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  2. Может быть и так. Видел недавно в файлах пользователей кто-то выкладывал, вероятно решили пришить ему официально. Но МиГ-21 летает по своей системе, у него свой собственный скрипт с логическими данными о маяках, в то время как Ми-24П и Л-39 используют глобальный скрипт карты, которые непосредственно и вшиты в саму карту и такие маяки физически отображаются в редакторе.
  3. As Sleighzy said. QVFR is very different.
  4. Confirmed. My problem is caused by DLAA. Thanks.
  5. Today
  6. Hello everyone! I am very curious to know what aircraft you are flying at this moment. With so many modules in DCS and more to be released, I thought it would be fun know! Feel free to post pictures I am currently flying the F-4E Phantom and AJS-37 Viggen because of the intresting cold war design philosophy & technology going on. I love deploying those AGM 62- Walleye, GBU-8 Hobos, RB-04E and RB-15F!
  7. One thing people can do atleast with FF is switch the ARU as they like. So you could say, potentially move it into “Hard” where each trim press will move stabilizer as little as possible. I just am not sure if the way it is adjusted is 2 position, easy or hard. Or if the two positions allow you to make small adjustments if actuated shortly.
  8. Hempstick breakthrough https://blog.hempstick.org/2025/08/hempstick-breakthrough.html
  9. The only fix I have found is to use vjoy + joystick gremlin. I have 2 virtual axis for h-trim and v-trim. Then I have the trim hat actually do adjustments to this axis. I can then control how fast it adjusts in units per second (though I update at 60hz). Then pressing down on my trim hat just resets everything to 0. Its basically what you want but it requires some real setup.
  10. What do the letters on the aircraft carrier EECSEDCMEESEWS mean? Vision check?
  11. I have made a modernized EW script
  12. Ah it makes sense you were referencing this! I just went through the radar section, I see it mentioning RVV-AE use with TWS, that R-27 use transitions to single target track. But not necessarily excluding R-77 with STT. But I understand if I missed something. It stills blows my mind reading this that it can fire multiple R-73 onto different TWS tracks The J-11A has a TWS mode in DCS, not real life. Not something the N-001 does, which is odd. But then again in MiG-29 9.12/13, it’s meant help fighting without datalink as it auto selects a target. I was very surprised when I found this out myself that it does not have it. But I guess different manufacturers just do things differently, maybe it was a requirement on original 9.12/9.13 N-019. What he showed is a radio technical manual for the Yemeni MiG-29SMT. It’s a good read if you can find it. I agree about TWS2, I’m sure it’s down to how they coded it way back then. I’m doubtful for a change, but if there a proper change to for it only emit a RWR scan indication, it would be a really nice feature to have. Maybe ED could tidy it up to pair with FF……..
  13. EA-18G Style Electronic Warfare Script by Timberwolf As we all know, ESAc_matador's EW script is now quite outdated. I have created this script, which emulates EA-18G style jamming, including defensive and offensive jamming, spot jamming, a jammer capacity system, and a loadout system. 1. Setup Place your Growler unit in the mission editor with the exact unit name defined in the script (default: "Growler" in jammerUnits). Ensure MIST is loaded before this script. Load this script as a DO SCRIPT FILE trigger at mission start. Spot jamming may break if the jet is spawned within 80nm of SAMs. Also, spot jamming may sometimes jam the wrong target; just turn it OFF and back ON to fix it. 2. F10 Radio Menu Once the mission starts and your aircraft spawns, open the F10 Other menu. You’ll see: EW Jamming Loadout Sets emitter capacity (energy available for jamming). Options: No Jammers, 1x ALQ-99, 2x ALQ-99, 3x ALQ-99, 2x ALQ-249, 2x ALQ-249 + 1x ALQ-99. Capacity scales from 0 to 3500 units. Defensive Area Jamming On/Off – continuously spoofs incoming radar-guided missiles in a full 360° bubble. Offensive Area Jamming On/Off – suppresses all enemy SAM radars within ~50 km (line-of-sight). Directional Jamming Offensive and Defensive submenus Select front, left, right, rear arcs for sector-based jamming. Spot Jamming Off – disable spot jamming Target Selection – submenu auto-populates with SAM/ship radars in range. Each option is shown as: NATO Name | Bearing° | Range nm Selecting one will start focused jamming against that site. 3. Jamming Behavior Emitter Capacity Energy is consumed while jamming and regenerates when idle. Rates: Defensive area: 15/sec Offensive area: 15/sec Directional: 5/sec Spot jamming: 30/sec (tripled from original 10) Defensive Jamming Attempts to spoof incoming radar-guided missiles. Success chance increases closer in (e.g., 98% inside 3 nm). Spoofed missiles are destroyed, with a debug message showing approximate distance and bearing (e.g., “Spoofed missile at ~5 nm (3 o’clock)”). Offensive/Spot Jamming Puts SAMs into WEAPON HOLD while suppression is active. They return to OPEN FIRE if jamming ends, emitter capacity depletes, range/LOS is broken, or spot target is lost. Spot jamming is strongest within ~35–50 nm (depending on loadout), with probabilities tapering to ~20–25% at max range. Altitude improves spot jamming effectiveness. 