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Antonia41 started following Military and Aviation
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I can't reproduce. Do you have a trk? It would be ideal if you could record a short one in Caucasus.
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Antonia41 joined the community
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DCS WWII 1944 Kickstarter: A Tragedy in 3 Acts
Dragon1-1 replied to [HOUNDS] CptTrips's topic in Chit-Chat
I don't think I've ever seen a high fidelity sim do a proper Zero. There was exactly one that did anything near PTO, and that was way back. Japanese aircraft are noted to be hard to get documentation for (Imperial Japan having destroyed much of it at the end of WWII), so that will probably be the first time anyone has seriously attempted such a thing. Epic indeed. Worth noting that as far as '44 ETO goes, some aircraft would be shared between that and PTO, especially if we got multiple versions. The P-38 is a good example. -
FPV Quadcopter Drone [v0.9.0 beta]
Tanuki44 replied to nibbylot's topic in Flyable/Drivable Mods for DCS World
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That did not work after disable the mod
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FPV Quadcopter Drone [v0.9.0 beta]
Tanuki44 replied to nibbylot's topic in Flyable/Drivable Mods for DCS World
FPV Drone Enhanced v1.0 https://drive.google.com/drive/folders/13VJttIrcidAznYCtfpsBNSd94VLmXA-8?usp=sharing Prerequisites: The Mod of Nibbylot FPV Quadcopter Drone [V0.9.0 Beta] Add HUD with vertical view for dropping, available in 3 colors (white, black, green) Add 'LOW Battery' alert if <= 10%, red flashing Add Toggle keybind for Acro/Angle mode Add Camera View inclinable 0 to -90° (keybind Num2 & Num8) and instant droppable view (SnapView 2) Add 3x ammunitions droppable Add SunVisor Add NVG view See Settings for other Keybind Improved ground stability The angle mode is selected by default, camera tilted downwards at startup Advice At start, the engines must be started with the lowest power level. Zip archive is OVGME compatible Known issue : To limit destruction to starting on the ground, the collisions are restricted ... Thanks to Bearcat for writing the doc, and the creation of the 4 missions which are integrated into the submod. Have fun ... -
primus_TR started following Nice FM Update
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Why does the aircraft pitch up when I retract the flaps? My experience is limited to small Cessnas and flight sims, but normally retracting flaps causes loss of lift and the aircraft sinks as a result. Is this a peculiarity of the Corsair?
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need track replay Throttle at max power at hot start on the ground
Logan54 replied to Logan54's topic in MiG-29 for DCS World
Sure, here are F-16C, F-15E, MiG-29A, MiG-29S, MiG-15 and MiG-21. hot_start_test.trk -
Has this been fixed?
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I’ve yet to see more than low 50GBs of use in DCS, and that’s whilst in VR, running a number of other Apps such as Simshaker, Tacview. So right now, more is probably overkill. If you don’t have an infinite budget, it’s probably more important to get a good CPU (9800x3d), PCI Gen5 drive, low latency RAM, a good GPU and then spend some time to optimise settings. Having said that, if I were planning a new build, I’d certainly consider grabbing 128GB, “just in case”.
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Salute Description: When going multi-crew using the seat switch keys moves the owner of the aircraft, not me. When I joined my squad mate in his helicopter as the mini-gunner, I then tried to move from the gun to Instructor position via a mapped key. Upon pressing my #2 key (to move to position 2), the pilot (my squad mate) was moved into the instructor position instead of me. I could not move. By me pressing #1 (for pilot position) moved him back. DCS Version: Not posting from gaming PC but did this last night so as at 4th August 2025 Steam: God No! Map: Caucuses SP/MP: Issue in Multi-player / Multi-Crew only. In Multi-player / Single occupancy the seat switch works fine, I can jump around the positions, no problem. Reproducible: Yes. My squad mate swapped with me. I spawned in (via Dynamic Spawn), he then joined my helicopter. He used his seat switch buttons and I was moved. Step to Reproduce: Player A takes helicopter. Player B requests to join Player A helicopter. Player A accepts request to join. Player B, once in tries to move seats. Player A is moved. Screenshot/Video available: N/A Track Available: N/A Mission File: N/A Controllers: N/A OS: Windows 11 RAM: N/A GPU: N/A Mods: I have English cockpit, my squad mate did not. Any Additional Information: None
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Release in 2026 but barely any info 6 months before 2026?
felixx75 replied to LimePartician's topic in DCS: F-35A
Since we don't know how long they already have been working on the F-35 and corresponding core features, such a statement is actually pointless... -
I hope they give us an option to bind 2 engines per throttle axis
Mr_sukebe replied to Cowboy10uk's topic in DCS: C-130J
I did think that “throttle” was usually an axis option in multi-engine aircraft? By that, I mean a single axis, against “throttle left” and “throttle right”. -
Please take a scan here:
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Throttle at max power at hot start on the ground
BIGNEWY replied to Logan54's topic in MiG-29 for DCS World
please include a track replay -
k i will check that
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Let me know when it's done if you can - I am still interested in this module
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investigating Petrovich cannot see targets on Cold War Germany map
SemperFi replied to grusche's topic in Bugs and Problems
Can you please check this again on my mission? If it works for you, the error must be mine. petrovich.miz - Today
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Extremely rare. Cant even remember the last time I heard about a jet doing it with fuel tanks. I've seen more accidental jettisons of TERs than with fuel tanks on purpose. Even during emergencies it is pretty rare. Usually has to be a very dire situation like theyre too far out to glide that long with tanks on. Lots of factors have to come together, outside of combat, for jettisons to happen.
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If the above option does not solve it then you have some other problem - probably a mod.
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HAD stops locking on targets after a while. BUG or intended?
Drangoll replied to Snakedoc's topic in DCS: F-16C Viper
Same issue , unfortunately no track. I can designate a few emittors , than the cursor stops selecting sources -
@RogueSpecterGaming I'm wondering, and since you know from 1st hand how this goes IRL, how othen do they jettison external fuel tanks, if ever? Specially now days when there is practically no dog fights any more.
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DCS WWII 1944 Kickstarter: A Tragedy in 3 Acts
BIGNEWY replied to [HOUNDS] CptTrips's topic in Chit-Chat
Ive hidden some posts here. please remember to treat everyone with respect if you are going to post here, posts that are insulting will be hidden and a warning will be given. The rules can be found at the top of the forum and apply to everyone. Thank you -
Thanks pal. but my main problem is the rwr sound isn't as it was
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That is your choice, pal Basically it's an "easy mode" to help you with SA. Turn it off if you go for realistic experience.