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Posted

Have you ever tried to "simulate" hovering mid air over a building, pretending that troops in the back of your huey fast rope down onto the roof?

 

I've tried it today and, damn, I must say it's pretty hard. :joystick: Respect to the pilots that do these kinds of maneuvers in real life!

 

The problem is not even to control the hover, but how do I know if I'm still directly over the roof? The only reference I have is the tiny cockpit window in front of the pedals, but that is just not enough to keep the hover steady. And without a real crew chief giving me instructions a stable hover over the roof seems just impossible, because of visual limitations of my POV as pilot.

 

Any tips on this? How do real pilots do know if they are right over the spot above which they want to hover? And on some videos they approach so fast that it seems unlikely that a crew chief could instruct them when to stop etc. - just because of how fast the pilots approach the spot. :huh:

 

Cheers!

Posted

Practice and more practice doesn't happen over night but its very rewarding when you get it right.

The lack of comms from the rest of the crew is a pain but you could try to use the cargo cam but most of all focus on a point on the horizon and make quick glances down and you will become more stable at hovering always remember EYES FRONT as much as possible.

Eagles may soar high but weasel's don't get sucked into jet engines.

 

 

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Posted

Book them a taxi;) Its a lot easier in the hip with the visual display but huey is flying by the seat of your pants:)

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Posted
seat of your pants:)

 

Which is the reason why hovering in simulators like DCS is much more difficult than in real live, because you can't feel any movment. This means you have to rely on your vision alone, which is much more difficult than to rely on a mix of feeling and seeing. ;)

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Posted (edited)

Nobody need some "crewchiefs" or something who look out of the window...

A Pilot is old enough to takeoff, land or do whatever dafuq they want. except on landings on small surfaces. But thats more in the civilian world. once we land with our lama in the mountains... in front was the mountaincross, a bbq oven and right nothing... with nothing i mean nothing, 200m below there was something ^^

 

When the Rotor stand still there was 15cm between the bladetip and the grill ;)

 

Then you need someone... But to hover over a roof... comoon :D

 

Practice... and when you are done with practice...

practice :D

 

 

Edit. In the hip you have the Mirror... that's quite comfortable...

 

I make a Video of it with the Huey if you want...

Edited by dahui
Posted
Quick and Dirty, not very clean... But they would be on the roof i guess :)

 

 

Good job, man! Looked a little bit shaky from the cockpit view, but very good from the actual 3rd person view.

 

Seems like more practice to enhcance my hovering skills will be the maxim for me...

Posted

I attach a mission where you need to do a fast-rope insertion of troops onto the roof of a building from a Mi-8 (wrong forum I know..) Let me know what you think.

SochiOlympics.miz

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Intel Core I7 4820K @4.3 GHz, Asus P9X79 motherboard, 16 GB RAM @ 933 MHz, NVidia GTX 1070 with 8 GB VRAM, Windows 10 Pro

Posted

I made a few mission using my fast roping triggers. This is the training mission for those mission. you can play it 1.2.7 if you want, just ignore the red smoke. If you want simulated weight then play it on 1.2.6 single player. Land at the red smoke before each drop. I never updated the briefing and audio for the weight modifications, so sorry for the confusion. I have not done to much retesting, but it was working great a few patches ago. I have some mission to go along with this but I am not ready for release.

 

https://www.dropbox.com/s/y5vvtdhf2xtu63b/Fast%20rope%20Practice%20single%20player.miz

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Posted
I attach a mission where you need to do a fast-rope insertion of troops onto the roof of a building from a Mi-8 (wrong forum I know..) Let me know what you think.

Cool, will give it a try. Thanks!

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Posted
Good job, man! Looked a little bit shaky from the cockpit view, but very good from the actual 3rd person view.

 

Seems like more practice to enhcance my hovering skills will be the maxim for me...

 

 

Thanks. Well it was shaky... the priority was, to get fast over the roof and stay there... with the "Sideward Pilot Position" it was also a bit difficulter.

I will make another one, with a smoother hover, and other things... but also raw :)

 

greetings

Posted

Longer sticks help massively. I personally think it's high time that the higher end stick manufacturers start including connections and options for stick lengthening as standard. TM Warthogs etc should all include screw off/on attachment points (not hard since they already do actually) with TM available lengthening pieces of different lengths available as factory options (not necessarily in the box, but available to buy as extra). None of this bodged stuff with garden hose pieces (which work awesomely, but why am I having to do that for a high end stick that ALREADY has attachment points?!)

 

The P51 is another one that benefits a lot from this kind of mod.

 

Seriously, TM et al - when is this happening?

Posted
Longer sticks help massively. I personally think it's high time that the higher end stick manufacturers start including connections and options for stick lengthening as standard. TM Warthogs etc should all include screw off/on attachment points (not hard since they already do actually) with TM available lengthening pieces of different lengths available as factory options (not necessarily in the box, but available to buy as extra). None of this bodged stuff with garden hose pieces (which work awesomely, but why am I having to do that for a high end stick that ALREADY has attachment points?!)

 

The P51 is another one that benefits a lot from this kind of mod.

 

Seriously, TM et al - when is this happening?

 

 

 

+1

Posted

I use a Thrustmaster Warthog HOTAS. Is there any way to easily extend the length of the stick without the danger of ruining it? (to expensive to risk breaking it by experimenting with it...)

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