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  2. OK. Changes have been made to - wingmans audio calls - wingmans orders. - all triggers checked and reprogrammed where neccesary - Map items and statics have been hidden - various minor tody ups Test flown today and now works great. Will submit to ED asap Have a great weekend Thanks Steve
  3. 1) Several people had asked for those trials... Is it wrong to provide them? 2) ED is a business not a charity... Making money is their goal
  4. That would make sense given that the default position is auto and the pitot heat is automatic in the Jeff.
  5. Hey @alboon2000 Looked at the early radio conflicts you first brought up. Yes they are there when they were not before, taxi logic must have changed which has caused this. Have now fixed the issue and will be in next update. Did not get conflicting to take off and not. You get one message to line up and hold then a second to hold when lined up and a final one to take off. The refuel if a bug will be DCS's. Suggest you send them a Track file and lodge it on the main forum under bugs as I cannot address that. Thanks for the Tacview. Will have a look if the AI logic has changed things. The movement of Mig410 seems a bit strange. The ones engaging you though were on their way. Your problem was that you flew into the SAM kill zones it was they not the Migs that killed you. Keep clear of the zones, shown on your SA page and let them come to you. Hope this helps Below a Flying Kenny fly through.
  6. I'm raising the topic back from it's slumber. I realise this is the Hornet's whislist, but the feature ought to work the same for all modules. I hope this get's a bit more attention. I'm not sure if people realise just how powerful having custom maps onboard the aircraft really is. The current situation is very limiting - so much so that I for one turn the map off completely (mostly due to it's brightness making the HSI near unreadable, but also because the map rarely serves the flight). Regards, MikeMikeJuliet
  7. Must be getting desperate for funds adding all those new trials to the list.
  8. Did we just get an official Zero announcement slipped in there?? we know the Full Fidelity F6F is coming and the sentence makes it sound like we will be seeing the Zero as well. Would love clarification from ED! And to know, will it be Full Fidelity or Flaming Cliffs fidelity?
  9. Yeah... ED Just keep up working hard and gives us the stuff for free... /sarcasms in case you it flew over your heads...Pun definitely intended. Can't wait for the PTO , Hellcat and Zero... My wallet is READY
  10. Youtube recommended this video to me; haven't watched it yet, but seems fitting.
  11. Su-15 Flagon, Sea Harrier FRS.1, Buccaneer, Super Etendard
  12. Wow. That looks like a fantastic list for PTO. And the subtle drop of full fidelity Zero was a nice surprise. It feel kinda greedy to ask. Vuti do hope you'll add infantry on both sides with machine guns. This is something i miss almost every time i made an ETO ground attack scenario. Forced to use the German halftracks or add a bunker to get machine guns. Isn't always a good thing to do. So i do hope since you've invented so much time into the PTO pack. That you can add two extra units. It would make it soo much easier to make realistic scenario. But credit to ED for adding stuff like P38s, stuart tanks and catelina.
  13. I read as AI only that includes the Hellcat. hellcat as a module is in progress. nope i am wrong. Nice!
  14. Will it still be a requirement for everyone to must have the PTO Assets if one wants to join a multiplayer server that uses these assets in a mission, or have you found a way yet of not splitting the community behind these "paywalls"?
  15. Assets Packs are "necessary evil", although I'm not sure about necessary. In any case it splits the community when it comes to MP server access and adds another barrier for entry when it comes to a new theater, e.g. when buying a campaign... But that's part of DCS. GOOD NEWS are those new modules on trial. That's a great news! I love trial program and most modules I've bought were after a trial. (Not all trials turned to purchases, of course.) Trial is a great bonus. Sometimes it's also a great distraction from a routine.
  16. Wow, I knew about the Hellcat coming, but is this the first announcement for the Zero?
  17. This is also a live CPG problem. Hopefully that's fixed internally, too.
  18. Right, to illustrate a point. However according to Claude night sky at 35,000 agl looks brighter than from any remote pristine location on earth. Also I suppose if ED addresses this issue they should make is so the visibility of the milky way and the night sky depend on altitude and light pollution in the area.
