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In what way?
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Do you have any more?
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Ich habe keine andere geeignete Seite gefunden wo ich den Thread angeben konnte um was es geht. Die MFDs habe ich von Winwing. Es geht um weitere Steuergeräte für die F-16C. Also um solche Teile wie auf der Tek Creations Seite. Habe mir einen Delay-Controller, den man programmieren kann, besorgt sowie einige Kippschalter ( An-Aus-An ). Funktioniert nur nicht so, wie ich es mir vorgestellt habe. Ebenfalls habe ich mir ein Arduino besorgt, das zwar am PC erkannt wird. Nur nicht als Controller. Ich wollte auch Drehregler und Kippschalter an den Arduino anschließen. Funktioniert nicht so, wie ich es mir vorgestellt habe. Habe es probiert mit einem Drehregler an den Arduino. Push-Button funktionierte, das Drehen nicht. Und einige YouTube-Videos dazu haben mich auch nicht weitergebracht. Habe vergessen zu erwähnen. Ich weiß nicht wieviel Streamdecks man Anschließen kann. Da ich denke da es ja um das selbe Gerät geht, das man keine 2 oder 3 Steamdecks verwenden kann.
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MIG-29 confirmed release date September?
Dača replied to The Gryphon's topic in DCS: MiG-29A Fulcrum
There could be issues since Wags is not releasing any videos. Or the MiG-29A is too hard to learn... -
Ну и как удобно пользоваться сейчас сервисами GOOGLE? Я если что против всяких замедлений и блокировок. То что магазин швейцарский позволяет ему не соблюдать российское законодательство? Вроде не так работает. А может нужно знать свои права прежде чем читать филькину грамоту под названием лицензионное соглашение? Может оно нарушает российские законы?
- Today
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I suspect you've already discovered this by now, but you should be very pleased with that setup. After my VPRhino FFB base and VR, I think the UShake6 is my favorite piece of sim kit. Definitely follow the setup directions carefully and dial back the windows volume to that device to 50% before testing or playing with the SimShaker values. I about Marty McFly'd myself out of my sim seat firing the Apache gun the first time.
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I hope they give us an option to bind 2 engines per throttle axis
Bedouin replied to Cowboy10uk's topic in DCS: C-130J
I really hope we have, i just got one from a friend... would be nice to use it fully in the C-130J.. -
7" Touch screen on the right Aux Console. https://blog.hempstick.org/2025/09/ubuntu-touch-screen-on-aux-console.html
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great tip, thank you, I didn’t knew what that button function was
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its your true speed Airspeed usally gets displayed in either indicated or true Indicated is how fast the air is flowing past your plane and that can change depending on your altitude. Its useful for maneuvering and such. True is how fast you actually go compared to the ground. so at around 30000ft your Indicated vs True speed is something like 500I vs 800T, The reason for that is because the air at higher altitude is generally thinner, meaning when your plane is measuring how much air is flowing past your plane, it will pick up less air and think youre going slower. (its a bit more complicated, but that is enough to understand the concept) Most planes do have the ability to calculate the actual speed (which also is why mach is not bound to your altitude) NOW, the reason why the Su-27 is showing your airspeed in True is because youre in BVR mode. You dont need to know how fast the air is moving around you, since youre likely moving rather fast already, and you need to know what your actual speed is, as that is also important for a missile launch (it also plays into closure rate to your enemy and and and) When you go into Nav, Vertical Scan, HMD, or HUD BFM, or ground mode, it will change to Indicated speed (123I), as you need to know how well you can maneuver.
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Yes. DLAA will also cause blurring of aircraft. Are you using quest link with a cable? Do you have any supersampling enabled of are you running at native resolution?
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Spuffybiking joined the community
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Toksyczny joined the community
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I wish to have more ways to adjust mouse behavior, and I am not alone. You can set up Mouse Buttons on the Stick and Trottle, but as the Coursor disappeares sometimes short, it sucks. So my Wishes are: - A settable default Point / fix point on the screen for the mouse coursor - A time settable for when the mouse coursor returns to the settable default point after the mouse stops moving - A settable time for when the mouse coursor disappears - An option to prevent the mouse coursor from disappearing complete It helps at least all the Headtracked Ones, and as it seems the VR People too. With Love, Psycho
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DLAA issue with triple-monitor setup (8560×1440)
Renega_2 replied to Renega_2's topic in Bugs and Problems
hello NOJOY, This is the only forum I’m able to post in. How can I get access to write in the forum you mentioned? -
The thing with DCS is that it is a Digital Cockpit Simulator. It'll give you a good experience inside the cockpit, but regarding the outside world, not so much. And that's it. ED has no focus on building a better AI, be it friendly or foe. No integrated air defense systems, no full on ATC experience. Unfortunately that real life like experience belongs to BMS. And it has been this way for the last 15 years. ED focus is on releasing module after module because that is where their expertise is at. Once I accepted this fact, I've learned to enjoy the game more for what it is, not for what I expect it to be. On the other hand, the thing that has been bothering me is the fact that lately DCS has become the "good enough" simulator. Where a module is released, and if it is good enough to fly and people have fun, ED will release it. The bare minimum today is acceptable. I remember when ED first released the A-10C, one of its main selling points, and something that ED would brag about, was that what we got on the sim corresponded to 90% of the real thing. ED cared. Cared about fidelity and details; today not so much. The Chinook was released in a pre-alpha state, with lots of basics features missing. Kola map, approved by ED, has the worst ground textures since FSX. And the Mosquito is celebrating its 4th anniversary without any further development. But hey, they are all flyable, people have fun with them, so why bother making them more detailed and faithful to the real thing. right? And don't even get me started on the whole Razbam situation. My trust is gone. Today I saw a video about the C-130 cold start procedure. All look great, but again, will it be released in an almost finished state? I don't trust it will. Latest releases have been plagued by bugs and unfinished features. In the end, I believe that who gonna save DCS is the community. If only ED would be so kind to give modders more flexibility and access to create new things, this would take DCS to new heights.
