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  2. I can confirm that the implementation of the AIM-9 is still in development. We have experienced some delays due to personal reasons (unrelated to IndiaFoxtEcho) on the part of our coders. We apologise for the delay
  3. Are there any failures implemented in F-16 yet? Via combat damage for example.
  4. The tail wheel fork on the actual model itself is animated correctly. ED requires 180 degrees both directions. The programming of differential breaking is correctly programmed. The game uses a simple "stick" that acts as the tail gear/wheel. It doesn't rotate or move when extended. The issue is the 3d visual of the fork doesn't rotate 360 degrees properly in game. We are aware of the issue for many years, and can't seem to rectify it.
  5. I imagine there is at least strong overlap between the two maps in terms of who is working on them. Hopefully now Afghanistan has had this big update then efforts pivot towards moving Iraq onwards (and the technical improvements from the last Afghanistan update trickle down).
  6. as @6S.Duke said, it would be fantastic, and as a player and an Italian I would be thrilled to be able to implement this type of asset, but unfortunately at the moment we don’t have enough resources to dedicate to this kind of project.
  7. Just bought a damper Can any real Apache guy tell me how stiff is to move the Apache's pedal in real life so i can set a realistic damper setting
  8. In this mission.... During take-off the master switch is off. Even though you're at full throttle and above 54-in/Hg.....this is good. At 1890 you turn n the master switch, but WEP did not enable because your MAP has not reached 54-in/Hg yet.....this is good At 2030~, you go full throttle, but WEP did not immediately turn on, because MAP didn't hit 54-in/Hg yet, once it did, WEP enabled. ...this is good So now you're hovering around 55-in/Hg..... At 2147~, you drop throttle for a bit causing MAP to dip below 52-in/Hg momentarily, causing WEP to disable And turn back on, when you went full throttle causing the MAP to increase above 54-in/Hg Everything is working as intended for this update, however the programmers are still working on the switch logic for a future update.
  9. Hi, bloom on lights in VR is a known issue, and the team are considering what they can do to make them better. I have no news to share currently however.
  10. Hi, is there any guide for using Water Injection in combat ?
  11. Hi, this is a known issue and work in progress as mentioned on the patch notes. More work is coming soon thank you
  12. That’s true, but overlooks the fact that the Dora’s and K4s were being flown in insignificant numbers by trained pilots. If there had been more Luftwaffe resistance, it’s fair to assume that the ratio of Mk14s flying over Germany would have increased.
  13. I was referring to 'per aircraft' request in @Rudel_chwcomment. 'per terrain' is already referred to by the kneeboard folders in the terrains in DCS World\mods\terrain\<terrain name>, that's how I understood it from Rudels post at least.
  14. Hi, there is no bug here, its managed via the DTC now. thank you
  15. The equivalent opening scene in the sequel is a nice recreation, but just feels like it's missing something special. ...Tony Scott.
  16. Hi, we have had an open request for some time and no solution yet. The problem is the export isnt HDR like the in game one. I will raise it with the team again, but I can not make any promises. thank you
  17. Did install everything and checked the settings. Eye tracking is working in DCS but i don't get any fps boost and i can see that the focus area and the peripheral area are rendered at the same (high) resolution. Any ideas?
  18. Not for maps, unfortunately. Sent from my SM-A536B using Tapatalk
  19. Isn't this already available at Saved Games\DCS\Kneeboard\<aircraft name> ?
  20. Yeah lol i actually just replayed the mission and figured that out before reading your comment thanks for the help though i'm sure someone else will run into the same issue in the future
  21. New A10-A pilot here. Many thanks to you @cfrag I'll download your missions to learn
  22. I appreciate this. But just food for thought - the rendering distance of objects is just a simple variable, like a lot of other things in the GFX engine. Just give us users the option to set it ourselves according to our machines and mission. Currently it is unnecessarily frustrating for helicopters. It's simply a different gameplay. I couldn't care less about drawing of far away objects, but having fences, bushes and other LoDs just pop in as a wavefront right in the center of your POV is.... not nice. I don't want to beat a dead horse (at least no more), but if you could ask your team for an (optional) setting that would satisfy helicopter needs, that would be awesome.
  23. Thanks for the feedback, Tom! We'll edit it!
  24. This wouldbe a great feature indeed. Personally I work around it by using VoiceAttack along with Taz1004's No Pause Mod, so I can Bring it up and continue to fly without ever touching anything. [emoji6] Sent from my SM-A536B using Tapatalk
  25. Today
  26. So in this case, when you finally went full throttle, WEP enabled. Roughly ~58-in/Hg Now...when you retarded the throttle, WEP stayed enabled, until the pressure dropped below 52.5-in/Hg......this is a correct operation of the pressure actuated switch.
  27. Hi, we have requested an increase in render distance of bushes, however there is an fps impact to be considered. At the moment I have no further news to share. thank you
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