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Yes, the radar sides are only statics, an EWR unit is necessary.
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I thought I did, I usually drop all the boats in a test formation and then inspect after new updates. Maybe I missed Gray. I’ll check again tomorrow. Thank you for the reply. -Preston
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The “expectation” of the feature is in how the Auto mode functions. I believe it draws 1 pixel for 1080x1920 and 2x2 pixels for 2160x3840 (these sizes would be equal). The manual adjustments are what they are, they’ll always be exploitable or egregious if applied to a lower resolution. Honestly 4 pixels in 4K is still quite large. 4 pixels in 1080p is gigantic. If you’re starting to realize what a bad system this is… you’re right. If you want bigger dots in SP there’s always the dot labels. I believe those are configurable any way you like them.
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I have no concern of it is an exploit or not, If 2 dots in 1440 & 1080 are what the expectation of the feature is, It needs to reflect the same in 4k is all I am saying. In comparison it does not scale the same as it does in the lower resolutions. Not that it isn't there in 4k, But it if intended to be the standard, Does not reflect equally. 4k & shadows < Anything lower.
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VR stuttering - less cores, less stuttering (to a point)
Dangerzone replied to NeinNineNiner's topic in VR Bugs
There is no single threaded version anymore. Unless you downloaded a year old(?) install which really is impractical for me as I enjoy the MP cooperative side of DCS. Bit you are right, these stutters make VR difficult to use. I’m definitely flying less these days, hoping that these issues may one day actually be acknowledged by ED, and they might throw us a bone. At the moment, I get the feeling they don’t believe it’s a DCS issue and we’re on our own trying to find workarounds. But given nothing is consistent and YMMV is very much a thing, unless ED find a fundamental flaw with their multithreading, the average dev and support people would be as much out of their depth as we are. Especially given there’s so much different hardware combinations out there that seem to be affected differently. - Today
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Callor147 joined the community
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@silverdevil Big facepalm moment from me. My hosts file is empty, however I am sitting behind a pihole. After some digging I found that I had made a custom DNS entry for api.digitalcombatsimulator.com to resolve the connection errors earlier this year. That entry was sending all requests into the void. I've removed it and everything works now. So thanks for chiming in!
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Second this. I believe in their Discord they said no, but that the manual would be provided in English. I really hope they do English avionics.
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scaphil started following F-14A/B Tomcat Combat Fundamentals Guide and Checklist
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Agree. Yak-3 is as iconic as the La-7. The German air force warned their pilots not to engage it at an altitude below 6000 meters.
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Community A-4E-C v2.3 (May 2025)
QuasarZero replied to plusnine's topic in Flyable/Drivable Mods for DCS World
Got, thank you for your share! -
BruSeV started following DCS Su-30MK MOD
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Steel Jaw started following Iron Flag for the Hornet
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Excellent
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Like this?
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Same issue here - I can get the hands to show up in the cockpit but they won't interact with anything. I'd say the feature is kinda broken in its current state.
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VR stuttering - less cores, less stuttering (to a point)
NeinNineNiner replied to NeinNineNiner's topic in VR Bugs
What's so strange about this issue is that (I'm guessing), for all of us, we have solid high FPS. That's one thing I'm impressed with DCS for .. beautiful graphics and good FPS. But damn these stutters make VR difficult to use. Have any of you guys tried reverting to the single threaded DCS version and seeing if that improves things? -
F-22A Raptor mod enhancement mod
Nightstorm replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
And you did follow the directions, right? Because the enhancement mod doesn't include the F22 3d model, flight model or EFM file, all of which are required for it to work. Procedure: 1. Download DCS Aircraft Avionics file and extract into your DCS MAIN Game folder, not your DCS SAVED GAMES folder. These files are required to use any third party mods that use the F-15C or other Flaming Cliffs avionics. Without this, the F-22 will not load properly. Example: .\DCS World OpenBeta or \DCS World 2. Download F-22A Github EFM v2.0.0 and extract it to a TEMPORARY LOCATION. You will copy three folders out of it in a later step but you do not need this installed. Example: Downloads folder 3. Download F-22A Raptor Enhancement Mod and extract it to your DCS SAVED GAMES folder, NOT the MAIN Game folder. Example: .\Saved Games\DCS 4. Required: From the F-22A Github EFM v2.0.0 F-22A folder, copy the BIN, FM, and SHAPES folders and paste them into the F-22A folder under your .\Saved Games\DCS\Mods\aircraft\F-22A The mod is now installed. -
Not a proper release but some more additions: Working slowly on a 3.4 at the moment, I aim to bring in a few things in to make it easier for mission creators should they want to utilise some of the effects. I've mostly finished a vehicle IED option, visuals could do with tweaking perhaps if people have feedback but there's a bunch of options with it - Added optional A10 murder mode which adds a configurable explosion to every hit event with the a10 as an initiator - New Feature: IED. If a unit is called VehicleIEDTarget(*) it will explode ---------------------------------------------------------------------- Vehicle IEDs --------------------------------------------------------------------- ["vehicleied_enabled"] = true, ["vehicleied_scaling"] = 1, --For easy changing - scaling of explosion powers, counts, radius ["vehicleied_central_power"] = 600, --Power of central explosion ["vehicleied_explosion_power"] = 400, --Base power for secondary explosions ["vehicleied_explosion_count_min"] = 10, --Min number of secondary explosions ["vehicleied_explosion_count_max"] = 14, --Max number of secondary explosions ["vehicleied_power_variance"] = 0.3, --Power variation for secondary explosions (±30%) ["vehicleied_radius"] = 35, -- Max radius for secondary explosions (meters) ["vehicleied_explosion_delay_max"] = 0.4, -- Max delay multiplier for secondary explosions multiplier ["vehicleied_fueltankspawn"] = true, -- Spawn a fuel tank at the location of the explosion for explosion effect and fire/smoke ["vehicleied_destroy_vehicle"] = true, -- Option to attempt to instantly destroy the vehicle (can sometimes leave a ghost smoke vortex or fire) ["vehicleied_explode_on_hit"] = true, --Will it explode instantly on hit event or only on death/kill/when vehice stops moving and no longer "alive" https://github.com/stephenpostlethwaite/DCSSplashDamageScript/blob/master/Splash_Damage_main.lua
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Ok. I'll check it out. Thanks guys.
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@King39 Hallo John the Update is there. Lets start
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BLU-109 type bombs are penetrators, and not MK84 I believe the GBU-24 from DCS is based on BLU-109, I don't remember. The F-15E would have the GBU-15, AGM-130 and GBU-28 by now.
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F-22A Raptor mod enhancement mod
hoff1218 replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
If it's not showing up at all in the mission select drop down, try what razo+r suggested and make sure you're not in Historical Mode. -
if using openxrtoolkit, could the cap be on in there?
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I used a piece of pvc pipe and shaped it to suit the v2 and G2 with a heat gun, then just re heated it to suit the shape of the quest 3
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Thanks a lot, again