing eventually? Hi Midight. Thanks!. Maybe later, when I finished editing the other seasons. I do not think these textures a public mod, but if someone wants it, I can share with pleasure.
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