  19. What do you suggest when comparing to the 7900 XTX? Does the rest of the build look good? (besides the 1TB ssd)
  20. Gilligan

    HUD SPI

    One of two things are happening: Normal INS drift. Over time the INS system builds up small errors over time called "drift." The longer you fly, the more errors stack, the further off your SPI's will appear vs the intended terrain markers. The INS system in the F16 is "GPS corrected," so if you are flying with the GPS enabled after a certain amount (IIRC about 300 meters) of drift accumulation the GPS will attempt to "correct" this error but it can still be a couple hundred meters off. The second thing that could be happening is that you are offsetting your SPI via one of the sensor systems like the TGP, Ground Radar, or HAD/HTS. Take the TGP for example, if you slew the cursor off the steer/mark point you have selected and initiate a point/area/INS lock on a location, there are X, Y, and Z offsets to that point relative to steer/markpoint that are automatically stored and will be applied universally to all other steer/mark points. To cancel out or "zero" out this offset, use the cursor zero function either by pressing the corresponding MFD button, or by using TMS down short.
  21. 08 August 2025 Dear Fighter Pilots, Partners and Friends, It is with great pleasure that we share a more complete list of the modules coming to the Pacific Theatre of Operations (PTO) Assets Pack. In parallel with other modules like the DCS: F4U-1D Corsair, the free DCS: Marianas WWII Map, and the upcoming DCS: F6F-3 Hellcat, the PTO Assets Pack is designed to provide a rich and detailed array of United States and Imperial Japanese air, ground, and naval units in the summer of 1944 PTO. Many of these units are finished, and others are still in progress; we look forward to your feedback. We are steadily progressing on our earlier released Mission Save State function. Please read the report below to learn about how we are improving this very useful feature. Additionally, we have added several fantastic modules to our Free Trial Program. You can try these aircraft and maps at no cost or obligation. Take them for a spin today! Thank you for your passion and support. Yours sincerely, Eagle Dynamics Pacific Theatre of Operations 1944 Assets Pack Update Since the release of the free DCS: Marianas WWII map and the Magnitude 3 DCS: F4U-1D Corsair, we want to provide an update on the extensive effort being devoted to bringing this scenario to life with the PTO Assets Pack. Learning from some of the European Theatre of War scenarios, the PTO scenario is focused on providing an extensive order of battle for both US and Imperial Japanese forces in the summer of 1944 and to offer an accurate representation of the battle for the Mariana Islands and the Battle of the Philippine Sea. New player aircraft coming for this scenario will include both the F6F-3 Hellcat and the A6M5 Zero. Since our last update on this project, we can now share with you the specific air, land, and sea units being developed for the PTO Assets Pack, which owners of the existing World War II Assets Pack will be able to purchase with a 30% discount: PTO AI Assets: United States Aircraft F6F “Hellcat” SB2C “Helldiver” TBF “Avenger” SBD-5 “Dauntless” PBY “Catalina” P-38L “Lightning” United States Ships Enterprise aircraft carrier Casablanca-class light aircraft carrier Independence-class light aircraft carrier New Orleans-class heavy cruiser Baltimore-class heavy cruiser Cleveland-class light cruiser Fletcher-class destroyer Liberty-class transport Cimmaron-class oiler United States Ground Forces M4A2 Sherman M3A1 “Stuart” light tank LVT-4 tracked landing vehicle LVT(A)-4 tracked landing vehicle DUKW-353 amphibious truck US Marine Corp infantryman US Navy Carrier personnel US Navy seaman Imperial Japanese Aircraft A6M5 “Zero” D4Y “Judy” D3A “Val” B6N “Jill” Imperial Japan Ships Shokaku aircraft carrier Chitose light aircraft carrier Kongo battleship Mogami heavy cruiser Agano-class light cruiser Yugumo-class destroyer Kagero-class destroyer Kashino-class transport Imperial Japanese Ground Forces Type 94 Tankette Type 95 Ha-Go tank Kurogane Type 95 car Type 97 Te-Ke tank Type 97 Chi-Ha tank Type 97 ShinHoTo tank Type 2 Ka-M amphibious tank Type 1 47mm anti-tank gun Type 98 20mm anti-aircraft gun Type 91 10cm towed artillery Type 92 70mm towed artillery Type 10 120mm anti-aircraft gun Imperial Japanese Army Infantryman Japan Navy seaman Mission State Save Development Progress