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ASW started following Terrain profile error
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I flew there, and there's this. Digital Combat Simulator Black Shark 2025.09.11 - 07.17.53.05.mp4
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пример использования Ха-25 МЛ (работает, не сломали) https://rutube.ru/video/25d8e9e0d986ebc36792e1b4add40d06/
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Firstly, I have already rethought of what DCS is previously. I had to in order to "maintain my passion and support" because what I wanted to achieve wasn't going to be possible to do with the level of support and focus on quality testing that ED is providing, which nearly brought me to the brink of walking away from DCS completely - until I lowered my expectations and change my thought on what DCS is... so I'm definitely open to re-thinking of what DCS is. While I share a number (or honestly - most of the concerns raised) - I do believe DCS was meant to be a combat flight simulator. That's always been the goal. While there are definitely issues, I strongly disagree with the proposition that it's because DCS was never meant to be a simulator. I think the problems that have occurred are from many angles. Some self inflicted, and others external. IDK how many developers and staff have been pulled away from DCS due to wars and conflicts going on at the moment, but it wouldn't surprise me if both COVID and the war has had a significant impact on ED that has reduced the amount of resources they have at their disposal. By how much, and what factor it impacts, only ED themselves would really know - we can only speculate. I think ED is also partly a victim of their own success. DCS has grown - significant in different areas that ED have tried to introduce into DCS - and as a result, I think we might be in a period of time where there's more than they can handle at the moment. ie: Seeing Combined Arms neglected as they focus on other areas - DCS really has become quite big from a development and maintain point of view. The more functionality and modules, the more to maintain everytime a change is made. IDK where this leads to - but I'm darn glad that DCS still exists and is being maintained, even if not to a standard I would like. I can of course sit back as an armchair critic, and say what I would love to see change, which at the top of my list would include putting more focus onto Quality, Stability, and content creator support. I would love to see issues and bugs that they introduce with a new patch that wasn't there previously be treated as the highest priority - so we all had a reliable and stable platform, from the individual player, right through to content creators, but but it's easy for me to say when I don't have to balance the budget, pay the bills, or deal with who knows what challenges they face and what they need to meet in order to keep DCS viable within the limitation of the resources that they have. That's not saying that I don't think there's areas where ED could have significant improvement in (I obviously do). However, calling DCS as 'simulator simulator', and that the 'software is the game' as though it's a puzzle to try and solve to get it working is really more hyperbole. If it comes down to taking DCS as it currently is, or not having DCS at all - I'm going to try and focus on the things I can be grateful for more than the things I'm disappointed in. I think that's the only way really to actually appreciate DCS. We'll always find things that we don't like (and yes - in DCS's case we probably don't have to search too far ) - but even with those - DCS is still an incredible and amazing product that I am so grateful for. In the end, 2 people can have the exact same experience with DCS, one being frusturated, and the other grateful depending on where they focus more. I've done enough living being frusturated - I'm trying to see what the other side is like with the glass half full instead.
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It's been a while since I last played with the DTC. However, the DTC only works with limited aircraft. The following method is pretty solid. Edit the frequencies from the radio tab on each aircraft type. For example, list out all the radio freqs for the 50 channels in the F-14B. Once you are done, click on the "copy settings" icon from the Airplane Group dialog. It is located next to the field labeled TAIL #. Another window will open to the left. Check the Radio Settings box, select "All Allied units of this type (BLUE)" radio button. Then press OK. All of your F-14B aircraft will now have the same radio frequencies. Does that help? The location of the Copy Settings Button: Check Radio Settings, select the radio button: All Allied units of this type (BLUE). Then press OK.
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I will have to ask, but as I understand how it works with our FM, it cannot be turned on and off while you are flying.
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SAV state to MIZ state OK, I'm a dummy, I run a Campain on my Dedicated Server, and due to updates and reboots being able to have the "SAVE" state available is great. and what I have found is that when I take the sav file convert it into the miz file and start up the mission again, the mission loads but you cannot get into any of the aircraft. You can highlight it, but when you select it ... nothing. From Spectator everything looks like it is running properly, you just can't enter an aircraft. Is this a known issue or am I the only one seeing this?