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The only thing you're going to get a refund on is the F-15E and you'd get miles back in that case. It's plastered in a bunch of places when you buy anything that all sales are final. If you're on Steam and have used it for less than 2 hours I think you can get your money back from them, but I don't use Steam so I can't help with the details.
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Instrument Panel Brightness Knob F18- Issues
rob10 replied to Stillerkid's topic in Controller & Assignment Bugs - General
You likely have a double bind. And DCS is known for adding random double binds on occasion.- 1 reply
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I have indeed enjoyed the first 3 variants and Aerges should be proud of the work they have put in. That said, when we are dealing with a project that has no timelines and they already have our money, it makes sense to ask the devs to stay accountable. How long would it honestly take to slap some WiP screenshots in a forum post every 6 months? I'm sure you are a nice fellow, and I too enjoyed the single player content you put out. It's ok that we don't see eye to eye on this matter though.
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People asking for news about the F1M in a forum thread that asks for news about the F1M??? The horror!
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Well, a bit more than just an oversized charge of HE because it has enough radiation to Hare-lip everyone on Bear Creek, to steal a movie phrase... And Tambora didn't result in three-eyed Ravens, Thunderdome, or Planet of the Apes. But yes, for the purposes of a computer game, of course, it could just be depicted as a giant explosion on the map, or in the stratosphere, so in that sense I agree with you. But I understand why its not a place they're willing to go. There would just be too much fallout.
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Mirage F1 & 2000c lover looking for a squadron
NomadActual replied to Nebula_Creates's topic in Jets Squadrons
No luck at all. -
Anelle started following Issue with textures at the airport
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Hello, I've noticed this weird textures behavior:
- Today
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Hi - not sure why I can't log in, I have re-set my password and still cant login?
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I wouldn’t rule it out
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igrek56400 started following Engine limits chart
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Mike Force Team started following Stu6711
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Mike Force Team started following Boelcke
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Mike Force Team started following Zee
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Mike Force Team started following Salt Markaram
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I am not entirely sure about the aspect of size, hence why I leave it to the devs to decide. Considering pure size of the terrains covered, here are the numbers: South Atlantic (granted, there is some sea) (approx.) - 3.100.000 km2 (113 GB) Afghanistan (all three parts once they are done) - 2.290.264 km2 (139 GB) Iraq (once complete) - 1.820.000 km2 (120 GB) Kola (approx.) - 1.350.000 km2 (157 GB) Cold War Germany - 784.000 km2 (102 GB) Now, the maps are constructed in different ways, and using different technologies, which is why I add the size (GB) as a reference to the physical size of the map (km2). With Kola not being the biggest map physically, it certainly shows just how spacious it is. That, taking into consideration that it is of varying terrain quality in different zones. It's worth mentioning, that phase 3 will indeed cover parts of Poland, Czechoslovakia, France, Belgium and Netherlands. The point is then, even if whole of Poland were to be added (low or high poly), there is still much to go both on in terms of size of the map and of the installation, comparing to the bigger maps. We don´t even know what the practical maximum is. The only real question here is, if Ugra would be interested in such an expansion. Of course, the cherry of the deal is that they don't do it for free. Make it a paid extension, and I'll buy a license for my parakeet and cat, which I don't have. I am also thinking forward. With a dynamic campaign (AI vs AI for ground forces), it's almost criminal not to do it. Consider how expanding the map eastwards, would allow the actual war-time border to move, and with meaning. The map would be spacious for both sides in an era of jets. I am frankly very happy without the maps that we have, but this here, is a real opportunity for Ugra. $$$ is to be made. Absolutely
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Streamroller29 joined the community
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And this is probably why we don't get any news. It takes longer than anticipated and they have nothing to show. Of course I personally would've posted a: "we're working on it, still. Just takes time!", every week just to satisfy y'all. [emoji4] Sent from my SM-A536B using Tapatalk