4. Overheat Protection If emitter capacity drops below 15 units, all jamming shuts down to prevent “overheat.” A debug message will inform you: “Growler jamming automatically shut down due to overheat.” 5. Debug Messages Show emitter capacity, active modes, spoofed missile kills, suppression successes/failures, and automatic shutdowns. Messages are group-specific (only your flight sees them). 6. Best Practices Use Loadout menu before enabling jamming. Conserve energy—full-area defensive + offensive together will drain capacity quickly. Spot jamming is energy-intensive (30/sec). Save it for priority threats (e.g., SA-10 or Patriot). If capacity runs out, wait ~20–30 seconds to regenerate before re-enabling. Flying higher improves spot jamming line-of-sight and effectiveness. Attached is the script, MIST, and a sample mission file with everything already loaded. For the sample file, make sure to select your loadout first and then wait for the jammer capacity to spool up before spawning the strike flight and jamming. Have fun EA18G EW Script by Timberwolf.lua mist_4_5_126.lua EW Script Demo.miz
  14. This is possible, but no plans to add at this time.
  15. Thanks. I did run the "repair" feature of DCS but that didn't resolve the issue. I think I'll take your advice and wait until I get the new drive 2TB SSD installed. I'll post here after it's installed. I plan on using it primarily for DCS and other games. Thanks for the offer to help.
  16. Fan-damn-tastic ! Thanks for this ! Is there a way to add a gunsight/reticle (LUA, etc) to the TF-51 alongside your mod? Thanks
  17. Could that mini stick be used for the mouse control in the cockpit? Seems like that might be awkward or a conflict. Can’t figure a use for a second analog stick. Good that it can be reassigned then.
  18. With the Quest Pro; Comfort is awful unless you get a third party strap, I get a headache after a while. With the pancake lenses you get edge to edge clarity on the QP, as opposed to a sweet spot on the PSVR2 with its older Frenel lenses which makes things less clear outside that spot. The LED panels on the QP while lower resolution are sharper for things like text due to its subpixel arrangement (full RGB stripe) as opposed to the OLED panels on the PSVR2 which uses a pentile arrangement where some pixels share subpixels. On the other hand the PSVR2 has much better contrast, particularly notable on night missions where you either have grey black skies (with local dimming off) or lots of halos (with local dimming on) while on the PSVR2 it’s a true black and just looks spectacular. Other things like looking into the sun or bright clouds are much better on the PSVR2 when they get washed out on the QP. The other big difference is the PSVR2 is providing native display port output while the QP is sending a compressed data stream. Firstly there is an overhead to that compression (even though most graphics cards handle it very well) and there is decompression required on the headset side which eats battery life. The second is that no matter what people say I do notice compression artefacts, particularly on things like the sky. Another factor I noticed is that the stereoscopic vision is better in the PSVR2. It reminds me of when I first put a Rift S on and was blown away by that feeling of being in the cockpit. The Quest Pro feels a lot more like you’re watching the game on a screen to me. Ironically both are helped a lot with a third party strap, the quest pro can be made more comfortable (albeit still not brilliant), and the sweet spot issue on the PSVR2 is helped a lot by having a third party strap so you can get it stable on the sweet spot. I use the Globular Cluster kit on both headsets. The way I would summarise it is that if my absolute 100% priority was having the cockpit as sharp as possible I would go QP over PSVR2. On the other hand if the environments and immersion are the most important thing (which to me is kind of the whole point of VR) the PSVR2 is by far the better of the two now that the performance can be so good. Do a nighttime cat shot in the PSVR2 and you will understand.
  19. Currently, f4 is unplayable buggy/immature/lack of information/etc. For various reasons,
  20. It's worth doing this with all of the small analogues (flaps lever, slider, mini sticks, etc). One you've got it setup it's easy to assign either way depending on the game/module.
  21. This is very sad! I still hope to see a new 3D model for the Kiowa, as well as textures. I also hope to see the flight model fixed. The Kiowa isn't that agile, much less able to hover with 100% fuel and 4 Hellfires equipped. It's very agile, and I've seen pilots commenting that it can't do this in real life due to its weak engine. The comments were made on Polychop's own Discord. I'm still hoping to see these fixes in Kiowa!
  22. Thank you for the continued research. Hoping ED listens to feedback and includes some critical Soviet infrastructure.
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