All Activity
- Past hour
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I would've recommended the Huey too as a starter, but it seems he already got the Gazelle, so I focused on that.
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Update. Both sides have been assembled.. And jeez this thing is big, I keep going back to the 3d model and taking measurements in case there was a mistake.. . Cause I am using a next level gaming seat I have to raise the sides up by approx 95mm (can use the adjustable feet to help). So I am building shaped platforms either side (that's tomorrow's job, along with other things). Also trying to work out how I will get in and out of the pit, as I currently have a banged up knee. Options are to hinge the left side just past the throttle, or remove the last rib and try and slide into the seat from there (seat is currently in it's most backwards position). I am thinking I will make a hinge for easy access. Happy to take thoughts on this.
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Charley started following Hidden aileron input hard right roll
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I thought the problem was something like that because I had been pretty lax in following correct landing procedures (you were the most helpful to me in pointing that out to me btw, so I thank you for that). But since then , I have been very careful about landing procedures ,including putting the gear down first before any flaps. Now I feel really certain though that this problem is caused by a software bug. When this happens to me, the severe right roll is apparent as soon as I spawn into the mission (it's an airs spawn mission that I made for myself to practice landings) . Whenever I get this severe right roll, I know that only one gear will come down. It happens only once in a great while, although I have had it happen a couple of times in a row. Another weird thing I have noticed is that when this happens, the track of it flickers. All my other tracks don't flicker like that.
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Jester doesn't close the canopy during cold start
RustBelt replied to Gunfreak's topic in Bugs and Problems
Yes usually you get Jester saying “closing the canopy” as it closes. Or you used to a couple months ago last time I did a single seat cold start. -
On the Visual ID side. That’s what the Camera is for. If only you could tell jester to zoom in. Also yes, looking at a 32” flat screen image is nothing at all like actually looking at a real airplane at a distance in the real world. It’s impossible to reproduce properly on an LCD screen. Just the lack of collimation makes it impossible to tell Speck on the canopy, vs Distant aircraft, vs sneeze residue on the screen itself. To say nothing of the flattening of highlight in even a HDR display due to the rendering systems used. And unfortunately that also applies to OLED VR. The best the current render pipelines can manage is to recreate a fairly nice small format camera image. Even with ray tracing, it just can’t handle real light at a distance right. TLDR, use at least dots if not labels because it just can’t do reality justice.
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This is going to be a simple solution and I’m gonna feel stupid But on wolf packs normandy multiplayer all my squad mates can select a drop tank for our 109s My options are SC250 or SC500 Why can’t I see the drop tank choice ?.
- Today
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Single Players: What would win you over to a multiplayer server?
Dangerzone replied to Dangerzone's topic in DCS 2.9
Yeah - that's what I'm beginning to learn - that I need to change my vocabulary in order to have clearer communication. I hardly play PvP. PvPvE at best, otherwise PvE and always considered that MP - so I can see that it's going to have benefits moving forward to eliminate MP out of my dictionary, and maybe instead use terms like Solo player, Multicrew Player, PvE Co-Cop player and of course PvP. -
Look at it this way, if you set the curve in DCS, the in game stick position and FFB stick position won’t match. Let’s say I fly a helicopter with force trim. I trim left, but becuase I set up a curve in DCS, it thinks after trimming the stick should be closer to center, so my FFB moves away from the spot I trimmed which it shouldn’t do. If you set it up in independent software for the stick it should be fine
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Uncommanded Rudder and Aileron Mid Mission
MAXsenna replied to McMouzar's topic in Bugs and Problems
I guess it must be the gremlins then. [emoji6] Sent from my SM-A536B using Tapatalk -
It only knows to light up target at 90/50 when the 50/90 antenna is lit ( from the side so needs high signal strength) AND when the rear antenna of that side is lit up by the same signal ( rear antennas also weak.) So that’s how it does signal only at 50/90 antenna? Only 50 light lights up. Signal only at rear antenna? Only rear light lights up. Same signal hitting both 50/90 antenna and rear antenna on that side? Then light up both 50 and 90 degree lights.
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I hear that a lot, but never see any real noise about it. Which leads me to assume it’s simply incremental adjustments and so not worth bothering to remember. The learning law of Primacy is no joke, and ED does nothing to combat it. Also why just do it right to begin with, is a really good idea.
