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  2. Hi, we are reading the comments, I have even replied in the thread, I pass on the feedback directly to the team. I understand the frustration with slow development, however that is how it is, early access does take time, it has to be this way so we can get peoples feedback and reports, and allow us the time we need to develop. If a finished product is what you are after for your initial experience it may be best to wait for the early access to finish before considering a purchase. Threads like this do not help with speeding things up, the team is already working as fast as they can. Thank you for your purchases and supporting our work, but please understand that this work can not be rushed, and it will take time to complete.
  3. Koka map has a ORBX 3rd party map, no a ED map, the IA problems, has none to do with a map building. Enviado desde mi CPH2197 mediante Tapatalk
  4. Yeah the in-game FPS counter will lie like that. Essentially if it can't tell what is bottlenecking you, it will default to saying the CPU render thread is the problem. Capping the FPS externally via nvidia control panel can change this behavior and get it listing you as GPU limited.
  5. As someone who has almost every single module in the game. Who has supported ED even when not that interested. I was dead excited for the chinook. I love the module, but the update progress is extremely slow. This is concerning as I'm sure people will loose interest in it. I look at a module like the C130 and it looks so complete and advanced in comparison. I am alarmed at what I see as a growing trend where more and more incomplete modules are released and updated very slowly. Would be nice to have an idea on timescale, number of people working on module etc to give customers some idea on progress. I think the dynamic campaign is the most important next step for DCS and badly needed. But would love to see ED focus on completion of existing modules rather than pumping out more bare bones new ones.
  6. Im back on 1.40 guys...... Only way I can get relatively smooth flying. Launch direct from DCS with QVC running before I launch (repaired after using Pimax launch) PLUS ---- Go into Task manager... click on DCS .exe ... go into details and set Priority as High....... without that last part...I only get one to two threads working on my CPU's, that changes to several and makes a difference. Regards
  7. Thank you!
  8. Yeah, I'd be still updating the mod if life hadn't kept me away from my computer for extended periods of time. It is what it is. I am happy that other people are stepping up and getting things done. That is up to you, it is your fork after all. My take on this is that the A15 is completely irrelevant as a ground based missile (which is why it doesn't exist and was never considered), whereas the Block 2 is an interesting what-if unit. I wouldn't lose sleep over the removal of the A15, but that's your decision to make. I'll see what I have @home. Yes. The ME (Module d'Engagement) is more capable than the ECS ever was; it basically combines the features of the ICC and ECS in a single vehicle. The MC is a command post for planification and multi-system coordination, it is not required to link the SAMP/T to L11/16/JREAP/ATDL-1 as the ME already has the required HW and SW.
  9. This is a revolution. Is it possible to output STN data link numbers and IFFs? or ATO FRAGMENT
  10. Hey! Everything is set up correctly in the ME. Sometimes DL works as charm, sometimes it doesn't - no idea what more I could do on my end
  11. Попробовал первую миссию, во впервых сразу же смутило расхождение в описании с фактическим заданием. Лететь нужно на северо-запад, а мыс Большой Утриш и река Дюрсо находятся в противоположной стороне) полетел вдоль берега, обнаружил субмарину, потом заметил самолет фрица, получил приказ уничтожить, уничтожил, получил разрешение возвращаться на аэродром, на посадке пришла директива не открывать огонь, после заруливания приказано расстрелять разжаловать до рядового и кампания провалена))
  12. Hey! And and apologies for late reply @AJ.eightFive - I think the major issues were resolved for this mission, thanks for the report & enjoy Dominant Fury!
  13. DCS is a very weird animal indeed... glad it worked and thanks for your dedication to try the same mission several times!
  14. Hey Dave - thanks so much for your kind words and for the offer! Unfortunately pre-order is not an option but I'm actively hammering the main script writer for the campaign to get his s**t together and start pumping out those scripts! Can I post part of this review on my social media?
  15. Ok I'll get the track file and send it ! Thanks again
  16. can you make ato fragment generator?
  17. @Jenson it was fixed in the last update. But had to despawn Cajun and spawn a copy to fix it.
  18. Ah sorry, hatte ich übersehen. Die letzten Posts waren alle in englisch. Aber die Frage bleibt, auch auf deutsch ;-).
  19. I cannot find the reason, we'll test the mission again and react accordingly. If you finished it then skipping the mission from campaign menu won't be a cheat!
  20. Unfortunately I have no additional twin axis lever just to control the brakes. Both throttle axis' are bound to the engines. Therefore I use a 5-pos dome knob to control the brakes. This allows to setup left and right brake to a 5-pos dome knob: left brake = left switch, right brake = right switch, both brakes = center switch and to use the dome switch as a simple steering. That's how I set the brakes up for all WW II piston aircrafts and for the Bronco too. But for a controlled stop there is also a binding required to control both brakes simultaneously. Why is that additional binding missing - both brakes, either as an axis or as a switch - for the Bronco? That's the way as it's implemented in all WW II piston aircrafts which uses differential braking: one binding for left brake, another for right brake and a third binding for both brakes.
  21. @Vasco Ferreira no worries. It is frustrating for everyone, but then again - DCS is still great even with these bugs.
  22. Yes, ICLS is offline (it is mentioned in the briefing). And it is offline for a reason - you have to fly manually and closely listen to paddles. Don't use the stock radio for the Supercarrier (also included in the briefing).
  23. Hi, Some animations and functions are still W.I.P, please stay tuned for future updates. thank you
  24. @Jenson this was fixed in last update (sorry for late reply, summer was crazy for me on personal side of life). Funny thing happened here: in F-10 map it looked like Cajun was dragging a crane from the deck (although it was not visible), no wonder he ended up in the drink..
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