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  2. The only thing you're going to get a refund on is the F-15E and you'd get miles back in that case. It's plastered in a bunch of places when you buy anything that all sales are final. If you're on Steam and have used it for less than 2 hours I think you can get your money back from them, but I don't use Steam so I can't help with the details.
  3. You likely have a double bind. And DCS is known for adding random double binds on occasion.
  4. I have indeed enjoyed the first 3 variants and Aerges should be proud of the work they have put in. That said, when we are dealing with a project that has no timelines and they already have our money, it makes sense to ask the devs to stay accountable. How long would it honestly take to slap some WiP screenshots in a forum post every 6 months? I'm sure you are a nice fellow, and I too enjoyed the single player content you put out. It's ok that we don't see eye to eye on this matter though.
  5. People asking for news about the F1M in a forum thread that asks for news about the F1M??? The horror!
  6. Well, a bit more than just an oversized charge of HE because it has enough radiation to Hare-lip everyone on Bear Creek, to steal a movie phrase... And Tambora didn't result in three-eyed Ravens, Thunderdome, or Planet of the Apes. But yes, for the purposes of a computer game, of course, it could just be depicted as a giant explosion on the map, or in the stratosphere, so in that sense I agree with you. But I understand why its not a place they're willing to go. There would just be too much fallout.
  7. The microphone works perfectly in windows,, voice attack and vaicom when speech recognition is enabled-It's an Arctis Nova headset and mic.
  8. Hello, I've noticed this weird textures behavior:
  9. What mic are you using? If you test that selected mic in the Windows input settings does it hear you loudly enough? If you turn speech recognition back on in VoiceAttack how well does it hear you?
  10. Today
  11. I've noticed the same with the cannon, but mainly when using IRST with radar in dummy mode. Using an IRST track the gun symbology is offset an entire reticle length to the right.
  12. Hi - not sure why I can't log in, I have re-set my password and still cant login?
  13. I wouldn’t rule it out
  14. I am not entirely sure about the aspect of size, hence why I leave it to the devs to decide. Considering pure size of the terrains covered, here are the numbers: South Atlantic (granted, there is some sea) (approx.) - 3.100.000 km2 (113 GB) Afghanistan (all three parts once they are done) - 2.290.264 km2 (139 GB) Iraq (once complete) - 1.820.000 km2 (120 GB) Kola (approx.) - 1.350.000 km2 (157 GB) Cold War Germany - 784.000 km2 (102 GB) Now, the maps are constructed in different ways, and using different technologies, which is why I add the size (GB) as a reference to the physical size of the map (km2). With Kola not being the biggest map physically, it certainly shows just how spacious it is. That, taking into consideration that it is of varying terrain quality in different zones. It's worth mentioning, that phase 3 will indeed cover parts of Poland, Czechoslovakia, France, Belgium and Netherlands. The point is then, even if whole of Poland were to be added (low or high poly), there is still much to go both on in terms of size of the map and of the installation, comparing to the bigger maps. We don´t even know what the practical maximum is. The only real question here is, if Ugra would be interested in such an expansion. Of course, the cherry of the deal is that they don't do it for free. Make it a paid extension, and I'll buy a license for my parakeet and cat, which I don't have. I am also thinking forward. With a dynamic campaign (AI vs AI for ground forces), it's almost criminal not to do it. Consider how expanding the map eastwards, would allow the actual war-time border to move, and with meaning. The map would be spacious for both sides in an era of jets. I am frankly very happy without the maps that we have, but this here, is a real opportunity for Ugra. $$$ is to be made. Absolutely
  15. Yesterday
  16. And this is probably why we don't get any news. It takes longer than anticipated and they have nothing to show. Of course I personally would've posted a: "we're working on it, still. Just takes time!", every week just to satisfy y'all. [emoji4] Sent from my SM-A536B using Tapatalk