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I think we need reverse psychology for that by now
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DCS MiG-29A Screenshots and Videos Thread
SharkWizard replied to MiGCap1's topic in DCS: MiG-29A Fulcrum
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No LA, Rmax, Rmin or R no escape in STT
AeriaGloria replied to IxIFelIxI's topic in Bugs and Problems
Guess ED modeled it optimistically! -
I can think of several reasons, but I won't get into them now. The point is, a new flight sim helicopter pilot first develops the motor skills to fly a helicopter without all the fancy stuff. If the Gazelle fills that role well, then that's just fine. I should have also pointed out that it took me an absurd amount of time to be able to fly the Huey with even a moron level of competence. I'm glad I took that time and put in the work, the old school way. Becoming a decent flyer was a lot more than just going through a tutorial once or twice, with a few notes, like most people do when getting a new fixed-wing aircraft. It was a whole new realm.
- Yesterday
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I have noticed that when I try to use the cannon while target is locked with either radar or IRST and I think I have good aim (piper is on the target) and I fire, it misses most times. So this morning I tried few dogfight quick missions against few different aircraft and I am getting the impression that aiming piper aims little ahead and to the left of the target, when I am directly behind the aircraft and the target aircraft just flies straight, and its very close (only few 100m in front of me) the rounds go over the aircraft so I need to aim little lower and to the right and then rounds come right on target. Anyone else noticing the same? ps: I also noticed when firing the cannot that it pulls the airframe to the left... which is nice feature of the FM physics.
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Pilot head movement in mirror lagging
Dentedend10 replied to Dentedend10's topic in DCS: F-4E Phantom
I couldn't find the previous post, hence the new one. Thanks, good to know it will be revisited eventually. Btw, I've been flying in VR for years mostly the F14 and never noticed any jumping animations that would throw me off. Sounds like there are two types of sensitive people, one to jumping animations, others to laggy image -
McMouzar started following Uncommanded Rudder and Aileron Mid Mission
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Uncommanded Rudder and Aileron Mid Mission
McMouzar replied to McMouzar's topic in Bugs and Problems
Yeah, I had already checked that as well, just forgot to mention it. Just double checked to be sure, and nothing is incorrectly bound. Cheers! -
MiG-29A SPO-15 does not detect any radar signal at left/right hemisphere
Kuky replied to Kuky's topic in Bugs and Problems
By them being merged together I meant that as both 50 & 90 sectors feed into same receptor then I'd expect both 50 & 90 sectors on RWR to light up at the same time, which is what they do when range is very short. Because they do not do so it implies to me that somehow these 2 sectors are somehow still separated? So all this makes no sense to me. -
Ya the module is real nice don't know what I was smoking when I said that.
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Single Players: What would win you over to a multiplayer server?
Czar replied to Dangerzone's topic in DCS 2.9
Hour of day not at noon or around noon. Bonus for scenic golden hour, around golden hour and even into the night. I'll never forget chasing afterburners and sonic booms in the 104th when it had night missions back in 2013-2014 in FC aircraft. It was a rush. Not be flooded with multiplayer rules messages on screen while starting up/setting up my jet. Just do a good briefing description of rules, commands and good old kick with a message when someone still decides to break them. Weather: bring some wind and turbulence in moderation. Some servers I've joined past months (north america and europe) were set with the most tame of atmospheres. There are some things you have on single player/co-op that you'll not be able to have on a multiplayer server such as tackling the objective at your own pace with your own templates on mission generators or mission design (if you do Mission Editor stuff). After a busy day, that need will hardly go away. With lack of time, usually single player or co-op experience takes the forefront, especially with the power to chose the map and base your own and the ability to pause (also available in co-op). -
Sorry, not sure if this is a bug or I'm being an idiot. I have assigned the tower freq for Neuruppin on the CWG map to Ch1 on the radio in the ME. When I use the PTT button to open up the radio menu whilst flying in the vicinity of Neuruppin, it does not appear as one of the aerodrome options. I cannot figure out why? I have Ch0 set to Templin, and that one works fine if I have easy communication deselected. But if I have easy comms on, then for some reason it too does not appear in the radio menu from the available list of aerodromes. Any ideas? Cheers