Following the initial release of the Mission Save state feature, we have gathered your feedback for further improvements. Based on this, we delivered an API feature request to our talented scripting community which was well received. Moving forward, a common request has been saving destroyed unit states on the battlefield. We have now tackled this issue, and destroyed static objects will be created in place of each destroyed ground vehicle, aircraft, infantry unit, or static building (not terrain/map buildings) in the Mission Save state. In this sense, the battlefield wreckage remains where the destruction took place. With the Mission Editor, these objects will be automatically given a "hidden" parameter to not clutter the map view. However, if you want to remove them from the mission because of your plot choice, you can find them in the Mission Editor units list and delete them. We will be releasing this improvement in an upcoming update once testing is fully complete. Based on your feedback, our next task for Mission Save state improvements will be to save a group’s waypoint parameters. This work is ongoing and includes the ability to save specific ground vehicles parameters such as ROE and more. New Free Trial Modules Explore new aircraft and terrains for free To help you explore new content, we are expanding our Free Trials Program. You can now try the additional following modules free of charge for 14 days every six months. New modules on Trial: South Atlantic Map Kola Map Sinai Map CH‑47F F‑5E Remaster NS 430 F‑5E Flaming Cliffs MiG‑15bis Flaming Cliffs F‑86F Flaming Cliffs Flaming Cliffs 2024 Simply navigate to the Try ‘n’ Buy page in the Launcher and look out for a TRY button! You can also activate free 14 day licenses from the Free Trials on the DCS website. Once you've made your selection, proceed to install the chosen module through our module manager. For more details read the How to install Modules guide. We hope you enjoy this opportunity to explore new modules and terrains completely free. Thank you again for your passion and support, Yours sincerely,
  22. 08 августа 2025 года Дорогие друзья, Представляем вам более полный список модулей, которые войдут в пакет ресурсов Тихоокеанского театра военных действий (PTO). Наряду с DCS: F4U-1D Corsair, бесплатной картой DCS: Marianas Второй мировой войны и готовящимся к выходу DCS: F6F-3 Hellcat, пакет ресурсов PTO предоставит широкий набор воздушных, наземных и военно-морских юнитов США и Императорской Японии лета 1944 года. Многие из этих юнитов уже готовы, часть находятся в разработке. С нетерпением ждём ваших отзывов. Продолжаются работы над функцией сохранения состояния миссии. Читайте подробности ниже. Кроме того, с удовольствием объявляем, что мы расширили нашу программу Бесплатного доступа новыми модулями! Вы можете попробовать эти ЛА и карты бесплатно, уже сегодня! Благодарим за энтузиазм и всемерную поддержку. С уважением, Eagle Dynamics Тихоокеанский ТВД 1944 Обновление комплекта С момента выпуска бесплатной карты DCS: Марианы WWII и модуля DCS: F4U-1D Corsair от Magnitude 3 мы настойчиво работаем над наполнением этого игрового направления новыми объектами и юнитами, характерными для той эпохи и региона. Комплект объектов Тихоокеанского ТВД создает прекрасные возможности по моделированию конфликта 1944 года, в котором столкнулись ВМС США и Императорский флот Японии в битвах за Марианы и в Филиппинском море. Новыми самолётами для этого театра станут F6F-3 Hellcat и the A6M5 Zero. С момента выхода первоначального комплекта прошло некоторое время, и мы хотим поделиться списком новых воздушных, наземных и морских объектов, готовящихся к выходу. Владельцы комплекта Объектов Второй Мировой, смогут приобрести новый комплект с 30% скидкой! Юниты управляемые ИИ: ВВС США F6F “Hellcat” SB2C “Helldiver” TBF “Avenger” SBD-5 “Dauntless” PBY “Catalina” P-38L “Lightning” ВМС США Авианосец Enterprise Легкий авианосец Casablanca Легкий авианосец Independence Тяжелый авианесущий крейсер New Orleans Тяжелый крейсер Baltimore Легкий крейсер Cleveland Эсминец Fletcher Сухогруз Liberty Танкер Cimmaron Армия США M4A2 Sherman - танк M3A1 “Stuart” - лёгкий танк LVT-4 - гусеничная боевая машина LVT(A)-4 - гусеничная боевая машина DUKW-353 - амфибия Морской пехотинец Модель специалиста палубной команды Модель моряка ВВС Императорской Японии A6M5 “Zero” D4Y “Judy” D3A “Val” B6N “Jill” Императорский флот Японии Авианосец Shokaku Легкий авианосец Chitose Линкор Kongo Тяжелый крейсер Mogami Легкий крейсер Agano Эсминец Yugumo