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No sorry, not that I am aware of. thank you
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Figured that would be the case, thanks @BIGNEWY Any vague plans to change crew slot behaviour in the future for large aircraft?
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The CPR fix hasn’t been implemented in this patch yet. Swirls? QV is enabled?
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Does it mention a fix for the CPR (in IL2 in my case)?
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Personally, I speculate that the Super's moira (or mura) is a feature on such a high-rez panel and doesn't differ from one headset to another. But maybe I'm wrong. I can see it in mine if I look for it, at which point it can piss me off, until I remember not to look for it. Then, I no longer register it.
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I get the same with a 9800x3d and never fully understood why.
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I definitely don't have MURA with my Super. Initially, I had a grey veil caused by QV that looked like a rectangle on the higher resolution area, but disabling SSAO got rid of that too. In other posts, users initially mention MURA, but say that you get used to it and it goes away over time. Maybe, at the beginning of my 50s, my eyes are simply too bad to see it anymore. From this perspective, MURA will disappear over time in any case.
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Thanks for taking a look! On the wingman part, I'm wondering if maybe the range of the SA6 got changed as well? I got an audio prompt along the lines of "we're 6 miles from his engagement zone" and I think my wing got hit a decent amount before we were in the engagement circle on my SA page.
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Hi, to use any paid module in DCS MP it is required to own the module. thank you
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ash6509 joined the community
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The scale still matters here too, to truly get a sense of how big the mirror actually is and how far away it is, you would need to see the photo on a 55-inch TV. Unless you have some magical way of determining how big the mirror actually is and how far away it is, the best option would probably be to just hop into the MiG and check it out. Maybe someday I’ll do that when I will be heading towards the Czech Republic and see that MiG that ED scanned.
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I got a Pimax Super, basically for DCS only. Now DCS is probably a really difficult case for and VR headset when it comes to Mura because we are looking at uniform bright background (aka the sky) a lot while scanning for small pixels (aka spotting). I get quite some Mura in the Super, more so than in the quest 3, which I never noticed tbh. It's ok if doing A2G, but in some A2A it is noticable. Depending on the weather it can get distracting. I wonder how much is ok or acceptable. Are there Supers virtually free of Mura out there? Also, does Mura improve over time as the panel gets more use?
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There's no place for maybe because we have RL pictures.
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For us the biggest issue is that if you are performing external awacs duties via lotatc, there is no way to interact with people on voice chat without having dcs running.
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Willkommen hier und bei DCS
- Today
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Maybe it's just flatscreen issue and now I tested this in F-14 when I am sitting normal everything seems fine but when I changed angle to similar like in last screenshot something is not right but if you think about this it may be right because you aren't used to look on mirror from that angle and you can't just judge distance between mirror and your view. Keep in mind that not all mirrors are flat just like in your car, and this also can be a point I tested this with mirror in bathroom but it's to much my brain, it's overheating. And for example when you look on upper mirror in truck lower seems wired and if you look at lower longer, upper seems wired. That because they are not flat, the are spherical, maybe in MiG-29 mirror are flat, and thats why they are wired and have 'low FOV'.
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Ordered the Herc last night. If I fly in MP, and I want my buddy simply to be loadmaster (or simply ride on the ramp at the back) they're going to have to buy the module right, like other multicrew modules in DCS? i.e. there's no way for some module slots to be 'free'. I'm kinda wishing it was a bit like Star Citizen, in the sense that someone owns the aircraft but guests can fly onboard, but I'm assume it's a DCS limitation that can't be got round
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Search/Acquisition radars for the WIP S-200M/SA-5B
Northstar98 replied to Northstar98's topic in DCS Core Wish List
Yep, completely agreed - the P-12/18 are already the more appropriate acquisition radars for the SA-2 and, as VHF radars, would likely not provide warning of their presence to our RWRs, nor would they be targetable by current western ARMs. The P-37 (alongside the PRV-11 and DRL-7) already has an appropriate model, in the right format, that's animated and has a destroyed variant to boot, something that's existed for over a decade at this point. I really do not understand why it hasn't been implemented as a functional EWR considering just how prolific it is and how it would be a far more suitable stand in for P-14 for the SA-5. The P-40 (or rather the 1RL128, P-40 is the entire complex) if we had IADS capability, would do wonders for the various PVO-SV system we have and the model is almost identical to the 1S12 used in the SA-4. -
"Res. of cockpit displays" setting works also for the mirrors currently but something more than 1024 would be nice these days. I don't know exactly what's wrong with the mirror images. It feels worst when closing your head to the mirror, like some distance or fov value is counted backwards to RL but I'd be glad if they improve/fix it for all modules.
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reported earlier Trains ( Late Activation Problem )
BIGNEWY replied to waterman's topic in Ground AI Bugs (Non-Combined Arms)
Hi, this has been reported to the team already, but is lower priority currently. thank you- 1 reply
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Presumably, it's due to optimization. I used to work with Blender, and it's easier to render 2 cameras at once than 4 that's pretty logical. Currently, new graphics cards could probably handle it, but in VR, it would be a problem. They could give an option to simply render 4 cameras: our view and 3 for the mirrors, so that, just like in the real world, the angle of reflection would equal the angle of incidence if someone is playing on a monitor. However, if someone is playing in VR, they could just render 2 cameras, with the mirrors still working, but the reflections would be calculated with some kind of algorithm, like in the screenshots you sent. Probably, one camera is 'attached' to our view, but in the opposite direction, which is why the angle of reflection isn't equal to the angle of incidence. There could also be an option to set the resolution of these cameras, like for MFDs so players could customize the quality of the reflections and get <profanity>ty but correctly working mirrors and more FPS. Although now I see that in the right mirror on the last screenshot, the resolution is still lower.
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Ich habe mich vor einiger Zeit mit meiner inneren Stimme auf ein Bier getroffen und mich mit ihr ausgesprochen. Wir waren uns einig, dass es keinen Zweck hat immer zu streiten. Also haben wir mit dem Geldbeutel ein ernstes Gespräch geführt und ihm seine Position nochmal erklärt. Wenn meine innere Stimme und ich ihm sagen geh auf, soll er bloß fragen wie weit. Seither kommen wir alle gut miteinander aus.