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  2. Comms E.D. ? Once again a month passes with no communication regarding how (- or if) work is progressing on the N Afg. module that some of paid for on the back of an E.D. provided ETA of late 2024. No screenshots, not even a single line saying 'we haven't taken all resources away from this map to concentrate efforts on more popular & better selling maps' - or for that matter to say 'we have but will come back to it.' I realise that E.D. probably had to spend more on the map than they expected (the re-work was very well done & it's the map I use the most), perhaps sales weren't as robust as they expected, and E.D> have to maintain a positive cashflow - so maybe downsizing the team &/or delays are understandable - but Northern Afghanistan hasn't been delivered 15 months after the ETA we were given when we paid for it. It's not a case of a module having being delivered in a useable state but still in EA because it's still missing a few features, North Afghanistan simply hasn't been delivered. What was the last feature added internally ?
  3. Wenn beide Hände sichtbar sind, dann macht das bei mir überhaupt keine Probleme. Ich kann abwechselnd mit dem rechten/linken Zeigefinger auf dem ICP der F 16 herumtippen. So bin ganz fix bei der Eingabe von Werten. Ist der Unterschied eventuell, dass ich Leap über das VR-Menü aktiviere..?
  4. SO I took the curve you added, pretty good, for My WinWing Orion 2 throttle base the curves still needed a little adjustment for me personally. but I can now throttle all the way to full without going into Burner unless I push it into burner. will say that it would still be very good for ED to add some adjustment sliders in the Special Tab for all the russian jets, since idle is basically at 65-70% throttle after engine startup, it would be nice to still be able to use the entire range on throw on my throttle without needing curves, or atleast without this much curve. But since you helped me find a good curve I figure I'd atleast show the latest and greatest that works for me so people have more options. From 0 - 100 0 - 33 - 39 - 45 - 52 - 67 - 75 - 83 - 92 - 100. I have dual throttle. so Same for both Axis.
  5. Those real life examples are older variants with different propellers. That could easily be the difference so better compare the same variants.
  6. Hello, as said in the title, the problem is, that after migrating my STEAM install of DCS from D:\Steam\steamapps\common\DCSWorld to E:\SteamLibrary\steamapps\common\DCSWorld the DCS stand alone on C:\Program Files\Eagle Dynamics\DCS World downloads the updates again, instead of transferring the already installed update files from the steam installation folders as it did before the transfer. How can I "tell" the DCS stand alone to transfer the files or point it to the STEAM installation in order to profit from this conveniant feature?
  7. Will the new player-controlled combat units, the Pantsir S1 and Tor M2, be able to automatically track targets and fire at multiple targets simultaneously?
  8. I also get this issue, in BVR mode i can't lock anything, in other modes such as CC and OPT it works
  9. Ref extensions, I tried a 20cm Virpil, and preferred it without
  10. I'm using JSGME. I've tested autumn and summer, plus Taaz trees, which are still working fine. Everything seems fine after the change; I haven't noticed any issues with the Caucasus changes. However, Bartek's textures still look better to me than the default Caucasus ones. So far, so good.
  11. Optimal speed at low altitude is M 0.5, as per RL OM.
  12. I'm in VR. Initially I had very low FPS mirror image in the Fulcrum. I've tweaked a couple settings and now it's back to good FPS and high resolution. 1024, unchecked both every frame and sequential options. Had to turn off secondary shadows for another reason, and now mirrors works very well.
  13. Check out the preview branch of Oasis that just dropped. They've had trouble with the G1, but G2 supposedly works. It won't necessarily be perfect, but that could keep you going with the Reverb for a while longer.
  14. Hi! I had the same issue on Pimax Crystal OG. Can confirm, turning off the Secondary Shadows fixed it.
  15. Не лишнее - "Глаз за глаз". Кабы он чего по теме написал а только на меня пасквили пишет. Про отличия ты в своём уме? Это не про предкрылки-закрылки. Какого хера ты в меня этим тыкать пытаешься?!? А если я до каждого слова у вас тут докатываться буду? пс И я свои посты не редактирую, обломишься.
  16. I hope they work a bit more on the sound package. The audio on the video regarding the external sounds is not accurate and it is not from a C-130 Hear here a flypass by a C-130 You can see what I mean on this video for instance on minute 12:29 where the high pitch sound is more like a King Air where the smaller props turn a higher speeds. But since this is not yet release and will have some time to polish I hope this is taken care off at some time in the future
  17. Hey, as long as you make your time on station, you get paid the same no matter if you actually commit to anything while up there.
  18. Спасибо за подтверждение) помнят, значит, руки
  19. Already reported and acknowledged by ED.
  20. Pardon the late reply. I reported this more than a year ago: https://kola.orbxdirect.com/posts/110/monchegorsk-and-olenya-olenegorsk-icao-codes Yet this is what we still have in game:
  21. What you say is very useful. Although the radar is very ineffective, and as a colleague says, it can't lock onto the target at short vertical distances, and when a high-aspect contact approaches, the radar loses contact even if you have the contact locked, the radar is well-oriented, and the missile has been fired. I think there's an error with the close-range radar.
  22. There are need to remove or reduce reflections from the inner side of the helmet's sunfilter in VR. These reflections look unrealistic and seriously impede visibility.
  23. Ув разработчики. Этот баг будет пофиксен? Или поддержка кузнецова в платном модуле закончена?
  24. Потому, что так и должно быть. Особенность 9-12. Об этом даже в обучении говорится.
  25. Today
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