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  2. Brother, we would need wind tunnel to figure this out
  3. If this is even going to be possible. I hope so!
  4. Yeah, and you're not alone. But I think the lights are baked into the textures, (no real lighting in other words), hence why you can't turn them off until "lights out" textures are available or they make them actual lights. All lighting that do not cast light on the ground/other objects are textures. Long standing wish in the community is to blow up power stations with the relevant effects. Cheers!
  5. Hi, Loving the campaign so far! After taking out the MiG-23s, I get instructions of 060, 20, low flying enemy planes. I turned 060, however, could not find the bandits. I assume these are BRA calls. I also tried to find them via Bogey Dope, but at that point I got a picture clean response. Looking at tacview, seems like the enemy aircraft was more like 090 at the time of the call, and I missed them by around 7 nm. I'm not sure if you have any control of that call or that's a prerecorded voiceover, just letting you know it's hard to spot them. It did not affect my mission score at all, but I had a spare AIM-9 left at the end Attached is the tacview FYI. Have a good one! Tacview-20251001-175055-DCS.zip.acmi
  6. Ill put a reminder there about the winchester call.
  7. Thanks for the explanation. I won’t say I’ve fully digested it yet lol, but I have a better understanding of the other factors involved. Edit to add: it’s a bit mindblowing to think, not only of the interplay of the different parts of the control architecture, but of how that interplay changes in different flight regimes. It’s quite an orchestra that aerospace engineers are putting together!
  8. If the left aileron going up reduced drag more than the right aileron going to neutral, you should still see adverse yaw id think. Think about it. The left wing would see less drag than the right wing, thus wanting to move forward more. That would give a right yawing force. But then you have to think about the parasite drag from the left aileron sticking up into the airstream. That would cause some drag on the left wing. But even when making full stick deflections you see proverse yaw. And in that situation the upward going wing sees the aileron move down below neutral. I have thought about the stabilators movement during rolls possibly causing the proverse yaw. That very much could be it. And because its text and things are lost, I’m not trying to argue or anything! Just having a nice conversation! In case that wasn’t clear
  9. Haven't flown 2.0 yet, but... just turn SAS off and you'll be living the life. A program manager I worked with who was a UH-60 Maintenance Test pilot once told me "The Black Hawk is the helicopter for helicopter pilots who suck at flying helicopters - until something breaks". If SAS is screwed up or there's something wrong in the mixing box, you're gonna work haaaaarrrdddddd.
  10. Is this more clear for you?
  11. Or fly above 100 kmh when shooting
  12. The question is the aileron moving from 5-10 degrees reducing drag more then the aileron moving from 5 degrees to level with trailing edge is increasing it. At the very least, it is reducing the natural adverse yaw tendency as it essentially acts as differential (aileron that moves up moved more up then down aileron moves down.) Interestingly the trailing edge of the aileron is also tilted down 10 degrees to help neutralize the force on the hinge at neutral position. We also have the influence of stabilizer scissors at 7-8.7 degrees AOA. As it is stable the elevators needs to constantly push tail down. When scissors from aileron input, the inside stabilizer in the turn is moving further up and also adding more drag while the outside stabilizer is moving down and decreasing drag. But of course, it’s harder to tell proverse/adverse yaw at AOA above 7-8.7, and the designers made every effort to reduce the natural adverse yaw at high AOAs Somehow though the scissoring elevators produces adverse yaw at high AOAs, which is why it’s disabled when LEFs come down.
  13. @waterman I think your apostrophes and punctuation marks are on strike.
  14. I can get SAM to show notch easily. OP tested he saw F-16 show 90/50 light at 5-6 km. Anyone else see it for other planes yet? I assume F-14/15/18 will make it show at longer ranges.
  15. Today
  16. We discussed Wild Weasels here. We have two discussions about the F-4G here I'm skeptical about getting full EW or Wild Weasel module. However I don't see why we couldn't have these planes as AI assets. We'd need a better EW modeling. I'd love to have the EB-66 and EA-3 for Vietnam era missions
  17. Have some confidence. Aerges is not Razbam. They have provided in the past, they will provide again.
  18. No matter what I do the best score I can get is 50. I flew both waypoints and all the enemies are dead but then nothing happens. No more orders, no comms traffic, no new enemies, no prompts. I can fly around until I run out of fuel and still nothing happens. If I fly home and all my wingmen land and park and I only get a 50 instead of 100. What gives? LastMissionTrack.trk
  19. Against what system? What waveform? Does it use pulse compression and long/short integration periods? Imo expressing RWR interception ranges as ratios of radars detection ranges just doesnt work all that well.
  20. Right, and in that example you made, you would get adverse yaw. Let’s say it’s a turn to the left. Left aileron is up 10 degrees, reducing lift and induced drag. The right aileron is neutral, so more lift and thus induced drag on the right wing. That drag will want to suck that right wing back, thus yawing the nose to the right with it. Adverse yaw. Now, the adverse yaw wouldn’t be as much as if the aileron was a few degrees below the wing, but it still should be there. That’s why they made the ailerons rest at 5 degrees up. In the GAF manual it says that they are 5 degrees up to “prevent excessive adverse yaw during rolls” it doesn’t say anything about eliminating it or inducing proverse yaw
  21. Glad to help Dont worry you will always be very busy with the rinse and repeat never ending DCS Bug support questions to answer I would have thought you would have been replaced with Ai bot answering all the same old user problem questions However I am amazed how many new DCS problems there are every day on the forum even the bot may be overwhelmed I wonder how new users get on who dont know about this forum - all the special tricks to even get basic DCS running. WOW Thanks you sorted out my post for DCS users to understand I will let this thread get back on topic bye bye
  22. Think of it like this. Ailerons are 5 degrees up. Let’s say I move the stick so the ailerons deflect 5 degrees. One aileron is now level with trailing edge (adding lift and drag) The other aileron would now be 10 degrees above the trailing edge, reducing the lift and thus lift induced drag of that wing The rudders have dampener actuators to be part of the dampening system. But they do not move with the ailerons, and when it is implemented they will only move up to 8 degrees with the ailerons only at high AOA.
  23. Since the last update, this has been happening to me. This has never happened before. Now, when I start up, everything is fine. I get to the runway, ask for permission to take off, and once in the air, it can take a minute or two and a half, but I end up losing power until the engine dies. I've tried starting up the training, and the same thing happens. any ideas?
  24. Open your window. I got stuck on that. Ground crew can't hear you so they don't start the primers.
  25. Good point (unfortunately).
  26. Stumbled on another (smaller) terrain elevation glitch
  27. It's a bug. They jiggle a lot more IRL.
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