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  2. In the Special menu, turn both to on and set the dead zones in that menu to Zero. Then in Axis tunings play around with a small dead zone for pitch and roll.
  3. Salute, Please may I ask (and I acknowledge that they may not be a completed feature yet), should I be able to turn them on as of July 2025, and if so, can anyone give me a nudge for the correct key bindings please? I thought I have tried everything that has NVG in the description! Regards Friar The DOH! award for not looking properly goes to..... null
  4. I would be happy with some small hangars, terminals and a platform.
  5. Das ist lange bekannt und wie oben bereits geschrieben wurde, beeinflusst das das Flugverhalten in keiner Weise. Blende die Optik einfach aus.
  6. correction the ai could see the AAA at less than 4 km it is a mi24 bug it seems
  7. TA radar should be in next patch (fingers crossed for this week), MSI has always been "planned" for August patch.
  8. Turbo mode works well for me and does not affect ASW. It does vary though and can depend on your system.
  9. Might want to ask the guys at https://qr4rigs.com/ if they have something that compares or if can make you one
  10. Agree totally. I have run missions with Hawkeyes awesome naval units but no one ever joins.
  11. Did anyone stumble upon a Warthog stick extension, resembling the "real" shape of the A-10C's controls, to fit on the TM AVA base? Doesn't matter if 3D printed or made from metal. Thank you. (picture kindly taken from: https://de.m.wikipedia.org/wiki/Datei:Fairchild_Republic_A-10A_Thunderbolt_II_cockpit_2_USAF.jpg)null and: https://www.instructables.com/Start-off-with-a-fresh-Poster-Boards/ null
  12. Might wanna check the axes keybinds in game
  13. Ich bin endlich mal dazu gekommen aufzunehmen was ich genau meine. Ich kann den Stick sehr weit nach hinten ziehen bevor sich etwas tut.
  14. I call BS. Somehow 3 independent mirrors in F-15E don't kill my PC in VR. Mirrors are optional btw.
  15. Danke soweit für die Reaktionen. Ich hab dann tatsächlich zu dem Hilfsmittel gegriffen und eine zweite Bedingung geschaffen, die nur nach erfolgreicher Landung wieder deaktiviert wird, so daß dann eine TOT-Meldung nicht mehr alle Parameter erfüllt. Ist aber trotzdem irgendwie blöd, wenn der Spieler am Ende direkt neben der KI-Maschine stoppen soll, diese aber nicht mehr da ist. Ein Trick, per "später Aktivierung" einfach eine neues Flugzeug nach Verschwinden des ersten auf diesen Parkplatz zu setzen, geht leider auch nicht, da der ME diesen Parkplatz dann grundsätzlich als belegt ansieht, so daß sich die landende Maschine dann irgendeinen anderen Parkplatz sucht. Ach so, und ich hab die Zeit gestoppt; für alle die's interessiert für eigene Missionen: nach 30 Minuten auf dem Parkplatz bleibt von den KI-Flugzeugen nur noch Feenstaub übrig
  16. Today
  17. Me too…Would be nice to see all new Features. And I‘m very curious about George‘s audio feetback.
  18. Thank you for your message. There is a DCS core bug causing ai to stay behind the tanker after AAR if there is more than one aircraft in the group. This is reported to ED and I really hope they will fix it ASAP. I have also made a patch for the campaign to bypass this issue. It should be out in the next DCS update.
  19. I expected it in the next patch but according to newspaper it doesn't seem to be the case anymore... I really love ED putting some care and attention to the hornet, because it's lagging behind the F16 and the Apache in realism
  20. Also for me not working. Cen't get the preset channels to work.
  21. @EvilKipper I finally finish my own dcs lua framework and i'm starting to convert him in rust by using your dcso3 crate. And i have a question about perf : i see in your bflib that all update information are make in same 1s schedule function. In dcs there are many information that can be update via DCS Event (unit that are kill, born etc, ofc you know about it), so do you check what solution has better performance ? a large update every second or many update on each dcs event ? or it's because some information can't be update with event (like EWR situation) and it's easier to use a unique function ? I'm just curious about why you choose this solution thanks for your time, best
  22. Playing the campaign again, and in M7 Devil 5 is not releasing the TALDs. I’m flying as planned, reaching WP4 at 12:24Z (or a bit later). When I call the wingman to pop up, he responds that TALDs haven't been released yet, and indeed, I don’t hear the hornets announcing it on the strike channel either. I tried the mission a few times, and it’s consistent. I believe it worked well when I flew the campaign the first time quite long ago…
  23. It's great that the dashboard will be clickable, that's a lot of work for one person! Nice work!
  24. I don’t know what happened, we had a patch years ago where you could actually see aircraft lights from miles away, as you can in real life, and it seems we’ve regressed. But since I am flying to Corsair now maybe M3 can do some magic on that.
  25. Hey Guys. im on v78. use Virtual Desktop. in MSFS2024 Eye tracking works, but in DCS dont. It is working now. Quad view and Track eyes in DCS unde VR option MUST BE OFF
  26. Bolter/WO procedures are not implemented. Treat it as a new inbound approach.
  27. for information, it's possible to spawn with script, but not in ME
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