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  2. I don't think you can beat it at the price, for seated sims anyway. I haven't used a Q3, but I want a cable as our wifi is busy. 5/5 would buy again!
  3. The posted video from ralfidude was awesome already. Please keep them coming, so we have something to dream about while waiting...
  4. Please make a new thread with a short as possible track replay so we can investigate your claims. thank you Hi, hot start should be boresighted already, that is correct. For cold starts you would need to do the boresighting manually. thank you
  5. Please do not turn this into another thing. If you notice something else wrong make a separate forum post about it. GBU-12 and AGM-65 are two separate weapons. And this is dealing with BSGT not accuracy of impacts.
  6. Hi, I have passed on the comments to the team. thank you
  7. Oh, I fully intend to set up the PSVR2Toolkit ASAP. Thank you once again!
  8. Ok, great to hear. Many thanks [emoji106] Sent from my SM-G998B using Tapatalk
  9. interesting....with ATP in cold start also LGB bombs seem have a accuracy errors
  10. Hi @Scotch75, thanks for pointing out - I triple checked all the conditions, no idea how I overlooked this in M10 and M11. I updated the full campaign file in the library already, the incremental hotfix is still pending approval. Cheers!
  11. Hi, yes its default profiles for the total control keyboard unit. I have the unit myself and used it to test the profiles.
  12. I hope not, DCS is meant to be high fidelity, not a gamey sim to please War Thunder mentality.
  13. I had the same Problem So like a BLIND HACKING RAT id got it to work with this EDIT using notepad++ Installed every file Eight Ball tells you to just like he tells you to do. (can not remember if I had to make the Folder in the MissionEditor folder for the UnitPayload Folder) then I opened his UH-1H.lua Payload File in the Saved Games > DCS > MissionEditor > UnitPayloads folder using notepad++ I Blindly edited it because I do not know what I am doing and have nothing to loose but self respect for my ignorance by changing the below lines in "YELLOW" in his file like this, there are lots more lines after this but it was left alone. SAVE the edit and it will work. ["name"] = "UH-1H", ["payloads"] = { [1] = { ["displayName"] = "M134 Minigun*2, XM158*2", ["name"] = "M134 Minigun*2, XM158*2", ["pylons"] = { [1] = { ["CLSID"] = "M134_L", ["num"] = 1, }, [2] = { ["CLSID"] = "XM158_MK1", ["num"] = 2, }, [3] = { ["CLSID"] = "XM158_MK1", It will show up in the game and can be added to your Huey. The Pylons and Livery need to be removed and added inside the mission using the Load Rearm Fuel Screen. But this is how I got it to work. Use at your Own Risk. I use OVGME to load Mods with a Backup setup in OVGME to keep DCS World Problems low. Cause I screw things up lol. But I do have Blind Luck.
  14. I would like to offer some advice on this matter, as I have some knowledge in this area. Maybe this will help the team get on track to resolve this issue. First of all i will make one assumption on those colour spaces, because those may deviate from the Rec.709 & Rec.2020 specs. We have some sort of HDR Color Space in the game primary display, lets call it HDR. And the export display is some sort of SDR Color Space, lets call that SDR. So if thats the case you will only need to transform from one Color Space to the other. In this case you will need to transform that SDR to HDR, in the values that DCS uses. This is nothing special. In the industry converting from one Color Space to another is a pretty common thing to use on daily basics. So the only thing ED will need to provide is a Trasnformation Matrix for that SDR to HDR color space. Probably should be pretty straight forward to do a custom LUT (Look-Up Table). Or use an existing one if it complies with Rec.709 and Rec.2020 specifications. And you could provide one. Where? Well just like you have that drop-down menu called "Color Grading" that are just LUTs ( a LUT is a Trasnformation Matrix). There you can have one at least that transforms from SDR to HDR values but it will only affect the export display you choose. So you will solve this issue with that. This user here has done a Colour Space Transform without knowing by using Reshade. And you can see that works well enough, and its is just that. Transform SDR values to a similar HDR ones from the primary display. So if DCS supports having some LUTs for "Color Grading". It should be able to give in the same manner a LUT that transforms SDR to HDR values and only affect export display. If the team wants to find more info on how this technical Colour Space Transforms works they can google "Color Space Transform HDR to SDR". They should be able to find good info. As I mentioned earlier, if DCS already supports LUT, this feature could be applied just to exports from a technical standpoint. Hope it helps
  15. UP, it is very important! All other command exist for level ; coalition, country, group, unit. But the menu lack the unit level! Most of the community have to create one group per unit for player to use scripts to compensate... I don't think it will be so hard to implemant!
  16. Hi, thanks for you return and help.
  17. Not official, but..
  18. I think dust cloud must be removed above the sea.
  19. Hi reflected! Given your incredible knowledge in the source data, could we pretty please have a sticky post with your suggested readings? Something like your suggestions at the end of a campaign file but unified under a single post. can’t wait to see your PTO work and hopefully one day Vietnam!
  20. +1
  21. Has some updated planned by HB https://trello.com/b/HsMiJggJ/heatblur-public-roadmap
  22. For explosion in zone, or explosion on unit, can we add a listbox to specified : - Normal explosion - Fire explosion (Like the explosion effect we have when destroying fuel reservoir) - Cluster explosion - Other (if exists) It will be great!
  23. Wags has put info about Iraq on the Sniper pod videos, show Mosul zone...
  24. Well i cant comment on that as im no pilot nor have i ever handled a corsair myself. The thread/bug report is about differential braking not working. Well it does work. With zero to little wind. If people cannot taxi with zero wind its a "skill issue" to put it bluntly. But i agree that the influence seems excessive. Again, "seems", as i have no rl experience. As will most folks on here. Anyway im repeating myself. Would be nice indeed if the mag3 guys could check into that. We just have to wait.
  25. Today
  26. You're welcome Nix. Yeah, I thought it's DCS problem. Next try, I will try to take-off faster . And eventually, send wingman to refuel with Arco . I have no mod installed, besides TacView. I know, TacView could do a mess, but it's a great tool for debriefing. Thank you for your answer. Yes, The Rampagers is a great campaign and I'm really enjoying it. Thank you, for this campaign!
  27. thank @PorcoRosso86
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