  17. For those of you that don't get it to work. Uninstall all other mods and try again. What path have you installed it in? It goes in Saved Games and not the DCS core installation folders. If it still doesn't work, perform a repair/integrity check. Post your DCS.log. Cheers! Sent from my SM-A536B using Tapatalk
  18. Update: While working this problem on the F/A-18C, discovered that a Thousandths of a meter of "eyeball" position - can sometimes make a big difference. It certainly did for the Hornet. So ran the P-51D through the same filter, from the courser Five-Thousandths previously. And it improved as well, although not as dramatically. Moved the 'x_trans' back 0.002000, to 'x_trans = 0.123000'. Trimmed the instrument panel to shoulder width, narrowed the windscreen and gunsight glass a bit more, and pushed the canopy bow a little further forward and more in play, as well as adding to its symmetry. The little things. SnapViews["P-51D"] = { [1] = {-- player slot 1 [1] = {--LWin + Num0 : Snap View 0 viewAngle = 54.750000,--FOV Cockpit Zoom 54.750000, OEM 80.000000 "P-51D" viewAngleVertical= 0.000000,--VFOV hAngle = 0.000000,-- (Snap View)/(Cockpit panel view in)(-30°) vAngle = -30.00000,-- Cockpit View Angle -30.00000, OEM -9.500000 x_trans = 0.123000,-- Cockpit View In_Trans 0.123000, OEM 0.120000 y_trans = 0.060000,-- Cockpit View Up_Trans 0.060000, OEM 0.059000 z_trans = 0.000000,-- Cockpit View Rt_Trans 0.000000, OEM 0.000000 rollAngle = 0.000000, cockpit_version = 0, [13] = {--default view viewAngle = 40.000000,--FOV Cockpit Zoom 40.000000, OEM 80.000000 "P-51D" viewAngleVertical= 0.000000,--VFOV hAngle = 0.000000,-- (View Center)/(Cam View Dn-Slow)(-30°) vAngle = 0.000000,-- Cockpit View Angle 0.00000, OEM -9.500000 x_trans = 0.123000,-- Cockpit View In_Trans 0.123000, OEM 0.120000 y_trans = 0.060000,-- Cockpit View Up_Trans 0.060000, OEM 0.059000 z_trans = 0.000000,-- Cockpit View Rt_Trans 0.000000, OEM 0.000000 rollAngle = 0.000000, cockpit_version = 0, Enjoy. Bowie
  19. You have another conflicting input somewhere, likely an axis. Look in your controls bindings.
  20. You'll need to be a lot more specific. Did you buy it from the DCS store, or Steam? What product? How long have you owned it? Why do you think you are entitled to a refund?
  21. Hey I'm new here how do you refund a dcs product, simple question. Also do I get my money back or just miles. Thanks in Advance
  22. still not flyable for me........ boh
  23. Never mind; I got it working! You can overload any texture file that is part of the livery. It just happens to be that there are not yet any modded Fulcrum pilots in the DCS liveries. For anybody searching for the solution: Open the model that you want to mod in the modelviewer2. Regenerate LUA: Alt+Ctrl+Shift+G Read the LUA to see the names you need to map. Without this, I could not have found out that `Pilot_MIG29_Helmet_Visor` would be the name for `Pilot_MIG29_Glass`. name = "PRFS" --order = 0 livery = { -- Built-in mirror renderer {"MiG29_Cpt_mirror_L", 0, "mirrors0", true}; {"MiG29_Cpt_mirror_M", 0, "mirrors1", true}; {"MiG29_Cpt_mirror_R", 0, "mirrors2", true}; {"mig29a_ext01", 0, "mig29a_tex1_vvs", false}; {"mig29a_ext02", 0, "mig29a_tex2_vvs", false}; {"mig29a_ext03", 0, "mig29a_tex3_vvs", false}; {"mig29a_ext04", 0, "mig29a_tex4_vvs", false}; {"mig29a_ext05", 0, "mig29a_tex5_vvs", false}; {"mig29a_ext05_BN", 0, "mig29a_tex5_vvs", false}; {"mig29a_ext05_BN", DECAL, "mig29a_ext_bn1_vvs", false}; {"mig29a_ext06", 0, "mig29a_tex6_vvs", false}; {"mig29a_ext07", 0, "mig29a_tex7_vvs", false}; {"mig29a_ext08", 0, "mig29a_tex8_vvs", false}; -- Plastic {"mig29a_ext09", 0, "mig29a_ext09", false}; -- Pilot {"Pilot_MIG29_Helmet_Details", 0, "Pilot_MIG29_Helmet_Details", false}; {"Pilot_MIG29_Body", 0, "Pilot_MIG29_Body", false}; {"Pilot_MIG29_Helmet_Visor", 0, "Pilot_MIG29_Glass", false}; {"Pilot_MIG29_Helmet_Shell", 0, "Pilot_MIG29_Helmet_Shell", false}; }
  24. Hi-thanks for the response-This is for DCS. When I disable speech recognition, and after setting up the PTT and the plug in, Whisper attack acknowledges the PTT, but returns "Silence" or a couple times something like "loud music".
  25. If I wanted to release something separate for the Dora, I'd not simply convert the missions but build new ones. But it's not in the plans. However, there are 2 bonus missions for the Dora that come with the Horrido campaign.
  26. It should be in an upcoming update depending on testing, thanks.
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