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Я смотрю в игре двумя глазами в VR.
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Вопрос в том, что как в реале не будет точно. Потому что мы смотрим двумя глазами, а в игре у нас один глаз. Вроде в теме по хорнету был уже подобный спор. но чисто спортивного интереса ради, можно попробовать с угловыми размерами.
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Что бы говорить правильно или нет смоделирован размер индикации в новом модуле, нужно сравнить угловые размеры типовых элементов. Например цифры индикации высоты. Так как индикатор коллиматорный, то приближайся или отдаляйся от рамки ИЛС, угловой размер индикации останется неизменным. Раз уж ты часто глядишь в реальный ИЛС, то можно взять объект известных размеров, например такой же МиГ-29 стоящий на против :), размах крыла известен, осталось измерить расстояние от точки наблюдения через ИЛС до объекта, и сопоставить размеры. Потом проделать то же самое в DCS. Путь сложный, проще найти документацию с подробным описанием ИЛС-31. Вот здесь указано лишь: Полное угловое поле зрения не менее 24 градусов Здесь тоже есть информация.
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A big Thank You! Best regards.
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In Cold War Vs F-4's with more modern weapons it will be fine. Just limit it to R-27R and R-60's. Will give it a slight edge in air to air, but not grossly so. In 80's contention. It's basically simliar to a M2000 though slightly better on the offensive side, and slightly worse on defense, but similar workload. It's going to be fine, in MP in my opinion.
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After ground repairs, the aircraft lowers on its landing gear and then tilts forward. Furthermore, the engine often stalls at idle after landing.
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Hi, there's another thread that was started as a question "Can we use Winwing MCDU with DCS". But now that we know that it works, and not only for the A320 Mcdu, start this post to List possible solutions @Kurisu rust Implementation [ Tested with PFP3N , ?] https://github.com/Kurisu003/UWACS and my implementation (c#) [ Tested with PFP7 , MCDU , PFP3N ] https://github.com/landre-cerp/McduDcsBiosBridge/releases Have a nice flight in your prefered DCS Aircraft
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Wow both of the video's that ASC have released on the Herky are awesome! I can't wait to use that checklist. On the landing video, it shows the workload in a muliti-crew environment, which I would love to get my skill set to be a useful crew member as demonstrated in the video, is there any single player video planned? Really looking forward to haul anything in it.
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It is too strong against gen 3, but too weak against gen 4. It is a gen 3.5 oddball; and with no datalink, no ARH missiles, and a crazy amount of pilot workload compared to the FC3 version, I don't think it will be a fan favorite in online servers. Personally, I'll be flying it exclusively in SP, just for appreciation.
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gun effects telemetry to Moza
rooster328 replied to rooster328's topic in Controller & Assignment Bugs
Yes. Fun effects are enabled the situation is fixed. Most likely it was a Moza update on their software. I can now feel gun effects and in general the FFB is much better -
reported Extreme oscillations in motion after shuttle hook-up
Bojanglez replied to BrassEm's topic in Bugs and Problems
I would not necessarily say that. I believe @BIGNEWYwhen he says he keeps putting it back on the teams todo list. We motion people are just a very small group so its somewhat understandable we wont be at the top of that list. We would be overly greatful for the fix non the less. -
Visibility range of aircraft external lights
Exorcet replied to twistking's topic in DCS Core Wish List
Light visibility is indeed very important and the abrupt lack of rendering that can happen at certain distances is problematic for a number of reasons. I absolutely support more realistic lighting. - Today
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@MiGCap1, any landing you can walk away from, I guess.
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Flight Path marker in HUD veers extremely to the left when in NAV mode
Razor18 replied to DST's topic in DCS: F/A-18C
Next time you see it, make a 360° turn and watch if the FFP is always on the same side, or does it wander to the other side after 180 degree of turn. If it wanders then it is no doubt the wind. If it doesn't, then there is something else wrong. -
reported Extreme oscillations in motion after shuttle hook-up
Tea-Pig replied to BrassEm's topic in Bugs and Problems
I now have a button on my HOTAS mapped to mute the rig movement which I press before hooking up and release just before the Shooter enables the launch. It works, but it's a bit of an immersion killer. Such a shame to have to do this because being fired off a carrier should be one of the best motion rig experiences, but with this thread now being over five years old, it seems clear that ED have zero interest in fixing the issue. -
M8 -Tpod/talk-on question
Sandman Simulations replied to Hillman's topic in DCS: F/A-18C Operation Mountain Breeze Campaign
Yes just as above. As far as I understand there is no direct method to measure the distance between two points. The yardstick helps to determine the scale and thus makes it easier to estimate the distance when moving the targeting pod. Also distance given by JTAC is often just estimate. -
How about an Ukraine-RUS map? Taiwan might be of interest too in the future ...
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Just wanted to say thanks for developing this program! I got my CDU working with the A-10 last night and it's fantastic, really adds to the immersion.
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M8 -Tpod/talk-on question
razo+r replied to Hillman's topic in DCS: F/A-18C Operation Mountain Breeze Campaign
One way would be using the scale that you have on the display, that way you can estimate your way to the target. Another way would be using Offset aimpoints, OAPs, where you can conveniently enter range, bearing, elevation or grid into the system in reference to a specific waypoint. -
+1
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Mike Force Team started following EUROPEAN NATO MAP
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DCS will likely release their global map in segments, which similar to their approach for the Afghanistan map. The global map, however it will be released, is the most likely match for a European NATO map. One map we would love to see is a Vietnam map. We have the fixed air frames and some rotary from that conflict. The planned global map would hopefully cover SE Asia and the Far East. Mike Force Team
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