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JAS 39C Gripen Community Mod
MAXsenna replied to whisky.actual's topic in Flyable/Drivable Mods for DCS World
For those of you that don't get it to work. Uninstall all other mods and try again. What path have you installed it in? It goes in Saved Games and not the DCS core installation folders. If it still doesn't work, perform a repair/integrity check. Post your DCS.log. Cheers! Sent from my SM-A536B using Tapatalk- 501 replies
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Update: While working this problem on the F/A-18C, discovered that a Thousandths of a meter of "eyeball" position - can sometimes make a big difference. It certainly did for the Hornet. So ran the P-51D through the same filter, from the courser Five-Thousandths previously. And it improved as well, although not as dramatically. Moved the 'x_trans' back 0.002000, to 'x_trans = 0.123000'. Trimmed the instrument panel to shoulder width, narrowed the windscreen and gunsight glass a bit more, and pushed the canopy bow a little further forward and more in play, as well as adding to its symmetry. The little things. SnapViews["P-51D"] = { [1] = {-- player slot 1 [1] = {--LWin + Num0 : Snap View 0 viewAngle = 54.750000,--FOV Cockpit Zoom 54.750000, OEM 80.000000 "P-51D" viewAngleVertical= 0.000000,--VFOV hAngle = 0.000000,-- (Snap View)/(Cockpit panel view in)(-30°) vAngle = -30.00000,-- Cockpit View Angle -30.00000, OEM -9.500000 x_trans = 0.123000,-- Cockpit View In_Trans 0.123000, OEM 0.120000 y_trans = 0.060000,-- Cockpit View Up_Trans 0.060000, OEM 0.059000 z_trans = 0.000000,-- Cockpit View Rt_Trans 0.000000, OEM 0.000000 rollAngle = 0.000000, cockpit_version = 0, [13] = {--default view viewAngle = 40.000000,--FOV Cockpit Zoom 40.000000, OEM 80.000000 "P-51D" viewAngleVertical= 0.000000,--VFOV hAngle = 0.000000,-- (View Center)/(Cam View Dn-Slow)(-30°) vAngle = 0.000000,-- Cockpit View Angle 0.00000, OEM -9.500000 x_trans = 0.123000,-- Cockpit View In_Trans 0.123000, OEM 0.120000 y_trans = 0.060000,-- Cockpit View Up_Trans 0.060000, OEM 0.059000 z_trans = 0.000000,-- Cockpit View Rt_Trans 0.000000, OEM 0.000000 rollAngle = 0.000000, cockpit_version = 0, Enjoy. Bowie
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Instrument Panel Brightness Knob - Issues
Muchocracker replied to Stillerkid's topic in Controller Questions and Bugs
You have another conflicting input somewhere, likely an axis. Look in your controls bindings.- 1 reply
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You'll need to be a lot more specific. Did you buy it from the DCS store, or Steam? What product? How long have you owned it? Why do you think you are entitled to a refund?
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Hey I'm new here how do you refund a dcs product, simple question. Also do I get my money back or just miles. Thanks in Advance
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ss87 joined the community
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JAS 39C Gripen Community Mod
dave76 replied to whisky.actual's topic in Flyable/Drivable Mods for DCS World
still not flyable for me........ boh- 501 replies
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Never mind; I got it working! You can overload any texture file that is part of the livery. It just happens to be that there are not yet any modded Fulcrum pilots in the DCS liveries. For anybody searching for the solution: Open the model that you want to mod in the modelviewer2. Regenerate LUA: Alt+Ctrl+Shift+G Read the LUA to see the names you need to map. Without this, I could not have found out that `Pilot_MIG29_Helmet_Visor` would be the name for `Pilot_MIG29_Glass`. name = "PRFS" --order = 0 livery = { -- Built-in mirror renderer {"MiG29_Cpt_mirror_L", 0, "mirrors0", true}; {"MiG29_Cpt_mirror_M", 0, "mirrors1", true}; {"MiG29_Cpt_mirror_R", 0, "mirrors2", true}; {"mig29a_ext01", 0, "mig29a_tex1_vvs", false}; {"mig29a_ext02", 0, "mig29a_tex2_vvs", false}; {"mig29a_ext03", 0, "mig29a_tex3_vvs", false}; {"mig29a_ext04", 0, "mig29a_tex4_vvs", false}; {"mig29a_ext05", 0, "mig29a_tex5_vvs", false}; {"mig29a_ext05_BN", 0, "mig29a_tex5_vvs", false}; {"mig29a_ext05_BN", DECAL, "mig29a_ext_bn1_vvs", false}; {"mig29a_ext06", 0, "mig29a_tex6_vvs", false}; {"mig29a_ext07", 0, "mig29a_tex7_vvs", false}; {"mig29a_ext08", 0, "mig29a_tex8_vvs", false}; -- Plastic {"mig29a_ext09", 0, "mig29a_ext09", false}; -- Pilot {"Pilot_MIG29_Helmet_Details", 0, "Pilot_MIG29_Helmet_Details", false}; {"Pilot_MIG29_Body", 0, "Pilot_MIG29_Body", false}; {"Pilot_MIG29_Helmet_Visor", 0, "Pilot_MIG29_Glass", false}; {"Pilot_MIG29_Helmet_Shell", 0, "Pilot_MIG29_Helmet_Shell", false}; }
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If I wanted to release something separate for the Dora, I'd not simply convert the missions but build new ones. But it's not in the plans. However, there are 2 bonus missions for the Dora that come with the Horrido campaign.
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NineLine started following Mission editor options
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It should be in an upcoming update depending on testing, thanks.