Эсминец Kagero Сухогруз Kashino Модель моряка Наземные силы Императорской Японии Type 94 танкетка Type 95 Ha-Go танк Kurogane Type 95 машина Type 97 Te-Ke танк Type 97 Chi-Ha танк Type 97 ShinHoTo танк Type 2 Ka-M танк-амфибия Type 1 47-мм противотанковая пушка Type 98 20-мм зенитное орудие Type 91 100-мм буксируемая пушка Type 92 70-мм буксируемая пушка Type 10 120-мм зенитное орудие Модель пехотинца Функция сохранения статуса миссии Отчёт о разработке После релиза Функции сохранения состояния миссии мы собирали ваши отзывы и корректировали планы дальнейших работ в этом направлении. Мы поинтересовались, какие ещё дополнительные функции хотели бы видеть разработчики скриптов и остались очень довольны реакцией и поступившими предложениями. Одной из наиболее часто запрашиваемых функций стала возможность сохранения уничтоженных юнитов и переноса их состояния во вновь создаваемую миссию. Мы решили этот вопрос и теперь, на месте любого уничтоженного самолёта, наземного объекта из предыдущей миссии или даже пехотинца в новой миссии будет присутствовать соответствующая уничтоженная модель (статик). Надо сказать, что это не относится к объектам, присутствующим на самой карте – эта функция касается объектов, добавляемых на карту непосредственно. В редакторе миссий, такие «уничтоженные» статики по умолчанию устанавливаются со статусом «скрытый», чтобы не загромождать карту. При необходимости удаления каких-либо из скрытых объектов, вы всегда сможете их найти в списке юнитов. Мы выпустим это улучшение в следующем обновлении, сразу после завершения полного цикла тестирования. Основываясь на ваших отзывах, нашей следующей задачей по улучшению функции сохранения миссии будет возможность сохранения параметров на точках маршрута следования группы. Эта работа продолжается и даст возможность сохранения определённых параметров для наземных транспортных средств, таких как заданные Правила ведения боя и т. п. Новые модули в Бесплатном доступе Лейтайте и исследуйте свободно Мы расширяем программу Бесплатного Доступа новыми модулями. Вы можете бесплатно использовать модули, попадающие в программу, в течение 14 дней, но не чаще, чем раз в 6 месяцев. Новые модули программы Бесплатного Доступа: Карта Южной Атлантика Карта Кольского полуострова Карта Синайского полуострова Транспортный вертолёт CH‑47F Модуль самолёта F‑5E Remastered Модуль спутниковой навигации NS 430 Модуль самолёта F‑5E для Горячих Скал 2024 Модуль самолёта МиГ‑15бис для Горячих Скал 2024 Модуль самолёта F‑86F для Горячих Скал 2024 Комплект самолётов Горячие Скалы 2024 Просто перейдите на закладку Попробовать и Купить в игровом лаунчере и ищите модули с кнопкой Попробовать! Вы также можете активировать 14-ти дневную лицензию на специальной странице сайта DCS. Определившись, установите модуль стандартным образом через игровой менеджер модулей. Подробности можно найти в имеющейся инструкции. Пробуйте, и мы уверены, вам понравится бесплатный доступ! Ещё раз благодарим за участие, и до встречи в небе!
  23. If any of you chaps have tried disabling "afterburners" for AI warbirds. Did that make a noticeable difference?
  24. Agreed, especially larger. I was told to keep speeds up, put the sims on the drive with the O/S. I have BMS, DCS, MSFS, and IL2, and I went with 4TB M2 SSD. @axas I really struggled with the GPU pick: AMD or NVIDIA. Studied it and agonized for over a year. I had an AMD for 7-8 years, but I always ran into NVIDIA's tech being factored into code first...leaving me always behind and wanting more. For my latest build this spring, I went with NVIDIA GPU, primarily because 3 custom gaming PC firms advised me to go high-end NVIDIA. BTW, I went with an AMD CPU, which was also highly recommended. I'm not regretting either decision so far.
  25. You have to download <<Static_Objects>> and inside there at <<Shapes>> you must drop the <<Bambi Bucket>> file to work. Thanks for sharing the file. I also edited the weight the <<db_cargo_objects.lua>> at <<Database>> folder. And also i can drop it in water and it does not brake the cargo. But if you drop the Bubmi bucket you can not hook it again it goes under the ground. add_cargo({ Name = "bambi_bucket", DisplayName = _("bambi_bucket"), ShapeName = "bambi_bucket", Life = 8000, Rate = 100, desrt = "self", canExplode = false, mass = 1000, minMass = 250, maxMass = 5500, couldCargo = true, --category = 'Cargo', topdown_view = topdown_view, --SeaObject = false, isPutToWater = true,
  26. SSD should be 2TB (or larger).
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