All Activity
- Past hour
-
Hi community, anyone who knows a methode to set real planes (i.e. a MIG 29) - not structure planes (!) - on parking position of an airport which stay in its position up of the beginning of a mission and doesn´t move anytime. Tried all kinds of starts without setting a waypoint but all planes allways start taxiing, take of and are beginning a CAS-mission! Thanks in advance!
-
Military Assets for DCS by Currenthill
AvgeekJoe replied to currenthill's topic in Static/AI Mods for DCS World
I find "CAS" allows for precise targeting of ground groups and objects. -
Back to topic: The thing that i want to see from a dynamic campaign above everything else is modularity. I'd be hyped to play a cool dynamic campaign that's delivered "as-is", but i get even more excited by the idea of building my own little dynamic missions/operations without needing to script advanced AI routines, C2 and logistics... Instead of setting up different enemy flights and creating a ton of triggers, i could hopefully just select an opposing strategic element (f.e. a fighter wing), give it a home airbase, set strength in aircraft numbers, weapons and manpower, set stance (aggressive, defensive etc.) hook it up to logistics (resupply) and give it one or multiple taskings. Then only add friendly forces and mission goals. Granted this would not yet make a grand strategic campaign, but it would allow everyone to create a dynamic mission with near endless replayability in a few minutes.
-
Can you export the RWR and MPCD in FC4 for the F15?
Bigity replied to sobe's topic in F-15C for DCS World
Pretty sure exporting any RWR requires modifications to lua files. The MFD should export same as other FC modules. -
ac5 started following Chuck's Guides - DCS Tutorial Library
-
Hi Chuck, Any chance we'll get one of your wonderful guides for the Corsair? Kind Regards, AC
-
Robard Wadra joined the community
-
Спасибо обоим. Буду знать, что в песочнице ставить
-
The only part that should work with ILLUM is each sensor picking up the lost lock of the other. And fully implemented coop will force radar to MPRF
-
Reshade VR Enhancer Mod (VREM)
lefuneste01 replied to lefuneste01's topic in Utility/Program Mods for DCS World
Hello. I’m happy you finally sorted it out. The technique is working on the full image by default. VREM enable to filter effects for inner or outer quad view (all techniques) or cockpit/external view (VREM technique). Haze control is only controlling strenght of it.So there is no option other than playing with technique settings... -
noted What's the deal with missing crew for all the new ground units
twistking replied to twistking's topic in DCS Core Wish List
Fair enough. I still think that even static crew (no animations other than perhaps separate dead/alive states) would be much better than unmanned guns. Might look weird in promotional close-up videos, but would provide a much better game play experience.- 26 replies
-
- 1
-
-
- crew
- ground unit
-
(and 1 more)
Tagged with:
-
Oh I misread the changelog. I assumed that the coop mode worked in illuminate (i thought dummy was just a training mode for simulated targeting) so I thought it was part of the bug
-
loscsaba86 started following Fog is vibrating if using DLAA
-
Hello Community, If I am using DLAA and if I enable the fog, it is vibrating like a disco :). Totally unrealistic. With MSAA I don't have this problem. Did you already also see this bug?
-
What's the deal with missing crew for all the new ground units
NineLine replied to twistking's topic in DCS Core Wish List
We do have full-time animators, but they are busy guys. While accurately and fully animated crews would be nice for each and every model we do, in some cases, we did not have time or the resources for it. As an example, the A-10C II new pilot model is coming; it's waiting on animations to be completed.- 26 replies
-
- crew
- ground unit
-
(and 1 more)
Tagged with:
-
I can confirm this issue too. Not only the trening mission, always now - just yellow HUD if you touch someting (day/night).
-
This was a simple misunderstanding. While developing, the test bed is Caucasus, Modern Era and Single Player. This is not to overwhelm the development of the DC. As you can imagine, different maps, eras and MP would add extra challenges that are better handled when the basics are done. It is NOT planned to limit it to one map, one era and SP. Hope this clears this up a little. Thanks.
-
What bug? It’s supposed to work with radar in dummy.
-
What's the deal with missing crew for all the new ground units
twistking replied to twistking's topic in DCS Core Wish List
Alright. Got it!- 26 replies
-
- crew
- ground unit
-
(and 1 more)
Tagged with:
-
Тоже считаю, что триммер должен работать плавнее. Стабилизировать планер в горизонтальном полёте практически невозможно из-за слишком большого шага при нажатии. и САУ колбасит при фиксации пространственного положения.
-
In my case, when flying low whith the ATP, my FPS drops a lot, which doest happen with the other TGP models in the game.
-
Pretty much in game you only get IFF if you lock with the radar as the primary sensor, either in auto, pursuit, or head on. Or the radar close combat mode. If you use "ANY" of the IRST modes -so anything outside of RAD on the selector-, even if you are using coop you won't get IFF for your target, though the radar will do a STT so you can get ranging and target vector and can slew radar missiles, but this "only" works right now if when in radar mode you switch into the dummy setting rather then illuminate, and from there you go into the IRST close combat modes. Which is the current bug. Note: while being in dummy mode would normally prevent your radar from locking any thing in this instance with the bug it will lock, track and guide missiles in coop mode when you lock first with one of the IRST modes Second note: if your going to go back into the RAD mode You will need to switch from dummy back to illuminated to lock anything again in rad mode. Third note: you must be in dummy before switching out of rad mode to make coop work, if you switch to a IRST close combat mode, and then switch to dummy, coop doesn't work. Forth note. Currently the radar will lock in coop mode automatically without having to press anything also likely a bug
-
Radar: IRST locks when it can. Only mode with IFF TP scan: beyond laser range it does ranging in scan mode. And pressing lock a second time will transition to Radar STT. Laser range changes Radar to STT. Enemy RWR shows search radar until radar STT. Vertical scan modes: Selected mode locks as primary sensor and other in background as secondary. Full Radar STT. IFF only in radar vertical scan. Helmet: Both try to lock at same time, first to lock is primary. Radar STT. Each sensor will pick up lost lock of other if possible. Firing/selecting Fox 1 enables radar. If Radar is primary changing SUV knob to IRST mode changes IRST to primary if it has lock.