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  2. Agreed, and I think that AI and scripting support in DCS has become decidedly subpar. DCS's future will live and die by good content: what people can do after they master a module. What's problematic here: IMHO DCS today is hell for content creators. Content creation tools (Mission Editor, QAG) are abysmal, support for content creators is non-existent, community content integration into DCS is not even planned (how do players discover community content from within DCS? They don't - it's not integrated, even though ED host 'user files'. Publish/update a mission to ED's User Files for content creators from Mission Editor? Nope - even though the creators are logged in. Have these been suggested to ED? Oh, yes. Any response from our 'community managers'? You must be new here). Support for better API (cargo management, events, unit tasking, multiplayer, persistence, security/sandboxing)? Community suggestions are ignored, and as the last 'dostring_in()' brouhaha in July showed, ED's is long on ignoring the community, and seemingly quite short on good talent. The constant stream of exceedingly low-quality additions to DCS Core (save state, QES, warehouse API, cargo UX), combined with a consistent lack of central improvements (AI, ATC, Mission Scripting API, UX) after more than a decade of feedback has cooled my enthusiasm for DCS significantly - to a point where I no longer can be bothered to contribute (I have occasionally contributed in the past). The tools are terrible, DCS core seems to deteriorate, and the community managers simply aren't. Hopefully the fine people at ED can turn DCS around, and re-kindle our love.
  3. African PvP mission recreating the Yom Kippur war between Egypt and Israel in 1973. Flight Leaders will plan the mission referring to the Briefing, including routes, target options and flights composition.
  4. African PvP mission recreating the Yom Kippur war between Egypt and Israel in 1973. Flight Leaders will plan the mission referring to the Briefing, including routes, target options and flights composition.
  5. There's a lot of threads about fixing problems and working around bugs, because DCS is an old piece of software with heaps of technical debt piled on over the years. ED is chipping away at it, trying to make it more maintainable, but it's a slow process. Add to it the fact that the simulation is complex and inherently resource intensive, and you've got something that takes some effort to make work correctly. IMO, the single worst offender is the mission scripting system, which is so ridiculously brittle that complex campaigns such as Raven One often break on every other update. That's one system that could use one good refactoring pass behind the scenes (preferably leaving the language the same, just making it work consistently).
  6. When you guys order the WinWing MCDU or PFP panels, I highly recommend getting the desk mount that they sell as well. It's positions it at a good angle for viewing, is easy to relocate, and provides a stable platform to press buttons. Adds $30 US to the price, but well worth it if you don't have a plan for mounting.
  7. The work continues in earnest on the AWG-15. I had to redesign the WPN SEL wheel again, as taking a second look at the example Tomcat at the museum showed me that I had the display lens far too high up. I also have to recess the DLVY OPTNS rotary knobs further into the panel as those weren’t supposed to be flush. Regardless… here’s another photo!
  8. Hey look it's the same usual crowd.
  9. Fully understand. So what should I do? pin ED staff?
  10. Roger that.
  11. I’ve forwarded this to the dev team and am waiting for their input. Will be away from the office tomorrow but will be back over the weekend.
  12. found a way to get rid of the default sound all together. should be fixed now
  13. I've ordered a PSVR2 from Amazon to see how it looks. It's arriving tomorrow.
  14. I am by no means expert on the weapon at all. So I cannot answer these questions (maybe someone else can). But these are points you have to consider if you are having a bad time hitting anything with them in-game and want to improve your experience. Once you kinda understand that they arent just "fire and forget" and put more thought into employing them, it will also work better
  15. Today
  16. I think it was to improve roll-rate. I can't think of any other flight dynamics benefit. The induced drag is smaller with rounded wingtips if I'm not mistaken (that's why the spit has them in the first place I guess). But I might be completely mistaken - that's out of my league to be honest.
  17. How does this work with radars that nominally rotate? By their very nature the Shrike will only be illuminated by the mainlobe a minority of the time and be illuminated by a sidelobe the majority of the time. The P-15/P-19 is what the Mark 37 specifically targets and that radar only rotates in DCS. Several of the guidance sections target the Bar Lock, which also nominally rotates (though we don't have that radar as a functional unit). But I can also get the Shrike to consistently track the 1S11 fire-control radar for the SA-6, the SOC radar of the 1S51 for the SA-8, the Tin Shield, the Big Bird (which is a phased array and will present small sidelobes). Of course the Shrike may still miss, but that's also the case regardless - the Shrike is still clearly observed tracking and making corrections all the way to impact, it just missed (usually as a result of it wasting energy due to bang-bang guidance, the inaccuracy of the bang-bang guidance itself and the lack of G-bias with everything but the Mk 49 Mod 1). IRL, the Shrike was used (albeit less than successfully) against an AN/TPS-43F in the Falklands, which also rotates.
  18. Those clipped-wing Spits (and the A6M3 Model 32) were clipped CONSIDERABLY more than the Corsair's.
  19. As already noted by others, the "T" stands for TAS or true airspeed or, in simple terms, your speed relative to the air mass you're flying through. In the Flanker, it's the same speed that's always present on the HDD's lower right corner regardless of whether you are in a NAV, A2A, or A2G mode.
  20. Швейцарский магазин находится в Швейцарии, а не в РФ. Он подчиняется швейцарскому законодательству.
  21. An actual realign isnt possible that easily and would require a lengthy procedure. It is possible to do a nav-fix though, similar to how you would do it in-flight when overflying a nav-fix waypoint. Jester support for that on the ground is in the works. That will only get rid of your current accumulated drift though, not realign anything. So you would accumulate new drift quickly again. The Jester Wheel already features an option to "upgrade" your alignment in case you for example didnt do a full alignment beforehand. Further options are in development.
  22. It was too low for Corsairs because the armoured deck, which was 4 inches thick, produced a lot of top weight, so it had to be as low as possible to maintain stability. This created a hangar much reduced in height from a US carrier. Luckily the wing tips could be removed. History might have been very different otherwise. ..
  23. This comes up from time to time in the wishlist: https://forum.dcs.world/forum/207-dcs-core-wish-list/
  24. During a quick turn/re-arming between sorties, is there a fast method to realign the INS while you're sitting there? Is there a way to tell Jester to do it, or do you have to shut down and restart to get an alignment? The drift can be significant after even one long flight. I don't know the WSO cockpit procedures. Thanks
  25. я подумал вы тролль, и начали гасить меня умными вопросами к счастью там не был, всю информацию черпаю из воспоминаний наших героев которые участвовали
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